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A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
74,405 backers pledged $4,188,927 to help bring this project to life.


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    1. Earnest Williams on

      I just hope the team has played Tyranny, because that's a game the community is starting to turn on. Great concepts, great writing (mostly), and the execution is so flat it's painful.

    2. Missing avatar

      Chris Hom on

      yay a good progress update, can't wait!

    3. meganothing dread bard of torment BOSB on

      @Kaeroku: I don't see how Torment would be delayed by Torment programmers asking WL3 designers/writers about the Torment design? (And that is the only direction that makes sense, right?)

      I don't see WL3 designers/writers asking programmers of Torment busy with bug fixing anything about WL3. It is far more likely that they ask a programmer what to eat for lunch than a question about a new project that the programmer has never worked with.

    4. Missing avatar

      Kaeroku on

      The idea that assets are only being moved to Wasteland 3 after they're done with all the work they're needed for on Torment is a reassuring one. My concern is that due to the nature of team projects, the people who haven't been moved over are going to be getting hit up throughout the day with little questions which may not be *technically* what they're supposed to be working on, but they're present and their opinion or input is desired and thus... time is being spent away from Torment due to the new project.

      That concern is founded on my experience as a team leader in various corporate capacities throughout my working life. Now, it may not be a significant drain on them and hell, it may not happen at all. I certainly appreciate the new project from the point of view of the employees whose work is done: it keeps them employed, keeps food on the table. But we're two years behind schedule here, so anything which might cause delays at this point is... well, objectionable.

      Really love the art and really looking forward to playing this, still. I liked Wasteland 2 as well, and you could say that I've become a fan of the studio. Warning: This means I hold you to a higher standard than most. ;) I'm sure you'll live up to it.

    5. Lord Drakonor on

      Wow the games really come together. Too bad it went Yawn-based combat instead of Real Time! Would've been much more appealing! Ah well...

    6. Dave, Shadowrunner on

      Torment will also have a lot more dialogue than Pillars of Eternity and probably / hopefully a lot more choice & consequence and reactivity, which takes a lot of time to write... So it seems rather silly and pointless to compare the development cycles of two very different CRPGs from two different studios. If W2 hadn't been delayed Torment's original estimated release may have been realistic.

    7. PegasusOrgans-AGL 589 on

      God damn, every time I read comments sections for games these days, I FEEL for the developers. Seems like a large portion of the gaming public are self-entitled, snarky, braindead, know-it-all whiners with way too much time on their hands. I have thousands of things I'd rather do than tell PROFESSIONAL game developers how to do their job when NONE of you have ever created a game, or anything of value TBH. Your sole contribution to human-kind, upon your death upon a public toilet at a McDonald's, will be walls of whiny text about how EVERY else needs to stop being lazy and do their job right.

    8. PegasusOrgans-AGL 589 on

      I've said it before, and I'll say it till people stop rushing developers to "FINISH TEH GAEM!!!!1111" Take all the time you guys need. I'm finally getting thru Wasteland 2, despite owning the game (being a backer) from the start. And have so many f'ing games left to play, that I just want every game to take as long as needed. I know it will be great, and I'll love it like I adore Planescape:Torment. If you keep making the games I love, I'll keep backing everything you do. Just don't be a Bioware ;)

    9. meganothing dread bard of torment BOSB on

      @vsampredo: Ok, Obsidian was fast and needed only 3 years, Torment seems to need 4 years, that doesn't seem to be frightfully out of bounds to me (Fallout 3: 4 years, Oblivion: 4 years. Sorry Bethesda, I take back the 5 years I was guessing first).

      The graphics is a matter of taste, I find them exactly in the right style for the setting and that is the most important thing about the graphics. If the graphics of "Pillars" are better, the difference isn't big IMHO. But again, a matter of taste.

      You really should ask yourself: Did you back Torment for a closely kept publishing date and the graphics? If yes, you used the wrong tool (kickstarter) and backed the wrong game (torment).

    10. Missing avatar

      Quantomas on

      Your new trailer for the Ninth World is genuinely great!

    11. Missing avatar

      Joshua Carmody on

      Awesome to see everything coming together. I'm looking forward to playing the game. Of course, I have the beta version already, but I'm avoiding playing it until it's done, because I tend to only play games through once and I want the full experience.

      I'm also super-stoked about Wasteland 3 and have backed it on Fig. Wasteland 2 was awesome, so I know you guys know what you're doing.

    12. Dave, Shadowrunner on

      If you're a fan of tactical turn-based RPGS please check out VIGILANTES on Kickstarter. It's a crime / gangster themed RPG, there's an alpha demo you can download, and the digitial copy tier is only about $9.

    13. Tobi (Crusader Kickstarter pls!!) on

      Man I love that clean, sleek user interface! Good job Art Team!!! I also backed Wasteland 3, I hope to see all you guys there!

    14. Missing avatar

      Tabacila on

      Looking good.
      Why the hell are you using Fig for Wasteland 3? Besides the fact that it's pretty fishy that Brian Fargo has a stake in that affair, I'm not going to give any money to anything that might benefit Schafer. That man is a huge joke lately and damaging to the whole indie scene.
      I guess I will be

    15. Levelling on

      Seems like someone hasn't been paying much attention, there is plenty of information around to debunk that kind of stuff. Then again, it's just as likely that you're trolling, but experience has taught me not to give people too much credit.

    16. Rabain on

      Nitpick: is it just me or does all the font text look slightly blurry in every one of these images? It just looks every so slightly...wrong.

    17. vsampedro on

      @meganothing We could ask Obsidian how they did it, couldn't we? The delivered with only six month delay, better graphics than this game. We still don't have a fixed release date and the graphics are amateurish

    18. Missing avatar

      Themis on

      I'm trying very hard but I cannot stop feeling that the game looks ugly. Is it only me that thinks character models don't mix well with background?

    19. ThomasN on

      OR, you could put the text in a small column to make it more readable, you know, short line length increase readability.... Ask people working in newspapers, they know how to do it.... For example one game which done it right: Shadowrun Returns. Maybe, *gasp* an option for this and for the text size and font type and *gasp* color of text and background because, you would not believe, some people like not strain their eyes by reading dark text on dark background, even though it's l33t.

    20. meganothing dread bard of torment BOSB on

      UI updates all look really great. The only effect that seems a bit over the top to me is the level-up halo, but naturally a single picture doesn't really show how the animation looks. Well, we probably will see in the next beta.

      @vsampredo and Torment: Ask Bethesda or EA how long one of their games is in development (if it is a new game and not just FIFA XXVI). The answer will probably be 5 years, half of which went on in secret. A complex game takes its time. I don't really understand why you want InXile to stop enhancing and polishing a game and instead release an unfinished game!??

    21. Torment- The Enduring Exile on

      Hahahaha. Omg. Is Bard's Tale on track? I guess the business model is sell promises!

    22. Dawn_

      The thing for me with W3 is that i was quite disappointed by the quality of WA2 Vanilla. The game was full of bugs and unpolished as hell. Fortunately it had been revamped. Atm i am quite wary with the quality Torment will have at release and also Bard's Tale. I'd rather have waited to see one of those two games released to see if the quality upgraded before having to decide either or not pledging on another yet crowdfunding platform..

      Because if it's for putting 50$ or more to get a game full of bugs..just to taste the savor of old school..i'd rather wait a bit and get it on a bundle.

      It can be read as i am bitching about quality but on WA2 (vanilla) i had encountered a game-breaking bug..and that's the kind of experience that stay on your throat. I had to give up playing and wait months for the upgraded version.

    23. Robert Stewart on

      For tutorials, I'm a fan of a three-tier approach - never show tutorials; show once; show repeatedly - or at least having a reset option so the tutorials can all trigger again when you come back to the game after a hiatus.

      For any given tutorial, since players vary in how much time they can put into the game how often, if you have it coming up often enough to be useful for the forgetful/distracted players, then it'll be annoyingly frequent for the more focused players, but turning it off entirely leaves them having to resort to Google - hence having the minimal "show once" option as well as showing whenever it seems it might be useful (not necessarily every time, but maybe when it's something that only comes up rarely...)

    24. Bryy Miller on

      "should be off by default. why the hand-holding? DECLINE"
      Are you seriously going to write off the game because it has difficulty options?

    25. Cuddly Tiger

      Quick feature comment/request - please can (non-tooltip) text be resizable in the options (scaling with the HUD is OK, though being able to change the font size separately is even better)? I've had a few problems with games where the text can't scale, resulting in miniscule writing I have to practically stick my nose into the monitor to read!

    26. Dren Sokic on

      Great to hear the project is going well, definitely one of my most anticipated projects!
      I won't be joining you on Fig i'm afraid, basically because of two issues. Firstly, the only time I really felt disrespected by a kickstarter was with Schafer. And two, I feel uncomfortable putting money in a project when the process goes through a company your CEO has a stake in. I don't think it benefits transparency, which is one of the main reasons to crowdfund in the first place.

      I understand the reasoning for not wanting to use a third party, namely kickstarter taking a cut of the money. But there is a distinct lack of accountability when you own the platform that holds you accountable to your promises. Backers don't have a whole lot of rights to begin with, I feel that this is one step too far.

      I wish you all the best on Wasteland 3 though and, like Wasteland 2, will probably pick it up when it's done.

      Can't wait to get my hands on Torment, thanks for the ride so far:)

    27. Missing avatar

      Pimpollo on

      "When a Crisis encounter starts, we now display a small panel on the side of the screen to signal your main objective and some optional possibilities. We won't tell you every route available to resolve an encounter, so there will still be things to discover and experiment with, but this will serve as a reminder in case you aren't sure what your goal is. If you're the type that doesn't want any assistance at all, you can simply hide this popup at any time by clicking the arrow button on it."

      should be off by default. why the hand-holding? DECLINE

    28. Matt Munro on

      This is a super anal nitpick and I should probably be posting it on the forum or steam bug list or something but hopefully it will get passed along to the appropriate channel, on the screenshot of the "Opportunist" ability, the sentence ends with "the fool who tries to take advantage of it quickly discovers her mistake" and I'm just saying the "her" should probably be a "their", there's no guarantee the fool attacking your character will be a lady and it set off my inner grammar nazi.

    29. Missing avatar

      StrangeCat on

      I will go through your beta again when you are ready to release a new updated version.
      Ok people that have a problem with Fig are retards. Just use Credit Card and use Fig like kickstarter, you don't need to invest if you don't want to.
      There is nothing wrong with Fig there is nothing weird about it. Join it support a game.

    30. Jeff on

      Looks amazing, can't wait!

    31. Saodhar

      Great update! I'll definitely play the beta once more now. :)

    32. Nerdy Suit on

      @Ralph - What's the difference between "having my money tied up" in Fig vs. KS? Either way, it goes to the developer. It's not like KS gives refunds or something. It's the same kind of platform.

      FYI to anyone who doesn't know -- Back WL3 within 48 hours and you get either UnderRail or Stasis for free.

    33. Konstantin Iliev on

      Wow! It is so ridiculous using the words "on track" and "Torment" in the same sentence. With original estimated delivery date in Dec 2014 and the current potential delivery in Q1 2017, it is ONLY 2Y+1Q off track.

      This was such a scam on a grand scale. They took our money and invested them in Wasteland 2. And we had to wait for them to collect from WL2 so they can start develop the game we actually paid for and wait for a total of 4 year for what we paid.

    34. Asa on

      Thanks for the detailed update!

    35. Khalus on

      Very nice! Really liking the extra detail given to the dialog system, especially the item viewer during a conversation, that's brilliant!

    36. vsampedro on

      This game is still in development? After so many years I almost believed that it was cancelled,,,
      If Wasteland 3 development is managed in the same way, when will be launched, by 2021?

    37. Ralph Chilton

      Great update! I won't be supporting Fig projects as there's still too many questions for me to be comfortable in having my money tied up there. With that said I'm sure you'll crush your goals!