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A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
74,405 backers pledged $4,188,927 to help bring this project to life.
Eero Salonen, Aspartza, and 111 more people like this update.


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    1. Christian on

      The Italian interviews you got on your Tumblr really rival your Kickstarter updates for information content and how interesting they are :) That's more of a compliment for those interviews than it is a critique of your updates.

    2. Lastan, The Penultimate Castoff on

      A shared backpack might be quaint, but what happens if a character is kidnapped then?
      I remember how on my first play-through of PS:T I used to give Morte all the severed heads because I thought it was funny. Then I witnessed the birth of a street and Morte got kidnapped... along with all the skulls and severed heads I could have used to set him free.

    3. Missing avatar

      johnathan nakamura on

      Looking to raise a collection of "oddities" ingame. Some valuable, some weird, and a few just headscratchers. Hoping they are many and varied.

    4. Matt on

      @Karasik. Actually, I've been thinking about it and the shared backpack idea is really nice (albeit not realistic). It would drastically reduce the time spent shuffling stuff because the °wrong° character happened to be selected when looting a corpse. Great idea.

    5. Riddlewrong on

      @Konstantin Karasik - If the time it takes to equip an item is too much of a drain on your busy life, I don't think you have time for games like this (or any games at all).

    6. Konstantin Karasik on

      If the things i have written below has been addressed or others have talked about it, i am terribly sorry. I am quite busy and don't have the necessary time to comb through and look if what i write has been said or suggested below, so bear with me please.

      I want to talk about the Item Screen and mainly about the my feelings from this update as to how the game will look. Right now after reading the update i have the impression that we will need to do too much of micro item managment with every small trinket we find: earings, rings, tattos, floating obects, weapons, head ankles, boots, ears, necklace and so on and so forth. Every crevise of the body will have it's own item you can put, hand slide or hang on. It seems so tedious to me .Now, maybe it's because of my age, today 27, or the fact that it seems like a small skinner manipulation but i truly with all my heart believe that the creators wont need this. Heck, i love the small oddities, i love the quick slot item, those are great!!!
      But please, don't make me fork over items with meager change or interest like a ring of +1 or a ring with +2 and better smell. Doing this will require much needed time of my life which it would be a shame to waste.
      What i am saying is, Why not make the item screen MINIMAL. Also, making the backpacks grouped into one big party bag (transferring items from one character to the other is a drag) and item managment is really not a fun thing, it wasn't in skyrim and it won't be here... we are people after all, not SAP machines.
      So, make the item screen minimal, with the absolute need: armor, quick slots, weapon or two, and other extensions. After all i doubt wearing one ring or the other will affect the way our character looks so why bother? why not put the same bonus into another item and be done with it?
      In my opinion what was fun in PST was the riddles or the interesting items we got, and i think this is what the creators should be spending their time, not with coming up with repetitive "old school thinking" of item managment. Spend the time by creating interesting items with many uses or combinations and then make me be able to use it, make me be able to use the globe secreting perfume to make a +1 charisma role or the wierd floating device to interect with the environment somehow (catching a rope, scouting, whatever). And then make them be used easily or simply "wearable" and not rigidly place in a certain slot.

    7. Lastan, The Penultimate Castoff on

      @Theobeau: "The move towards sharing more Unity environmental tools with OBS marks yet further emeshment of the two companies. Is this a sign of even more formalised ties and the spiritual rebirth of Black Isle ?"

      Now that you mention it... hm.
      Obsidian - inXile.
      Black Isle.
      Obsidian is black, and exile rhymes with isle.

    8. Lastan, The Penultimate Castoff on

      @Parrish: We all know (and probably have played) Obsidian's KotOR2. What a bug-infested semi-finished game that was, eh? Never mind that the publisher had forced them to cut many, many corners in order to get the game out by a certain date, right? Never mind that it's one of the reasons studios like inXile and Obsidian resorted to crowdfunding, right?
      So we are all now investors and publishers, in a way. But what is more, we are patrons of the arts. We are not driven by desire to have a game ready by this or that date in order for it to hit the shelves in time for holiday shopping; we have sponsored the game's development and we'll get to play it whenever it's ready. And many of us are willing to wait a little if it means we'll be getting a bigger, better, richer game (after all, RPGs do teach a lesson or two in delayed gratification).
      So take it easy, eh? I trust both Obsidian and inXile to know enough about the tech they're working with (and on) that they're able to spot a piece of shit when they see one. Thus I don't think inXile have licensed something they didn't need, or something that would be bad for the game. Sure, there'll be bugs. There are always bugs (I was rather amused when I discovered one of the infinite XP bugs in PS:T), but we can help weed them out during alpha and beta testing.
      I really have a hard time trying to squeeze your point of view into my tiny brain. While inXile bounce with joy because they've found a way to improve stuff by collaborating, you only seem to be looking for a way to be angry with them, suspecting them of pretty much embezzling your money. Really, do you think they'd be doing it in such a complicated way?

    9. Missing avatar

      gorgonzola on

      I agree completely with Tim Cook -- things like "chance to fail" work in a tabletop RPG setting, but don't do as well on a computer game. I hope you keep stuff like this in mind, so that scummy/grinding behavior isn't optimal strategy. It sounds like you're already thinking about it with the "no selling loads of short swords" policy.

    10. Kevin B. on

      I was under the impression that it was already more or less decided during the KS campaign that you guys were going to use some of PE's tech to create your areas. Ah well, I'm glad it's confirmed now anyway. :)

      I'm really looking forward to having 2 games to play with similar basics but one with a TBS and the other with a RtwP combat system.

    11. Willem on

      Love the detail that went into the encumbrance design. It makes sense and I approve of it. Other than that, just really excited for Torment. Make us proud guys.

    12. ☆ dlux ☆ on

      I was being ironic, calm down. :)

      Everyone knows that both RTwP and TB combat are great.

    13. dungeoncrawl on

      I think this is a GREAT idea. Based on what I've seen of the PE work, this is going to help make a better game. Most importantly, I think it likely means we will get it more quickly as well.

    14. dungeoncrawl on

      @parrish based on the responses here I think you're in a very small minority. I'll bet you're a ton of fun at parties.

    15. Missing avatar

      Dexter on

      What does this mean in regards to upper limits of the resolution used? Will it be 1080p (1920x1080) or 2560x1440 like what Project: Eternity announced or are you thinking about supporting up to 4K? (There are already a bunch of ~$600 monitors out there and laptops getting it with people that will gradually adopt it over the next 2-3 years) and I presume this game will come out even later than P:E.

    16. Levelling on

      @Parrish: I think you're going a bit out on a limb here. Torment is a budget game. 4 mil in game development is basically pocket money, small change. They're by no means bathing in it. It follows a simple logic that the more funds they have, the more they can do with it. Developing a game without a multimillion AAA budget is all about economizing, and the decision where to cut corners usually happens in the planning stage. The stretch goals are going to be met, nowhere was it stated otherwise.

      As for Obsidian, sure they have a bad reputation concerning bugs, but that's more a QA problem if anything else. It's all about polish. And even though an average game, dungeon siege 3 proved that quite nicely.

      You can believe what you wan't and I don't imagine to change your mind, but methinks a lot of people are of a different opinion.

    17. gandalf.nho

      Nice news about licensing some tech from Obsidian

    18. Federico on

      Thanks for the update, they're always interesting.

      Oddities: "a button that, when pressed, sends you back exactly 1 second in the past". BUT! without a 1sec. cooldown, if i kept pressing in the long run it would get me back some minutes, which in many situations could be super-useful (basically almost never surprises!).

    19. Tobi (Crusader Kickstarter pls!!) on

      "What i can see though here, is that you guys couldn't pull out a better work than PE then you just bought it? I guess it's easier to buy talent than to do it yourself."
      LOL, that's some of the dumbest crap I've read in a while. Ever heard of: CryEngine, Unreal Engine, HAVOC, Unity, Euphoria, Source engine, id Tech 5 etc. These techs are licensed by studios like Rockstar (GTA V), Naughty Dog (The Last of Us), Bethesda (Skyrim), Irrational (Bioshock Infinite), Valve (Dota 2) and so on and so forth... so you basically say these studios also "couldn't pull it off?" ROFL!

    20. Runeweaver – Tormented Teacher of WoOS on

      Hmmm... looks like someone needs to relax ASAP *hands a vial of Valium drops to Parrish*.

      Back on topic: licencing stuff from Obsidian is a smart move. As someone stated below, why re-invent the wheel? Also, “allowing us to achieve a higher quality overall” makes me insanely happy for some reason…

    21. Ailantan | Story addict on

      I love it - they know that i don't want new wheel, but a <3ing efficient wheel :)

    22. Theobeau:OOoE\Mad man with a box/Exiled on

      Thank you for another informative update.

      The inventory details were fascinating as well as making lots of sense.

      The move towards sharing more Unity environmental tools with OBS marks yet further emeshment of the two companies. Is this a sign of even more formalised ties and the spiritual rebirth of Black Isle ?

    23. Missing avatar

      avtom on

      If you are using some code from Obsidian, maybe you could use their combat system too ?

    24. Tobi (Crusader Kickstarter pls!!) on

      the lore-stuff is great as well! sooooo looking forward to the game!

    25. Missing avatar

      Oliver Uvman on

      Oh man I'm so hyped :D Looking forward to seeing what you can do with the PoE tech!

    26. Missing avatar

      Parrish Heywood on

      @Ken: Torment's crowd-funding very clearly spelled out the stretch goals and the funding necessary to reach them.

      If the development effort is already economising by using the unfinished, unproven tech of a company with an extremely poor track record, then it is blatantly clear they intend to divert Torment funds elsewhere.

      Why economise when you've barely begun production? Why spell out stretch goals if you can't meet those with the funds you allocated for those stretch goals? The idea that using Obsidian tech is going to free up funds which will mysteriously make Torment better is a fallacy. Where are these freed up funds going to be allocated and WHY is it even necessary when the Kickstarter is oversubscribed to the tune of 4 million dollars?

      This is sounding more and more like we've contributed to the charity that is Brian Fargo's new game development company and this is an attempt to justify spinning off funds for other purposes.

      We're being sold a bill of goods here. Transparent, this is not.

    27. Tobi (Crusader Kickstarter pls!!) on

      AWESOME that you license PE-technology. I love this whole collaboration thing. This will make both companies stronger and the games better, as you said you now don't have to develop everything yourself. also obsidian can then use the enhancements you made and so on and so forth. great stuff!

    28. Tomimt on

      It makes perfect sense to use tech Obsidian has already developed for Unity, as the presentation of the games is similar with pre-rendered backgrounds and all. I see it only as a good thing, as that leaves more money to the creative side of the game, when the technical things are at least to some degree "done".

    29. Ken N.

      How exactly did you interpret "Recall that 100% (and more) of the crowdfunded monies are allocated to development of Torment. So anything that saves effort means that we have more to spend elsewhere on Torment" to mean that inXile is going to "divert Torment funds to other projects?" (your words). Did your anger mess up your reading comprehension?

      Also "[Obsidian's] track record is so incredibly poor that no publisher wants to fund them"?(your words again)
      Really? I guess no one told Ubisoft about this; they're the publishers of Obsidian's "South Park: The Stick of Truth" coming out in March.
      A little less hyperbole and a little more reading and research really works wonders.

    30. Torment- The Enduring Exile on

      @Parrish They're going to use PoE tech components with the engine they built for WL2. It's not like they're using the PoE engine in its entirety.

      I agree on Obsidian having a bad track record with bugs, and I hope this time around they take QA seriously and fix their game before launching it.

    31. Missing avatar

      Parrish Heywood on

      This is incredibly bad news.

      Every single RPG that Obsidian has ever produced has been a bug-ridden piece of garbage. The idea that you're trying to save a few bucks so you can divert Torment funds to other projects is incredibly disrespectful to your backers.

      If I had any idea you were going to do this, I wouldn't have backed you and - I dare to say - neither would a whole bunch of other people who've experienced Obsidian's track record.

      Develop your own tech and do it right. Don't use the tech of a company whose track-record is so incredibly poor that no publisher wants to fund them.

    32. Jess Montgomery on

      Looking forward to getting my copy of wasteland, Pillars of Eturnity and ofc Torment, so sharing tech and working together can on mean good things with more time for world building and story tellnig. You have me hopping for joy as we speak.

    33. Logan on

      Love the way you are handling Inventory and glad to hear PE can help make this game better...I backed PE as well.

    34. Helena on

      The screens I've seen of PE are beautiful, so I'm pleased to hear about you licensing their technology. Of course, the actual graphic design is important as well, but judging by your concept art you seem to have some very talented artists there. Looking forward to seeing the first screenshots when they're ready.

    35. Missing avatar

      Wile on

      @Dawn_: "What i can see though here, is that you guys couldn't pull out a better work than PE then you just bought it? I guess it's easier to buy talent than to do it yourself."

      What? Licencing technology makes you somehow inferior in talent? Well, I guess then most of the game industry is ran by bunch of talentless numbnuts, because they licence tech made by others. We all know how cost and time effective it is to just re-program everything everytime you start a new project...

    36. Christian on

      Really glad to hear you're using the same technology as PE does. They seem to have done exactly what I had hoped for in a modern 2D game and more so there would have been no point in you re-inventing the wheel.

    37. Azureblaze on

      Glad to see you guys working closely with my other most anticipated title!! I hope that working together you guys build a good framework for many more games like this to come, It's my dream!

    38. Chris Taran on

      Congrats to Double Fine! I would have never become a backer of games on Kickstarter if not for Broken Age. As a backer of that game and this, I'm proud to be helping awesome games come to life!

      And Broken Age is an amazing game. So proud of Tim!

    39. Lastan, The Penultimate Castoff on

      I remember how I used to hoard all the charms in PS:T. And potions and whatnot in all other games. So yeah, I'm fine with the "use it or lose it" approach to cyphers. Besides, since cyphers are bound to be randomly generated and thus different every time, it'll definitely increase replayability.
      As for crafting, I do hope Timothy is dead wrong about crafting: I don't mind it if crafting can fail if I don't lose the (unique) components, unlike failing to learn from a scroll which still destroys the scroll.
      @Dawn_: "What i can see though here, is that you guys couldn't pull out a better work than PE then you just bought it? I guess it's easier to buy talent than to do it yourself."
      Wow. Just... wow.
      I guess inXile should have reinvented the bloody wheel to keep you happy.

    40. Missing avatar

      Restless on

      Good, good...

      Now, when will the store system be upgraded? (so we can see the add-ons we pledged for and up our pledge if we want o)

    41. CSDare on

      Encouragement to use your items is a good thing. I can't tell you how many times I'd get to the end of an Ultima or a Baldur's Gate with glad sacks full of potions, rings, and other items I'd never used, just because hording the good stuff is so obsessively compelling ... best not to be a dragon and instead be a player.

    42. Elisus on

      Personally I thought the most interest part of this update was me learning you could get a tail. Could you elaborate on this?

    43. Torment- The Enduring Exile on

      Just wanted to mention punishing players for not filling their quick slots before a 'crises' is no bueno.

    44. Mr Propellerhead on

      Echoing the sentiments expressed below regarding your decision to license OE tech - benefits all round. :)

    45. Darth Trethon - Exile in Torment on

      Very happy to see that you guys and Obsidian are reaching mutually beneficial ways of sharing technology. This will undoubtedly lead to better games on both sides!! :)

      But I am not so happy to see Broken Age get any mentions. Tim mismanaged 800% funding, delivered a poor half-game and now the second half is dependent on the the poor first half selling well and generating millions in profits(which I don't see happening). This can very possibly leave all the backers with a quite poor half game that never gets finished. That is a major betrayal of trust.

    46. Zombra on

      In response to what Azriel said, I think the cypher limit is great. I approve of and appreciate "use it or lose it" mechanics. Otherwise, I end up never using consumables ... because what if I need them even more later?

    47. LordCrash on

      I'm happy to see you really collaborating with Obsidian. This can only help both games. :-)

    48. Maurice on

      Not mentioned, but is there some kind of junk/quick sell tag system in place? I find them supremely useful in modern RPGs.

    49. Dawn_

      Well, Dlux, seeing the shit drama you've pulled out on PE KS and the poor example of yourself i'd rather shut myself when i spoke of PE if i were you. You're the last person that should mention it.

      What i can see though here, is that you guys couldn't pull out a better work than PE then you just bought it? I guess it's easier to buy talent than to do it yourself.

    50. Matt on

      Great update, thank you for the info. Typing on a tablet so I'll keep my wish list short. There have been some games that won't let you keep looted armor, a backup sword and a looted bow or two because you don't have enough =vertical= storage space in the backpack, regardless of the four rows of horizontal space. Drives me batty. Please don't do that, m`kay? Thaaaanks.