Funded! This project was successfully funded on April 5, 2013.

Update #3

Updated our Journal for the 3rd Time: Video on Themes, New True Believer Tier Coming, Strategy Guide, More Stretch Goals, PayPal

(Gosh, that's quite a long Update title, isn't it? It doesn't seem to hit the character limit, though!)

Hello again! 

As much as we were prepared for this Kickstarter to be somewhat overwhelming, we’re still recovering from the unexpected flurry of activity and are working hard to get back on top of things. Rejuvenated by adrenaline, caffeine, and a couple hours rest, I’m happy to send to you this Update 3.

TL;DR: A video from Colin about Torment’s themes. New Limited Tier @ $28 arrives tomorrow @ 1 PM PST. Digital Strategy Guide added to $28+ Tiers. Details about Stretch Goals. PayPal ready.

Torment Video Series Begins

Here is Colin to introduce to you the series of videos we’ve prepared to give you more information about Torment as well as to meet many of our talented team (the “talented” part comes with the second video – Colin is exempt from that adjective). Colin will explain more about what we have planned for you over the coming weeks and will also talk about Torment’s themes.

Digital Strategy Guide Added to $28+ Tiers

We will create a digital strategy guide for Torment, and this reward will be added to all Tiers $28 or higher (But there is no $28 Tier, you say? Read on! =) ). The digital strategy guide is also available as an add-on for $7.

New True Believer Tier Coming!

Tomorrow, March 8th at 1 PM PST, we will be opening up a new $28 True Believer Tier. Our initial $20 Tier sold out more quickly than we expected, which meant that many people missed out on the opportunity to be a True Believer of Torment. Some of our international audience, as well as those who wanted to pay with PayPal had no such opportunity.

This Tier will include the following:
1. DRM-free Digital Game (PC, Mac, or Linux)
2. Planescape: Torment Developer Retrospective
3. Access to the Official Torment Community
4. Digital Strategy Guide
5. Digital copy of Colin McComb’s novella (not the entire Novella Compilation)

This new True Believe Tier will be limited to 20,000 backers. It will also be available through Pay Pal until it sells out on Kickstarter. Of course, $20 True Believers, and those who joined us “late” at $25 can change to this Tier as well, gaining the digital strategy guide and Colin’s novella.

Out of fairness to our $35, $45, and $65 Tier backers, we will add Colin’s novella to these Tiers as well. We aren’t adding anything else extra to the $50 and higher Tiers at this time, but hope that Nathan’s novella and the additional novellas we hope to add to the compilation, plus the strategy guide, compensate for Colin’s novella being given out to the $28 and $35 Tiers. (Note: Colin's novella is still included in the Novella Compilation. But that single novella is also a reward for the $28, $35, and $45 Tiers.)

More Stretch Goals

(See the bottom of this Update for the new Stretch Goal table.)

We reached our $1.5m Stretch Goal soon after I sent out Update 2 last night, which means that Mur and Tony both join our writing team. Yay! (And welcome!)

We’ve received requests for a little more detail in terms of how we’ll be expanding the game as we surpass various Stretch Goals, so we want to further define the impact of adding these writers by noting that a new area, the Crystal Dimension, will also be added to the game due to reaching this milestone. Here’s a brief description:

In strange and distant worlds, life flickers toward awareness even amid the most brutal landscapes. For instance: massive mountains of crystal heave from the land and pierce the sky under pale suns, their light refracting and bending around cunning spires never touched by human hands. The infants of this land are giants, vaguely humanoid crystalline monsters torn from the land itself and given shape and purpose by the elders, who share the light and heat from their ever-diminishing bodies, chipped and worn by age.

$2.0 Million: Monte Writes, Mark Composes, Ruins of Ossiphagan, and Goo Oozes, +2 Novellas

In my fatigued state last night, I forgot to mention that at this Stretch Goal, Mur and Tony will each also be writing novellas that will be added to the compilation for all Tiers that receive it (or for those who purchase it as an add-on). Also, at the $2m mark, we will be adding the Ruins of Ossiphagan to the game:

The erupting volcanoes and surging lava fill the air with acrid smoke and choking fumes. The bones of an enormous beast lie sprawled across the obsidian fields, its ribs splayed open as if it had been torn open by some unimaginable predator. The ossified bones have been hollowed out as homes by some intrepid or foolish citizens, and the wind howls through the openings in a mournful whistle like a giant flute. In the wastes beyond, creatures of flame and focused minds trawl the lava and skim its valuable nutrients.

Also, as a surprise addition to all (including our dear colleague Colin who is learning about this commitment right now as you are) after the Kickstarter ends, Colin’s going to be doing a play through of Planescape: Torment for you all, providing his developer commentary as he goes. Which areas and characters did he write? And what was he thinking when he wrote them? How fast of a reader is he? Does he have anything good to say about the combat? What is his answer to the question: “What can change the nature of a man?” Learn all of this and more!

$2.5 Million: George Ziets, Death Mechanics – The Castoff’s Labyrinth, Monte’s Novella, New Companion, Colin’s Apology (Part 1)

Ziets!

We are thrilled to announce that George will be joining Torment as a writer at this Stretch Goal. This is a personally meaningful addition to me. You may know George from his role as Creative Lead on Mask of the Betrayer, where he led the story and character design for the game. Working on that game was one of the highlights of my career and I have George to thank for much of that. His creative aesthetics are perfect for the themes we are exploring in Torment and I’m very much looking forward to collaborating with George again.

New Novella

Monte will be writing a Torment novella at this mark as well. For a sample of Monte’s creative writing for Numenera, you might check out his short story, The Amber Monolith. http://www.numenera.com/the-amber-monolith/

Companion

This Stretch Goal will also bring the 6th companion. Some noted to us that maybe I said too much in describing “The Toy” in Update 2, so we’ll leave this one mysterious for now.

Castoff's Labyrinth

We’ll also be adding the Castoff’s Labyrinth, an area that will play into our treatment of death in Torment at $2.5M. Expanding upon this “labyrinth of the mind” will also serve as an ongoing Stretch Goal for us from this point on. We’ll be providing more detail about this area, and Death Mechanics soon, but here’s a piece that Colin wrote describing it:

"Death is the end. That's what they say. But that's not entirely true, is it? When Death crashes over you like a looming wave, you don't die. Your body knits up fast and your eyes stare off. You move and twitch. So what is it you're seeing? Where do you go when you die?"

When you open your eyes, you're in a chamber with four... no, six... make it five walls. Call it five. It's almost definitely five walls. Each of them has a door of different material, each of them wavers before you, but they become more distinct the closer you approach. The chamber is dark and dripping, a faint tremor like a slow pulse shaking the floor on a long timeline. You put your hand to the door and it opens for you, and before you lies a crumbling stone walkway over fathomless mists. You can see no roof above you, nor stars nor moon. The mists curl and lap at your feet, broken occasionally by stray eddies of wind.

There is a feeling of recognition deep inside you. You know this place. And ahead, across the span, you see a familiar face.

"What are you doing here?" you ask

"You're dead," she says. "What I mean is that you're not dead. You're coming back to life. And now you've got fragments of us in your head. Every time you take our suffering, we get stronger. In here, I mean. But if you want to come back to the world, you need to find your way out of here."

Colin's Apology (Part 1)

Last, but most certainly not least: Upon reaching $2.5m, we will send out a special video from Colin. Those of you familiar with Colin’s very early work may recall that he wrote the Complete Book of Elves for 2nd Edition AD&D. You AD&D players may remember how dreadful this work was, making elves so incredibly powerful and unbalanced that all of our AD&D games were henceforth ruined until 3rd Edition D&D came to save us. (This is a slight overstatement. We could just pretend the book never existed, after all. That’s what I did…) Fortunately, Colin wrote that over 20 years ago and he’s learned much since then. =) Plus he’s the creative guy on Torment and Adam and I aren’t going to let him get too close to the gameplay systems. Just kidding. (Mostly. ;) )

But we’ve always felt that he owes us for polluting our campaigns with his bizarre passion for elves. Thankfully, Colin seems to have gotten through his elf-fetish years. But his penance isn’t yet complete. He has apologized before, but somehow I find it lacking. I don't know about you, but I want to see him say it. So as part of our update celebrating this Stretch Goal, Colin will apologize publicly for this sin of his youth through a special video.

PayPal Ready

Finally, we launched the PayPal store earlier today (thanks, Joby!). You can reach it through clicking “Pledge” at tormentrpg.com. Thank you for your patience.

Thank you for your time and support! Hope you are all having a terrific day. See you again soon!

Kevin

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Comments

    1. Nameless_fun.small

      Creator Steve Dozniak on March 20, 2013

      A new update would be nice.

    2. Eladrin_wizard_90.small

      Creator Antonidas|Archmage of the Obsidian Order on March 11, 2013

      I actually have that book and I rather liked it! >:D

      The fact that I played an elven Wizard at the time obviously has nothing to do with it. :P

    3. Missing_small

      Creator ProtonAx on March 10, 2013

      Ah, yes, the Bladesinger. My players bought me the CBoE, CBoD, CTH and CBoH in hopes of playing characters created from those books. Fortunately, it was never a problem in my campaigns. I insisted on testing the more “interesting” kits in play first by creating an NPC party with some shared goals that my players had to accompany. By the time I actually opened the Bladesinger to play, a timeskip had occurred in my campaign, and the only elven nation the players could hail from was conquered, its people driven from the forests and enslaved. Oh, and all the adventures that would be taking place in the near future would be set in the kingdom that had conquered the elves. Needless to say, no one wanted to play a character whose life expectancy was very short due to the restrictions of the kit…

      So, you see, I think we can be lenient here, Colin. The rest of the book wasn’t overly horrible, other than being a typical post-Gygax TSR cash grab. The way it was written from the perspective an elf was amusing, so naturally I think we can forgive you for this work if you deliver your apology in your best elven princess costume. We’ll save the self-flagellation and the board with the rusty nails in it for the second part of your apology (I assume this relates to your work on Broken Hills in Fallout 2). I mean, it’s not like you wrote the Skills and Powers book or anything that bad…

    4. Tdo75f8_my-little-pony-stormtrooper%20-colour.small

      Creator Patricia on March 10, 2013

      Elves ARE awesome. What's the fuss all about?
      :P

    5. Yasuo_iwakura.small

      Creator Sashh on March 9, 2013

      Love the video, please more.

    6. Brazil_carnival_234053i4_thumb.small

      Creator Morten Poulsen on March 9, 2013

      " he wrote the Complete Book of Elves for 2nd Edition AD&D. You AD&D players may remember how dreadful this work was, making elves so incredibly powerful and unbalance"
      Someone else must have given it a green light prior to sending it to the presses, so Colin is not alone in his blame. Also, was it that bad? Even though I haven't played any type of D&D since the 90s, I don't remember it being particularly extreme compared to the other Complete Books.

    7. Just_say_no.small

      Creator undecaf on March 9, 2013

      @Duskwind

      Romances are not at all a fundamental part of good storytelling. Once we go down that path, we have all the LGBT freaks here screaming bigotry like "victims" and "martyrs" that they are not "represented" and eventually end up with some sort of bizarre, tacked on mix of seemingly serious storyline with highly incompatible amount of awful pandering and support for some peoples' sexual frustrations and insecurities which this media is really not for at all. Just look at where Bioware is at at the moment, what their fanbase is about and what they have started doing because of that.

    8. Duskwind.small

      Creator Duskwind (Exile in Torment) on March 8, 2013

      Companions and how you relate to them are extremely important in a game like Torment. Ideally, we should have a great deal of freedom to interact with them in different ways; it's one area of the game where it can be possible for your choices can make a real difference on an ongoing basis (whereas it's impossible to avoid making the main story somewhat linear). Merely unlocking the next chapter of backstory whenever your approval score goes up would be falling far short of what's possible. And if we do have highly interactive companions, it would be bizarre to rule out romance; that is a fundamental aspect of human interaction. If you don't want _your_ character to pursue romances, then don't pursue them; easy, isn't it? Insisting the game shouldn't include any choices you personally wouldn't make doesn't strike me as especially reasonable; the whole point of an RPG is for players to be able to make choices about how their character relates to the world and its inhabitants.

    9. Luna_by_aoneleggedman.small

      Creator Kyle C. Rybski on March 8, 2013

      Apologize for elves? Sirs, I am affronted.

    10. Missing_small

      Creator Grimfarrow on March 8, 2013

      Sorry if this was raised before.... But any chance we will get those amazing cutscenes of spells like in Planescape: Torment? I absolutely love those Level 9 spells! (especially my favorite - Conflagration).

    11. Crushexpert90-90.small

      Creator Julia Gosztyla Ziobro on March 8, 2013

      @inXile... please consider making the downloadable books Kindle format too... I could help make that happen.

    12. Just_say_no.small

      Creator undecaf on March 8, 2013

      Come on people, it's almost 3 days and were not even near 3 mil yet. All the cheapskates here, look at yourselfs! :D

    13. Fb_profile_picture.small

      Creator Graham Starfelt on March 8, 2013

      Apologize for the Complete Book of Elves! Never! Cast your defiance in their teeth, Colin! Bladesingers were the coolest thing in 2e, it made people who like to play elves happy, and it gave people who hate elves something to bitch about, which they LOVE.

    14. Revan_mini.small

      Creator Darth Trethon-Obsidian Order +WoOS & EiT on March 8, 2013

      So the book number will soon be up to 7. I love it....but please have some sort of timeline for them so we have a clear way of approaching the order in which to read them. I am assuming that all of the novels' events occur before the game or maybe during certain portions of the game in areas the player has not been involved in yet. Beyond that please have stretch goals that are a bit closer together like PE did...no more than 300k apart would be nice.

    15. Berserk_avatar175080_3.small

      Creator Ed D. on March 8, 2013

      I actually want more physical goods. Keep em' comin'!

    16. Alan.small

      Creator Alan Villarreal on March 8, 2013

      Colin playing Planescape Torment is an awesome idea. Just like Chris Avellone playing Arcanum. Be fun to hear their thoughts as they play the game!

    17. Fb_profile_picture.small

      Creator T.J. Brumfield on March 8, 2013

      I like having a non-game-balance affecting unique skill, but there was a prevailing opinion on the Torment UserVoice site not to have anything exclusive tied to the Kickstarter campaign. People spoke and inXile listened.

    18. Spike_spiegel___bang_by_graytiv.small

      Creator Gabriel Divine on March 8, 2013

      Aloha,
      well novellas are great but please more game related stuff ...
      And actually I´m a little disappointed...
      about the tiers Wasteland2-Backer got:
      Also your party will start with a unique and quirky skill. (It won't affect game balance.)
      Being a backer now kinda feels like beeing a pre-orderer...
      Getting the game for 25$ pre-order... we all know 6 month after relaese there will be a MADNESS-Sale at STeam or elsewhere and we´ll get the game for 15$ 10$ 5$....
      So for me it is important to Play the game knowing I´m a backer not a preorderer....
      Having Forum Batches and so is nice but I prefer ingame goodies
      And important something only backers get... I hate buying preorder or CE´s and 6month later all the goodies 2$DLC or GOTYEdition all for 15$...
      Actually it´s not the Money but Feeling as a backer ...
      Just my 2 Cents
      So long

    19. Rsz_ferrus_manus__the_10th_primarch_by_1mpact-d555mrb_2.small

      Creator Cipher- Weaver of lost dreams on March 8, 2013

      @Midian adding physical items, means less money goes in to game development since all that stuff has to come out the budget. in short more game less paper weights.

    20. Videodrome_0.small

      Creator Midian on March 8, 2013

      @Chris

      i see now...
      i was hoping for more physical items, as add-ons...
      they might want to have a picture of the shirt so people know what it looks like, to entice them more into buying it...

    21. Just_say_no.small

      Creator undecaf on March 8, 2013

      @InXile
      Cool it down with the novellas in the future, okay? My library is getting overfilled. :D
      Something more game related should be in order.

    22. Pa_profile_1.small

      Creator Shane Schrupp on March 8, 2013

      Thanks for the link to Goodreads, and especially digging up my awesome memories of playing a Bladesinger. You definitely don' t need to apologize for creating the Bladesinger, but I definitely have to thank you for the opportunity to play one and all the great memories that created.

    23. Image-210118-full.small

      Creator Chris Conley on March 8, 2013

      And by "pledge goals", I mean "optional add-ons".

    24. Image-210118-full.small

      Creator Chris Conley on March 8, 2013

      @Midian: They did exactly that. Scroll down to the bottom, those are all pledge goals.

    25. Videodrome_0.small

      Creator Midian on March 8, 2013

      you guys should have extra added on goodies, outside of your pledge rewards...

      shirts
      posters
      art book

      this would help push those people that bought only the $20 game itself, to purchase more...

    26. Why_spearhead_pose_01.small

      Creator Interstellar Marine on March 8, 2013

      People need more motivating stretch goals. And at shorter intervalls. Let's say 100.000 in between.

    27. Missing_small

      Creator Quantomas on March 8, 2013

      Just a small suggestion that came to mind while watching Colin's video. The content is pretty informative and well done. To avoid the tearing from editing the video, you can use a second camera angle, to make the switch seem more natural. The big TV studios use this for a long time.

    28. Esteren_backer9_jpg_640x860_q85.small

      Creator Aaron Alberg on March 8, 2013

      Abandonment: Numenera could especially benefit from visual inspiration of what the world does to things that have been abandoned because of all the 1st-8th world detritus. What attributes do they have? http://pinterest.com/eunice_gentry/abandoned/…

    29. 20130205_160206.small

      Creator Kevin B. on March 8, 2013

      Yes! More game and more novellas!

      I don't suppose there can be dead tree versions of the novellas as a physical add-on?

    30. 430_36145473883_602213883_1069385_7414_n.small

      Creator Erik Grape ⊂ Orders aplenty on March 8, 2013

      @Antony - Several of the big RPGs during the time of PS:T had optional romance options. BGII is another example.

    31. Missing_small

      Creator leafspring on March 8, 2013

      "So, if you don't have a romance, your life is incomplete ? Or meaningless ? I don't see your point" - well, what you said actually _is_ my point as the intrinsic theme of the game is to ask and help you explore questions like these.
      Is a life meaningless without love? I don't think so. Should a game that is about exploring the meaning of life ask this question? Yes.
      The game is about your legacy, about your effect on others and how you perceive the meaning of a life - and love has its part in all of these questions (not necessarily in the answers, though, people tend to misinterpret that).
      The option of a romantic relationship with an NPC should be one option to explore this part.

      As a sidenote to avoid confusion: When I say 'romance' I'm not talking about short-term love affairs or such things but the emotion of love in general.

      P.S.: I do agree though that the comments are not the best place to discuss things like these.

    32. Fb_profile_picture.small

      Creator T.J. Brumfield on March 8, 2013

      @Antony Zymosis - As it has been stated before, PS:T had romance options. Do you likewise pan every single movie that comes out for having a romantic sub-plot?

    33. Missing_small

      Creator Quantomas on March 8, 2013

      Quote: "It doesn't seem to hit the character limit" -- that's the spirit! ;-)

    34. Lelouch2.small

      Creator Ber on March 8, 2013

      @Welks: I'm sure they already have a bunch of ideas for stretch goals, but they're probably only deciding which ones to go with next as they go. This is actually a good thing, as it lets them prioritise goals based on feedback of what backers want most. Every big successful game KS project I've followed has had stretch goals rolled out as it goes, it just works really well!

    35. Rem_cover.small

      Creator Tobi (Crusader Kickstarter pls!!) on March 8, 2013

      @Adam Heine - hahaha, yeah, no worries, if they make a crusader KS i'll make sure everyone knows ;) and thx for the feedback regarding the writers!

    36. A88_crest.small

      Creator Frederik Vezina on March 8, 2013

      I have to admit, on first look I thought you were playing the being who is your sire, who seemed like it could have jumped bodies for so long, and was still doing it, that in the end *you* decide what gender even means to you. It seemed like a fascinating approach.

      Picking a gender is okay, I guess.

    37. Missing_small

      Creator Walker on March 8, 2013

      Guys, seriously, the only people talking about romance (well, except for leafspring) are the people complaining about it. No one here wants a dating sim. Interacting with a genderless character or two implies nothing about possible romances. If anything, it would limit your options if romance would even be included in the game. Please actually read comments before bringing up the "oh noes romance" argument.

    38. Photo%20de%20moi%202.small

      Creator Victor on March 8, 2013

      "A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it, especially when it comes to the meaning of one specific life."
      So, if you don't have a romance, your life is incomplete ? Or meaningless ? I don't see your point, and still think that you haven't seen the great video by Colin about the themes of the game.
      Anyway, I hope you'll agree on the fact that it is irrelevant to the comments, and that it only pollutes them. Maybe wait for a poll, forums, or better, the dev's point of view ?

    39. Img_4186.small

      Creator Phil Creswell on March 8, 2013

      I just want to say that the Book of Elves was a great book. I was too young to get that it broke my game, I just loved it. Bladesingers definitely are great, but the thing that stuck with me was Gray Elves. Seriously, finally, elves that weren't prancing around in the forest being one with nature. Ugh, I have continued using Gray Elves as the concept for Elves at large in my D&D games.

    40. Fb_profile_picture.small

      Creator Antony Zymosis on March 8, 2013

      To all romance trolls: Get a Life, maybe you'll understand that there is so much more important things than sex and gender.

    41. Missing_small

      Creator leafspring on March 8, 2013

      ""A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it"
      I sympathize with you on your shallow life"

      And I congratulate you on your ability to deduct from romance* being part of a life to it being a shallow one.

      *Judging from your posts you might want to head over to wikipedia and have a look at what 'romance' actually means.

    42. Bentley_profile.small

      Creator Paul S. Enns on March 8, 2013

      Thanks for the addition to the $35 Pledge. It kinda bugged me that I was paying $5 extra for the soundtrack. Which wouldn't have been a problem if was available as an 'add-in' by upping your pledge.

    43. Missing_small

      Creator radioactivelullaby on March 8, 2013

      already past half of PE's backers in two days!

    44. Fb_profile_picture.small

      Creator TeknoGrief on March 8, 2013

      "A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it"
      I sympathize with you on your shallow life

    45. Missing_small

      Creator leafspring on March 8, 2013

      A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it, especially when it comes to the meaning of one specific life.
      Dismiss this particular topic and you might as well drop the entire premise of the game...

    46. 3463247.small

      Creator Gordon Sturrock on March 8, 2013

      Why is the comment section full of nothing but crappy discussion about romance? Thanks Bioware, you turned the RPG genre into a dating sim.

    47. Fb_profile_picture.small

      Creator TeknoGrief on March 8, 2013

      Just a note to romance droolers. Once that door opens all the poly pony sexless Bioware fans lurking here will start demanding.
      No thanks i can live with no romancing in my games, i can do that in my real life just fine

    48. Missing_small

      Creator Hetid on March 8, 2013

      Just a note to romance haters: PS:T had romances.

    49. Pip_boy_by_samupipboy.small

      Creator Adrià Amor on March 8, 2013

      More amazing stretch goals. Make your brilliant graphic artists to make an illustration that it's progressively showed as the pledges are increasing (ala Project Eternity). We need some tempting and yummy promises in the future

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    10273 backers

    ALL ABOUT THE GAMES - RPG SPECIAL - ALL DIGITAL ============================= Two great RPGs from inXile for under the price of a single game! You'll receive a digital downloadable copy of Torment: Tides of Numenera and Wasteland 2, both DRM-free for PC, MAC OSX, or Linux. You'll also receive Digital Game Manuals for both.

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  • Pledge $50 or more
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    2987 backers

    LORE SEEKER - ALL DIGITAL ============================= ALL Rewards from PATRON OF THE ARTS + Digital Torment Novella Compilation from members of the original Planescape/ Planescape: Torment team, Colin McComb, Adam Heine, and Ray Vallese. You'll also receive high resolution Digital Concept Art as our art team builds this incredible world.

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  • Pledge $65 or more
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    1219 backers

    BOXED COPY - PHYSICAL GOODS ============================= BOXED COPY OF TORMENT: TIDES OF NUMENERA which includes Game DVD for PC, Mac OSX, or Linux + Printed Manual + Digital Copy of Game + Digital Manual.

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  • Pledge $75 or more
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    2315 backers Limited (185 left of 2500)

    NUMENERA SEEKER - ALL DIGITAL ============================= ALL Rewards from LORE SEEKER + Digital Copy of Monte Cook's Numenera Player's Guide and a Hi-Res Digital Map. You'll also receive Beta Test Access where you can experience Torment before it is released to the public. At this level, we include you in the credits (Oddity Level) along with the development team.

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  • Pledge $80 or more
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    2203 backers

    LORE MASTER - ALL DIGITAL ============================= ALL Rewards from LORE SEEKER + Digital Downloadable Copy of Wasteland 2 (or additional digital copy of Torment: Tides of Numenera) DRM-free for PC, MAC OSX, or Linux and a Digital Map. You'll also receive Beta Test Access for Torment: Tides of Numenera where you can experience Torment before it is released to the public. At this level, we include you in the credits (Oddity Level) along with the development team.

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  • Pledge $95 or more
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    1000 backers All gone!

    ODDITY COLLECTOR - TRUE BELIEVER - PHYSICAL GOODS ============================= Backer-Only COLLECTOR'S EDITION BOXED COPY which includes Game DVD for PC, MAC OSX, or Linux + Digital downloadable copy of Torment: Tides of Numenera + Classic Printed Manual + Cloth Map + Printed Concept Art Book + Audio CD Soundtrack from Mark Morgan + DRM-free digital soundtrack + Digital Concept Art + Digital Game Manual + Digital High Resolution Art + Digital Torment Novella Compilation + Digital Map. At this level, we include you in the credits (Oddity Level) along with the development team.

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  • Pledge $110 or more
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    2001 backers All gone!

    ODDITY COLLECTOR - PHYSICAL GOODS ============================= Backer-Only COLLECTOR'S EDITION BOXED COPY which includes Game DVD for PC, MAC OSX, or Linux + Digital downloadable copy of Torment: Tides of Numenera + Classic Printed Manual + Cloth Map + Printed Concept Art Book + Audio CD Soundtrack from Mark Morgan + DRM-free digital soundtrack + Digital Concept Art + Digital Game Manual + Digital High Resolution Art + Digital Torment Novella Compilation + Digital Map. At this level, we include you in the credits (Oddity Level) along with the development team.

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  • Pledge $125 or more
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    998 backers Limited (1 left of 999)

    NUMENERA SCHOLAR - ALL DIGITAL ============================= ALL Rewards from NUMENERA SEEKER + Digital Copy of Monte Cook's NUMENERA COREBOOK (FULL-COLOR, 416 PAGES). You'll also receive ALPHA SYSTEMS TEST and BETA TEST ACCESS for Torment: Tides of Numenera where you can provide feedback on some core systems of Torment before it is released to the public. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and INCLUDE YOUR NAME IN-GAME ON A TOMBSTONE (Be Dead and Remembered).

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  • Pledge $125 or more
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    1839 backers Limited (1161 left of 3000)

    ODDITY COLLECTOR 2 - PHYSICAL GOODS ============================= Backer-Only COLLECTOR'S EDITION BOXED COPY which includes Game DVD for PC, MAC OSX, or Linux + Digital downloadable copy of Torment: Tides of Numenera + Classic Printed Manual + Cloth Map + Printed Concept Art Book + Audio CD Soundtrack from Mark Morgan + DRM-free digital soundtrack + Digital Concept Art + Digital Game Manual + Digital High Resolution Art + Digital Torment Novella Compilation + Digital Map. At this level, we include you in the credits (Oddity Level) along with the development team.

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  • Pledge $130 or more
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    927 backers Limited (73 left of 1000)

    NUMENERA SCHOLAR 2 - ALL DIGITAL ============================= ALL Rewards from NUMENERA SEEKER + Digital Copy of Monte Cook's NUMENERA COREBOOK (FULL-COLOR, 416 PAGES). You'll also receive ALPHA SYSTEMS TEST and BETA TEST ACCESS for Torment: Tides of Numenera where you can provide feedback on some core systems of Torment before it is released to the public. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and INCLUDE YOUR NAME IN-GAME ON A TOMBSTONE (Be Dead and Remembered).

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  • Pledge $135 or more
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    383 backers

    ODDITY COLLECTOR UNLIMITED - PHYSICAL GOODS ============================= Backer-Only COLLECTOR'S EDITION BOXED COPY which includes Game DVD for PC, MAC OSX, or Linux + Digital downloadable copy of Torment: Tides of Numenera + Classic Printed Manual + Cloth Map + Printed Concept Art Book + Audio CD Soundtrack from Mark Morgan + DRM-free digital soundtrack + Digital Concept Art + Digital Game Manual + Digital High Resolution Art + Digital Torment Novella Compilation + Digital Map. At this level, we include you in the credits (Oddity Level) along with the development team.

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    Add $18 USD to ship outside the US
  • Pledge $250 or more
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    499 backers All gone!

    CYPHER COLLECTOR - PHYSICAL GOODS ============================= ALL Rewards from ODDITY COLLECTOR + PRINTED TORMENT NOVELLA COMPILATION from members of the original Planescape/Planescape: Torment team, Colin McComb, Adam Heine, and Ray Vallese + HARDCOVER COPY OF MONTE COOK'S NUMENERA COREBOOK (FULL-COLOR, 416 PAGES) + PRINTED NUMENERA PLAYER'S GUIDE + DIGITAL COPY OF WASTELAND 2. You'll also receive ALPHA SYSTEMS TEST and BETA TEST ACCESS for Torment: Tides of Numenera where you can experience and provide feedback on some core systems of Torment before it is released to the public. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and INCLUDE YOUR NAME IN-GAME ON A TOMBSTONE (Be Dead and Remembered).

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    Add $18 USD to ship outside the US
  • Pledge $275 or more
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    889 backers Limited (111 left of 1000)

    CYPHER COLLECTOR 2 - PHYSICAL GOODS ============================= ALL Rewards from ODDITY COLLECTOR + PRINTED TORMENT NOVELLA COMPILATION from members of the original Planescape/Planescape: Torment team, Colin McComb, Adam Heine, and Ray Vallese + HARDCOVER COPY OF MONTE COOK'S NUMENERA COREBOOK (FULL-COLOR, 416 PAGES) + PRINTED NUMENERA PLAYER'S GUIDE + DIGITAL COPY OF WASTELAND 2. You'll also receive ALPHA SYSTEMS TEST and BETA TEST ACCESS for Torment: Tides of Numenera where you can experience and provide feedback on some core systems of Torment before it is released to the public. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and INCLUDE YOUR NAME IN-GAME ON A TOMBSTONE (Be Dead and Remembered).

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    Add $18 USD to ship outside the US
  • Pledge $350 or more
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    144 backers Limited (56 left of 200)

    NUMENERA HISTORIAN - IN-GAME CONTRIBUTION - ALL DIGITAL ============================= ALL Rewards from NUMENERA SCHOLAR + YOU WRITE AN ITEM DESCRIPTION AND HISTORY FOR IN-GAME ITEM (Oddity or Cypher) specified by the Torment team (content subject to approval by inXile and will be edited by Ray Vallese). You will be mentioned in the game credits ("Additional Design") that notes the item y ou chronicled. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and YOUR NAME AND EPITAPH will appear in-game IN THE VALLEY OF DEAD HEROES.

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  • Pledge $500 or more
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    300 backers All gone!

    ARTIFACT COLLECTOR - SIGNED PHYSICAL GOODS ============================= ALL Rewards from CYPHER COLLECTOR + COLLECTOR'S EDITION BOX is SIGNED by Brian Fargo and the development team + PRINTED NOVELLA COMPILATION is SIGNED by the authors + HARDCOVER NUMENERA COREBOOK and NUMENERA PLAYER'S GUIDE is SIGNED by MONTE COOK + LARGE CLOTH WALL MAP. At this level, we include you in the extremely LIMITED SECTION OF THE CREDITS (Artifact Level) along with the development team and YOUR NAME AND EPITAPH will appear in-game IN THE VALLEY OF DEAD HEROES.

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    Add $18 USD to ship outside the US
  • Pledge $525 or more
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    156 backers Limited (144 left of 300)

    ARTIFACT COLLECTOR 2 - SIGNED PHYSICAL GOODS ============================= ALL Rewards from CYPHER COLLECTOR + COLLECTOR'S EDITION BOX is SIGNED by Brian Fargo and the development team + PRINTED NOVELLA COMPILATION is SIGNED by the authors + HARDCOVER NUMENERA COREBOOK and NUMENERA PLAYER'S GUIDE is SIGNED by MONTE COOK + LARGE CLOTH WALL MAP. At this level, we include you in the extremely LIMITED SECTION OF THE CREDITS (Artifact Level) along with the development team and YOUR NAME AND EPITAPH will appear in-game IN THE VALLEY OF DEAD HEROES.

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    Add $18 USD to ship outside the US
  • Pledge $750 or more
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    53 backers Limited (47 left of 100)

    DESIGN AN ITEM - IN-GAME CONTRIBUTION & PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + YOU WRITE AN ITEM DESCRIPTION AND HISTORY FOR IN-GAME ITEM. Do you have an idea for an item in the game? That’s great! Following guidelines from the Torment team, you provide an idea for an item within the game. We’ll approve it, implement it, and Ray Vallese will edit it. We’ll also note the name of your item with your name under "Additional Design" in the credits along with the development team.

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  • Pledge $1,000 or more
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    50 backers Limited (50 left of 100)

    DESIGN AN NPC - IN-GAME CONTRIBUTION & PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + YOU DESIGN AND PROVIDE A NAME AND DESCRIPTION FOR A NPC. You’ll provide the name and description for a minor NPC for the game! We can’t guarantee this character won’t die a gruesome death, but think of all the great screenshots you’ll be able to take! We’ll need to approve the content, of course, and Ray Vallese will edit it. We’ll also note the name of your NPC with your name under "Additional Design" in the credits along with the development team.

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  • Pledge $1,000 or more
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    13 backers Limited (87 left of 100)

    LIMITED EDITION SIGNED PRINT - SIGNED PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + receive a LIMITED EDITION TORMENT CONCEPT PIECE SIGNED AND NUMBERED BY THE ORIGINAL ARTIST.

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  • Pledge $2,000 or more
    You selected

    9 backers Limited (41 left of 50)

    LIMITED EDITION STATUETTE - SIGNED PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + receive a LIMITED EDITION Torment: Tides OF NUMENERA BUST/STATUETTE OF AN IN-GAME CHARACTER (approximately 12 in. (0.3m)) SIGNED AND NUMBERED BY THE SCULPTOR.

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  • Pledge $5,000 or more
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    3 backers Limited (9 left of 12)

    LEAVE YOUR LEGACY - SIGNED PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + CRAFT AN OBELISK FROM A LOST EMPIRE recognizing your greatness in the Valley of Dead Heroes. Work with the Torment team to choose the obelisk's characteristics and design, including the Tides represented by this momument to your future self. YOU'LL HAVE A DESIGN CALL WITH BRIAN FARGO AND TORMENT TEAM to discuss your obelisk + LIMITED EDITION Torment: Tides OF NUMENERA BUST/STATUETTE OF AN IN-GAME CHARACTER (approximately 12 in. (0.3m)) SIGNED AND NUMBERED BY THE SCULPTOR + LIMITED EDITION TORMENT CONCEPT PIECE SIGNED AND NUMBERED BY THE ORIGINAL ARTIST + your NUMENERA COREBOOK will be LEATHERBOUND and SIGNED BY MONTE COOK. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Should this Tier be SOLD OUT, then we will hire Mark Morgan to create an additional 10 minutes of game music. All will sing your praises!

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  • Pledge $10,000 or more
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    9 backers Limited (3 left of 12)

    ONE LIFE MATTERS - EXCLUSIVE LAUNCH PARTY AND MORE ============================= ALL Rewards from LEAVE YOUR LEGACY + DIGITAL OR HARD COPY OF EVERY INXILE GAME RELEASED FOR THE NEXT 10 YEARS + INVITATION TO EXCLUSIVE LAUNCH PARTY WITH THE TORMENT TEAM (must be able to arrange travel to Newport Beach, CA) + EXTREMELY LIMITED PERSONALIZED PLAQUE acknowledging your contribution. At this level, we include you (or your company) in the OPENING CREDITS.

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Funding period

- (30 days)