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A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
74,405 backers pledged $4,188,927 to help bring this project to life.

Updated our Journal (8): Pat Rothfuss Stretch Goal, New Digital Comic Reward, +1 Mitsoda, George talks about the Bloom

Posted by inXile entertainment (Creator)
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TL;DR: New Reward for $50 Tier and $75+ Tiers. Brian Mitsoda joins the writing team. Third Fathom. More Stretch Goals, including best-selling fantasy author Pat Rothfuss! George Ziets talks about Torment’s setting and the Bloom (video).

Hail, Forgotten Ones,

It’s been a while. I’ve missed you. We’ve been busy and will soon have more to share. We won’t be away as long this next time.

We recently surpassed $2.7M, more than tripling our initial funding goal! Your support has been overwhelming and our excitement for how rich and polished a game we can create (and our sense of responsibility to you to do so) continues to grow. We appreciate your continued efforts to spread the word about Torment so that we can aim even higher.

And remember: every little bit helps. Every dollar helps us create a deeper storyline, add more dialogues, build more areas, add more detail, design more items and creatures, add new foci, and more. If someone asks you why they’d donate to a project that’s already funded, you can tell them it’s so we can make Torment even better (and so that they can get a great deal on what we intend to be an RPG classic)!

New Reward: Digital Comic Book

We are adding a digital comic book as a bonus reward to the $50 Tier and to all Tiers $75 and up. Torment: The Jack's Gambit will be a 20-page digital comic that reveals some of the dark secrets of a potential companion's past. What drives her to put herself in harm's way? What turned her into the person she is today? What was the horror that tore her apart, and how did she rebuild herself? Get a glimpse of her past here… and maybe you'll figure out how she fits into your long-term plans. See a sample page (though not from the actual comic, which we haven't written yet =) ) in the rewards section of our tumblr site.

$2.75M Stretch Goal Achieved! Third Fathom Reached!

On Tuesday, you brought us past the $2.75M Stretch Goal, and Brian Mitsoda will be joining our writing team! Also, Reflections of companions and NPCs will be added to the Castoff Labyrinth’s mysteries. Speaking of which, at more than 51,000 Backers, we’re now at the Third Fathom of the Labyrinth!

(Note that PayPal backers do count toward the calculation of Stretch Goals and Labyrinth Fathoms. For simplicity, the matching by Brian Fargo and Steve Dengler isn’t included in the ongoing tally for Stretch Goals. Those boosts (which are approaching the full $200K at $3M!) will still go toward improving the game, of course, and also serve as an insurance policy against cancelled pledges when the campaign ends.)

Stretch Goals – Epilogue, Cult, and... Pat Rothfuss!

We’re adding additional Stretch Goals based upon your feedback and ideas on in UserVoice. Please keep your ideas, votes, and comments coming! (The most popular Stretch Goal idea is for 2D pre-rendered graphics – we’ll have more to say on this topic soon.)

$2.85M Expansive Epilogue

This Stretch Goal idea had the most supporters (283) of any suggested (even beating out the 2D pre-rendered graphics Stretch Goal in number of supporters, though not in votes). With Torment’s emphasis on reactivity, we had always planned a satisfying conclusion to the game – the details of which would depend upon your legacy and some specific choices – including the fates of your companions as well (at least those you found). But with this Stretch Goal, we’ll take it even further and tie up loose ends throughout the game for many other aspects: regions, cults, factions, etc. The details of what is discussed – and what might not be – will depend upon what we determine is best for the game and narrative, but we will take it as far as we can. The epilogue will be presented through text, combined with 2D art for some elements. And, as with everything in Torment, its level of polish and detail will increase in general based on overall funding – for example, increasing to 11 Legacies at $3M will result in even more variety in the epilogue.

$3.1M Third Cult: Dendra O'hur

At $3.1M, one specific addition will be a third cult: Dendra O’hur. Followers of the Great Queen Sar'lavun, the Lady of Maggots, the Dendra O'hur are a nomadic cult of cannibals and devourers of the flesh. They draw power from their victims, the strength of the fallen meat passing to their limbs and the command of the numenera to their minds. Recognizable from their tattered and moth-holed cloaks and their sharp-but-rotting teeth, the Dendra O'hur have no friends... but they command fear, and this is enough for them.

$3.25M Pat Rothfuss

We are excited to announce that at the $3.25M Stretch Goal, Pat Rothfuss will join our writing team! Most of my fantasy and science fiction reading took place in the ‘80s and ‘90s, and I’m a bit embarrassed to admit that until a couple months ago I was unfamiliar with Pat’s work. Colin is more literary than me and has been targeting Mr. Rothfuss since even before Torment emerged as a real possibility:

“If you haven't heard of Pat Rothfuss or read his Kingkiller Chronicles (The Name of the Wind, The Wise Man's Fear, and the upcoming third book), then what are you waiting for? Go on. Go read them and then come back and finish this Update. Granted, it might take a while, but you'll be glad you did. Actually, it might be a better use of your time to trust me and read the books at your leisure.

I heard about Pat's work years ago, but because the series wasn't complete and I hate being caught between releases, I held off on reading it. Finally, to stop some friends nagging me ('You'll love it, Colin!' 'Colin, have you read it?' 'Colin, I know it's 3:30 am but THIS IS A GREAT READ'), I read the first book and I was floored at the beauty, wit, skill, and sheer audacity of the narrative. I tore through the second book and then went back and re-read them both. So at GenCon in 2012, I heard Pat was there and went to introduce myself to him and thank him for writing such engrossing fiction. It was a tremendous surprise, then, to discover that he was a huge fan of PS:T, and it was a shock to have PAT F***ING ROTHFUSS praise my work instead.

With that in mind, once Torment started rolling I made it my mission to recruit him for T:ToN. Ladies and gentlemen, I am proud to say: Mission accomplished. From a purely selfish perspective, I'm annoyed with myself for tearing him away from finishing book 3. From a development perspective, I am hard-pressed to imagine a better addition to our writing and story development team, and I am truly excited about the possibilities that have just opened up. This is going to be so cool.”

(And you can read what Pat has to say about this possibility on the blog entry he wrote this morning. (And he was actually writing it this morning - he sent me an email about it a little after 3 AM as I was finalizing this Update.))

$3.5M Stretch Goal – ...

Oh wait, that's for a bit later... =)

A Few Words about “Spoilers”

We’ve heard a few comments from backers concerned that we’re revealing too much about Torment, so I wanted to talk a bit about that. There’s a tricky line here – if we reveal too little, we risk losing people’s interest and trust, so we want to give you a taste of our plans. But it really is just a taste, the equivalent of saying that Planescape™: Torment is about an immortal who loses his memories when he dies.

Also, not everything we’ve told you about will be in the final game. =) The themes, our pillars, the Tides (at least the basics of them) – these things are planned and well-established aspects of our design. But the details about areas, creatures, characters – even gameplay elements like the Meres – these are all subject to change, and some even have already. Game development is highly iterative and only our best ideas will survive – much will change as we go and as our tale evolves and solidifies in our minds. So please enjoy these examples, knowing that the game you play at the end of next year will have more and better secrets.

I was watching George’s final video below before writing this update. My thought was: “Wow, that’s even cooler than what we had discussed a few days ago.” I talked with Colin about it, and sure enough, there was even more to it than I knew. And months from now, who knows how the Bloom will have evolved as part of our design, and as part of the Ninth World. As the in-game visuals come together, as we hear more of Mark Morgan’s music, as we read all of your ideas about the game, as the stories and characters and gameplay all come to life, both in our minds and as playable content... the plans of today are just a caterpillar beginning to spin his cocoon. So rest assured that in the grand scheme of things, we aren’t really spoiling anything. =)

George Ziets on Torment’s Setting and the Bloom

This video focuses on our second pillar: A World Unlike Any Other. In Tales of Torment, episode 4, George talks about the influence of the setting on a game’s narrative and, through the example of the Bloom, delves into why the Ninth World creates a wealth of opportunity for quality storytelling and adventures. And attached to this update (see the audio link at the bottom) is Mysteries of the Bloom, another fantastic piece by Mark Morgan, and intended as a theme for this region of the game.

Press, Community, and an Invitation to a Party

Yesterday, Brian, Colin, Monte, and I held an AMA on reddit, where we were joined by superfan Steve Dengler. We covered a lot of topics, including (but not limited to):

We’ve also had a few articles over the last several days. The Penny Arcade Report discusses some of the choices Colin and I made leading up to the Kickstarter – several months ago, when our work on Torment began, we had high hopes, but didn’t know if the project would be funded at all. I would like to add that we weren’t alone in taking a leap of faith to begin work on Torment. 

It’s amazing how much support we’ve had from colleagues. Adam Heine has been involved with Colin and me the whole way, and is to credit with much of the Tides system (and more). Others such as Thomas Beekers (whom some of you know as BrotherNone) and Aaron Meyers have also gone above and beyond to contribute to Torment before we knew if it would be possible. Another example: the voice you hear at the end of the video updates (and in the Kickstarter Video) is that of Alexander Brandon, of game audio studio Funky Rustic. Alex and I worked together at Obsidian on Mask of the Betrayer and Storm of Zehir, and he volunteered his voice talents for us. The sample comic page posted on tumblr was something artist David Pursley (who also made the First Castoff concept) created on his own. The passion for seeing this Kickstarter be successful, so that we could make this game, has been phenomenal and inspiring.

Anyway, I just wanted to note that while the article focuses on Colin and me, we were far from alone. We’re just the ones handling many of the interviews.

A second Penny Arcade article and an interview with Colony of Gamers give some additional details about the game.

And our Leader in Exile was interviewed by [a]listdaily about Torment and the Kickstarter process in general.

Recently, Formspring announced that they will be shutting down at the end of this month. So Colin and I will be looking to relocate our Q&A homes, but we’ll probably wait until after the Kickstarter to do that.

Finally, we’ll be having a Torment closing party on Friday, April 5th, beginning in the afternoon in the Newport Beach area. We have a brief post pinned to the top of our Facebook page about it. We thought it would be nice to see if some of you wanted to join us. If you will be in the area then, and would be interested in coming, please post in the comments on Facebook – we’ll do an actual RSVP later, but for now just want a sense of how many of you might want to celebrate with us so that we can choose a suitable location.

Thanks again for your support and your time. I hope this update was worth the wait and that you enjoy what’s soon to come as well.


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    1. Alexander Sirazh on

      Thank you for the wonderful music!

    2. ☆ dlux ☆ on


      Glad to have you aboard. :)

    3. Missing avatar

      Beth C on

      I enjoyed the worldbuilding aspect of Rothfuss's books, but please don't let him near any female characters.

    4. Alan Villarreal on

      Is there a place we can check the paypal numbers?

    5. Porcupine on

      The music sounds great. I love the JMJ influence, by the way...

    6. Missing avatar

      samm on

      Reading the comments on Rothfus' female characters while not having read the books yet (but ordered them because of this Kickstarter :D ), I listenened to the Storyboard episode here:…

      And judging by this, I would strongly recommend the developers to specifically *include* sex in this game, written by Rothfuss or anyone else, because actually, the communicated perception of sex in written arts strikes me... not prude, but worrying, regarding the social structure of a vocal part of the audience. Normally, I don't care for romance in game, but in an emotionally clever way, as it was done with Planescape: Torment, or also Mask of the Betrayer, it would fit in Torment: Tides of Numenara as well. And not only romance, but sex as well. It's just part of life, and a very much better part than the usual part transported in games, which is violence, or horror, and it should also be part of an emotionally intense fantasy game.

    7. Missing avatar

      Kevin Bates on

      Any chance David Anthony Durham can get on the writing team as the next Stretch Goal author?

    8. Missing avatar

      Kevin Bates on

      Erm, as much as I enjoyed the magic, cultures and quality of description that are in Rothfusses writing, I'll second for "please keep him away from female characters." His out of place romance writing is... in need of improvement, to put it mildly.

      As others have said, he's good at what he's good at, and this will definitely bring new interest and new funding to the game. This may not be a concern if he's basically just writing a quest/zone module, but if he joins the team as one of the lead writers I would definitely be put off.

    9. Eunu on

      Just did a bit of cross-funding and bought an ebook copy of "The Name of the Wind" b/c of Rothfuss' signing on!

    10. Missing avatar

      My Bergström on

      Not happy about having Rothfuss as a stretch goal. At least keep him far away from any female characters. He can write about magic systems and music in the game, that I will gladly admit that he's good at.

      Well, at least he'll probably bring in a lot of new backers. That's something I guess.

    11. Bert Derveaux on

      Great update, spliting up the targets into smaller parts, seems like a good idea.
      Much effort has been put in those updates, and it's clearly paying off.
      The audio track at the end makes me want to hear the entire soundtack and play the game.

    12. Andrey Livanov on

      Good news, everyone!

      PS4 will support Unity engine!

    13. Arild Jacobsen on

      Patrick F***king Rothfuss!? Damn your eyes! Now I have to hound all my acquaintances ceaslessly to get the funding to at least 3.25 million! I am hard pressed to think of any author (now living) I would like more to work on this project.

    14. Samael the Butterdragon on

      Silly as it sounds, I love that you're breaking up the stretchgoals more now - sure, it'd be cool to get a lot all at once but I see it happen often that momentum will build and then falter for a while then when a goal is hit, it surge again. By making smaller goals, the surges actually seem to happen a little more often which could be good for the project!

    15. Missing avatar

      Megazver on

      I like Pat but please don't let him anywhere near the romance bits.

    16. James Cleland on


      That's a really good point, from a thematic viewpoint it could make sense; Corrupt of body corrupt of mind - though I still have to agree with you. "Bad guy's" dont' have to have bad hygiene.

    17. Daniello on

      I have no idea who these writers are but I'm excited anyway. I also trust they'll do a good job.

    18. James Cleland on

      I guess it's a good thing there are members of the team that are experienced in such an endeavour - thus giving guidance and critical direction to those who have not done it before. Though I'm still stumped by your refusal to even give an example of an author, it makes it quite hard to see where you're coming from, as comparing rothfuss to noone doesn't really help in understanding the position of your opinion. Personally I can see why people are critcal of his work, but then again they've taken the measure to at least explain why, while you have not.

    19. Missing avatar

      Harms on

      Realy excited over the game. Just to knit pick a bit.
      A cult of cannibals would probably have pristine teeth. Meat doesn't rot teeth sugar does. For instance the Inuit's had for instance no problems with their teeth as long as they stuck to fish and meat. Once they started eating more western food their teeth became as bad as ours.
      So unless the cannibals only consumed people who loved sugar... :)
      Besides, it's really hard to rip through flesh and meat with rotting teeth...

    20. Duskwind on

      @Mikhael Blackthorne - he was a fan of Planescape: Torment, so he at least has good taste in CRPGs and knows how they work from a player's PoV. And I haven't read his work yet myself, but from everything I've heard he's way way above Paolini's league, and is good at what he does even if it's not to your taste. There's no such thing as a writer who appeals to _everyone_, no matter how talented.

    21. Missing avatar

      Mikhael Blackthorne on

      More importantly than my personal feelings on his writing is that he has no experience whatsoever in writing or working on a video game which is a valid and objective concern. What exactly are we really getting? I have a good idea with people like MCA or Ziets. Not so with Rothfuss.

    22. Missing avatar

      Mikhael Blackthorne on

      Your point was that Rothfuss has fans. I was already aware.
      Not particularly interested in giving a recommendation. If you like Rothfuss I have no idea what you would like. Also I fear it would just encourage arguments about who is a better author (not from you but anyone who reads it) which would serve no purpose.
      The stretch goals should entice us to give more. I already said that it would generate more contributions which is good. Just wish it was done without Rothfuss' writing. I just gave my two cents as a backer. Just like the people posting that they are excited about it.

    23. James Cleland on


      My point being that not everyone agrees with you, as your first comment that I read seems to be dictated from on high, other than that nothing.
      I didn't ask for a comprehensive list, though an example would still be nice, why so hesitant to give one? You're already a backer, the stretch goal doesn't have to entice you to give more money.
      I've already given mine, strech goals or not. I want this project to not only succeed but also surpass expectations, as I'm sure you do aswell. So if this strech goal does generate more contributions I can't see the reason for the complaint.

    24. Firesnakearies on

      This is awesome! I knew Rothfuss would get involved after watching that awesome Story Board video on YouTube. He's an incredible writer, I'm a big fan of his books. I think you should let him do one of the companion characters!

      Had to raise my pledge for this.

      I love his blog post about Torment, and some of the comments on it are great, too. Nice to see how many Rothfuss fans are coming over to back this game even though they're not gamers or haven't heard of Torment before.

      This comment in particular was beautiful:

      The thought of all of these new people coming to discover the things that I love, new people coming to play Torment for the first time now, and this renaissance of deep story-based role-playing games, makes me so excited! It's about time! Kickstarter is giving us all the power to finally create the things we've been longing for all these years.

    25. Missing avatar

      Mikhael Blackthorne on

      I know I'm seemingly in the minority. What's your point? Popularity doesn't equal quality or we wouldn't need Kickstarter for these sorts of games.
      As for better writers that would be a long list. Rothfuss is as bad as Paolini. Another book series that was extremely overhyped.
      The Devs aren't infallible and I never said it was a problem. Just that the stretch goal makes me less interested in giving money not more. Obviously that is offset by the large number of Rothfuss fans that will give money which is overall a good thing. I'm just commenting as a backer on my personal feelings towards a stretch goal.

    26. James Cleland on

      @ Mikhael. Yes I see more people prasing his work than those that say it is terrible. So yes you're in the minority. You being wrong though I cannot say as, opinions have the special case of being subjective and not arguing write or wrong ... (bad pun?). Though I would like to see examples of better writers in your opinion. Don't take this as a suggestion that I'm not saying there aren't any - Any way, if the Devs creating Torment are happy to have Rothfuss on their team I don't see why it's a problem.

    27. JDL: Operative - on

      Hey, it finally showed up in my inbox! Hooray!

    28. Duskwind on

      @Azriel - the cults were stretch goals, so not spoilers for the main story at all.

      Gene Wolfe for the 3.5m stretch goal?

    29. Missing avatar

      That One Guy on

      I'm totally psyched about Patrick Rothfuss getting in on this project -- his writing is charming and lyrical without being silly. Really enthused about that.

    30. Missing avatar

      Azriel on

      I love the bloom concept and the information. However, I am one of those who are against big spoilers, I do not mind generic info about the town, people..etc. However, it has already mentioned that X faction would be one of the big bads out to get you, which is one you will too defeat. That is a little too much spoiler for me.

    31. Missing avatar

      Martin on

      Is there a chance Dan Castellaneta would be voicing a character ? Maybe he has more free time now that the Simpsons is going down the drain

    32. Missing avatar

      Mikhael Blackthorne on

      @James Cleland
      I'm in a minority?!
      I must be wrong then.

    33. James Cleland on

      @Mikhael Blackthorne - You're in the small minority that thinks that, Pat has amazing skill with his writing.
      If you see this; please give me some examples of writers you think are at the top of the pile. Not personal favourites mind you, but actual true literary geniuses.

    34. Jean-Luc Picard on

      Umm no, don't "spoil away".

      In any case, great update.

    35. Derek Kupper on

      I would love to see Pat Rothfuss!

    36. Missing avatar

      Mikhael Blackthorne on

      Kingkiller Chronicles is wildly over-rated. Even if he was a good novelist that does not automatically equate to a good game writer. Not excited about that stretch goal at all.

    37. Stephen Staver on

      I don't know what others may want. But when backing a project, I'd be happier to have full information about all parts of the game. Pre-production ideas, areas as they're being designed/developed/programmed. The whole enchilada. I don't care about spoilers, since I'm here to watch the project unfold. I know I'll still enjoy the finished game, even if I know what's coming. In fact, if there's a favorite-thing later in the game, then it'll just increase my enjoyment knowing that I'm almost to my favorite spot.

      So... spoil away.

    38. Koshinator on

      @Christopher Kidwell: But... we don't want them to shut up, we always want more info :P

    39. Andrew Triebe on

      Raised my funding from $65 to $150. Hopefully that will help at least a tiny bit in getting you guys to the $3,000,000 point! I really wanna help so we can all see this game kick some ass you know?

    40. nitrium on

      I'm sure this question has been posted hundreds times for hundreds of games, but I'm wondering how with so much more game, you can still meet the original release date? Unless you're hiring a lot more people to make the game 200% bigger, which imo would result in significant fragmentation, I don't really see how this is possible.
      Imagine if I Kickstarted a novel, and the more money I got the longer I'd make the novel - I'd have to be honest with my backers that I would simply have to stretch out the release date with each stretch goal, because you can't have a singular vision with multiple authors, and I myself can physically only work so many hours a day. The "modular" design philosophy doesn't really fill me with huge amounts of confidence that a singular artistic vision is still going to happen.

    41. Missing avatar

      Josh Solomon on


      Haha my sentiments exactly regarding Patrick Rothfuss. In the end, I'm actually really psyched that one of my favorite authors will be working on the successor to one of my favorite games :).

    42. Adam Heine on

      @mrfasto -- The comic *is* available as an add-on for $8:

    43. mrfatso ~ Defender of The Goat on

      will the comic be available as an add-on?

    44. Adam Heine on

      Thanks, Tilly!

      And don't worry, Zed, we've got more coming!

    45. erik on

      needs more concept art

    46. Missing avatar

      Tilly on

      @Adam Heine *nods* Thank you for your reply... and I'm less sceptical now. I've always been hesitant towards co-writing from reading horror stories of writers co-writing a story then having a falling out mid-way through it. Even having several authors write books in the same fantasy universe has led to inconsistencies. I'm also not interested in buying a game that's more or less an anthology of stories (i.e. a collection of wildly different chapters) rather than one splendid choose-your-own-adventure novel. :)

      Anyways *HUG* ^__^ You guys are doing great!!

    47. Don Reba on

      God, I love that music. Wow.

    48. Victor Pinto on

      Time to raise the pledge!!

    49. Missing avatar

      Lock Langdon on

      Upped my pledge to get Pat on the team! C'mon stretch goals!!!

    50. Adam Heine on

      @Tilly -- More writers will only help us. Colin will be designing the overall story, and each writer will be given an area to flesh out with instructions on how to connect it to that larger story. So it's very modular, with each writer focusing on his/her area, and a single Creative Lead making sure it's a cohesive whole.