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Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

Work… work never changes

Posted by inXile entertainment (Creator)

Howdy Rangers,

It’s still early in the New Year and we’re coming out of the gates hot!

We recently released the sixth major patch for Wasteland 2, which added Steam achievements for Mac and Linux, cleaned up some issues that were sitting on our lists, and included another pass on text and localization to make sure even the finest details are polished as best they can be. You can read the full patch notes here.

Part of the newfound freedom we’ve gained from being an exclusively crowdfunded company is that it allows us to offer a high level of post-release support. While this is normal practice for an active multiplayer game, we believe that the ongoing improvements to the single player experience in Wasteland 2 are worth the time and money. The game truly continues to be a passion project for the team here at inXile.

And we’re not done yet…

If you've been keeping a close eye on things, you might have heard tell that we're looking at doing some more balancing and improvements of Wasteland 2 in the future. We have expanded our original plan and decided that this is going to be a part of something much larger for all our fans.

In pursuit of this goal, one task we're working on right now is migrating the Wasteland 2 codebase from the Unity 4.5 engine to Unity 5, which will enable some new possibilities for us. A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license. There is no doubt that this migration will allow us to release better tools for modding to our community in the future.

So what’s the “something bigger” that I teased earlier? Let’s just say that the Orange County lifestyle might be getting to us as the game will be receiving a facelift. Unity 5 offers physically based shading, which is already starting to look amazing in the scenes we’ve touched up.

As well as visual improvements, we have quite a few quirky tricks up our sleeves. The character system is getting perked up and will include some new elements to modify gameplay. Of course, more details will be released in the future so stay tuned!

The Bard’s Tale IV

We’ve got much more going on at inXile right now than just Wasteland 2. Most of the team, of course, is currently working on Torment: Tides of Numenera, which is shaping up great! But, in addition to that, we’re also embarking on some very early technical research and design for our next title: The Bard’s Tale IV!

We’re a ways out from giving more details on Bard's Tale IV, but it’s been thrilling to see the excitement that Brian’s announcement at PAX South has brought. His tweet on the topic is his most shared ever, and our posts on Facebook had incredible reach as well, combining for over 200,000 views, 2500 likes and 700 shares. Over 100 press stories followed on Brian’s announcement; there's too many to show, but IGN, Destructoid, Eurogamer and Rock, Paper, Shotgun are just the tip of the iceberg.

If you want to join the discussion on Bard's Tale, we’ve opened up official forums here, and you can also follow us on Facebook here.

Wasteland 2 Physical Goods

By now, the vast majority of our physical goods have shipped out, including standard boxes and Collector's Editions. If you have not received your Wasteland 2 boxed copy, please get in touch as soon as possible by emailing or using the Ranger Center contact form. We do not yet have a strict cutoff date, but we'd prefer everyone gets their copy sooner rather than later.

Some of our backers were also due Doomsday Kits with their pledges. All of these have now shipped out to our backers in the United States, and we are in the final stages of shipping out to international backers - if that's you, don't worry, we'll contact you by email shortly with more details once we know they've left the building (and are no longer stacked ceiling-high in Matt's office).


We love seeing promising new games on Kickstarter, and we've got some notable ones we’d like to share. Our friends at ArtCraft Entertainment, helmed by Gordon Walton and J. Todd Coleman, has recently launched their Kickstarter for Crowfall, a new type of Massively Multiplayer Online Role Playing Game. It is a unique MMO which focuses on passage of time, destructible environments, and massive player factions, politics, and warfare. It’s off to a great start, having funded in its first few days, so be sure to take a look.

Meanwhile, OtherSide Entertainment has been running its campaign for Underworld Ascendant, which promises to be a spiritual follow-up to Ultima Underworld, a game that's near and dear to many folks at inXile. Underworld is spearheaded by Paul Neurath, who some of you might know for his work with Looking Glass Studios, which spans a pretty impressive portfolio: System Shock, Thief, and, of course, Ultima Underworld. They’re 99% of the way there as we’re posting this, and have 6 days left to hit some very enticing stretch goals. Consider jumping on board!

We’d also like to congratulate our friends at Harebrained Schemes on their highly successful Kickstarter campaign for their next Shadowrun title, Shadowrun: Hong Kong. They were able to raise $1.2 million, and will be bringing a new mini-campaign to the Shadowrun universe. Missed the Kickstarter, they're running a second chance backer campaign until March 13th, check their website for more info.

In Other News

Brian Fargo has done an interview about crowdfunding, working with fans, and Wasteland 2 with Making Games.

After winning PC World’s Game of the Year among other end-of-year mentions, we’re honored to be nominated for the SXSW Awards as one of the top crowdfunded projects of the year. We're sitting in good company among excellent titles such as The Banner Saga and Divinity: Original Sin, and we're blown away by the game's reception even several months after release.

Finally, we have another gift for all of you: a free subscription for 3 digital issues of RETRO Magazine. RETRO is a Kickstarter-funded magazine written by veteran game journalists that focuses on revisiting some of history’s greatest games, and exploring the heritage of modern video games. Check the reward tab on your Ranger Center account to access this offer.  

Looking forward to another great year with you all!

Chris Keenan,
 Project Lead

James Bywater, Esper, and 63 more people like this update.


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    1. madGamer on

      I hope the update do game of the year will be free for all owners. dont be like many developers please.

    2. Diego on

      Unity 5 sounds juicy...

    3. Francisco Santiago on

      I'd totally give up my unredeemed digital copy for a PS4 one. Actually, I'd even give up the physical copy that I never ended up using because it was outdated on arrival (not complaining at all; it's great the game keeps getting updates!).

    4. Missing avatar

      batfax on

      Will perks work with old Newgame+ characters? It'd be great to play again with the old crew without being left out on the new features. While I'm at it, it'd be neat to edit their bios again too.

    5. tarasis on

      Regarding BT IV, I will back it the moment you Kickstart it, assuming you do.

      That is great news that you continue to work on Wasteland 2 with improvements and graphical fixes. That is the sort of post release support I like to see, where many companies now just release something, maybe do a patch or two and abandon it despite known bugs (Batman Arkham Origins springs to mind). This sort of support reminds me of the level of support Bioware provided post Neverwinter Nights.

      Thank you.

    6. inXile entertainment 3-time creator on

      @mwalimu use their own version numbering system for their games. If you have any questions as to which is the latest available, you will want to get in touch with their support team.

    7. Missing avatar

      Jason Moyer on

      Bard's Tale IV? You haven't even made Dragon Wars 2 yet. And that was the best RPG that came out of old Interplay.

    8. Missing avatar

      mwalimu on

      Can you explain the version numbers? On Gog the linux version is at 1.9.0 even though I have version installed (which I got from Gog in November). The Mac version is at and the Windows version is with patch 6. When can I expect a stand-alone linux version with the latest updates?

    9. Missing avatar

      JoeyC on

      Hey, whats going on with kicking it forward? Can we have a status update?

    10. Stephen "Stoibs" D

      Interesting news regarding Unity.
      Truth be told all I'm waiting for is a balance patch addressing Assault Rifle Burst Mode +Headshot toggle trumping all, along with pistol characters being completely unviable and underpowered comparatively late game. =(

    11. Francisco Santiago on

      Wow. As if you haven't given us enough! This has got to be the best project I've backed.

    12. T.J. Brumfield on

      I'm assuming that part of the reason Wasteland 2 is getting a Unity 5 bump is because the engine for Torment/Bard's Tale IV isn't that different. So as they are switching to Unity 5 for future projects, they can backport those changes to Wasteland 2.

    13. Missing avatar

      sqrbox on

      Thank you! Any plan for Wasteland 2 spin offs? Not a DLC, possibly a new entire game before WL3? WL 2.25 or 2.5? WL game from the Darwin mutants side? Candyyyyy.... ;-)

    14. Jeremie Lariviere

      Bard's Tale IV!!!! :-)

    15. Tobi (Crusader Kickstarter pls!!) on

      really awesome how much love and work you're still giving to wasteland even after release! oooooh and if you upgrade to unity 5 that surely means you intend to continue working on it until...maybe a new campaign or sequel or so? I would def. be up for that! anyway, thank you for an outstanding campaign and i am looking forward to bard's tale (although I've never played the previous parts).

    16. T.J. Brumfield on

      @Jason Devine - Bard's Tale IV will be a sequel to the classic floppy disc Bard's Tale games. They've said you can even import your Bard's Tale III save. It won't be like the parody console Bard's Tale game they made.

    17. Vasilis Foukarakis on

      Always nice to see a single player game getting so much support!

      I have a very important question to ask you. I've stopped my playthrough after reading about upcoming balance changes in order to continue playing WITH the changes. I've done just a few quests after arriving to LA.
      Reading about balance fixes and gameplay mechanic changes is always appreciated but I'm starting to worry about backwards compatibility.
      Should I worry? Are all these changes going to affect the game so much that previous save games cannot be used? Because I don't really have the free time to restart the game from scratch and I don't want to be stuck in an 'obsolete' playthrough after the patch hits.

      So can we get confirmation that all these changes aren't going to affect ongoing sessions? And if they do affect gameplay, what can be done for those of us who don't really want to restart the game from scratch? I want to finish the story!

      Thanks in advance!

    18. Missing avatar

      Jason Devine on

      Wait bards tale as in the Monty Python like action rpg or bards tale the thing I used to play on floppy discs at school?

    19. madGamer on

      Nice, Nice unity 5 and perks :)

    20. Interstellar Marine on

      You are the best! I love your dedication and continued support of Wasteland 2!

    21. Missing avatar

      Archangel on

      Perked up? That was not very hidden lol :)

    22. T.J. Brumfield on

      inXile gave a shout-out to Crowfall which is Nice. Brian Fargo was the one that started the Kick it Forward initiative and I love how much he has leveraged his success to benefit others.

      I'd also like to call out Underworld Ascendant. Crowfall is a PvP-focused MMO, but Underworld is a single player throwback RPG, so I'm thinking it is very much in the wheelhouse of inXile fans.

      It is made by the founder or Looking Glass Studios and the lead designer of Underworld 2. They have Warren Spector onboard as an advisor. Tracy Hickman is going to write a novel. Dennis Loubet is going to do cover art.

      Underworld was the first 3D textured game of all time. It was very innovative from a technical standpoint, and also in how it created a logical sandbox where players can solve puzzles in a number of ways (like an inXile game) while also presenting a narrative.

      The new Underworld has an "Improvisation Engine" to expand upon these sandbox elements allowing for creative solutions to problems, and a changing world that reflects your presence.

      This game looks amazing, but it hasn't had much visibility and support.