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From the creators of Wasteland 2 and Torment comes the long awaited sequel to the Bard's Tale trilogy. Thank you for making this game a reality. The bard is back!
From the creators of Wasteland 2 and Torment comes the long awaited sequel to the Bard's Tale trilogy. Thank you for making this game a reality. The bard is back!
33,741 backers pledged $1,519,680 to help bring this project to life.

Early 2019 Update

Posted by inXile entertainment (Creator)

Production Notes

Hi all, Paul here. We hope everyone had a fantastic holiday season and is having a good 2019 so far. For us, it has been a very busy and momentous last few months. As we move into the new year, things are coming more into focus and we would like to provide some quick updates on the progression of The Bard’s Tale IV’s updated 2.0 version, as well as an update on the Mac & Linux versions of the game.

A New Journey for inXile

As many of you know, we were recently acquired by Microsoft, which is a great boon as we plan out future titles and has the added benefit of providing opportunities to improve our current and in-development game titles, including The Bard’s Tale IV: Barrows Deep. We are very happy to be part of this new federation of Microsoft studios. As creators and game developers, we look forward to leveraging and utilizing the many tools, features, and services that Microsoft can offer.

2.0 expands to become the Director’s Cut

We are still in development on the free DLC patch, which also includes a number of other player-requested features and items off of our own post-release support list. As the scope of the patch has expanded (and continues to), we decided that it warranted a more formal title than 2.0. When released, it will turn the game into “The Bard’s Tale IV: Barrows Deep - Director’s Cut”. We are introducing several new features, most notably the previously mentioned DLC and an engine update, a larger undertaking allowing us to further improve performance and optimization. Many of those features were discussed in our last update, and include:

  • A new dungeon and story line featuring new enemy types
  • New items (master-crafted gear and Dwarven Weapons)
  • Inventory filtering
  • Expanded balancing efforts across the entire game (combat, economy, abilities, etc.) based on player feedback and our own testing
  • A new Song of Exploration allowing you to bypass puzzles if those aren't your jam 
  • Additional character portraits
  • A new intro animatic
  • Expanded work on improving localization
  • Updated game engine
  • Improved performance and stability
  • Improved level art 
  • Reworked main menu
  • Numerous bug fixes

And much more! We are also currently working with Microsoft to improve and optimize our gamepad support. The Director's Cut is scheduled to go live in June.

Mac and Linux Users:

We’ve seen your comments and hear you. The Mac and Linux builds are making great progress in co-development and parity to our main version with our development builds and current feature production pipeline. We have a full-time dedicated team for each platform (Mac & Linux), and those teams are working concurrently with our main features dev teams.

The issue we have as developers is that we are unable to finalize the Mac and Linux versions of the game and continue to simultaneously make such sweeping changes to it. We wanted to resolve the issues that affected the PC launch before we shipped Mac and Linux and this dovetailed directly into the work we began doing for the Director's Cut, effectively becoming one continuous effort since September. This is why these versions need to go live the same day as the PC version of The Bard’s Tale IV: Barrows Deep - Director’s Cut.

We know it’s frustrating that you backed us early and have such a long delay but it just didn’t make sense to stop production in order to finalize these two versions and then circle back and update them months later. The Mac and Linux users will get the benefit of all the new features we are adding along with all the optimization, stability, and performance improvements so far, including our latest UE4 engine update, and that means tracking those development cycles to the current build.  

For these reasons, we are releasing the Mac and Linux versions at the same time as The Bard’s Tale IV: Barrows Deep - Director’s Cut. We greatly appreciate everyone's patience with The Bard’s Tale IV: Barrows Deep - Director’s Cut, and we believe all backers on all platforms will enjoy the new and polished features when the new version goes live.

Until Next Time,
Paul Marzagalli
Public Relations & Community Manager

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D-Boy, Nakano, and 157 more people like this update.


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    1. AngoraFish on

      Being acquired by Micro$oft was a great boon for Mojang too. Frankly it's hard to keep up with Minecraft's weekly content patches, and I'm still amazed that MS is willing to keep throwing so much money at the studio without even a hint of microtransactions. Oh, and such fantastic modding tools too, it's just the icing on the cake. Wait...


    2. Missing avatar

      Derek Morton on

      While clearly not a Kickstarter project, this is reminding me of another acquisition Microsoft made - Bungie. With Halo near completion Microsoft acquired Bungie and killed the Macintosh release for years to keep the product XBox and then Windows only.

      I certainly hope the Macintosh release is forthcoming and is not considered to be and treated as the 'unwanted step-child'. Buggy (if even released), limited updates and eventually swept under the rug.

    3. DeeK on

      Hey guys. Thanks for the update! It's good to hear some news on the Linux release, and it's great to hear you'll be releasing it as the Director's Cut version. If you're going to play a game, you may as well play it the way the Director likes it. That's what I always say, or at least, will be saying from now.

    4. Peter Verdi on

      Oh, ok - thanks for the reply! Sorry, must have missed your earlier answer concerning the Mac/Linux versions of the Remasters. Again, thanks for replying again!

    5. inXile entertainment 3-time creator on

      @Peter and @Brian - Answered that question earlier yesterday. "I'm not sure. Right now, Krome is focused on releasing the final/full version of Bard's Tale Trilogy in the very near future."

    6. Ard van Breemen on

      I'm a Linux backer, and personally I think you can indeed better invest time on the total game with the latest UE4 releases and make us a nice and clean Vulkan version. With each release UE4 becomes better and better in Linux and in Vulkan. So do keep the linux build in check so that you won't drift to far, but a newer UE4 version is preferable than a linux version that runs on an old version. Of course this is my personal opinion. I do not want you guys to get the same fate as Wildcard with Ark: Survival Evolved, that had linux support from day one, but could not upgrade the UE4 engine anymore, leaving use with crap rendering and Wildcard with angry penguins. (Love that game though, despite the bad rendering).
      So thanks for building a native one, eventually!

    7. Brian Stolte on

      Will there be a Mac version of the Bard’s Tale Trilogy Remaster? I played these games growing up as a kid and would love to play them again.

    8. Peter Verdi on

      And I keep asking, will there be a Mac/Linux version of the Bard’s Tale Trilogy Remaster?

    9. Rob Crowther

      I'm mostly over my excitement for a new Bard's Tale game at this point, when will we get the remastered original trilogy on Linux?

    10. Trevor Martin on

      This is mostly good news from my perspective, but I understand that I wouldn't feel that way if I was a Linux or Mac user.

      What this also reinforces to me is that I won't be playing again before the Directors Cut, which is OK. I'd rather start again on a game that fixes most of the major issues of the original release (especially the stupid ratio of puzzles:combat).

      RE the Microsoft thing - well, from my experience they're certainly not the worst that could happen. They're fairly hands off and have plenty of investment cash BUT it's Microsoft - so a results driven business. Given the weak performance of TTON and BT I can't see that inXile would have continued taking risks without someone with big pockets buying them out. What you are going to have to live with is that Xbox will become just as high (if not higher) priority than PC.

    11. Missing avatar

      Leon Moor on

      This is why I never play single player games until 12 months after they come out. Someone wake me up when it's ready for a runthrough please.

    12. Missing avatar

      Edward Dunn on

      I personally don't mind waiting for the Director's Cut to get the Linux version, and I have full understanding for a software project being delayed. I do wish that you had been more forthcoming in your in your communication about the Mac and Linux versions from the onset though.

    13. Radon on

      I can only say once again what I´ve already written in the forums, but phrased differently: Please, do not just stop at BardsTale IV, do a DirectorsCut for T:TON as well!

    14. Steve Osgood on

      So...scalable fonts?

    15. Jeremie Lariviere

      great update, thanks!

    16. HungryCats on

      Sorry to hear about the MS acquisition. Hope it turns out well for everyone who works at InExile.

    17. Missing avatar

      Christian on

      I am very disappointed to see that you have both made and continue to make the Linux version such a low priority. I've backed several other games that were able to deliver Linux and Mac versions (whether pre- or final releases) at the same time as the Windows ones. While it wasn't spelled out in the announcement, this is what people would surely have expected from you. If delivering that now is such a huge problem that even a "full-time dedicated team" can't tackle it, then this only shows us bad software design on your part. And no, getting version 2.0 at the same time as the Windows users (with probably some more bug as it will be the initial Linux version) does not make up for that.

    18. Missing avatar

      simon on

      I backed wasteland 2
      I backed bards tale
      I backed Wasteland 3

      After the second class treatment you've shown to Linux supporters I won't be backing again.

      It's an extremely poor show and a shameful treatments of your fans.

    19. Missing avatar

      Shmerl on

      > With the engine update, we're going to be looking into Vulkan.
      > Also, will look into the FLAC issue, as it's supposed to be currently available.


    20. Jussi Myllyluoma

      Just keep us posted on the PS4 release.

      The other stuff can pretty much … y'know.

    21. amigacooke on

      Disappointing to hear about the Linux/macOS versions, though not surprised.

    22. Missing avatar

      Doug on

      Thanks for the confirmation that we won't push again so you can add console support.


      "So Linux and Mac ports are nine months late."

      Actually I just looked - the original estimate on my project log was 'Delivery by October 2017'. So while we're 9 months later than Windows, we're almost 2 years late.

    23. Missing avatar

      Elliott on

      Can you talk about how much creative control you maintain under Microsoft? The concern I suspect many of us will have is that you're now beholden to Microsoft on all manner of decisions that previously you had more flexibility on (assuming backers were supportive). And your post is mostly silent on this topic.

    24. Niles Donegan on

      "The Director's Cut is scheduled to go live in June."

      So Linux and Mac ports are nine months late.

      Nope. Never again.

    25. inXile entertainment 3-time creator on

      @shmerl - With the engine update, we're going to be looking into Vulkan. Also, will look into the FLAC issue, as it's supposed to be currently available.

    26. Paul Bransford on

      "we were recently acquired by Microsoft"

      Alas, we knew you well.


    27. Ben Turner

      Yup another backer who - on the one hand is delighted to see Bards Tale rise from the ashes, both in terms of a fourth game, and remastered copies of the original three - is also a Mac user who rather than wait for them to hit Steam and pick them up down the track at a deep discount, wanted to invest money early to be able to play them all the moment they are released.

      So glad this campaign is still progressing, and agree with you development timeline and priorities as a company, but as a backer I think I'll just wait for retail on future campaigns.

    28. inXile entertainment 3-time creator on

      @Brian - ​Yes, your old save game will work with the Director's Cut. However, because of how our savegame system works, merchants you've visited in the past have their inventories saved and therefore won't see the updates. However, undiscovered merchants will be updated.

      @Doug The same logic should apply to consoles - we wouldn't launch that without it being the Director's Cut, so it definitely wouldn't be before. We need to get the computer versions all up to snuff.

    29. Rivethead on

      Unless there are adverse consequences to using the "Song of Exploration", adding it to game isn't going to be a good thing. As I stated in the Steam thread, the puzzles definitely wear you down at the ends and some were way too hard for me (I had to use the Strategy Guide for help). But to just add a song that allows a player to bypass the puzzles....without just cheapens the experience. I hope the development team thinks through this carefully.

      BTIV is one of my favorite games. It was a fantastic experience and I look forward to playing the Directors Cut in the future.

    30. Missing avatar

      Doug on

      "yes, there will be a PS4 version as well. We don't have a release window on the console versions yet."

      Tell me that it will only be *AFTER* Mac and Linux, right?

      Good news though, is that now that you're part of Microsoft, you won't have to worry about supporting non-windows platforms for future Kickstarters....and we won't have to worry about backing them either.

    31. Mico Selva on

      Thanks for the update. Looking forward to the Director's Cut release. :)

    32. James Martin on

      I am willing to wait for the Mac Version to include the new features. The game is definitely worth waiting for (and in truth I am busy enjoying Elder Scrolls Online in the mean time) and well worth spending the extra money to support the project (I paid for early alpha even though I didn't get to help provide feedback due to it not available on Mac, I am happy knowing the extra financial support helped the project reach its funding goals).

      There are never easy decisions when it comes to projects. It sounds like you have made the best decisions of a less than ideal situation to make sure the project is a success. Managing expectations is all one can do and in that effort inXile has done a decent job there.

    33. Brian Bagnall on

      Cool, glad to hear you are working on a major improvement with new dungeons and full controller support. I love this game and took a break after about 50 hours, this could be a great reason to get back into it. Any chance the 2.0 version will work with my old save game?

    34. inXile entertainment 3-time creator on

      @Tim Just to be clear - the plan is that *everyone* gets the Director's Cut on the same day, hence the production timing to have everything in place and ready to go in June - so when Mac/Linux launches, it's the Director's Cut version that Windows users will be updating to at the same time.

    35. Missing avatar

      Tim Franklin on

      I'm not clear. Does this mean that Mac / Linux people will get the DC at the same time as the Windows people, or that Mac / Linux will get *something* at the same time as Windows gets DC? That last paragraph seems ambiguously worded...

    36. Jason Frisvold

      Looking forward to the DC. It's frustrating that the Mac/Linux versions are delayed until then, but I've sort of grown used to it. Which doesn't make it ok, by any means, btw.. Multi-platform generally means either delays for specific platforms, or an overall delay for everyone.

      It would be great to see the remastered BT trilogy make it to Mac/Linux as well. And did I hear something about a remastered Wasteland? I'd kickstart that in a heartbeat... (HINT HINT)

    37. frederic tarabout on

      Good to see this large list of additions and improvement. Arent you worried that making a song to just skip puzzle 's gonna make them more unrewarding?

    38. Missing avatar

      Shmerl on

      > looking into an answer for you


      Can you please also check about FLAC versions of the soundtrack? I've seen it was provided for backers, but my CrowdOx account only lists MP3 soundtrack, no FLAC.

      Also, in the past there was some talk about providing digital add-ons like soundtrack for backers through GOG, but that never happened. Are you still planning to do that? I'd rather have it on GOG without buying a whole higher edition there, since I can't even upgrade my current tier to one with soundtrack there without buying a whole game over again.

    39. Tomimt on

      I can't say I am surprised to hear about the DC moniker. Well, it is good enough of a reason to re-install.

    40. Missing avatar

      Kenneth Wilson on

      cool, planning to restart the game with the 2.0 patch.

      One thing I have learned from playing the game so far is that as gamers we have come to expect more instant success in our gaming endeavors, but this game takes a lot more patience and attention to details. This is something missing in a lot of the newer games these days.

    41. GroovyDad and the Slap Me Some Skin Kids on

      This is a great update. Any chance of a physical BT Trilogy release? I know that it is probably a "No" but I would still love to see one.

    42. Missing avatar

      Phoncible on

      I‘m sorry, but while you have your rationalizations for the late release of the Mac/Linux versions, but these issues should have been foreseen and communicated during the Kickstarter campaign.
      I backed this project to play the Mac version of BTIV and the remastered / updated BTI-III and this extended wait is very aggravating and will definitely make me think twice before backing any further games, especially from inXile (but then, presumably that won‘t be necessary anymore as part of the „Microsoft Family“ which will likely preclude any non-PC / XBox versions of your games for a while). This whole experience has really soured the Crowdfunding experience for me. At this point, I wouldn’t be surprised to suddenly read the Mac/Linux versions had been cancelled after all - that‘s what it still feels like we‘re headed towards.

    43. Peter Verdi on

      Thanks for the info! One question remains though..... will the Bard's Tale Remastered Trilogy get a Mac/Linux release? Thank you for the reply and again, thanks for the update!

    44. inXile entertainment 3-time creator on

      @shmerl - looking into an answer for you.

      @maxheadroom - Can't officially say, but probably not. Similar to Thief of Fate, it's proving a much more involved undertaking to get right. That said, I've recently seen some of the stuff coming out of the remaster and it looks *awesome*. Hoping we can share some stuff sooner rather than later.

    45. Maxheadroom on

      All good stuff. Is there any update on the Krome remaster of Wasteland? Is Early 2019 still the target for that?

    46. inXile entertainment 3-time creator on

      @Henry - yes, there will be a PS4 version as well. We don't have a release window on the console versions yet.

      @Mac/Linux folks - Obviously, this wasn't the way we wanted it to work out, but it's the best/only way for us to move forward and get everyone a full version of the game ASAP.

      @Chris - I'm not sure. Right now, Krome is focused on releasing the final/full version of Bard's Tale Trilogy in the very near future.

    47. Brent Rose

      Not happy that there's yet more delay to what should have been released already. However, I do understand that it probably makes more financial sense at this point to bring everything to 2.0 and release all platforms together for it.

      Now, what about the the original trilogy Linux/Mac versions? When are we getting parity with those?

    48. Missing avatar

      Shmerl on

      Good see some ETA finally. Will you be using Vulkan in UE4 when releasing for Linux?

    49. Missing avatar

      paradroid on

      Thanks for the update and the clarity. I am happy to wait, but would have liked if you would have told us in advance why the Mac/Linux versions were delayed...!

    50. Steven W. Disbrow on

      Mac users getting the short end of the stick? Wow. This project really IS retro.

      In all seriousness though, this is silly. Please at least tell me that I'm getting the Director's Cut for my wait.