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A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
74,405 backers pledged $4,188,927 to help bring this project to life.
Terrance Nelson and Minimage like this update.

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    1. MikeHumphreys on

      As I type this, this campaign is $10K shy of hitting the 1.5M stretch goal. Congrats on your great start out of the gate.

      As an early backer who backed b/c of your work on Wasteland and The Bard's Tale but hasn't played Planetscape Torment to date, I'd like to see more attractive stretch goals.

      For example... what about allies that travel & fight with my character? Any dungeons, weapons, or new tech skills that could be added? Can the character creation become more detailed like Wasteland allowed me to do?

      I'm not sure how it would work story-line wise but a co-op option as a stretch goal could be pretty darn cool too.

    2. Luke Lalonde on

      Rob: The amount of money that it takes to reach a stretch goal does not equal the amount of money it will take to implement it. To use Project Eternity as an example: it does not cost them $100,000 to implement two classes. Or to add more difficulty options. Or to hire one of their old writers. While a stretch goal is beyond the original envisioned scope of the game enabled only by additional funding, it does not necessarily correlate to the amount of additional funding. Stretch goals are noteworthy things that come along with them getting more funds in addition to the far-less-sexy (but often more important) "more and better STUFF".

      And no, their stretch goals were not rearranged because of the swiftness of the funding.

    3. Liam Bourret-Nyffeler on

      I can understand the logic in connecting backers of Eternity and Torment but what about those of us who couldn't at the time?
      Eternity is definitely something I'll check out when it arrives but at the time I wasn't able to justify pledging and Yet I'd love a PS:T retrospective. Will there be an option to release it to all backers of either project as a stretch goal?

    4. Missing avatar

      Steven Gregory on

      @Robert I disagree I see it as they are adding two new areas (worlds?). Since, PS:T's attraction was story more story is their strongest selling point. I do agree that it sounds rather underwhelming and they should do more to market their stretch goals. (However, I may be deluding myself.) regardless, more clarification seems to be in order.

    5. Missing avatar

      Taziar on

      no = know. Curse the lack of edit.

    6. Missing avatar

      Taziar on

      Robert, as long as all the money goes into the game, who cares? It is not like we know how much content the game would have had BEFORE reaching a stretch goal. Stretch goals are simply for them to show us what they are focusing on, so we know they are on the same page. They said deeper story. Perfect, If instead they said a Facebook social tie-in, we would no to adjust our pledges accordingly. (And light the torches)

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      Aaron Beal on

      I'm inclined to agree with Robert McNamara, being able to select Gender does seem like something which should be default. I've still got high hopes for this game though.

    8. Rodrigo "rrc2soft" Roman on

      @Some Guy, Avellone is not going to be in this game, but in a retrospective (documentary) of Planescape: Torment. Which sounds good... love documentaries and retrospectives, omnomnom :-D

    9. Robert McNamara on

      @John Simms: I'm not planning on forking anyone ;), just a little meh on the stretch goals so far. I'm open to having my mind changed, just need to know what we're actually getting here. I'm not withdrawing my pledge-- I'm just not upping it on account of any of these.

    10. Bryy Miller on

      You guys are going to hit 2m TONIGHT.

    11. MikeHumphreys on

      Funny typo in your retrospect: "Brian Fargo, Leader in Exile"...

      In other words, the big kahuna has been exiled... like Napoleon? LOL

    12. Missing avatar

      Some Guy on

      Chris Avellone!

    13. Jozape on

      The team having more writers, especially the creator of Numenera, is always a major win. I am glad to see Monte Cook's increased involvement.

      Thank you for the music, live orchestra, and FLAC!

    14. Missing avatar

      Steven Gregory on

      @João Paulo it would; however, it would seriously hamper their writing staff. I'd rather their writing staff be free from constraints as possible.

    15. ET3D on

      I want to thank Dema for the suggestion of the retrospective, inXile for making it happen and planning to give it to everyonw, and all the PS:T people for getting in on it. I'll be looking forward to reading it.

    16. Robert McNamara on

      @Gaffe, I don't think I'm entitled to anything besides my opinion. My opinion is that these stretch goals are underwhelming (in the case of 1.5 and 2.0M) and seems irrationally expensive at 1.2. I can ignore the 1.2M goal (hey, they're not all for everyone) but it would help to get more concrete information on what is actually being delivered in the "deeper story and reactivity" besides additional staff members. I'm all for employment, but I'd like to understand what exactly the deliverable is.

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      Chuan Q. Ho on

      How much money will it take to get Chris Avellone involved?

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      Thorsten Rapp on

      :P like the stretch goals. For those people complaining about them, think about it this way. you were already going to back the project, so regardless of if you agree with the goals and money amounts or not, you obviously like the project, and if they say they're gonna improve it, i think we can trust them on that. Also, well... we did surprise them by how fast we funded this project... Lets give them a day or two to get stuff figured out for more stretch goals eh?

    19. Robert McNamara on

      @Gaffe, I don't think I'm entitled to anything besides my opinion. My opinion is that these stretch goals are underwhelming (in the case of 1.5 and 2.0M) and seems irrationally expensive at 1.2. I can ignore the 1.2M goal (hey, they're not all for everyone) but it would help to get more concrete information on what is actually being delivered in the "deeper story and reactivity" besides additional staff members. I'm all for employment, but I'd like to understand what exactly the deliverable is.

    20. James on

      You sure sound entitled Robert, jeez.

    21. Missing avatar

      nin on

      Guys, it's day one, let's not break out the pitchforks just yet. With quickly approaching 1.5m, it's safe to say our enthusiasm probably caught them a little off guard. Give them a chance to catch up.

    22. Nebojša on

      lol. I send you a message asking about PC customization (specifically the gender) and you go and post this. :)

    23. Missing avatar

      João Paulo on

      I hope this is doable as a stretch goal ! I would love to have English dub on ALL DIALOGUES IN GAME, I THINK IT WOULD ADD IMMERSION.

    24. Kamos | Exile in Torment on

      Hey, get into the forum and vote for more physical items as stretch goals. And may I suggest items that flesh out the game world, such as diaries / books containing clues and/or insight into things happening in the game instead of souvenirs (such as coins, badges, etc.)? Please, if you think this would be cool to add an extra layer to the game, get in there and give this idea a vote. Thanks. :)

    25. Robert McNamara on

      @Adam: if you say so. To me, these read so far as "Thing that should have been built in any way and seems hideously expensive for modest return, more of the existing stuff, and more more of the existing stuff." Perhaps it would be easier to get excited if there was a quantifiable element to the "more story" or "more interactions?" ie 40 hours becomes 60, 60 becomes 80, etc.?

    26. Missing avatar

      Will Reaves on

      My hope is that the male/female distinction will really matter, since it often doesn't in rpgs besides defining available romance options (and sometimes not even that) and having some catcalls as dialogue possibilities. Most games where playing as a girl or a guy is an option wind up making the distinction as minimal as possible. I'm curious to see how they take this.

    27. Joshua Little on

      "Words cannot expr"

      Gotta give you props for meaning what you say.

    28. Jaesun on

      WOO HOO!

      Lack of ZIETS. :(

      Will wait patiently.

    29. Guy-Justin Nuyda on

      So inXile appreciates those that funded this project AND Obsidian's Project Eternity and is giving them a little somethig extra? What about those of us that are funding this project and funded Obsidian's Project Eternity as well as Monte Cook's Numenera? :D Just wondering. :D

    30. Dean Mathison on

      Might as well publish the $2.5 and $3mil stretch goals now. :-) $1.5 will be hit within the next couple of hours, i'd say no more than a day or two until $2mil at this rate....

      I love the fact that I backed Numenera just because it looked awesome, and now this happens and i'm already in on the ground floor. W00t.

    31. Adam Heine on

      Robert wrote: "I have a sneaking suspicion that these stretch goals were originally conceived as being at much lower dollar amounts."

      Actually, the stretch goal of two playable genders was originally going to be a HIGHER stretch goal. Adding another gender costs quite a bit in terms of art, reactivity (doubles the writing work in many places), and *especially* in localization (and remember we have 6 other languages to port to :-).

      But it's also something we really, really, really wanted to do (hopefully that's obvious by the fact that we commissioned the female PC concept piece FIRST). We're all really excited that we got to release this goal first. It wouldn't have been possible without the record-breaking support you guys have shown us.

    32. Riggo on

      @Robert... Tend to agree there!

    33. Robert McNamara on

      If that's the case and the most interesting thing they're going to do with 30% more money is add gender selection, it's unfortunate.

    34. Kyle Manley - Dream Traveller on

      @Robert Maybe so, but they said all money will go towards making the game better and these stretch goals are not so much stretch goals as guarantees. It would look weird to say oh, here are all 6 stretch goals, we've gotten them all, yay! Very much looking forward to this.

    35. Missing avatar

      Panda on

      @Robert usually stretch goals are a highlighted improvement that is incorporated into the game because of the additional funding. It is not intended to be an exhaustive list of what will be done with that slice of money.

    36. James B on

      Give us 1/2 hr and we'll hit that 1.5 mil mark :)

    37. Robert McNamara on

      No, sorry, but I have to disagree-- It's in no way like having a second game. The cost for the WHOLE game, as conceived, was $900k as a baseline. It is inconceivable that it will cost 1/3rd that amount to write gender-specific interactions.

    38. Missing avatar

      Tilly on

      kittens :D >:3

    39. J. "Tech" Priest on

      Playing a female character is like having a second game in a number of aspects. Also it costs a bit especially when you have to code and animate interactions for this.

    40. Kyle Manley - Dream Traveller on

      First time I have seen a TL;DR at the top of a post lol Stretch goals sound good, well on our way to making the next one. Full Orchestration at 2M sounds excellent too!

    41. Robert McNamara on

      *much LOWER dollar amounts, that is.

    42. Jacob Vanyai on

      Description too long? Good sign!

    43. J. "Tech" Priest on

      Woohoo play as a female here we come. Congrats sis. :)

    44. Robert McNamara on

      Wait, so... the cost of gender selection (and some associated gender specific interactions) is *$300,000*? Am I reading that right? I have a sneaking suspicion that these stretch goals were originally conceived as being at much dollar amounts. Now that the money is flooding in, it appears to be party time. Do not like.