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A story-driven CRPG set in the world of Monte Cook's Numenera.  We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible. Torment: Tides of Numenera is available now for PC on Steam or GOG, as well as PlayStation 4 and Xbox One.
74,405 backers pledged $4,188,927 to help bring this project to life.

Updated Our Journal (56): Beta Access for All Backers, About the Release Date

Posted by inXile entertainment (Creator)

Hello Exiles,

Brian here!

When we last checked in, we were heading towards a content complete milestone, and we are pleased to say we have hit that mark. The game is playable from beginning to end, which marks a major step forward. This is one of the most content rich role playing games I have ever worked on. Here is just a peek at what we have been working on in the last months:

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Of course there is still plenty of work ahead and we won't be cooling our heels yet. Our artists, writers and designers are continuing work to bring the game towards a finished state by polishing systems, artwork, quests and more, and QA is an ongoing process. In the videogames business and especially with RPGs, time to iterate is the biggest luxury you can have.

Torment has also grown to around 1 million words – bigger than the Bible – and we feel that getting a good quality translation of such a deep narrative experience is very important for a large percentage of our players. Therefore, we will be turning to professional localization services to achieve the best experience possible. With the game content complete, we have already begun locking down our text and breaking it into batches for localization, so progress is already being made.

This localization is no small feat (not to mention costly!), but we have a secret weapon… we're partnering with a certain publisher to help out on this front. But who is this partner? We can't comment on that just yet… but you will learn more very soon.

All said and done, our combined iteration and localization efforts are looking to be a 6-month process. So, we have two paths open to us, a bit of choice and consequence, if you will. Those of you who have been following our updates know we have been hinting towards a late 2016 release, and we could crunch and rush to get the game out around November. But doing so would mean both sacrificing the quality of our localization and would lead to a less polished game for the nearly 100,000 people total who have backed the game. Therefore, in the interests of giving everyone the best experience, we will be releasing Torment in early Q1 2017.

We know it's frustrating to wait a little longer, but we've come this far. I remember the pain of moving the release of Baldur's Gate 1 effectively into January in much the same way, but that ended up being the right move and we all know how fondly it is remembered today. These types of trade-offs are never easy, but from day one it's been our goal to make Torment the masterpiece you deserve.

Beta Access for All Backers

We always say it, but we couldn't have got the game this far without all of you. We also know there are many of you who have been waiting to play Torment, and we know from previous experience on Wasteland 2 there's a huge benefit to getting more feedback on the game.

To thank you for sticking with us, we are making Torment's beta version available to everyone who's getting the game with their rewards, right now.

We have had the beta available to backers at certain pledge levels since January, and now we think the time is right to open it up to everyone else who backed us during the Kickstarter. I know some of you would prefer to wait for the final game, but if you want to have a taste and help us make the game better, you will be able to play the game's first act in Sagus Cliffs right away.

To get your Steam beta key, please login to the Torment web site with your backer account and visit the Rewards page. Look for the "Manage Keys" button on your reward package and follow the steps there, then redeem the key on Steam as usual.


Since we know you'll ask these questions: your Steam key for the beta counts as your final game key and we intend for it to carry over to final release later on. That said, we still plan to release the game DRM-free through GOG. If you want to join the beta on Steam, don't worry, as we will have an option to exchange your Steam copy for the GOG later on.

Major Beta Update

In line with the previous months of work and our intent to give you the best Torment experience possible, we felt it was also high time to take the lid off of our next major beta update to the game.

This update represents months of work and tens of thousands of changes (some of which are in the screenshots and video at the start of this update). There are simply too many for us to list each and every one, but here is a list of the most important changes:

  • Totally redone user interface art
  • Design improvements and changes to many UIs, including Inventory, Character Sheet, Journal, Effort and Conversation
  • Added Merchants to buy/sell items
  • Reworked early game introduction (updated dialog and new Crisis)
  • Added new companions and characters
  • Added new areas
  • New character portraits (more to come)
  • Reworked character creation and progression
  • Improved environment art, visual effects and sound effects
  • New items and equipment, and tweaks and updates to existing ones
  • Updated placement of items, containers and loot drops
  • Performance and optimization improvements
  • Incalculable number of quest tweaks, conversation updates, typo corrections, bug fixes and more

While this brings us closer towards a final release build, I should reiterate that the game is still in development. You will still notice bugs and rough edges from time to time, and for final release you can expect UI artwork and design, visual and sound effects, and game balance to further improve. We look forward to hearing your feedback, either using our in-game Feedback button or on our forums.

While you update, here's a sample of some new areas and UI...




We're Back on Twitter!

As a quick note, those of you who follow social media might be interested to know that after a period of absence, our inXile Twitter account is now active again! Follow us on Twitter for news, announcements, and the occasional shenanigans.


Thank you for bearing with us through this update. Big news like this is always exciting, and we hope we've been able to communicate our enthusiasm while also answering your most pertinent questions. We hope everyone enjoys the latest Torment beta version, and of course, we will have plenty more news and Kickstarter updates to come.

Brian Fargo
Your Leader in Exile


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    1. Missing avatar

      Drew Amick on

      I am really surprised at everyone complaining this is not "out" on multiple platforms right now. The game is not released and they are going to be making many changes in a short amount of time. The best way to do that is to have it released on one platform so they only have to make changes once. Once all changes are made, then you push out to the platforms. Microsoft has the largest user base as does Steam. I think these guys are making all the right decisions and I am happy to wait (even as MS/Steam user) for them to finish their hard work. Let's show these guys some appreciation for their awesome work!

    2. Skyleaf on

      I'm one of those who prefer to wait for the final release to avoid spoilers, and frankly a buggy gaming experience, beta or not, is not my cup of tea. That being said, will you release a beta of the full game the closer you are to release? While I won't be playing it, I'm sure these fine folks will be more than happy to help you out. I just hope that we can avoid the kind of buggy release Wasteland 2 went through, more specifically the 2nd half of that game. Cheers and all the best to you guys...

    3. Missing avatar

      David LaPointe on

      Windows only? Steam only? Not happy about this.

    4. Greg Fraser on

      Seeing that my pledge was never intended to give me access to the beta, the joy turned frustration after realising the generous access to beta is "Windows only", is somewhat manageable (and to be honest, a tactic I've grown used to from the gaming industry). My only question is, when will my Backer Edition be able to run on macOS? At official launch, parallel to the Windows/Linux release? Or "later"?

    5. Missing avatar

      Jymm on

      The game is looking great, Wasteland 2 was great. You aren't asking for more money or selling out to a publisher or risking not delivering this game. So... yeah, take your 6 months and give us a great experience. No complaints here. (But my condolences to the non-Windows crowd.)

    6. Vera on

      Another sad iOS backer here:(
      Hope there will be iOS/Linux version soon as well. High five for those who still have to wait.
      And yeah, it would be lovely to put disclaimer that it is Windows only somewhere closer to the title.
      With all respect and support!

    7. Khalaq on

      Voluntary delays to tighten up and polish the game are almost always worth it. True, it takes experience and know-how to correctly gauge whether or not such a delay is worth doing, but I trust you folks have what it takes. If you judge that the end product is best served with a delay, you will find my full support.

    8. Missing avatar

      ArturoJPC on

      Where is the Linux version?
      I hope it will be released at the same time that Windows.
      Because of this things I'm not doing more gaming backing. Sorry, but I feel betrayed.

    9. Missing avatar

      Emmanuel Surleau on

      @King Quincy, I did reach out to InXile and asked for a refund for this specific part. I got a pretty fast, positive answer.

      I don't think they have been out to try and con their non-Windows users, but the posting and the way it was formulated was rather unfortunate.

    10. Welverin on

      How about instead of making us choose between GOG and Steam you use make use of GOG Connect?

    11. Missing avatar

      Gilles Rey on

      For the sake of clarification, the precision about the beta access being Windows-only has been added on the Reward page around Feb 1st, 2016, almost 3 years after the initial funding on Kickstarter. This mention was inexistant before, including during the Kickstarter campaign. This is why OSX and Linux backers pledged to the beta access level, and now feel frustrated it is still not available today. The core of this issue was to set up proper expectations right from the start. On the bright side, the same page now states, I quote : "The beta version of Torment is now available to all backers on Steam, Windows only. Mac and Linux versions will come later on.". As investors, this is our game : we backed it with the same money, whatever our preferred OS is and we all want it to be the best, hence our common will to beta test it. Please stay open and be respectful about others' choices. And provide Inxile with direct, polite and constructive feedback on your Backer page > Support if you wish to. Those guys are smart. They already proved it.

    12. Jalister on

      @Anaxphone - From what I understand, it's much easier for the developer to use Steam for alpha/beta releases. It's probably also to do with DRM until the final release. I wonder if GOG has made it simpler for alpha/beta work since they now support in development games.

    13. Jalister on

      I understand the disappointment of the Linux and OSX users, but I don't understand the hatred toward the Linux and OSX users. Well, maybe the OSX users (joking).

      Unfortunately I'm used to the lack of beta releases for non-Windows users. Even more unfortunately I'm used to the delayed release of non-Windows versions. Fortunately I have a ridiculous amount of games to play, so take your time and get it right.

    14. Shervyn von Hoerl

      Thanks guys. Take your time, I have no interest in the Beta but am looking forward to playing an amazing final product when it's ready.

    15. Missing avatar

      Joni Larsen-Haikarainen on

      "Beta Access for All Backers"
      Bull Shit

    16. Missing avatar

      King Quincy on

      @Emmanuel Well if you feel that strongly that inXile is fraudulent, I suggest asking for a refund and never touching this game ever when it comes out.

    17. pirx on

      +1 for Linux beta. Pretty please.

    18. Anaxphone

      Windows only, Steam only is annoying, but far from surprising. Everyone seems to think that is acceptable, sadly. I've just gotten to the point where I assume any promised beta access will have those requirements regardless of any promises. It's incredibly annoying, but as long as the majority find the situation acceptable, devs have no drive to change.

    19. Missing avatar

      Emmanuel Surleau on

      @King Quincy, I think everybody here knows that most players will be playing on Windows. However, when you promise "beta access" as specific price points for a multi-platform game but what you actually mean is "beta access, but not for your platform", the words "dishonest" and "fraud" come to mind.

    20. Missing avatar

      Kai Sterker on

      Seems all my kickstarted games scheduled for a 2016 release slip into 2017. And I thought this year would be great for gaming. Oh, well, guess I cannot complain if this makes TToN so much better in the end. So thanks a lot for taking your time with my #1 most anticipated title of, probably, all time.

      Oh, and thanks for the beta, too, but I'd rather wait for the full release. So please keep up with the meaty updates at least; those make the waiting so much sweeter :-).

    21. asymon on

      This mysterious publisher is Techland:…

    22. Shiroco-Librarian of Unwritten Tales 542 on

      @Santiaga Lamelo

      Just read the following paragraph from the update above:

      Since we know you'll ask these questions: your Steam key for the beta counts as your final game key and we intend for it to carry over to final release later on. That said, we still plan to release the game DRM-free through GOG. If you want to join the beta on Steam, don't worry, as we will have an option to exchange your Steam copy for the GOG later on.

    23. Missing avatar

      Arjan kros on

      Thanks for the key a pleasant change from Wasteland 2 ^.^

    24. Missing avatar

      Santiago Lamelo on

      If I redeem the steam key for beta access, should I can redeem GoG key when the game is finished?

    25. barbarian_bros on

      @SLOKnightfall @inXile entertainment : The label has been fixed, when clicking on 'manage keys' button, the key is no longer labelled as 'Standard Edition' but now it's labelled as 'Backer Edition'.

    26. Michael Mifsud on

      Hi, when can we expect the OSX version?

    27. Gaute Juveth on

      Forget about localization! Just release the game in November/December!
      (I am not native English speaking, but I still rather want the game in English.)

    28. barbarian_bros on

      @SLOKnightfall @inXile entertainment : seems to be only a 'label error', got an answer from the inXile support :
      "This shouldn't be a problem if it's just the key label when you go to redeem it, you don't have to worry about missing any rewards. So long as your Oddity Collector reward is still listed and that's what the key is tied to, you're fine. :)
      inXile Entertainment"

    29. Malfet on

      Hey, Exile team!
      Just chiming in to say thanks, for beta access!

    30. Missing avatar

      Craig Hewitt on

      As a mac user I am also disappointed that the beta is windows-only so I fear for the state of the mac release when it is released. Also I agree with other commentators that some of the comments from windows users have been a little rude

    31. Missing avatar

      King Quincy on

      Good grief guys, they're doing a Windows only beta because that's what the vast majority of their customers are running.

    32. Missing avatar

      Emmanuel Surleau on

      Hell, even a tiny, tiny studio like the one who makes Sunless Sea, with no Linux experience and having explicitly said during the campaign that they couldn't make any promise about Linux support but would do their best, made Linux builds available on-demand during the beta.

    33. Valeriy on

      "The beta is Windows-only for now."

      This is exactly why I never join any "beta tests". At the end of the day developers only hurt themselves excluding an important part of the user base from the process of debugging and then *suddenly* founding out that all "non-Windows" versions are bugged as hell.

      @Stewart "Zoot" Wymer
      "If you picked MacOS or Linux from the get go, your purpose for your computer is *not* to game."

      Please, refrain from telling others what purposes they are should using their OS, OK? If one have chosen any non-Windows OS (s)he can have other reasons to do so than "Games? I don' t need games! Let's get hardcore!!!"

    34. Missing avatar

      Emmanuel Surleau on

      As yet another Linux user who backed for 80$, I agree that saying "we're opening to everyone else" is dishonest. Should we start worrying that Linux and Mac versions will also come "at some unspecified point in the future" once the final Windows release is out?

    35. Logan on

      @Mariusz I'm going to be honest your hastag is very rude. Everyone I know uses Linux for any reason other than they don't want to pay for an OS (I dual boot Windows 7 and Linux Mint).
      I expect the people playing Linux to be bummer, but with a mass public Beta like this @LarianStudios-style it generally to help refine the game before full launch, which can be a lot of game play mechanics and a lot less "about finding and solving random crashes (hopefully that was done in closed alpha/beta). I do hope that @inXile is doing some testing of the Linux client internally or with a group to help ensure it launches well.

    36. Nerdy Suit on

      Questions about the beta: Is it only part of the game (e.g., just the first half of the game) and not the whole game? Also, will your saves be lost when the final version is released?

      On a side note, I'm very excited for this game. Personally, I absolutely LOVED Wasteland 2 and I expect Torment to surpass it.

    37. Missing avatar

      Joshua T. on

      Bryan + the TTON crew, take your time and make it right. The last time I played a new Torment game for the first time was over 15 years ago. This one is worth the wait.

    38. Stewart "Zoot" Wymer

      Thanks for this; if nothing else, this allows us to try out various character combinations and get our feet wet at the beginning stages of the game - I assume most of us aren't going to go hog wild with the beta to save surprises for the full release!

      Also, for the whining on no Mac or Linux release - seriously, people? You've chosen, for whatever reason, a niche platform that probably suits your day to day needs better than Windows. That's fine. However, Windows is the garden-variety, commonplace, buggy, virus-filled mess that devs cater to, due to population. If you picked MacOS or Linux from the get go, your purpose for your computer is *not* to game. Frankly, getting any games at all is extremely nice for most devs since they make an entire version for a tiny population, chances are the effort outweighs the reward.

      Quit your whining and wait; or get yourself a Windows partition. Unless you think that's too plebian :P

    39. Missing avatar

      Mariusz Kowalski on

      Linuxers and other dead enders, what's dishonest here? You still get a key, just have to use a OS used by humans to try the game out! #toocheaptopayforOS

    40. Alan Villarreal on

      Definitely take all the time you need, masterpieces should never be rushed! Cannot wait to get lost in this world!

    41. DeeK on

      Great update! Really looking forward to this game, but I'm happy to wait until you feel that it's exactly the way you want it to be. It's a shame the beta is Windows only, as I'm a Linux user. Oh well, hopefully there's plenty of Windows players out there helping to give feedback.

    42. inXile entertainment 3-time creator on

      @melibabe - Our backer data is from 2013, if you changed your Kickstarter account email or made a new Kickstarter account at some point, then that data will not be up to date in our system. If you remember your old email you can probably sign in with that, but if you don't, then no worries, we can look your account info up and get things resolved.

      By the way, to those of you having account issues they need help with - we are trying to get to you all as soon as we can. We appreciate your patience!

    43. Andrew Tuckett on

      The game looks good. The new ui is also looking much improved.

    44. Missing avatar

      Magirot on

      No rush & keep up the good work!

    45. SLOKnightfall on

      @inXile & barbarian_bros: I'm in the same boat. I backed at Oddity Collector and it is showing up as that on the rewards page, but is listed with a standard edition key.

    46. Christian Dannie Storgaard

      That's a fairly misleading title you went with, as you apparently didn't mean access for all backers, but access for one third of the promised operating systems. I'm assuming beta access is to weed out bugs, am I to assume that bugs in the Linux and OSX versions are not a priority or won't be fixed until post launch?
      I didn't back at beta level, so I can convince myself that I'm not technically missing out, but as a Linux user, this still feels incredibly dishonest.

    47. melibabe on

      @inXile: Yesterday, I tried to log into the web site, but the system didn't recognize my information. Tried to reset my password - it said my email wasn't registered (this despite the fact that I use that email for all my KS projects, and I still have my original registration email from April 2013). I re-registered with the same email, but now of course it's not linked to my backer details. i send a support email but haven't heard anything from your system. Please to fix ASAP - I would like to take advantage of the beta offer! (Not to mention getting the actual game for my $50 pledge.) Thanks.

    48. Missing avatar

      StrangeCat on

      The game looks more professional and polished just from those pictures. I had always thought your first beta was sort of an Alpha.

      Take as long as you want to create your masterpiece! We will all be waiting!
      Look forward to playing the new update!

    49. Gillsing on

      "The beta is Windows-only for now."

      This was useful information, since it saved me the trouble of trying to join the beta test. Maybe you should've put that information into the "Since we know you'll ask these questions:" part? Oh well, good thing I read the comments first. And do take your time. I can wait.

    50. Robert McNamara on

      PC Only Beta, with no commitment to release for Mac OS X any time soon? Guys. Come on.