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A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible.
A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
74,405 backers pledged $4,188,927 to help bring this project to life.

Updated our Journal for the 3rd Time: Video on Themes, New True Believer Tier Coming, Strategy Guide, More Stretch Goals, PayPal

(Gosh, that's quite a long Update title, isn't it? It doesn't seem to hit the character limit, though!)

Hello again! 

As much as we were prepared for this Kickstarter to be somewhat overwhelming, we’re still recovering from the unexpected flurry of activity and are working hard to get back on top of things. Rejuvenated by adrenaline, caffeine, and a couple hours rest, I’m happy to send to you this Update 3.

TL;DR: A video from Colin about Torment’s themes. New Limited Tier @ $28 arrives tomorrow @ 1 PM PST. Digital Strategy Guide added to $28+ Tiers. Details about Stretch Goals. PayPal ready.

Torment Video Series Begins

Here is Colin to introduce to you the series of videos we’ve prepared to give you more information about Torment as well as to meet many of our talented team (the “talented” part comes with the second video – Colin is exempt from that adjective). Colin will explain more about what we have planned for you over the coming weeks and will also talk about Torment’s themes.

Digital Strategy Guide Added to $28+ Tiers

We will create a digital strategy guide for Torment, and this reward will be added to all Tiers $28 or higher (But there is no $28 Tier, you say? Read on! =) ). The digital strategy guide is also available as an add-on for $7.

New True Believer Tier Coming!

Tomorrow, March 8th at 1 PM PST, we will be opening up a new $28 True Believer Tier. Our initial $20 Tier sold out more quickly than we expected, which meant that many people missed out on the opportunity to be a True Believer of Torment. Some of our international audience, as well as those who wanted to pay with PayPal had no such opportunity.

This Tier will include the following:
1. DRM-free Digital Game (PC, Mac, or Linux)
2. Planescape: Torment Developer Retrospective
3. Access to the Official Torment Community
4. Digital Strategy Guide
5. Digital copy of Colin McComb’s novella (not the entire Novella Compilation)

This new True Believe Tier will be limited to 20,000 backers. It will also be available through Pay Pal until it sells out on Kickstarter. Of course, $20 True Believers, and those who joined us “late” at $25 can change to this Tier as well, gaining the digital strategy guide and Colin’s novella.

Out of fairness to our $35, $45, and $65 Tier backers, we will add Colin’s novella to these Tiers as well. We aren’t adding anything else extra to the $50 and higher Tiers at this time, but hope that Nathan’s novella and the additional novellas we hope to add to the compilation, plus the strategy guide, compensate for Colin’s novella being given out to the $28 and $35 Tiers. (Note: Colin's novella is still included in the Novella Compilation. But that single novella is also a reward for the $28, $35, and $45 Tiers.)

More Stretch Goals

(See the bottom of this Update for the new Stretch Goal table.)

We reached our $1.5m Stretch Goal soon after I sent out Update 2 last night, which means that Mur and Tony both join our writing team. Yay! (And welcome!)

We’ve received requests for a little more detail in terms of how we’ll be expanding the game as we surpass various Stretch Goals, so we want to further define the impact of adding these writers by noting that a new area, the Crystal Dimension, will also be added to the game due to reaching this milestone. Here’s a brief description:

In strange and distant worlds, life flickers toward awareness even amid the most brutal landscapes. For instance: massive mountains of crystal heave from the land and pierce the sky under pale suns, their light refracting and bending around cunning spires never touched by human hands. The infants of this land are giants, vaguely humanoid crystalline monsters torn from the land itself and given shape and purpose by the elders, who share the light and heat from their ever-diminishing bodies, chipped and worn by age.

$2.0 Million: Monte Writes, Mark Composes, Ruins of Ossiphagan, and Goo Oozes, +2 Novellas

In my fatigued state last night, I forgot to mention that at this Stretch Goal, Mur and Tony will each also be writing novellas that will be added to the compilation for all Tiers that receive it (or for those who purchase it as an add-on). Also, at the $2m mark, we will be adding the Ruins of Ossiphagan to the game:

The erupting volcanoes and surging lava fill the air with acrid smoke and choking fumes. The bones of an enormous beast lie sprawled across the obsidian fields, its ribs splayed open as if it had been torn open by some unimaginable predator. The ossified bones have been hollowed out as homes by some intrepid or foolish citizens, and the wind howls through the openings in a mournful whistle like a giant flute. In the wastes beyond, creatures of flame and focused minds trawl the lava and skim its valuable nutrients.

Also, as a surprise addition to all (including our dear colleague Colin who is learning about this commitment right now as you are) after the Kickstarter ends, Colin’s going to be doing a play through of Planescape: Torment for you all, providing his developer commentary as he goes. Which areas and characters did he write? And what was he thinking when he wrote them? How fast of a reader is he? Does he have anything good to say about the combat? What is his answer to the question: “What can change the nature of a man?” Learn all of this and more!

$2.5 Million: George Ziets, Death Mechanics – The Castoff’s Labyrinth, Monte’s Novella, New Companion, Colin’s Apology (Part 1)


We are thrilled to announce that George will be joining Torment as a writer at this Stretch Goal. This is a personally meaningful addition to me. You may know George from his role as Creative Lead on Mask of the Betrayer, where he led the story and character design for the game. Working on that game was one of the highlights of my career and I have George to thank for much of that. His creative aesthetics are perfect for the themes we are exploring in Torment and I’m very much looking forward to collaborating with George again.

New Novella

Monte will be writing a Torment novella at this mark as well. For a sample of Monte’s creative writing for Numenera, you might check out his short story, The Amber Monolith.


This Stretch Goal will also bring the 6th companion. Some noted to us that maybe I said too much in describing “The Toy” in Update 2, so we’ll leave this one mysterious for now.

Castoff's Labyrinth

We’ll also be adding the Castoff’s Labyrinth, an area that will play into our treatment of death in Torment at $2.5M. Expanding upon this “labyrinth of the mind” will also serve as an ongoing Stretch Goal for us from this point on. We’ll be providing more detail about this area, and Death Mechanics soon, but here’s a piece that Colin wrote describing it:

"Death is the end. That's what they say. But that's not entirely true, is it? When Death crashes over you like a looming wave, you don't die. Your body knits up fast and your eyes stare off. You move and twitch. So what is it you're seeing? Where do you go when you die?"

When you open your eyes, you're in a chamber with four... no, six... make it five walls. Call it five. It's almost definitely five walls. Each of them has a door of different material, each of them wavers before you, but they become more distinct the closer you approach. The chamber is dark and dripping, a faint tremor like a slow pulse shaking the floor on a long timeline. You put your hand to the door and it opens for you, and before you lies a crumbling stone walkway over fathomless mists. You can see no roof above you, nor stars nor moon. The mists curl and lap at your feet, broken occasionally by stray eddies of wind.

There is a feeling of recognition deep inside you. You know this place. And ahead, across the span, you see a familiar face.

"What are you doing here?" you ask

"You're dead," she says. "What I mean is that you're not dead. You're coming back to life. And now you've got fragments of us in your head. Every time you take our suffering, we get stronger. In here, I mean. But if you want to come back to the world, you need to find your way out of here."

Colin's Apology (Part 1)

Last, but most certainly not least: Upon reaching $2.5m, we will send out a special video from Colin. Those of you familiar with Colin’s very early work may recall that he wrote the Complete Book of Elves for 2nd Edition AD&D. You AD&D players may remember how dreadful this work was, making elves so incredibly powerful and unbalanced that all of our AD&D games were henceforth ruined until 3rd Edition D&D came to save us. (This is a slight overstatement. We could just pretend the book never existed, after all. That’s what I did…) Fortunately, Colin wrote that over 20 years ago and he’s learned much since then. =) Plus he’s the creative guy on Torment and Adam and I aren’t going to let him get too close to the gameplay systems. Just kidding. (Mostly. ;) )

But we’ve always felt that he owes us for polluting our campaigns with his bizarre passion for elves. Thankfully, Colin seems to have gotten through his elf-fetish years. But his penance isn’t yet complete. He has apologized before, but somehow I find it lacking. I don't know about you, but I want to see him say it. So as part of our update celebrating this Stretch Goal, Colin will apologize publicly for this sin of his youth through a special video.

PayPal Ready

Finally, we launched the PayPal store earlier today (thanks, Joby!). You can reach it through clicking “Pledge” at Thank you for your patience.

Thank you for your time and support! Hope you are all having a terrific day. See you again soon!


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    1. Steve Dozniak on March 20, 2013

      A new update would be nice.

    2. Antonidas|Archmage of the Obsidian Order on March 11, 2013

      I actually have that book and I rather liked it! >:D

      The fact that I played an elven Wizard at the time obviously has nothing to do with it. :P

    3. Missing avatar

      ProtonAx on March 10, 2013

      Ah, yes, the Bladesinger. My players bought me the CBoE, CBoD, CTH and CBoH in hopes of playing characters created from those books. Fortunately, it was never a problem in my campaigns. I insisted on testing the more “interesting” kits in play first by creating an NPC party with some shared goals that my players had to accompany. By the time I actually opened the Bladesinger to play, a timeskip had occurred in my campaign, and the only elven nation the players could hail from was conquered, its people driven from the forests and enslaved. Oh, and all the adventures that would be taking place in the near future would be set in the kingdom that had conquered the elves. Needless to say, no one wanted to play a character whose life expectancy was very short due to the restrictions of the kit…

      So, you see, I think we can be lenient here, Colin. The rest of the book wasn’t overly horrible, other than being a typical post-Gygax TSR cash grab. The way it was written from the perspective an elf was amusing, so naturally I think we can forgive you for this work if you deliver your apology in your best elven princess costume. We’ll save the self-flagellation and the board with the rusty nails in it for the second part of your apology (I assume this relates to your work on Broken Hills in Fallout 2). I mean, it’s not like you wrote the Skills and Powers book or anything that bad…

    4. Patricia on March 10, 2013

      Elves ARE awesome. What's the fuss all about?

    5. Wojciech on March 9, 2013

      Love the video, please more.

    6. Morten Poulsen
      on March 9, 2013

      " he wrote the Complete Book of Elves for 2nd Edition AD&D. You AD&D players may remember how dreadful this work was, making elves so incredibly powerful and unbalance"
      Someone else must have given it a green light prior to sending it to the presses, so Colin is not alone in his blame. Also, was it that bad? Even though I haven't played any type of D&D since the 90s, I don't remember it being particularly extreme compared to the other Complete Books.

    7. undecaf on March 9, 2013


      Romances are not at all a fundamental part of good storytelling. Once we go down that path, we have all the LGBT freaks here screaming bigotry like "victims" and "martyrs" that they are not "represented" and eventually end up with some sort of bizarre, tacked on mix of seemingly serious storyline with highly incompatible amount of awful pandering and support for some peoples' sexual frustrations and insecurities which this media is really not for at all. Just look at where Bioware is at at the moment, what their fanbase is about and what they have started doing because of that.

    8. Duskwind on March 8, 2013

      Companions and how you relate to them are extremely important in a game like Torment. Ideally, we should have a great deal of freedom to interact with them in different ways; it's one area of the game where it can be possible for your choices can make a real difference on an ongoing basis (whereas it's impossible to avoid making the main story somewhat linear). Merely unlocking the next chapter of backstory whenever your approval score goes up would be falling far short of what's possible. And if we do have highly interactive companions, it would be bizarre to rule out romance; that is a fundamental aspect of human interaction. If you don't want _your_ character to pursue romances, then don't pursue them; easy, isn't it? Insisting the game shouldn't include any choices you personally wouldn't make doesn't strike me as especially reasonable; the whole point of an RPG is for players to be able to make choices about how their character relates to the world and its inhabitants.

    9. Kyle C. Rybski on March 8, 2013

      Apologize for elves? Sirs, I am affronted.

    10. Missing avatar

      Grimfarrow on March 8, 2013

      Sorry if this was raised before.... But any chance we will get those amazing cutscenes of spells like in Planescape: Torment? I absolutely love those Level 9 spells! (especially my favorite - Conflagration).

    11. Julia Gosztyla Ziobro
      on March 8, 2013

      @inXile... please consider making the downloadable books Kindle format too... I could help make that happen.

    12. undecaf on March 8, 2013

      Come on people, it's almost 3 days and were not even near 3 mil yet. All the cheapskates here, look at yourselfs! :D

    13. Graham Starfelt on March 8, 2013

      Apologize for the Complete Book of Elves! Never! Cast your defiance in their teeth, Colin! Bladesingers were the coolest thing in 2e, it made people who like to play elves happy, and it gave people who hate elves something to bitch about, which they LOVE.

    14. Darth Trethon - Exile in Torment on March 8, 2013

      So the book number will soon be up to 7. I love it....but please have some sort of timeline for them so we have a clear way of approaching the order in which to read them. I am assuming that all of the novels' events occur before the game or maybe during certain portions of the game in areas the player has not been involved in yet. Beyond that please have stretch goals that are a bit closer together like PE more than 300k apart would be nice.

    15. Ed D. on March 8, 2013

      I actually want more physical goods. Keep em' comin'!

    16. Alan Villarreal on March 8, 2013

      Colin playing Planescape Torment is an awesome idea. Just like Chris Avellone playing Arcanum. Be fun to hear their thoughts as they play the game!

    17. T.J. Brumfield on March 8, 2013

      I like having a non-game-balance affecting unique skill, but there was a prevailing opinion on the Torment UserVoice site not to have anything exclusive tied to the Kickstarter campaign. People spoke and inXile listened.

    18. Gabriel Divine on March 8, 2013

      well novellas are great but please more game related stuff ...
      And actually I´m a little disappointed...
      about the tiers Wasteland2-Backer got:
      Also your party will start with a unique and quirky skill. (It won't affect game balance.)
      Being a backer now kinda feels like beeing a pre-orderer...
      Getting the game for 25$ pre-order... we all know 6 month after relaese there will be a MADNESS-Sale at STeam or elsewhere and we´ll get the game for 15$ 10$ 5$....
      So for me it is important to Play the game knowing I´m a backer not a preorderer....
      Having Forum Batches and so is nice but I prefer ingame goodies
      And important something only backers get... I hate buying preorder or CE´s and 6month later all the goodies 2$DLC or GOTYEdition all for 15$...
      Actually it´s not the Money but Feeling as a backer ...
      Just my 2 Cents
      So long

    19. Cipher- Weaver of lost dreams on March 8, 2013

      @Midian adding physical items, means less money goes in to game development since all that stuff has to come out the budget. in short more game less paper weights.

    20. Midian on March 8, 2013


      i see now...
      i was hoping for more physical items, as add-ons...
      they might want to have a picture of the shirt so people know what it looks like, to entice them more into buying it...

    21. undecaf on March 8, 2013

      Cool it down with the novellas in the future, okay? My library is getting overfilled. :D
      Something more game related should be in order.

    22. Shane Schrupp on March 8, 2013

      Thanks for the link to Goodreads, and especially digging up my awesome memories of playing a Bladesinger. You definitely don' t need to apologize for creating the Bladesinger, but I definitely have to thank you for the opportunity to play one and all the great memories that created.

    23. Chris Conley on March 8, 2013

      And by "pledge goals", I mean "optional add-ons".

    24. Chris Conley on March 8, 2013

      @Midian: They did exactly that. Scroll down to the bottom, those are all pledge goals.

    25. Midian on March 8, 2013

      you guys should have extra added on goodies, outside of your pledge rewards...

      art book

      this would help push those people that bought only the $20 game itself, to purchase more...

    26. Interstellar Marine on March 8, 2013

      People need more motivating stretch goals. And at shorter intervalls. Let's say 100.000 in between.

    27. Missing avatar

      Quantomas on March 8, 2013

      Just a small suggestion that came to mind while watching Colin's video. The content is pretty informative and well done. To avoid the tearing from editing the video, you can use a second camera angle, to make the switch seem more natural. The big TV studios use this for a long time.

    28. Aaron Alberg on March 8, 2013

      Abandonment: Numenera could especially benefit from visual inspiration of what the world does to things that have been abandoned because of all the 1st-8th world detritus. What attributes do they have?…

    29. Kevin B. on March 8, 2013

      Yes! More game and more novellas!

      I don't suppose there can be dead tree versions of the novellas as a physical add-on?

    30. Erik Grape ⊂ Orders aplenty on March 8, 2013

      @Antony - Several of the big RPGs during the time of PS:T had optional romance options. BGII is another example.

    31. Missing avatar

      leafspring on March 8, 2013

      "So, if you don't have a romance, your life is incomplete ? Or meaningless ? I don't see your point" - well, what you said actually _is_ my point as the intrinsic theme of the game is to ask and help you explore questions like these.
      Is a life meaningless without love? I don't think so. Should a game that is about exploring the meaning of life ask this question? Yes.
      The game is about your legacy, about your effect on others and how you perceive the meaning of a life - and love has its part in all of these questions (not necessarily in the answers, though, people tend to misinterpret that).
      The option of a romantic relationship with an NPC should be one option to explore this part.

      As a sidenote to avoid confusion: When I say 'romance' I'm not talking about short-term love affairs or such things but the emotion of love in general.

      P.S.: I do agree though that the comments are not the best place to discuss things like these.

    32. T.J. Brumfield on March 8, 2013

      @Antony Zymosis - As it has been stated before, PS:T had romance options. Do you likewise pan every single movie that comes out for having a romantic sub-plot?

    33. Missing avatar

      Quantomas on March 8, 2013

      Quote: "It doesn't seem to hit the character limit" -- that's the spirit! ;-)

    34. Ber on March 8, 2013

      @Welks: I'm sure they already have a bunch of ideas for stretch goals, but they're probably only deciding which ones to go with next as they go. This is actually a good thing, as it lets them prioritise goals based on feedback of what backers want most. Every big successful game KS project I've followed has had stretch goals rolled out as it goes, it just works really well!

    35. Tobi (Crusader Kickstarter pls!!) on March 8, 2013

      @Adam Heine - hahaha, yeah, no worries, if they make a crusader KS i'll make sure everyone knows ;) and thx for the feedback regarding the writers!

    36. Frederik Vezina
      on March 8, 2013

      I have to admit, on first look I thought you were playing the being who is your sire, who seemed like it could have jumped bodies for so long, and was still doing it, that in the end *you* decide what gender even means to you. It seemed like a fascinating approach.

      Picking a gender is okay, I guess.

    37. Missing avatar

      Walker on March 8, 2013

      Guys, seriously, the only people talking about romance (well, except for leafspring) are the people complaining about it. No one here wants a dating sim. Interacting with a genderless character or two implies nothing about possible romances. If anything, it would limit your options if romance would even be included in the game. Please actually read comments before bringing up the "oh noes romance" argument.

    38. Victor on March 8, 2013

      "A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it, especially when it comes to the meaning of one specific life."
      So, if you don't have a romance, your life is incomplete ? Or meaningless ? I don't see your point, and still think that you haven't seen the great video by Colin about the themes of the game.
      Anyway, I hope you'll agree on the fact that it is irrelevant to the comments, and that it only pollutes them. Maybe wait for a poll, forums, or better, the dev's point of view ?

    39. Phil Creswell on March 8, 2013

      I just want to say that the Book of Elves was a great book. I was too young to get that it broke my game, I just loved it. Bladesingers definitely are great, but the thing that stuck with me was Gray Elves. Seriously, finally, elves that weren't prancing around in the forest being one with nature. Ugh, I have continued using Gray Elves as the concept for Elves at large in my D&D games.

    40. Antony Zymosis on March 8, 2013

      To all romance trolls: Get a Life, maybe you'll understand that there is so much more important things than sex and gender.

    41. Missing avatar

      leafspring on March 8, 2013

      ""A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it"
      I sympathize with you on your shallow life"

      And I congratulate you on your ability to deduct from romance* being part of a life to it being a shallow one.

      *Judging from your posts you might want to head over to wikipedia and have a look at what 'romance' actually means.

    42. Paul S. Enns on March 8, 2013

      Thanks for the addition to the $35 Pledge. It kinda bugged me that I was paying $5 extra for the soundtrack. Which wouldn't have been a problem if was available as an 'add-in' by upping your pledge.

    43. Missing avatar

      radioactivelullaby on March 8, 2013

      already past half of PE's backers in two days!

    44. TeknoGrief on March 8, 2013

      "A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it"
      I sympathize with you on your shallow life

    45. Missing avatar

      leafspring on March 8, 2013

      A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it, especially when it comes to the meaning of one specific life.
      Dismiss this particular topic and you might as well drop the entire premise of the game...

    46. Gordon Sturrock on March 8, 2013

      Why is the comment section full of nothing but crappy discussion about romance? Thanks Bioware, you turned the RPG genre into a dating sim.

    47. TeknoGrief on March 8, 2013

      Just a note to romance droolers. Once that door opens all the poly pony sexless Bioware fans lurking here will start demanding.
      No thanks i can live with no romancing in my games, i can do that in my real life just fine

    48. Missing avatar

      Hetid on March 8, 2013

      Just a note to romance haters: PS:T had romances.

    49. Adrià Amor on March 8, 2013

      More amazing stretch goals. Make your brilliant graphic artists to make an illustration that it's progressively showed as the pledges are increasing (ala Project Eternity). We need some tempting and yummy promises in the future