Share this project

Done

Share this project

Done
From the creators of Wasteland 2 and Torment comes the long awaited sequel to the Bard's Tale trilogy. Thank you for making this game a reality. The bard is back!
From the creators of Wasteland 2 and Torment comes the long awaited sequel to the Bard's Tale trilogy. Thank you for making this game a reality. The bard is back!
33,741 backers pledged $1,519,680 to help bring this project to life.

Party of Six, Other Game Details, The Bard Goes Xounts

Posted by inXile entertainment (Creator)
96 likes

Hello Exiles!

We've always felt blessed to have a very active, passionate fanbase. You showed this support not just in returning en masse to back us once again for our third Kickstarter, but also in your in-depth, thoughtful discussion and questions about gameplay elements in the Kickstarter comments and our official forums.

Party Size, Touch Points Doc, and More

One of the topics you have discussed the most is party size.

First off, we have read your arguments regarding expanding the party, and heard you! So we have decided to expand the player party size to six, one of which will be a companion NPC. Additionally, you will have summoned creatures and the like to aid you, which will not count against your party cap. Currently, our plan is to allow you to summon as many additional creatures as there are available grid slots.

There's more details on this topic we also wanted to share. If you're familiar with our work you may know we like to do vision documents for each of our games, and we shared those with you for Wasteland 2 and Torment: Tides of Numenera. To tide you over, we have made a touch points document to share with you. Check it out here!

Of course, for some of you all, this doc covers a lot of familiar ground from the Kickstarter page and our updates, but we also have new details for all of you as well.

As discussed in a previous update, we're bringing back a lot of the classes and races from the original trilogy, with your options expanding to ten character classes and over seven unique races. Furthermore, we're also planning on expanding the class evolution concept from the classic games' classes to cover all of our character classes – leading to huge amounts of depth and customization. You'll be able to further define, specialize and tinker with your character as he or she reaches certain levels, choosing groups of unlocked spells, abilities and talents in order to best suit your needs or party make-up. We'll have more precise details to share on this in a future update.

We are still deciding the best way we can make good on bringing you a true sequel to The Bard's Tale trilogy, but we'd like to give you an idea of the scope of the game that we are targeting internally right now (which, as usual, is subject to change):

  • Over thirty beautiful levels to explore.
  • Locations including Skara Brae and the catacombs beneath it, towns such as Torr Fion and Fettercairn, wildernesses, castles, ruined temples and lost cities, as well as the legendary realms of the Elves, Dwarves and Trow.
  • Over a hundred different enemy types, including dozens from the original trilogy, as well as dozens of new creatures based on ancient Scottish, Orcadian, and Pict mythology. All-new enemy factions will oppose you: the Fecti, the Einaar, the Lestradae, and the Fatherites. We'll speak more on this lore in future updates!
  • Hundreds of usable items, many of which can be used in our crafting system to create consumables and special items.
  • Hundreds of unique weapons and armor to find; most can be enhanced through crafting, and many will be physically manipulated as a 3D model/puzzle to become more powerful.
  • Dozens of powerful magic spells, including some that allow the user to summon creatures to fight by their side. 

The Bard's Poem

If you saw our in-engine video, you may also already know the song sung in that video is a translation of the opening poem from The Bard's Tale I, which is also recited by the Magic Mouth in that video. What you may not know is that the lyrics were actually expanded over the original, and. translated to Gaelic for Julie Fowlis to sing.

The full poem:

The Song I sing
Will tell the tale
Of a cold and wintery day;
Of castle walls
And torchlit halls
And a price man had to pay.

When evil fled
And brave men bled
The Dark one came to stay.
Till men of old
For blood and gold
Had rescued Skara Brae.

The spell to bind
His fractured mind
Was spoken in a breath
For fear his hand
Would strike the land
And all would beg for death

In vilest dread
The Mad God fed
Inside his halls of pain
With courage still
We broke his will
And put to end his reign

Within the tomb
A barren room
Holds first of seven's might
Thy destiny
The wand set free
To ever be its knight

A visage worn
By time and scorn
And spells that left it scarred
His lips still move
And powers prove
This tale told by a bard

Bard's Tale Goes Xounts

Some of you might have noticed that in our higher reward levels, we have something called the Xounts sound system, featuring a customized look for The Bard's Tale IV, and we also gave a tease at this in the last update too. But we thought that we'd touch on that a little more today.

What is Xounts Up? It's a completely unique sound system that combines 360-degree stereo sound with atmospheric lighting and bespoke design. We love collaborating with creative spirits that share our crowdfunded space, so we're very happy to see Xounts Up now on Kickstarter. They sent us a sample, and we came away so impressed we decided we had to include it for backers at the $2,000 and $5,000 tiers.

As part of our cooperation, the Xounts Up Kickstarter is also offering a limited run of 99 Xounts Up Speakers with premium The Bard's Tale IV Style, the same item that is a part of our high backer tiers. Brian recorded a video with his endorsement, so check here to see his thoughts!

That's all for now. With less than two weeks to go, we're starting to head into the home stretch. We'd like to thank you for your support thus far and we hope we'll be able to make a big finish towards those stretch goals! We'll leave you with a picture of a wild Chris Avellone that decided to stop by...

Chris Avellone not included with the box, but with your support we'll have him for the game!
Chris Avellone not included with the box, but with your support we'll have him for the game!

Brian Fargo
Leader in Exile

Twitter: https://twitter.com/BrianFargo
Facebook: https://www.facebook.com/TheBardsTale
Tumblr: http://thebardstalerpg.tumblr.com/

Arsonor, Scott Mullock, and 94 more people like this update.

Comments

Only backers can post comments. Log In
    1. Bryy Miller on

      When you say "levels", do you mean Main Areas such as dungeons and towns, or dungeons only, etc.?

    2. Radon on

      Good update, but this is THE LEAST you should bring in on each of the remaining days...

    3. WaltC on

      "Vision Doc"...very nice! I think this will make the game & its goals even clearer for those who may be still a bit fuzzy on the whole thing. Can there be any doubt as to the sterling quality of this project? Nay, I say, nay!

      Now, all that remains is:

      "Official inXile Brian Fargo & Chris Avellone Voodoo Dolls, with Assorted Pins and Ghastly Needles(TM)!" --(For those days when you just have to take it out on somebody! Perfect fits for your Reliquary box!)

    4. Jeremie Lariviere
      Superbacker
      on

      Thanks for the update!

    5. Michael Ryan on

      There's lots of great information in this update! Thanks for sending it.

      We're still hoping to see the Album-box as a physical add-on. Please make this a reality.

    6. Matt Lee on

      Hmm, I liked BT1's 6+S system but 5+NPC+S is pretty good too. Given the massive amount of potential combinations of race and class, 4 seemed too few to me. Thanks for listening to feedback.

    7. Sir Chaox on

      Yeah, it sounds like 5+1+x for summons. That's awesome IMO; 6 is plenty for a ton of variety. It gets my noodle going thinking of a good combination of 5 starting members. This is another great update :)

      Thanks also on giving us a general idea of the game's content. Additional towns sound terrific! HUGE plus for me! I wonder what "levels" mean: actual dungeons or a level in a dungeon? I imagine each level will be large and complex. So far, you guys have hit every checkmark on the fantasy adventure list. :P

      @Trent
      While its true you can take missed classes the second time around, it sounds like there will be many choices to make regarding your class (one of which is choosing a promotion class later on), so its unlikely we'll see all the combinations even in a few playthroughs... :D

      @Jarbas
      I imagine he is there to get scolded for not finishing that novel yet.
      That picture was taken before the lashing.

    8. Jarbas Porto on

      Oh hi there Avellone. If Chris is indeed moving full time to Inxile, I will take that as certain that the next game you will make will be Van Buren. :B

    9. TrentJaspar on

      @Geoff May, Yes, reads to me as 5+1+summonables. Seems like a good compromise between the original 4+1 and BT1's 6+1. I imagine they have a reason for wanting it to be less than 6+1+S. With 10 classes, I guess that means you can do two complete playthroughs with no class overlap and no missed classes. =)

    10. Grant Probst on

      Sounds good to me. Thanks for the detailed update! :D

    11. Geoff May on

      Yay! Larger party! Question: party size of 6, "one of which will be a companion NPC" - does that actually mean 5+1? Is one of those 6 slots reserved for the NPC? If so then you've really only given us one extra player slot instead of the original 4+1.
      This is still good! Thank you!
      But it's still one slot down from BT1's 6+1 /:)

    12. Corey Squire on

      Grid slots? Does that mean pool of radiance style tactical combat?

    13. Sir Eyeball on

      Yes this is the best update so far. Thumbs up on the party size. Not my preferred number (6+2) but a lot better than the 4+2 originally planned. Also nice to see some of the visions and the scope of the game so far makes some of the current stretchgoals make more sense.