Funded! This project was successfully funded on April 17, 2012.

    1. 230px-paulatreides%20copy.small

      Creator Trister - OO's Tormented Master Wetboy 2 days ago

      it's not officially released yet as it's still in beta. so no it hasn't been released.

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      Creator Haydn Beck 3 days ago

      I dont think we have keys for w2 yet.

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      Creator Birgir 4 days ago

      I have not got the game and I backed for 15 also

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      Creator Dan Irwin 4 days ago

      Has any backers gotten the game yet that backed it with $15 dollars?

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      Creator Konstantin Svist 5 days ago

      I have an email from back in Nov, saying to get W1 from https://rangercenter.inxile-entertainment.com/login. There's also an update from a month ago, saying it's available on Desura.. and to contact inXile "here or on the Ranger Center"

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      Creator Ingo Werner 5 days ago

      I'm still waiting for my steam key. Have I missed an e-mail ?

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      Creator Trister - OO's Tormented Master Wetboy 5 days ago

      i think that's still in the process of being ported.

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      Creator Konstantin Svist 5 days ago

      Who should I contact to get a Linux copy of W1?

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      Creator Trister - OO's Tormented Master Wetboy 5 days ago

      they weren't kidding about a huge update. 4.7 gigs is definitely pretty big.

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      Creator Vincent Azara on April 14

      @ Anton Outkine it wouldn't really be realistic if things just automatically happened... i mean why not just create bots that play the game for you ? then you literally dont even need to click the mouse button to move the characters across the screen.

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      Creator Tobi (Crusader Kickstarter pls!!) on April 10

      Hey Perry, there is no release date yet.

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      Creator Valad Amoleo on March 29

      Managed to finally play this at EGX Rezzed. It's looking very good.

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      Creator Valka on March 21

      Is the three month plan equal to three months real world time, or more like 5 months in developer time? ;)

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      Creator Asa on March 16

      A recent update from the Wasteland 2 tumblr page:

      The next update to the Wasteland 2 beta will be another sizeable ones. We are adding more content in the form of the missile silo map, an interesting location that is set to challenge your problem-solving skills. Here is a short description from Jeremy Kopman, the level designer on Silo. “Slashed across eastern Arizona is a deep, winding canyon that provides the only access to a vast, resource-rich valley. As if traversing the labyrinthine paths – full of vicious animals and sociopathic raiders – wasn’t hard enough, the area is controlled by a fanatical branch of the Servants of the Mushroom Cloud. These monks worship Titan, bringer of death by the Great Glow… and a live ICBM with a nuclear warhead. Too bad braving this deathtrap is your only way to reach your next mission target: Damonta.”

      Along with the new area, we’ll be releasing new AI types (big booms coming) and behaviors for more challenging combat, replacing the previous merchant screen with a brand-new one – designed in part based on community feedback – and add a new logbook interface. It will also include a reworking of the Leadership skill which will make its effects much more noticeable. And of course, the update will come with a large list of bug fixes and additional polish.

      On a side note, we’ve received the first Mike Stackpole / Nathan Long novella and are in the process of reviewing it. Great news for those who have been patiently waiting for its release!

      Chris Keenan,
      Project Lead

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      Creator dungeoncrawl on March 15

      It's off topic but somebody tell my why playing games on Linux is better. Seems like it just means you get your games last.

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      Creator Valery on March 15

      It's been 3+ months and we still don't have Wasteland 1 for Linux DRM-free...
      I guess "Linux is coming soon." is an euphemism for "it won't be happening any time soon".
      Not a big deal but it shows us how true the developers are to their words.

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      Creator PerryMercer on March 13

      Is there are release date for the game yet? I need to go back and review all the updates.

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      Creator Trister - OO's Tormented Master Wetboy on March 10

      @anton

      hrrm... i pretty much just stored all my medical stuff on the person that could use it. seemed the most logical thing to do, since i didn't actually have more than one medic. kinda hard for someone else to use it, but that's pretty much what i've done in every RPG i've ever played.

      as for the ammo, it stacks. all you have to do is condense the stacks in the persons inventory, and they'll just keep using it. i didn't notice having to actually reload people at any point because it used whatever ammo was needed for whatever gun was equipped. i guess i should play around with things more, i just completely didn't noticed it as an issue.

      i freely admit that it was just my experience with it, so you might have had some problems/complications i didn't run into just because you play differently. if so, then c'est la vie.

      i do agree that the interface does need some help though. i guess i just don't like things to become too streamlined because i personally like being able to micromanage things if i want to (probably comes from playing too much of the old civs where you actually COULD do that). but making it optional would probably be good, yes.

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      Creator Anton Outkine on March 10

      @Tobi, thanks, I'll go the forum way, I guess. I don't mind reporting systems but theirs just don't make sense to me.

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      Creator Tobi (Crusader Kickstarter pls!!) on March 10

      @Anton - they say if you don't want to / can't use the reporting system then posting on the forum is the way to go: http://wasteland.inxile-entertainment.com/forum/viewtopic.php…
      I don't know (but doubt it) whether they want emails about this.

    21. Fb_profile_picture.small

      Creator Anton Outkine on March 9

      @Trister, well, I'm not new to RPGs, but when you have to equip ammo in order to shoot it, that's odd. Yes, there might be various types of ammo, but explicitly dragging and dropping it on the gun will help. All the medical operations are horrible — you hastily try to remember which member of your party picked up that suture kit and who has the skill to do it while your wounded member bleeds out FAST. Or you get the pop-up with the only option available — yes, Wasteland, OF COURSE I'd like to use that object because there are no other options. Lots of unnecessary micromanagement that doesn't really add anything to the game. You have to manually reload each and every party member after the encounter — why not auto-reload (provided that you could unload any gun or change the ammo type?) My list is very very long — I'm very sensitive when it comes to unnecessary micromanagement (um, does it have anything to do with my day job where I do interface design? Maybe). So yeah, I'd really like to write an email to someone on the team if the team is open to suggestions.

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      Creator Trister - OO's Tormented Master Wetboy on March 9

      yea, they're working on the UI. i didn't think it was anywhere near to unplayable though, just needs some changes to be made, text bigger, things like that.

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      Creator Anton Outkine on March 8

      Installed the latest OSX build and played for a couple of hours; here to report that while the game looks and feels very nice, the UI is beyond horrible (very close to “unplayable”) — will that be addressed in later builds? I tried to use the beta reporting tools that were provided with the build, but I can't even open the list of known bugs/reports to see if they were already reported. Can I talk to a human being about it? Can I send a report to a human being to read, not to an empty web form?

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      Creator Trister - OO's Tormented Master Wetboy on March 5

      only if you had beta access. the game isn't officially released yet, we won't get game keys until that happens.

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      Creator Sascha Schilling on March 4

      Kickstarter should really have a "get your stuff, it is ready" for digital goods,
      I never know when I have to get things and I cant read ALL updates to ALL the projects I backed.
      So... since wastland 2 is now early access on steam, do we get our keys yet?

    26. Missing_small

      Creator Roger Helgeson on March 2

      RE: Torment, they can take as long as they like as far as I'm concerned. They are trying to deliver an experience on the level of Planescape. Polish as long as ye like, inXile.

    27. Missing_small

      Creator Roger Helgeson on March 2

      I sent inXile a message but maybe I missed something so I'll ask here: Have they said when backers due more than one key will get their extra keys distributed? I backed at the $100 level which comes with 2 keys. My second key is a gift and now that WL2 is up on Steam with Early Access and all that I'm curious when we'll get those second+ keys? Have they said anything about that? Also, I'm curious if they've said anything about what the backer-only skill is and how they are going to deliver on that (logistically). Will that be a separate key, only for backers?

    28. Ahmad_khan_by_dan_morison.small

      Creator Ahmad Khan on March 2

      Speaking of Novellas, fans of post-apocalypse should check out Fall of Gyes graphic novel,

      https://www.kickstarter.com/projects/blackcloudstudios/after-reset-the-fall-of-gyes

    29. Rem_cover.small

      Creator Tobi (Crusader Kickstarter pls!!) on February 28

      speaking of which, when is the next novella due? I loved the first one and i want mooorrrre...

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      Creator Trister - OO's Tormented Master Wetboy on February 27

      oops, thought it was with the novella.

      out of curiosity... why is it on the donations tab exactly? that seems slightly... strange to me.

    31. Inxilelogo.small

      Creator inXile entertainment on February 27

      Walt, to slightly supplement Trister's statement, the key is under the "Donations" tab, bottom of the page. Just activate it on Steam as any game key and you can install and play.

    32. 230px-paulatreides%20copy.small

      Creator Trister - OO's Tormented Master Wetboy on February 27

      @walt

      the beta key will be in your rewards tab. right now it's a steam key as it's the easiest way for them to distribute it. it'll show up under the mac games part of your library. just install it, and it'll update as they put them out.

    33. Missing_small

      Creator Walt Mueller on February 27

      I am a $50 level backer, and yesterday I added $10 to my pledge for the beta. Te PayPal payment has been completed, but now how do I actually obtain the beta file to start playing (Mac version)?

    34. Dungeoncrawl.small

      Creator dungeoncrawl on February 26

      In my first run through the beta I saved the Ag Center and only visited Highpool after "it was all over". I'm enjoying going to Highpool first this time and seeing what its all about. Guess I'll wander down to the Ag Center after and see what the alternate ending to that part of the story was. Digging this 2nd play through more than I thought I would.

    35. 230px-paulatreides%20copy.small

      Creator Trister - OO's Tormented Master Wetboy on February 25

      @tomimt

      you should suggest it on the center code site. if you have beta access you have access to that and you can post suggestions there. that's their requested place for suggestions.

    36. 230px-paulatreides%20copy.small

      Creator Trister - OO's Tormented Master Wetboy on February 25

      posting for someone else:

      Torment Superbacker - The Enduring Exile about 3 hours ago
      I'm not complaining about seeing more updates hitting the update but could you list the fixes and close bugs in centecode?
      If it's chaotic like this people like me cannot send feedback properly.
      Thanks.

    37. Officer_b.small

      Creator Tomimt on February 25

      So I decided to dip in the beta as well and I must say the game looks and feels even better when you play it rather than watch live feeds. I don't know if I'll try to play the beta fully "through", but damn, I am pleased about what I am seeing here.

      Only thing I'm not fully sure about is the world travel map, because you got your closer to surface travel and then the larger area world map, from where you can choose the location you go rather than just click on the squares near you. The closer travel map feels just a bit of a waste, as it all could be done on the full area world map.

      Dunno, I'll give it a couple of more spins to see if it starts to feel better.

    38. 230px-paulatreides%20copy.small

      Creator Trister - OO's Tormented Master Wetboy on February 25

      thanks for the update mr. beekers. always nice to get an official word on things.

    39. Missing_small

      Creator Asa on February 25

      Check out the trailer for the new beta update - it shows off a lot of the new features:

      http://www.youtube.com/watch…

    40. 1955.small

      Creator Thomas Beekers on February 25

      Just to be unambiguous about this: the $10 add-on has nothing to do with us needing money, WL2 is well-funded for what we hope to do thanks to Kickstarter, our own moneys and Early Access. This was done purely because we felt bad for our lower-end backers but didn't want to sell short our higher-end backers who paid for the beta, so we found a middle road.

      The original October 2013 release date listing is really only there because Kickstarter requires you to specify a month. It was an estimate based on the idea of a one million dollar game before we knew the final budget or scope. No software company in the world could give you an actual estimate without that info, so it really isn't too meaningful. For a game of WL2's scope and size, I'd say the project is actually well on track and going well. Yeah it sucks to have to wait but the game will simply be much better for it.

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      Creator Tomimt on February 25

      I've personally already positioned myself for Torment to be released around 2016, despite inXile will have a lot more tools in their disposal thanks to Wasteland and Project Eternity.

    42. 230px-paulatreides%20copy.small

      Creator Trister - OO's Tormented Master Wetboy on February 24

      there was never any chance of the game being out on time with triple the budget anyway... 6 months isn't that big of a deal all things considered.

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      Creator Jacob 'JakeRay' Børninck on February 24

      As Chris said beneath me, we just got an update from inXile about a $10 addon. It says in my original $100 pledge description that the beta is already included, so I'm covered. But I think it's alright for already backers that wants in on beta gets the chance.

      The delayed release is getting annoying though. It looks as though it'll be difficult to get it done before Q3 2014.

    44. Missing_small

      Creator chris mcmahon on February 24

      Are we nearing 6 months past expected delivery? I just got an email from you guys today telling me I could pay $10 more and get into the beta. Are you guys hurting for money and need help to finish this?

    45. Ahmad_khan_by_dan_morison.small

      Creator Ahmad Khan on February 22

      Blackmore: A Steampunk Adventure Game
      Japanese adventure game set in steampunk London, created by Japanese and US game industry veterans(Silent Hill,Metal Gear) in a rich 2.5D style.
      https://www.kickstarter.com/projects/iqioi/blackmore-a-steampunk-adventure-game

    46. 230px-paulatreides%20copy.small

      Creator Trister - OO's Tormented Master Wetboy on February 21

      darkest dungeon looks very interesting. i'd probably back it if i had the money.

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      Creator Joe on February 19

      If you are a fan of dungeon crawlers with a twist you should check out Darkest Dungeon (https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios) It has already skyrocketed past its pledge goal and more and more awesome stuff keeps getting revealed and unlocked!

    48. Fb_profile_picture.small

      Creator Michael Jeffers on February 19

      Let me add my voice as a backer, make the game great. We'd rather wait a few months and have something awesome, than get mediocre now.

    49. Missing_small

      Creator Asa on February 19

      Thanks Trister, I was looking in the wrong tab. I'm excited by the recent update. I'm happy to let them take as much time as they need to add the features they want to see in the game. Even if it means it will require several months of debugging after the game gets locked down, that's okay with me.

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    Previous reward + Downloadable DRM free digital soundtrack by Mark Morgan and digital WASTELAND 2 CONCEPT ART BOOK + Extra Digital Downloadable copy of game DRM free for PC or MAC OSX or Linux + Exclusive Ranger portrait collection + Access to Four episode Video Dev Blog. Also receive a Novella on the Wasteland 2 world created by Chris Avellone.

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    One $150 reward + your boxed collectors edition copy of the game will be AUTOGRAPHED BY BRIAN FARGO, ALAN PAVLISH, MIKE STACKPOLE, CHRIS AVELLONE and other key development team members. You will also receive 2 digital download copies (so you can leave your collectors edition sealed up!) and a lv1 Desert Ranger medal of honor (real metal medal) limited edition collectible. (Please add $15 for international shipping)

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    Previous reward + BECOME AN NPC, WEAPON, OR LOCATION in the Wasteland 2 world! We will get your name and (if relevant) a picture of you to add your general likeness to the actual shipped game. Brag to your friends and beg them not to take you out with a Meson Cannon. You’ll also receive 5 digital copies of the game and a lv3 Desert Ranger medal of honor limited edition collectible.

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