First Stretch Goal Unlocked, Much More To Come!
E3 2015 week has concluded and we are back in the saddle after a rip-roaring time. As some of you may have noticed, the campaign slowed down during E3 week. This is something we anticipated, as we knew we'd be fighting tooth and claw for coverage and attention, and one reason why we wanted to make sure our campaign was a bit longer this time around. Now E3 is over, the big Summer Sales are wrapped up, and we’re ready to jump back in!
Stretch Goal Unlocked
The most awesome news first: with pledge rate picking back up this week we have hit our first stretch goal, with $1.3 million raised on Kickstarter!!
With this stretch goal we’re adding two more companion NPCs to our roster, and enhancing our companion NPC system, giving all recruitable NPCs unique personalities, backstories and the ability to open up additional side content and reactivity. Companions will voice their own thoughts and interject in dialog and situations, and allow us to do that much more with the setting and story. Think Morte from Planescape: Torment and his wisecracking ways, or one of our many companions from Wasteland 2!
Our next stretch goal reveal is an exciting one! Monte Cook is just the first of an exciting team of RPG developers we like to call the RPG Superteam. We have three more big names to announce, and all of these guys will join our team designing one dungeon each at $1.5 million!
First up, we have Sean K Reynolds (the right head), a veteran tabletop game designer who many of you may have heard of. Sean was born in in southern California. A resident of Seattle off and on for the past 18 years, he has designed for TSR, Wizards of the Coast, Paizo, and other publishers, working on tabletop RPGs for D&D, Forgotten Realms, Greyhawk, Birthright, Ravenloft, and Pathfinder.
Next, we have Wolfgang Baur (the left head), who, among other things, is author of the award-winning Kobold Guides to Game Design, and has created dozens of tabletop adventures and sourcebooks including Hoard of the Dragon Queen (with Steve Winter), Dark*Matter (with Monte Cook), Kingdom of the Ghouls, Fortress of the Stone Giants, Herald of the Ivory Labyrinth, and Courts of the Shadow Fey. He also did foundational work on the Planescape and Al-Qadim settings for Dungeons & Dragons, and is the creator and keeper of the flame for the Midgard Campaign Setting and the upcoming Southlands Campaign Setting, and has contributed monsters to both D&D and Pathfinder.
Third, Bruce Cordell (the middle head), an award-winning game designer working at Monte Cook Games, writing for The Strange and Numenera RPGs, both launched via wildly successful Kickstarters. Prior to that, Bruce worked on Dungeons & Dragons over the course of 4 editions as a writer and developer, writing over 100 D&D products, including the Expanded Psionics Handbook, Gates of Firestorm Peak, Return to the Tomb of Horrors, Expedition to Castle Ravenloft, Gamma World, and the Forgotten Realms Campaign Guide. He is also a novelist, and has penned many books for the Forgotten Realms setting, including the Abolethic trilogy.
inXile Loyalty Rewards
We say it all the time, but we mean it: our games would not happen without your incredible support. And we want to reward the generosity of our returning backers with this special offer.
Today we are happy to roll out an inXile Loyalty Rewards promotion! Anyone who backed Wasteland 2 or Torment: Tides of Numenera previously (either through Kickstarter or PayPal), and is backing us again with The Bard's Tale IV at $20 or above, will get a FREE bonus reward containing items from either Torment, Wasteland 2 or The Bard's Tale IV (valued at up to $15)! These rewards include items such as digital soundtracks, novella compilations, concept art books and more.
Furthermore, any of our returning backers who back The Bard's Tale IV at the $33 tier or higher will receive FREE copies of Ultima Underworld 1 & 2, from GOG.com and our friends at OtherSide Entertainment. This offer is only available until June 26th. You can read more details on this offer and the rewards on this page.
Highlighting A Tier: Puzzle Master
In this update we wanted to start highlighting and detailing some of our tiers, starting with the Puzzle Master tier. Remember you can see all tier details in an overview on our Tumblr.
The Puzzle Master tier comes with every digital base reward available: a forum badge, the Bard’s Tale IV and its manual, a digital strategy guide, digital novella sets for BT 1-3 and The Bard’s Tale IV, a digital soundtrack, songbook, artbook, map and wallpapers, as well as alpha and beta access to the game. Additionally, in physical rewards you get the big box style Collector’s Edition Box signed as well as the classic BT trilogy-style Collector’s Album Box, with physical DVDs of the game, the game manual, CD soundtrack, printed artbook and songbook, and an old school cloth map!
But the best part of the tier is your in-game contribution: puzzles play a huge part in our game, being a key element in how we present exploration and the mystery of our setting. It’s part of our way to challenge and engage players, and nothing is quite as satisfying as beating a fiendish puzzle. For our puzzle design we are utilizing physical manipulation of objects in the world: sliding tiles around, flipping switches, interacting with objects directly to pass a puzzle. But a puzzle doesn’t have to be a single object, it can be one big room with deadly traps pitted throughout that you have to read a rune-map for to traverse properly.
At this tier, you’ll work directly with us to craft a puzzle in the game world. Once we have our puzzle design solidified enough that we know our design philosophy, possibilities and constraints, we’ll communicate these ideas to you with some examples, and you send us back your puzzle’s as a design doc. You can go detailed if you like, with drawings and ideas in a full document, or you can just send us a brief outline and let us work out the details, that will be up to you!
Your work will not go without credit, as you’ll get your name and a short message in our credits, as well as your name written on the Standing Stones of Gratitude directly in the game world for all to see!
I Want My RPG!
And now for something fun: Gavin/Miracle of Sound did a wonderful rendition of "Money for Nothing", with his own RPG-themed take on it, and lyrics by our own Nathan Long. Take a look!
This video really highlights the power of the crowd and the community in spreading the word. He previously did a great song for Wasteland 2 as well, which we even used in the game's credits, and it's great to be able to work actively with such a passionate and talented member of the gaming community.
Social Media Achievements
We've been steadily hitting more community social media achievements. We've now hit number 12 and as previously announced, have unlocked the Red Boots DLC for inclusion in the game to all backers. We want to keep sending cool stuff your way, but need your help to make it happen! So keep sending us your love and support on social media like Twitter, Facebook and Tumblr, forums, through fan works and more. We are close to unlocking some new achievements and not too far away from another community reward for you guys!
Room 16: All backers $20 or above receive TWO Julie Fowlis songs: the song from the in-engine video which was based on the poem from BT1, and "Smeòrach Chlann Dòmhnaill (The Mavis of Clan Donald)", an 18th century Gaelic song from her latest album, Gach Sgeul.
One that’s getting tantalizingly close is the in-engine video views. We’d love to get that one in front of more eyes as we want people to see what we’re doing
We would be remiss if we didn't mention some exciting-looking Kickstarter projects for you to take a look at. First, we'd like to announce that we have partnered with Kings Wild Project and Jackson Robinson to crowdfund an awesome Wasteland-themed playing card deck! These cards feature art inspired by Wasteland 2 and look and feel awesome. You can view photos of the cards here. The Kickstarter for these cards will begin July 1st, 7 PM Central time, so mark your calendar!
Next, we have Perception, a game that we backed a little while ago. This first-person horror game explores what it's like to be blind. Coming from developers behind BioShock and Dead Space, what most captivates us is the game's visual style, which is evocative and beautiful as well as frightening. The game has just crossed the finish line and funded successfully with about 2 days left to go, but we loved the look of it so much we wanted to share it with you. So get in while you still can!
That's all for now, Bard fans! We hope you've enjoyed this update and we also hope that you will take advantage of our special offer for Ultima Underworld 1 & 2 from OtherSide Entertainment, and spread the word to RPG fans who might not have heard of The Bard's Tale IV yet. We are deeply appreciative of your trust and support and want to make this game the biggest and best it can possibly be, and with your power and support we can make it happen!
Project Lead – The Bard’s Tale IV