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A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
74,405 backers pledged $4,188,927 to help bring this project to life.


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    1. Steve Dozniak on

      A new update would be nice.

    2. theAnton on

      I actually have that book and I rather liked it! >:D

      The fact that I played an elven Wizard at the time obviously has nothing to do with it. :P

    3. Missing avatar

      ProtonAx on

      Ah, yes, the Bladesinger. My players bought me the CBoE, CBoD, CTH and CBoH in hopes of playing characters created from those books. Fortunately, it was never a problem in my campaigns. I insisted on testing the more “interesting” kits in play first by creating an NPC party with some shared goals that my players had to accompany. By the time I actually opened the Bladesinger to play, a timeskip had occurred in my campaign, and the only elven nation the players could hail from was conquered, its people driven from the forests and enslaved. Oh, and all the adventures that would be taking place in the near future would be set in the kingdom that had conquered the elves. Needless to say, no one wanted to play a character whose life expectancy was very short due to the restrictions of the kit…

      So, you see, I think we can be lenient here, Colin. The rest of the book wasn’t overly horrible, other than being a typical post-Gygax TSR cash grab. The way it was written from the perspective an elf was amusing, so naturally I think we can forgive you for this work if you deliver your apology in your best elven princess costume. We’ll save the self-flagellation and the board with the rusty nails in it for the second part of your apology (I assume this relates to your work on Broken Hills in Fallout 2). I mean, it’s not like you wrote the Skills and Powers book or anything that bad…

    4. Patricia on

      Elves ARE awesome. What's the fuss all about?

    5. Missing avatar

      deleted on

      This user's account has been deleted.

    6. Morten Poulsen

      " he wrote the Complete Book of Elves for 2nd Edition AD&D. You AD&D players may remember how dreadful this work was, making elves so incredibly powerful and unbalance"
      Someone else must have given it a green light prior to sending it to the presses, so Colin is not alone in his blame. Also, was it that bad? Even though I haven't played any type of D&D since the 90s, I don't remember it being particularly extreme compared to the other Complete Books.

    7. undecaf on


      Romances are not at all a fundamental part of good storytelling. Once we go down that path, we have all the LGBT freaks here screaming bigotry like "victims" and "martyrs" that they are not "represented" and eventually end up with some sort of bizarre, tacked on mix of seemingly serious storyline with highly incompatible amount of awful pandering and support for some peoples' sexual frustrations and insecurities which this media is really not for at all. Just look at where Bioware is at at the moment, what their fanbase is about and what they have started doing because of that.

    8. Duskwind on

      Companions and how you relate to them are extremely important in a game like Torment. Ideally, we should have a great deal of freedom to interact with them in different ways; it's one area of the game where it can be possible for your choices can make a real difference on an ongoing basis (whereas it's impossible to avoid making the main story somewhat linear). Merely unlocking the next chapter of backstory whenever your approval score goes up would be falling far short of what's possible. And if we do have highly interactive companions, it would be bizarre to rule out romance; that is a fundamental aspect of human interaction. If you don't want _your_ character to pursue romances, then don't pursue them; easy, isn't it? Insisting the game shouldn't include any choices you personally wouldn't make doesn't strike me as especially reasonable; the whole point of an RPG is for players to be able to make choices about how their character relates to the world and its inhabitants.

    9. Kyle C. Rybski on

      Apologize for elves? Sirs, I am affronted.

    10. Missing avatar

      Grimfarrow on

      Sorry if this was raised before.... But any chance we will get those amazing cutscenes of spells like in Planescape: Torment? I absolutely love those Level 9 spells! (especially my favorite - Conflagration).

    11. Julia Gosztyla Ziobro

      @inXile... please consider making the downloadable books Kindle format too... I could help make that happen.

    12. undecaf on

      Come on people, it's almost 3 days and were not even near 3 mil yet. All the cheapskates here, look at yourselfs! :D

    13. Graham Starfelt on

      Apologize for the Complete Book of Elves! Never! Cast your defiance in their teeth, Colin! Bladesingers were the coolest thing in 2e, it made people who like to play elves happy, and it gave people who hate elves something to bitch about, which they LOVE.

    14. Darth Trethon - Exile in Torment on

      So the book number will soon be up to 7. I love it....but please have some sort of timeline for them so we have a clear way of approaching the order in which to read them. I am assuming that all of the novels' events occur before the game or maybe during certain portions of the game in areas the player has not been involved in yet. Beyond that please have stretch goals that are a bit closer together like PE more than 300k apart would be nice.

    15. Ed D. on

      I actually want more physical goods. Keep em' comin'!

    16. Alan Villarreal on

      Colin playing Planescape Torment is an awesome idea. Just like Chris Avellone playing Arcanum. Be fun to hear their thoughts as they play the game!

    17. T.J. Brumfield on

      I like having a non-game-balance affecting unique skill, but there was a prevailing opinion on the Torment UserVoice site not to have anything exclusive tied to the Kickstarter campaign. People spoke and inXile listened.

    18. Gabriel Divine on

      well novellas are great but please more game related stuff ...
      And actually I´m a little disappointed...
      about the tiers Wasteland2-Backer got:
      Also your party will start with a unique and quirky skill. (It won't affect game balance.)
      Being a backer now kinda feels like beeing a pre-orderer...
      Getting the game for 25$ pre-order... we all know 6 month after relaese there will be a MADNESS-Sale at STeam or elsewhere and we´ll get the game for 15$ 10$ 5$....
      So for me it is important to Play the game knowing I´m a backer not a preorderer....
      Having Forum Batches and so is nice but I prefer ingame goodies
      And important something only backers get... I hate buying preorder or CE´s and 6month later all the goodies 2$DLC or GOTYEdition all for 15$...
      Actually it´s not the Money but Feeling as a backer ...
      Just my 2 Cents
      So long

    19. Cipher- Weaver of lost dreams on

      @Midian adding physical items, means less money goes in to game development since all that stuff has to come out the budget. in short more game less paper weights.

    20. Midian on


      i see now...
      i was hoping for more physical items, as add-ons...
      they might want to have a picture of the shirt so people know what it looks like, to entice them more into buying it...

    21. undecaf on

      Cool it down with the novellas in the future, okay? My library is getting overfilled. :D
      Something more game related should be in order.

    22. Shane Schrupp on

      Thanks for the link to Goodreads, and especially digging up my awesome memories of playing a Bladesinger. You definitely don' t need to apologize for creating the Bladesinger, but I definitely have to thank you for the opportunity to play one and all the great memories that created.

    23. Chris Conley on

      And by "pledge goals", I mean "optional add-ons".

    24. Chris Conley on

      @Midian: They did exactly that. Scroll down to the bottom, those are all pledge goals.

    25. Midian on

      you guys should have extra added on goodies, outside of your pledge rewards...

      art book

      this would help push those people that bought only the $20 game itself, to purchase more...

    26. Interstellar Marine on

      People need more motivating stretch goals. And at shorter intervalls. Let's say 100.000 in between.

    27. Missing avatar

      Quantomas on

      Just a small suggestion that came to mind while watching Colin's video. The content is pretty informative and well done. To avoid the tearing from editing the video, you can use a second camera angle, to make the switch seem more natural. The big TV studios use this for a long time.

    28. Aaron Alberg on

      Abandonment: Numenera could especially benefit from visual inspiration of what the world does to things that have been abandoned because of all the 1st-8th world detritus. What attributes do they have?…

    29. Kevin B. on

      Yes! More game and more novellas!

      I don't suppose there can be dead tree versions of the novellas as a physical add-on?

    30. Erik Grape ⊂ Orders aplenty on

      @Antony - Several of the big RPGs during the time of PS:T had optional romance options. BGII is another example.

    31. Missing avatar

      leafspring on

      "So, if you don't have a romance, your life is incomplete ? Or meaningless ? I don't see your point" - well, what you said actually _is_ my point as the intrinsic theme of the game is to ask and help you explore questions like these.
      Is a life meaningless without love? I don't think so. Should a game that is about exploring the meaning of life ask this question? Yes.
      The game is about your legacy, about your effect on others and how you perceive the meaning of a life - and love has its part in all of these questions (not necessarily in the answers, though, people tend to misinterpret that).
      The option of a romantic relationship with an NPC should be one option to explore this part.

      As a sidenote to avoid confusion: When I say 'romance' I'm not talking about short-term love affairs or such things but the emotion of love in general.

      P.S.: I do agree though that the comments are not the best place to discuss things like these.

    32. T.J. Brumfield on

      @Antony Zymosis - As it has been stated before, PS:T had romance options. Do you likewise pan every single movie that comes out for having a romantic sub-plot?

    33. Missing avatar

      Quantomas on

      Quote: "It doesn't seem to hit the character limit" -- that's the spirit! ;-)

    34. Ber on

      @Welks: I'm sure they already have a bunch of ideas for stretch goals, but they're probably only deciding which ones to go with next as they go. This is actually a good thing, as it lets them prioritise goals based on feedback of what backers want most. Every big successful game KS project I've followed has had stretch goals rolled out as it goes, it just works really well!

    35. Tobi (Crusader Kickstarter pls!!) on

      @Adam Heine - hahaha, yeah, no worries, if they make a crusader KS i'll make sure everyone knows ;) and thx for the feedback regarding the writers!

    36. Frederik Vezina

      I have to admit, on first look I thought you were playing the being who is your sire, who seemed like it could have jumped bodies for so long, and was still doing it, that in the end *you* decide what gender even means to you. It seemed like a fascinating approach.

      Picking a gender is okay, I guess.

    37. Missing avatar

      Walker on

      Guys, seriously, the only people talking about romance (well, except for leafspring) are the people complaining about it. No one here wants a dating sim. Interacting with a genderless character or two implies nothing about possible romances. If anything, it would limit your options if romance would even be included in the game. Please actually read comments before bringing up the "oh noes romance" argument.

    38. Krey on

      "A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it, especially when it comes to the meaning of one specific life."
      So, if you don't have a romance, your life is incomplete ? Or meaningless ? I don't see your point, and still think that you haven't seen the great video by Colin about the themes of the game.
      Anyway, I hope you'll agree on the fact that it is irrelevant to the comments, and that it only pollutes them. Maybe wait for a poll, forums, or better, the dev's point of view ?

    39. Phil Creswell on

      I just want to say that the Book of Elves was a great book. I was too young to get that it broke my game, I just loved it. Bladesingers definitely are great, but the thing that stuck with me was Gray Elves. Seriously, finally, elves that weren't prancing around in the forest being one with nature. Ugh, I have continued using Gray Elves as the concept for Elves at large in my D&D games.

    40. Antony Zymosis on

      To all romance trolls: Get a Life, maybe you'll understand that there is so much more important things than sex and gender.

    41. Missing avatar

      leafspring on

      ""A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it"
      I sympathize with you on your shallow life"

      And I congratulate you on your ability to deduct from romance* being part of a life to it being a shallow one.

      *Judging from your posts you might want to head over to wikipedia and have a look at what 'romance' actually means.

    42. Paul S. Enns on

      Thanks for the addition to the $35 Pledge. It kinda bugged me that I was paying $5 extra for the soundtrack. Which wouldn't have been a problem if was available as an 'add-in' by upping your pledge.

    43. Missing avatar

      radioactivelullaby on

      already past half of PE's backers in two days!

    44. TeknoGrief on

      "A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it"
      I sympathize with you on your shallow life

    45. Missing avatar

      leafspring on

      A note to all the romance haters - this is a game about the meaning of life and romance is an integral part of it, especially when it comes to the meaning of one specific life.
      Dismiss this particular topic and you might as well drop the entire premise of the game...

    46. Gordon Sturrock on

      Why is the comment section full of nothing but crappy discussion about romance? Thanks Bioware, you turned the RPG genre into a dating sim.

    47. TeknoGrief on

      Just a note to romance droolers. Once that door opens all the poly pony sexless Bioware fans lurking here will start demanding.
      No thanks i can live with no romancing in my games, i can do that in my real life just fine

    48. Missing avatar

      Hetid on

      Just a note to romance haters: PS:T had romances.

    49. Adrià Amor on

      More amazing stretch goals. Make your brilliant graphic artists to make an illustration that it's progressively showed as the pledges are increasing (ala Project Eternity). We need some tempting and yummy promises in the future