by inXile entertainment
Brian, this investment was a no-brainer. I still own Torment, and have it installed on my PC today. Having seen Monte Cook's design process and knowing his style of fantasy, I didn't have to fret at whether this next project would be worth while.
I suspect you've tapped an entirely new motherload for the CRPG, and I hope that others will begin to take notice of your success.
I'ts amazing, guys!
I have tons of fond memories playing Planescape Torment with my sister during my teenage years. I'm eagerly looking forward to the next iteration :)
Kickstarter has been a godsend for the gaming industry. When I supported Wasteland 2 - ages ago it seems now with the speed things happen on the internet - I honestly knew nothing about Wasteland, though I recognized some of the developers. What was more important, though, was this dream of actually funding a game that the players and designers were passionate about without the shadow of big studios breathing down their necks. This is how interactive entertainment should be ... a collaboration between the customer and consumer base, where the prior isn't trying to cheat the later with cheep thrills or gimmicks; a world where games are made because the people involved want to make them.
I am proud to be a small part of this and every other project I've help support on kickstarter - like Prometheus stealing fire from the gods, it's time we gave the power of creation back to the people.
Thanks , you are my hero.
inXile and obsidian ... the future of video game.
ya'll rock. remember the days of Doom, and everything was trying to be a Doom-killer? remember the days of Command and Conquer, and everything was trying to be a C&C-killer? ...there was a small little niche Interplay and Black Isle fulfilled then, and we loved you for it. now is the time of WoW and the WoW-killers... and now is inXile's time to be loved once again.
Great! Now let's reach every possible stretch goals that could possibly exist. I wanna see a stretch goal for $8 000 000 :)
Me thinks... there are a few fans out there... unbelieveable :)
New Goal: Double the intial goal within 2 days :D
Found this thanks to a shout-out from the Dreamfall kickstarter. Delighted and not the least bit surprised that this got funded so quickly. Two of my favorite games are getting sequels. I must be dreaming.
This is the second Kickstart Project I have ever backed, the first one was Wasteland 2.
I know you guys make great games and I can't wait to be playing both Wasteland 2 and this new Torment game.
Great pitch video btw, I hope you are paying that kid well, he is great.
A heartfelt "thanks", Brian and inXile team. Thanks for bringing back the games I grew up playing and craved to play for years. It shouldn't be a surprise this was funded so quickly. There are many of us out there who really want cRPG's to come back, and you are making it happen.
This is how you crowd fund....Keep on pledging!
You did it ^__^ Marvelous. :)
... Or you're going to do it rather ^_~
This is probably the first Kickstarter that doesn't need stretch goals to keep the momentum going.
Just take our money and make the game!
Brian, you are a cRPG hero, I remember Bard's Tale from old Amiga 500 times and I wholeheartedly hope that you and the inXile team will succeed. Also, I am glad to see that Linux is supported.
Planescape Torment is the best RPG I've ever played. When I saw this kickstarter, it was a no brainer. Good luck guys, can't wait to see what you do with it.
Pretty sure you guys have set a record or something here :D
I hope we get some retroactive stretch goals. If this wasn't funded so quickly, we'd probably get a stretch goal at 1.2 or 1.5mil, so don't skimp out on us just because it's happening so fast!
Brian, here's hoping you can continue to deliver the kinds of experiences some gamers crave that the market appears to have moved on from. Personally, I dislike MMO and find DRM- micro transactions in particular- extremely distasteful. I have funded half a dozen or more games now through kickstarter and other means. That's over $700 that the likes of which EA will never see. Really looking forward to this and Wasteland 2. I hope you have some other post-apocalypse goodness up your sleeve down the track too!
PS:T showed me that a game can be so much more than I had thought it ever could be and ever since I've been wondering if anyone would ever re-explore the potential found from it.
Once again I thank my fellow backers and wish all the best for inXile. I know you will create an awesome game and I'm glad I was able to help a little in getting it going.
"Almost every article and new game was focused on being an MMO, multi-player or micro-transition based." But that's not what we wanted, which is why we're all incredibly excited about this as you are. Congratulations on reaching the goal! Was there ever any doubt? ;)
Obsidian coming out with Project Eternity.
You guys coming out with Torment: Tides of Numenera.
The crpg genre is being resurrected and its thanks to you! I can't wait for release.
I love the concept art. Now i'm evermore excited I backed Project Eternity and wastland 2. I need to work out how to clone myself so i can get everything done (so many alpha and beta test''s to do.The first game was the first crpg I actually felt emotionally affected by it has stayed with me. Other games have tried to tap tnto that but just beat you over the head with a "this is meant to be an engaging and impactfull moment" stick.
In pst there was no one part you can just rip out and copy and another game will be great it is more than the some of its parts. I'm so glad a worthy successor is being made.
If we reach $10 million, can you make the game in 6 months instead of 18? :)
I just wanted to say that while I often end up loving games of this style, they are almost never the kind that I initially want to invest my time and money in.
As I watched the Kickstarter video, I did not feel compelled to back this project. The pitch was cute and well thought-out, but I wouldn't have to be an early-adopter to pick up this game—I could just wait a couple years for the critical reviews to come out and decide then if I wanted to purchase it through the normal channels (especially since it was raising money so quickly that it was guaranteed to be funded without me).
Then Colin started talking. His passion for the story was evident, and it was infectious. I backed it without letting the video finish.
I believe such focus on a powerful story is what has set this project apart from others of its kin. I'd never heard of Torment, and, as I said, I often care little for this genre from afar, yet you've done a tremendous job in selling a conceptual product.
I believe I speak for all my fellow backers who were moved as I was. You have a gem here. Create something beautiful and powerful with our money; we can't wait.
You're making a sequel to the best RPG of all time. Really, what did you expect!
The reason it took so long is that you guys are so secretive :-)
I'd have backed this game in a heartbeat, but I had to find out about it through an update from project Eternity.
Seriously, PS:T is my favourite game of all time, this is what I've been waiting for four most of my adult life!
TAKE MY MONEY!!!
So, you just started this kickstarter and you already have written too many words. This is a true torment game! -wink wink- :-)
Sorry that i wasnt within the first 6 hours... It was night over here.
What you guys expected?
- Game in the spirit and world of PS:T
- DRM-Free (Especially! For that move, i would back you alone for that!)
- only 25$ for the digital copy
- No Online-connection needed. Perfect for rainy travel-days or flights/traintravel
- No shooter, as i have seen it 10000x times already
Glad to be a backer
"Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style"
I feel exactly the same way... I am 32 now and i grew up with games like HerosQuest, Ultima, Elite, and all the hundreds of other singleplayer non-FPS, non-MMO and so on-games.
I 100% agree with you! If you add "FPS-shooter" to the list that would be even 104%! ;)
I want to believe ;-)
Good luck guys, may the wind of inspiration always blow on your back!
No, thank you Brian and the team!
I hope this demonstrates to you guys just how much Planescape was loved and just how much people want to see a good follow up to it.
That said you better get some damn good writers in there or else! :D
It really took that long?
Must have been because people didn't know. (That the only reason I just signed as a backer now.
If you had spread the word a bit further, you could have reached 1m in 10 seconds flat. =P
Yeah, I missed your Kickstarter campaign of Wasteland 2, but i pledged through Paypal, som I am in. And I am proud to be among first 15.000 - your TRUE BELIEVERS. I am from Slovakia, so know, that this gets really worldwide. Thank you.
So, what is the Chris Avellone stretch goal...? Set it at 5 mil and you'll probably reach it.
yeah, over 1,6 mln $ :D You smashed it haaard :) Glad that Morgan is making music, he's the right guy ! :D
I'm definitely happy to see a female PC option, I know my wife will be stoked by this as well. I think the article by Shanna Germain lays it out really well, a totally reasonable, fair and rationale approach.
Already going to need more stretch goals :)
Love you guys, what you're about and what you are doing. So excited for this one.
I can't wait to see the game guys :) so glad you guys are having all the success you are!
Hit 'em hard Brian! Kick those publishers right in the market share! Probably the only place they still have any feeling left in.
This game is my wet dream. "Planescape: Torment" made me cry in awe of it's story. Take my money (and please deliver the 2nd coming of gaming christ).
How could we not throw our money at you guys? We love your work, we love your philosophies, and we love Torment! That game defined a lot of who I am today, more than anything creatively - the work and the time and the creativity you put into that game made me want to strive to become a writer. Bless you guys - we're with you all the way.
I would love to see a spreadsheet showing how long (in hours) it takes you to get to the 10 X original goal. :-)
Wasteland 2, Shadowrun Returns, Project Eternity and now Torment: ides of Numenera......and hopefully many more to come......
Behold the dawning of a new age.
An age where we take back what is ours.
An age where a rpg once again does not define itself by the number of items you can farm or how fast you can hit a button but by it´s story and it´s depth.
As it should be.
So Brian and Team......go, show those mainstream-suckers how it´s done!
I wish it could be a true sequel to Planescape Torment, but even as just a successor... TAKE MY MONEY, TAKE IT, TAKE IT NOW!!!!!!!!!!!!!
I'll miss the Planescape setting, that was half of the appeal for me in PST, I just hope you can recreate that limitless possibility yet ordered and divisible universe it provided. Eg. You knew where Baator was in respect to the other planes, and yet Baator was an entire universe unto itself.
Congratulations! Games like Torment and Ba;dur's Gate and Icewind Dale are what made me want to work in games! Now I write video games for a living! I just wish I could come and work for you guys...
PLUG PLUG PLUG http://ca.linkedin.com/pub/jeffrey-campbell/1/80a/48/
So at 2.5 million will the game be 150% larger than it was at the 2 million mark? :-D
Or is it just 150% bigger than the original goal?
Thus making the game 250% larger than it was at the original goal? :-D