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A story-driven CRPG set in the world of Monte Cook's Numenera. We are deeply appreciative to all of you who made this possible.

Thank you to all of our backers for making the Torment: Tides of Numenera Kickstarter the success that it was. We are deeply appreciative of your faith, trust, and support. Now it’s up to us to create and deliver the RPG experience we have described, the game you have asked for.

You can keep following us through our official site, with regular updates on our tumblr page, and also via Facebook and Twitter.

A PayPal Store is available on our website
A PayPal Store is available on our website

Late to the Party? You will still be able to preorder the game via our PayPal store. You can also register an account there which can be used to manage your Kickstarter pledge (once all donations are registered).

Learn more about our vision of the game by reading our Vision Document.

Screenshot of the Sagus Cliffs [Click to enlarge]
Screenshot of the Sagus Cliffs [Click to enlarge]
Screenshot from within the Bloom [Click to enlarge]
Screenshot from within the Bloom [Click to enlarge]

And here are brief technology and lighting tests showing a 3D character in the 2D pre-rendered environment. These scenes were put together in just a couple days, so please use your imagination to envision what will be possible after we really delve into the project and polish final areas over the course of months. These scenes are 100% in Unity except for the audio. (Music by Mark Morgan.)

Stretch Goals

We're putting every dollar raised into Torment's development (and reward fulfillment), while holding true to the pillars we've described. Improvements go beyond what is easily explained in Stretch Goals, but here are some specific ways we'll enhance the game.

In addition to the Stretch Goals, the Castoff's Labyrinth - a unique location offering gameplay after death - expanded as our fundraiser progressed. By the end, we reached the Twelfth Fathom. Read more about the Labyrinth and see its progress here.

Castoff's Labyrinth (by Dana Knutson, Phil Dickenson and Gavin Glen-McDowell)
Castoff's Labyrinth (by Dana Knutson, Phil Dickenson and Gavin Glen-McDowell)

The Music of Torment

These three tracks by Mark Morgan provide a taste of Torment's music. Some of the music within the game will include a live orchestra. (Click on the leftmost edge of the bar to play that track.)

Into the Labyrinth

Mysteries of the Bloom

The Ascent

Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. With Torment, we're striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:

  • Torment is a single-player, isometric role-playing game.
  • You will play a single, specific character, though you will encounter optional NPC companions you may choose to include in your party.
  • The story-driven game will have a rich dialogue system.
  • The game will be developed in the Unity engine for PC (Windows), Mac, and Linux platforms.
  • The game will be available in English, French, German, Italian, Polish, Russian, Spanish.
  • The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)
The Cold, Calculating Jack (by Nils Hamm)
The Cold, Calculating Jack (by Nils Hamm)

Endorsements

"Planescape: Torment is one of the games that I am the most proud to have worked on, and it is great to see the talented team at inXile going back and re-creating a great new game that tips its hat to the original Torment. Having it based on Monte Cook's Numenera makes me want to play it even sooner – so make it now, guys!"

- Feargus Urquhart, CEO, Obsidian Entertainment; formerly president of Black Isle Studios

"I have a lot of respect for the folks [on the Torment team] and I've worked with many of them, including Kevin, Brian, Colin, Adam, and more, across several projects and across several companies, including Interplay, Obsidian, and more recently inXile on Wasteland 2. I believe they'll do Torment with the right aesthetic and justice it deserves."

- Chris Avellone, Creative Director, Obsidian Entertainment; lead designer of Planescape: Torment

"10K. Mostly because awesome."

- Markus "Notch" Persson, creator of Minecraft and owner of Mojang, on his pledge to Torment: Tides of Numenera

Torment's Four Pillars

Four pillars undergird the Torment name and, despite all the shake we'll do of RPG conventions, we'll stay true to these throughout the development of Torment: Tides of Numenera.

  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions will be your primary weapons.
  • A World Unlike Any Other. The game has a fantastic, original setting, with awe-inspiring painterly visuals, imaginative locations, truly offbeat items, and massive feats of magic. In Numenera, however, “magic” is actually something surprisingly different.
  • A Rich, Personal Narrative. The story is thoughtful and character-driven—epic in feel but a deeply personal narrative, with nontraditional characters and companions who have their own motivations and desires that drive them throughout the game.
  • Reactivity, Choice, and Real Consequences. The game emphasizes replayability and reactivity, and your choices will make a real difference. You can play the game with a different approach and discover entirely new pathways. Most important, we won’t tell you how to play. The best ending is the one you choose, flowing naturally from your actions throughout the game.
Click this header to learn more about our story at our tumblr site
Click this header to learn more about our story at our tumblr site

The original Torment was a novel experience, a genre-defying game that helped redefine what was possible in RPG storytelling. We mentioned our Four Pillars above, and describe them in greater detail at our tumblr site.

Here’s a brief summary of our story:

You are the Last Castoff, the final link in the chain of the lives of the being they call the Changing God. He once was a man who discovered a way to use the relics of the ancients to cheat death and skip across the face of centuries in a succession of bodies. But he never knew that his bodies lived on as his consciousness fled, a new consciousness arising in each. Now he has awakened an age-old enemy, the Angel of Entropy, and his days of change are gone as the Angel hunts him and all his works. That includes... you.

With the ever-present threat of oblivion looming over you, you must find your sire before he—and you—are eradicated by the avenging Angel. You will find allies and enemies among the other castoffs. You might inhabit their minds for a time through the devices called “the Meres,” turning their lives to your advantage. You will travel across the face of the Ninth World, and above and below it, with your companions at your side—or alone, if you wish. Your quest will take you to alternate dimensions and distant worlds under strange suns; particular Meres might afford you even more bizarre experiences, such as folding time itself. And you will build your legacy as you find your answer to the question:


What does one life matter?

Sojourner of Worlds (by Chang Yuan)
Sojourner of Worlds (by Chang Yuan)
Click this header to learn more about gameplay at our tumblr site
Click this header to learn more about gameplay at our tumblr site

Torment will have a strong emphasis on story and character development, which will permeate other facets of gameplay, such as combat and exploration. The Ninth World is a place of great mystery and wonder, all waiting to be discovered. To read more details of our gameplay plans, including information on Combat, Dialogue, and Companions, please visit our tumblr site.

You'll play the role of a specific individual. At the game’s start, however, you are a blank slate and have control over the path you take through the story, and you will also make choices to customize your abilities and skills. We’re taking the approach of having you role-play a specific individual so that we can focus on telling a very personal tale – yours.

Dust and Water (by Andrée Wallin)
Dust and Water (by Andrée Wallin)

What Are the Tides?

There are unseen forces in the Ninth World, forces that have profound and lasting effects for those attuned to their motions. Like gravity or magnetism, the Tides are invisible, powerful, and with the right tools, perhaps controllable.

The Tides represent complicated concepts that aren't entirely definable by language. Those who acknowledge the Tides have given them symbolic colors based on how they appear to correspond with emotional and psychological reactions. For example:

The Tides reflect your choices, the subtle currents of motivation that ripple through your life.
The Tides reflect your choices, the subtle currents of motivation that ripple through your life.

The colors are important, because a word like "justice" (for example) is too simplistic. The Indigo Tide represents not only justice and fairness; it might also mean a desire for the greater good or an "end justifies the means" mentality. The Gold Tide can represent false philanthropy as well as martyrdom—it's the actions that matter, not the motivations. In the game, the Tides serve as a kind of alignment system—but a more nuanced one, and one that does not judge actions based on whether they are good or evil. You'll learn more about the Tides as you explore Torment. And the Tides will gradually change based on your actions and decisions, ultimately determining your Legacy.

What Do You Mean by My Legacy?

There's your legacy, the stories others tell about you and the inspirations they find in your life, and your Legacy, which we're systematizing here. Your Legacy is determined by which Tides you manipulate the most. Do you use your wisdom to help others? Do you seek power for the greater good? Maybe you're an avenger, taking whatever action is necessary to aid those around you. Perhaps you're just in it for the prestige. (Or money. People are always in it for the money.) As your choices move the Tides, your Legacy will be revealed.

Your Legacy also influences the world around you. Weapons and relics may have different bonuses for characters with certain Legacies. Some of them might respond positively if you've revealed yourself to be a thinker or an artist, while others might help you only if you're moved by passion and power.

Your Legacy opens new potential abilities. Some Legacies can change the very structure of your body, giving you superhuman powers: the ability to read the past in the minds of the dead, for instance, or a nearly supernatural affinity with weapons.

Sagus Cliffs at Dawn (by Chang Yuan)
Sagus Cliffs at Dawn (by Chang Yuan)
Click this header to learn more about our team at our tumblr site
Click this header to learn more about our team at our tumblr site

Torment is being developed by inXile entertainment, a mid-sized independent game developer located in Newport Beach, CA. inXile was founded by Brian Fargo in 2002 and is best known for its action-RPG The Bard’s Tale. The Android version of that game was released in fall 2012, topping the charts and winning several awards. 

With inXile, Brian has embraced the crowdfunding approach. He is a vocal advocate of circumventing the traditional publisher-developer business model, with developers instead communicating and working directly with the players.

Our experience with crowd funding has been wonderfully positive for us at inXile and has opened our eyes to the power of a direct relationship with the gamers. We want to create RPGs in a fashion and style that helped to make the true classics. And along these lines we've abandoned the typical developer/publisher model and placed our future in the hands of RPG gamers. We've embraced the crowd in every aspect. YOU are our publisher...and you are the best publisher we've ever worked with!

This process allows us to create the games exactly the way you want to see them. There is a purity of development when we can spend 100% of our efforts making the game with an open dialogue throughout the process. We'll start with a strong vision document that details our sensibilities, and from there we'll stay in sync with you, from concept through the execution of the ideas.

We've discovered that the best way to create a deep and rich RPG is to begin the pre-production process long before the production team have finished their current project. If we waited to begin the design work for a large scale RPG until after the programming team has completed their work, our budget would increase by 50% or more.  This would result in the hiring and firing process that happens all too often in our industry. We want to break that model and keep our great team together. This is why it makes sense for us to begin work on Torment now rather than later. The process has served us well in the past and allows us to bring you the best RPGs. If you have any concerns about our ability to deliver a great one, we encourage you to review our first look video of Wasteland 2 that was released just a few weeks ago.

We're grateful for all the support and look forward to bringing you the kind of role-playing games that we all love to play.

With Torment, Brian pledged to personally add $100k to the project if we reached the $900,000 goal but fell short of a million. And if funding beat $1 million, he pledged to instead contribute 10 cents from every $1 pledged from the $1 million to $2 million mark. Brian is thus kicking in $100K of his own (this is not reflected in the Kickstarter total and all will be applied directly to the development budget). Torment superfan Steve Dengler (@Dracogen) picked up the torch when we reached $2M, matching 10% of every donation from $2 to $3 million, and thus also putting in $100K of his own. These matches will be added post-Kickstarter to help offset failed pledges, and do not count towards stretch goals.

This product is participating in Brian Fargo’s Kicking It Forward initiative, promising to pledge 5% of its post-release profit to other Kickstarter projects. We are proud to join the over 200 successfully funded Kickstarter projects whose founders share Brian’s vision of supporting the independent efforts of others.

The Ascension of Kex-Lianish (by Andrée Wallin)
The Ascension of Kex-Lianish (by Andrée Wallin)

By pledging at an amount above the Tier you have selected, you can include Add-Ons. At the end of the Kickstarter campaign, you will receive a survey that will let you specify which Add-Ons your additional pledge amount is for.

Please note: Digital add-ons can be added to any tier. Physical add-ons can be added to all tiers above $45. The novella compilation requires additional shipping/handling for all non-US backers. Wasteland 2 Autographed Collector's Edition requires $20 shipping for non-US backers. The poster and T-shirt require no shipping/handling if you are pledging to a physical tier or if you are in the US.

For shipping/handling, add $5 per item for Canada, $10 per item for the rest of the world. Maximum of 5 total physical add-ons per person – if you would like more than that, please contact us via PM and we’ll can see what we can do.

Find more information about add-ons HERE.

Digital Add-Ons

$4 - Hi-Res Digital Concept Art + Digital Map

$7 - Digital Strategy Guide

$8 - DRM-free Digital Soundtrack

$8 - Digital Art Concept Book

$8 - Digital Comic Book by Colin McComb & Adam Heine

$8 - Digital Comic Book by Pat Rothfuss (Not in Any Pledge Tier)

$8 - Digital Comic Book by Chris Avellone (Not in Any Pledge Tier)

$10 - Alpha Systems Test Access (Requires Beta Access)

$12 - Digital Numenera Torment Sourcebook

$14 - Digital Comic Compilation

$15 - Digital Novella Compilation

$20 - Beta Test Access

$20 - Extra digital copy of Torment (PC, Mac, or Linux)

$8 - Wasteland 2 Digital Soundtrack

$8 -Wasteland 2 Digital Concept Art Book

$20 - Wasteland 2 Beta Test Access (Requires copy of Wasteland 2)

$25 - Digital copy of Wasteland 2

Physical Add-Ons (Require $45+ Tier)

$25 - Backer-exclusive Torment T-shirt (Not in Any Pledge Tier)

$25 - Backer-exclusive Torment Poster (Not in Any Pledge Tier)

$40 US/$45 Canada/$50 International - Printed Novella Compilation (additional shipping cost also applied to physical tiers)

$250 Wasteland 2 Autographed Collector's Edition

$750 Limited Edition Signed Print (limit 1 per backer)

$1200 First Castoff Statuette (Matte)

$1800 First Castoff Statuette (Painted)

The First Castoff Statuette (with detachable mask) from the $2000 reward tier. (Statuette by www.imaginerick.com)
The First Castoff Statuette (with detachable mask) from the $2000 reward tier. (Statuette by www.imaginerick.com)

Click HERE for detailed Reward descriptions at our tumblr site.

If you are new to our page, please be aware that the Tiers described on the sidebar are out of date as we have added many extra rewards.

The extra rewards (beyond what is listed in the sidebar) include:

  • All Tiers (plus any Project Eternity backers): Planescape Torment: Developer Retrospective, with dev diaries/blogs by more than 10 PS:T team members
  • All Tiers $28+: Digital version of Colin's novella
  • All Tiers $28+: Digital Strategy Guide
  • All Tiers that are receiving the Novella Compilation (whether digital or printed): additional novellas by Nathan Long, Monte Cook, Mur Lafferty, and Tony Evans (total of 7 novellas)
  • $50 Tier and all Tiers $75+: Digital Comic Book

Items marked with a * are also available as add-ons. See the add-ons page for more information.

100% Digital Tiers

Physical Goods Tiers

Special Thanks to Mason Douglass as the CEO of Metric Driven Games, Alexander Brandon as the voice of the Narrator, director Rubidium Wu, and composer Mark Morgan.

Planescape is a registered trademark of Wizards of the Coast. Numenera is a trademark of Monte Cook Games. inXile entertainment, the inXile logo, Torment, Tides of Numenera, and the Torment Tides of Numenera logo are trademarks of inXile entertainment. All other trademarks referenced herein are the property of their respective owners.

Risks and challenges Learn about accountability on Kickstarter

As you all know, we’re not making widgets—video games are complex projects (not that all widgets are simple). Fortunately, we collectively have more than 80 years of experience in managing them. Given our great progress in developing Wasteland 2, our experience with the technology, and our approach to Torment’s design and production, we are confident in our ability to provide our backers with a quality game deserving of the Torment name.

Torment’s schedule has been designed to maximize both planning (preproduction) and polishing. This extended preproduction period controls costs and increases quality because we’ll have a very well-defined product before production begins. Our target release date of December 2014 allows us 14 months for production and finalization. (In comparison, Wasteland 2 had 12 months, and Mask of the Betrayer had nine.) Furthermore, various systems and tools developed for Wasteland 2 will be used or adapted for Torment, saving development time and budget.

With a longer schedule, you might wonder how we’ll be able to create Torment if it receives less funding than Wasteland 2 did. First, Torment's story is being designed to be highly modular and scalable. This approach not only lets us increase game reactivity and replayability, but it also let us keep the game's scope flexible. At our target funding, we’ll be able to deliver a complete and satisfying game and as funding increases above the target, Torment will continue to grow in depth and size. But, as resources allow – if Wasteland 2 is a commercial success, for example – we are ready to expand the modular story.

Also, inXile has established secondary revenue streams that will bolster Torment’s development budget. For example, last September, The Bard’s Tale was released on Android, winning many awards and selling hundreds of thousands of copies in just a few months. While this doesn’t provide enough money to create a game like Torment, it lets us invest in Wasteland 2 and Torment to improve their quality. Although Torment would not be possible without your support, we are self-funding a portion of the game as well. Just like you, we want Torment to be the best it can be.

FAQ

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    THANKS FOR YOUR SUPPORT! ============================= You will receive our heartfelt thanks for your pledge. We appreciate your support! ============================= NOTES FOR REWARDS: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Torment will be DRM-free and be available for PC, Mac, and Linux. Torment will be localized for English, French, German, Italian, Polish, Russian, Spanish. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Digital documents will be available in PDF, EPUB, MOBI formats (DRM-free). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All Tiers include access to the Official Torment Community, where backers can provide input and will be polled on specific game development decisions.

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    SCHOLAR - ALL DIGITAL - TRUE BELIEVER ============================= Digital downloadable copy of Torment: Tides of Numenera DRM-free for PC, MAC OSX, or Linux. This low price only available for those who help fund. You'll also receive the digital enhanced game manual in all its textual glory.

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    SCHOLAR - ALL DIGITAL ============================= Digital downloadable copy of Torment: Tides of Numenera DRM-free for PC, MAC OSX, or Linux. This low price only available for those who help fund. You'll also receive the Digital Game Manual in all its textual glory.

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    ENLIGHTENED SCHOLAR - ALL DIGITAL - TRUE BELIEVER ============================= It is not too late to be a True Believer of Torment! This Tier includes a digital downloadable copy of Torment: Tides of Numenera DRM-free for PC, MAC OSX, or Linux. You'll also receive the Digital Game Manual in all its textual glory, as well as the Digital Strategy Guide and a Digital download of Colin McComb's Torment novella, which will tell a tale that is tied into Torment: Tides of Numenera and the Ninth World. This low price is only available to those who help fund. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You will also receive the Planescape: Torment Developer Retrospective, a series of dev diaries/blogs by more than a dozen PS:T developers, including Lead Designer Chris Avellone.

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    PATRON OF THE ARTS - ALL DIGITAL ============================= Digital downloadable copy of Torment: Tides of Numenera DRM free for PC, MAC OSX, or Linux + Digital Game Manual in all its textual glory + downloadable DRM-free digital soundtrack by Mark Morgan (VBR, V0, or MP3 formats) + Digital Concept Art Book.

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    LORE ASPIRANT - ALL DIGITAL - TRUE BELIEVER ============================= It's not too late to be a True Believer of Torment! This Tier includes a digital downloadable copy of Torment: Tides of Numenera DRM-free for PC, MAC OSX, or Linux. You'll also receive the Digital Game Manual in all its textual glory. You'll receive the Digital Novella Compilation, which includes novellas penned by Colin McComb and Monte Cook, as well as the FROM THE DEPTHS collection - five interlinked novellas that tell the stories of legendary individuals, each of whom embodied one of the Tides. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NEW REWARDS: You will also receive the Planescape: Torment Developer Retrospective + the Digital Strategy Guide. Additionally, the Novella Compilation has been expanded from the original three novellas to seven.

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    ALL ABOUT THE GAMES - RPG SPECIAL - ALL DIGITAL ============================= Two great RPGs from inXile for under the price of a single game! You'll receive a digital downloadable copy of Torment: Tides of Numenera and Wasteland 2, both DRM-free for PC, MAC OSX, or Linux. You'll also receive Digital Game Manuals for both.

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    LORE SEEKER - ALL DIGITAL ============================= ALL Rewards from PATRON OF THE ARTS + Digital Torment Novella Compilation from members of the original Planescape/ Planescape: Torment team, Colin McComb, Adam Heine, and Ray Vallese. You'll also receive high resolution Digital Concept Art as our art team builds this incredible world.

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    BOXED COPY - PHYSICAL GOODS ============================= BOXED COPY OF TORMENT: TIDES OF NUMENERA which includes Game DVD for PC, Mac OSX, or Linux + Printed Manual + Digital Copy of Game + Digital Manual.

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    NUMENERA SEEKER - ALL DIGITAL ============================= ALL Rewards from LORE SEEKER + Digital Copy of Monte Cook's Numenera Player's Guide and a Hi-Res Digital Map. You'll also receive Beta Test Access where you can experience Torment before it is released to the public. At this level, we include you in the credits (Oddity Level) along with the development team.

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    LORE MASTER - ALL DIGITAL ============================= ALL Rewards from LORE SEEKER + Digital Downloadable Copy of Wasteland 2 (or additional digital copy of Torment: Tides of Numenera) DRM-free for PC, MAC OSX, or Linux and a Digital Map. You'll also receive Beta Test Access for Torment: Tides of Numenera where you can experience Torment before it is released to the public. At this level, we include you in the credits (Oddity Level) along with the development team.

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    ODDITY COLLECTOR - TRUE BELIEVER - PHYSICAL GOODS ============================= Backer-Only COLLECTOR'S EDITION BOXED COPY which includes Game DVD for PC, MAC OSX, or Linux + Digital downloadable copy of Torment: Tides of Numenera + Classic Printed Manual + Cloth Map + Printed Concept Art Book + Audio CD Soundtrack from Mark Morgan + DRM-free digital soundtrack + Digital Concept Art + Digital Game Manual + Digital High Resolution Art + Digital Torment Novella Compilation + Digital Map. At this level, we include you in the credits (Oddity Level) along with the development team.

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    ODDITY COLLECTOR - PHYSICAL GOODS ============================= Backer-Only COLLECTOR'S EDITION BOXED COPY which includes Game DVD for PC, MAC OSX, or Linux + Digital downloadable copy of Torment: Tides of Numenera + Classic Printed Manual + Cloth Map + Printed Concept Art Book + Audio CD Soundtrack from Mark Morgan + DRM-free digital soundtrack + Digital Concept Art + Digital Game Manual + Digital High Resolution Art + Digital Torment Novella Compilation + Digital Map. At this level, we include you in the credits (Oddity Level) along with the development team.

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    NUMENERA SCHOLAR - ALL DIGITAL ============================= ALL Rewards from NUMENERA SEEKER + Digital Copy of Monte Cook's NUMENERA COREBOOK (FULL-COLOR, 416 PAGES). You'll also receive ALPHA SYSTEMS TEST and BETA TEST ACCESS for Torment: Tides of Numenera where you can provide feedback on some core systems of Torment before it is released to the public. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and INCLUDE YOUR NAME IN-GAME ON A TOMBSTONE (Be Dead and Remembered).

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    ODDITY COLLECTOR 2 - PHYSICAL GOODS ============================= Backer-Only COLLECTOR'S EDITION BOXED COPY which includes Game DVD for PC, MAC OSX, or Linux + Digital downloadable copy of Torment: Tides of Numenera + Classic Printed Manual + Cloth Map + Printed Concept Art Book + Audio CD Soundtrack from Mark Morgan + DRM-free digital soundtrack + Digital Concept Art + Digital Game Manual + Digital High Resolution Art + Digital Torment Novella Compilation + Digital Map. At this level, we include you in the credits (Oddity Level) along with the development team.

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    NUMENERA SCHOLAR 2 - ALL DIGITAL ============================= ALL Rewards from NUMENERA SEEKER + Digital Copy of Monte Cook's NUMENERA COREBOOK (FULL-COLOR, 416 PAGES). You'll also receive ALPHA SYSTEMS TEST and BETA TEST ACCESS for Torment: Tides of Numenera where you can provide feedback on some core systems of Torment before it is released to the public. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and INCLUDE YOUR NAME IN-GAME ON A TOMBSTONE (Be Dead and Remembered).

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    ODDITY COLLECTOR UNLIMITED - PHYSICAL GOODS ============================= Backer-Only COLLECTOR'S EDITION BOXED COPY which includes Game DVD for PC, MAC OSX, or Linux + Digital downloadable copy of Torment: Tides of Numenera + Classic Printed Manual + Cloth Map + Printed Concept Art Book + Audio CD Soundtrack from Mark Morgan + DRM-free digital soundtrack + Digital Concept Art + Digital Game Manual + Digital High Resolution Art + Digital Torment Novella Compilation + Digital Map. At this level, we include you in the credits (Oddity Level) along with the development team.

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    CYPHER COLLECTOR - PHYSICAL GOODS ============================= ALL Rewards from ODDITY COLLECTOR + PRINTED TORMENT NOVELLA COMPILATION from members of the original Planescape/Planescape: Torment team, Colin McComb, Adam Heine, and Ray Vallese + HARDCOVER COPY OF MONTE COOK'S NUMENERA COREBOOK (FULL-COLOR, 416 PAGES) + PRINTED NUMENERA PLAYER'S GUIDE + DIGITAL COPY OF WASTELAND 2. You'll also receive ALPHA SYSTEMS TEST and BETA TEST ACCESS for Torment: Tides of Numenera where you can experience and provide feedback on some core systems of Torment before it is released to the public. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and INCLUDE YOUR NAME IN-GAME ON A TOMBSTONE (Be Dead and Remembered).

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    CYPHER COLLECTOR 2 - PHYSICAL GOODS ============================= ALL Rewards from ODDITY COLLECTOR + PRINTED TORMENT NOVELLA COMPILATION from members of the original Planescape/Planescape: Torment team, Colin McComb, Adam Heine, and Ray Vallese + HARDCOVER COPY OF MONTE COOK'S NUMENERA COREBOOK (FULL-COLOR, 416 PAGES) + PRINTED NUMENERA PLAYER'S GUIDE + DIGITAL COPY OF WASTELAND 2. You'll also receive ALPHA SYSTEMS TEST and BETA TEST ACCESS for Torment: Tides of Numenera where you can experience and provide feedback on some core systems of Torment before it is released to the public. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and INCLUDE YOUR NAME IN-GAME ON A TOMBSTONE (Be Dead and Remembered).

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    144 backers Limited (56 left of 200)

    NUMENERA HISTORIAN - IN-GAME CONTRIBUTION - ALL DIGITAL ============================= ALL Rewards from NUMENERA SCHOLAR + YOU WRITE AN ITEM DESCRIPTION AND HISTORY FOR IN-GAME ITEM (Oddity or Cypher) specified by the Torment team (content subject to approval by inXile and will be edited by Ray Vallese). You will be mentioned in the game credits ("Additional Design") that notes the item y ou chronicled. At this level, we include you in a SPECIAL SECTION OF THE CREDITS (Cypher Level) along with the development team and YOUR NAME AND EPITAPH will appear in-game IN THE VALLEY OF DEAD HEROES.

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  • Pledge $500 or more
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    300 backers All gone!

    ARTIFACT COLLECTOR - SIGNED PHYSICAL GOODS ============================= ALL Rewards from CYPHER COLLECTOR + COLLECTOR'S EDITION BOX is SIGNED by Brian Fargo and the development team + PRINTED NOVELLA COMPILATION is SIGNED by the authors + HARDCOVER NUMENERA COREBOOK and NUMENERA PLAYER'S GUIDE is SIGNED by MONTE COOK + LARGE CLOTH WALL MAP. At this level, we include you in the extremely LIMITED SECTION OF THE CREDITS (Artifact Level) along with the development team and YOUR NAME AND EPITAPH will appear in-game IN THE VALLEY OF DEAD HEROES.

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    Add $18 USD to ship outside the US
  • Pledge $525 or more
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    156 backers Limited (144 left of 300)

    ARTIFACT COLLECTOR 2 - SIGNED PHYSICAL GOODS ============================= ALL Rewards from CYPHER COLLECTOR + COLLECTOR'S EDITION BOX is SIGNED by Brian Fargo and the development team + PRINTED NOVELLA COMPILATION is SIGNED by the authors + HARDCOVER NUMENERA COREBOOK and NUMENERA PLAYER'S GUIDE is SIGNED by MONTE COOK + LARGE CLOTH WALL MAP. At this level, we include you in the extremely LIMITED SECTION OF THE CREDITS (Artifact Level) along with the development team and YOUR NAME AND EPITAPH will appear in-game IN THE VALLEY OF DEAD HEROES.

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    Add $18 USD to ship outside the US
  • Pledge $750 or more
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    53 backers Limited (47 left of 100)

    DESIGN AN ITEM - IN-GAME CONTRIBUTION & PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + YOU WRITE AN ITEM DESCRIPTION AND HISTORY FOR IN-GAME ITEM. Do you have an idea for an item in the game? That’s great! Following guidelines from the Torment team, you provide an idea for an item within the game. We’ll approve it, implement it, and Ray Vallese will edit it. We’ll also note the name of your item with your name under "Additional Design" in the credits along with the development team.

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  • Pledge $1,000 or more
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    50 backers Limited (50 left of 100)

    DESIGN AN NPC - IN-GAME CONTRIBUTION & PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + YOU DESIGN AND PROVIDE A NAME AND DESCRIPTION FOR A NPC. You’ll provide the name and description for a minor NPC for the game! We can’t guarantee this character won’t die a gruesome death, but think of all the great screenshots you’ll be able to take! We’ll need to approve the content, of course, and Ray Vallese will edit it. We’ll also note the name of your NPC with your name under "Additional Design" in the credits along with the development team.

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  • Pledge $1,000 or more
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    13 backers Limited (87 left of 100)

    LIMITED EDITION SIGNED PRINT - SIGNED PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + receive a LIMITED EDITION TORMENT CONCEPT PIECE SIGNED AND NUMBERED BY THE ORIGINAL ARTIST.

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  • Pledge $2,000 or more
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    9 backers Limited (41 left of 50)

    LIMITED EDITION STATUETTE - SIGNED PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + receive a LIMITED EDITION Torment: Tides OF NUMENERA BUST/STATUETTE OF AN IN-GAME CHARACTER (approximately 12 in. (0.3m)) SIGNED AND NUMBERED BY THE SCULPTOR.

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  • Pledge $5,000 or more
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    3 backers Limited (9 left of 12)

    LEAVE YOUR LEGACY - SIGNED PHYSICAL GOODS ============================= ALL Rewards from ARTIFACT COLLECTOR + CRAFT AN OBELISK FROM A LOST EMPIRE recognizing your greatness in the Valley of Dead Heroes. Work with the Torment team to choose the obelisk's characteristics and design, including the Tides represented by this momument to your future self. YOU'LL HAVE A DESIGN CALL WITH BRIAN FARGO AND TORMENT TEAM to discuss your obelisk + LIMITED EDITION Torment: Tides OF NUMENERA BUST/STATUETTE OF AN IN-GAME CHARACTER (approximately 12 in. (0.3m)) SIGNED AND NUMBERED BY THE SCULPTOR + LIMITED EDITION TORMENT CONCEPT PIECE SIGNED AND NUMBERED BY THE ORIGINAL ARTIST + your NUMENERA COREBOOK will be LEATHERBOUND and SIGNED BY MONTE COOK. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Should this Tier be SOLD OUT, then we will hire Mark Morgan to create an additional 10 minutes of game music. All will sing your praises!

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  • Pledge $10,000 or more
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    9 backers Limited (3 left of 12)

    ONE LIFE MATTERS - EXCLUSIVE LAUNCH PARTY AND MORE ============================= ALL Rewards from LEAVE YOUR LEGACY + DIGITAL OR HARD COPY OF EVERY INXILE GAME RELEASED FOR THE NEXT 10 YEARS + INVITATION TO EXCLUSIVE LAUNCH PARTY WITH THE TORMENT TEAM (must be able to arrange travel to Newport Beach, CA) + EXTREMELY LIMITED PERSONALIZED PLAQUE acknowledging your contribution. At this level, we include you (or your company) in the OPENING CREDITS.

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Funding period

- (30 days)