Share this project

Done

Share this project

Done
A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible.
A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible.
You can continue to support Torment by visiting tormentrpg.com.
A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible. You can continue to support Torment by visiting tormentrpg.com.
74,405 backers pledged $4,188,927 to help bring this project to life.

Updated Our Journal (62): Tidal Surge Update for Early Access

74 likes

tl;dr: Our last big update before release is here!

Greetings Exiles!

Hot on the heels of our release date announcement (it's February 28th, 2017 in case you missed it!), we're pleased to announce our last big beta update for the Steam Early Access version of Torment on Windows before the final game is out. In celebration of this last stretch towards release, we're calling it the Tidal Surge Update!

We know many of you have been waiting for this update, and now we're very happy to be able to deliver a much-improved version of Torment for you to enjoy. Like previous builds, this one will allow you to play the game's first major chunk, taking you through Sagus Cliffs and some parts of the Castoff's Labyrinth – the remaining content will come with the final game, as we don't want to spoil everything, after all!

Update Notes

The Tidal Surge Update includes literally thousands of changes from the last version. There's simply far too many to show you as we'd probably start to approach the word count of the entire game just in version notes, but the highlight features are:

  • Voice-acting has been added to key characters and conversations.
  • Huge balance improvements across combat, loot and economy.
  • Tweaks and adjustments to character stats, such as armor and resistances.
  • Many interface art and functionality improvements, fixes and other refinements.
  • Improvements to visual and sound effects, especially combat abilities.
  • Reworked early-game crisis flow.
  • Game settings such as key rebinding and text size are now available.
  • Added tutorials and other helpers (optional).
  • Hundreds of bug fixes and performance optimizations.

For a list of known issues with this build, please see this thread.

We still have a bit of time left on the game, so we encourage you to check out our forums and let us know of any bugs or issues you run into, as well as for your general feedback!

News Time!

We also have a few bits of news to share as we near the end of 2016. First up, creative lead Colin McComb held a live Q&A session from Techland's offices in Poland. You can watch the full stream here, where he answered as many questions as we could fit in!

Next, you might remember a couple of updates ago we showed you our trailers for the Glaive and Nano types. The final one, for the Jack, is now available, and you can view it right here to complete the trio.

Last, we wanted to let you know that inXile CEO Brian Fargo will appear on Unlocked: The World of Games, Revealed, a new documentary series that dives deep into the world of gaming's biggest icons, celebrities, consumers and experts across all fields. You can see a teaser featuring Brian above, and if you are interested, you can take a closer look at the show over here.

Until next time,
Thomas Beekers

Follow Us:
Facebook | Twitter

Trevor Downs, Steve St. Clair, and 72 more people like this update.

Comments

    1. shockedder
      Superbacker
      on February 23

      Truth be told, Callistege's pic, at least in Early Access looks completely different.
      Definitely not like in here : http://buy.tormentgame.com/
      Would also like it changed to the nev version, it looks much better.
      Regards.

    2. Mate Sršen on January 24

      "Fix Callistege picture the way it is supposed to look and let me talk to your art director."
      ...
      ...
      Whoever inXile put in charge of Kickstarter community management, I hope the poor soul got a pay raise for it.

    3. Deuce2 on January 24

      I would also like to inquire about changing my pledge to the PS4 version. That would have been my first choice had it been listed.

    4. Missing avatar

      FilthyCasual on January 18

      I cracked and played the early access today. Why didn't anyone warn me? Now I have to resist opening it again before release lest I inflict an even more agonizing wait upon myself. Who did that psychic tavern? That is a cool tavern.

    5. Wes Johnson on January 17

      Only 3 years late... might be nice to throw us a bone. Just saying.

    6. MsDemeaner on January 9

      Petition for backers to gain access to Retail Collectors Edition items.
      https://www.change.org/p/inxile-entertainment-equal-merchandise-opportunity-for-backers?

    7. Missing avatar

      StrangeCat on December 28

      alright...morons I won't play your game till it is modded. I won't touch it till is has mods that fix your stupid directing choices on Art and who knows what.
      good day.

    8. Missing avatar

      StrangeCat on December 26

      Fix Callistege picture the way it is supposed to look and let me talk to your art director.

      http://buy.tormentgame.com/ does that look like your in game characters?

      Does that look like Callistege in the game? No Callistege in the game looks like some old African or some Old Gypsy idiot with things in her hair.

    9. Logan on December 23

      Can you sneak it out early around the 1st of the month? haha! I have 3 weeks off for my son being born around then and would love to be playing this!

    10. Missing avatar

      Eric Sayres on December 22

      Is it possible to switch to the XB1 version?

    11. Missing avatar

      Sleet
      Superbacker
      on December 22

      Awesome news! Thanks for the update, guys! Now to agonize over whether to check out this neat new update, or wait for the rapidly-approaching release!

    12. Maria Adelaide Borromeo
      Superbacker
      on December 21

      I would also like to know about possibly switching to the PS4 version!

    13. Matt Ballert
      Superbacker
      on December 21

      I would really like to be able to switch to PS4, would have taken that from the get go had it been announced at that point. Any word on if we can do that?

    14. Ohad - Obsidian Order's Village Shaman on December 21

      Something isn't clear. when is the update taking place? I tried playing the beta now and the first guy I met is still silent

    15. Missing avatar

      Moridin
      Superbacker
      on December 21

      You need a facebook account to watch the Colin McComb Q&A session - without the video will stop after a couple of minutes.
      Please don't lock content like this away! :(

    16. TrentJaspar on December 21

      Any news on the Commodore 64 version?

    17. inXile entertainment 3-time creator on December 21

      @Pimpollo - You can hide the objectives panel by clicking the arrow next to it if you prefer.

    18. Daniel Karp on December 21

      That's great! Any word on the Mac edition, though?

    19. Ivan Fiedoruk on December 21

      Any news on PS4 opt in?

    20. Missing avatar

      Pimpollo on December 21

      The Crises Objective hints are garbage. Having them on should definitely NOT be by default. There doesn't seem to be an option to remove it in the beta.

    21. Jeff Scifert
      Superbacker
      on December 21

      Any news on the iOS version?

    22. Jamison Stone on December 21

      Excited for it!