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From the creators of Wasteland 2 and Torment comes the long awaited sequel to the Bard's Tale trilogy. Thank you for making this game a reality. The bard is back!
From the creators of Wasteland 2 and Torment comes the long awaited sequel to the Bard's Tale trilogy. Thank you for making this game a reality. The bard is back!
33,741 backers pledged $1,519,680 to help bring this project to life.

Mangar, Lagoth, Tarjan and…Monte Cook?

Posted by inXile entertainment (Creator)

Hey Exiles!

It's E3 2015 week, and it's hectic times all around. We have a great update for you all. We have lots to share, including some new talent we're hoping to have join the Bard's Tale team, some glimpses at the game's story background, and even a full track from the brilliant Mark Morgan!

First, here is a quick tour of our E3 showing. Brian, Thomas, Joey Betz and myself stopped by sunny LA to demo Wasteland 2 running on Xbox One. While it’s not Bard’s Tale related, it’s still exciting to show off.

Show-goers enjoying Wasteland 2 on console for the first time.
Show-goers enjoying Wasteland 2 on console for the first time.
Brian being interviewed by the press. This was not the first nor the last.
Brian being interviewed by the press. This was not the first nor the last.

Monte Cook Prepares to Join the Ranks!

Monte Cook of Monte Cook Games will also be joining us as a stretch goal at $1,400,000! Monte Cook, as many of you may know due to his involvement with our other game Torment: Tides of Numenera, is an acclaimed author and game designer. Monte has written hundreds of tabletop roleplaying game books and articles and won numerous awards. Starting out with the Rolemaster and Champions game lines, he soon went to work for TSR where he worked on Dungeons & Dragons, including the 3rd Edition, and the much-celebrated Planescape setting. More recently, he is of course well known for creating the Numenera tabletop setting, The Strange and much more!

Monte will be taking charge of the design for one of our dungeons with your support. We look forward to working with him to deliver some mind-bending designs!

Mark Morgan's First Song

As some of you may know, we have a long-standing relationship with the legendary RPG composer Mark Morgan, who is well known both for his work on the Fallout games, Planescape: Torment, and now, Wasteland 2 and the upcoming Torment: Tides of Numenera. Mark has always been a fantastic fit for our games and with The Bard's Tale IV we feel that he will be able to deliver some excellent music as well.

Today, we're excited to offer you an extended peek at an early sampling at some of his work on the game. If it sounds familiar, the first 15 seconds of this song were used in the intro scene of our Kickstarter video.

Some of you may remember this song's inspiration – The Traveler's Tune – from the original Commodore 64 version of The Bard's Tale, and Mark has remastered and expanded the song featuring brand-new instrumentation and arrangements.

The Old and the New

Today we'd also like to give you a taste of some of the story and lore from the game. Many of our backers have been asking us how this game will fit into the world of Skara Brae. Our lead writer Nathan Long is happy to satisfy some of that curiosity...

In a hundred and fifty years even the bravest deeds become nothing more than bard's tales. Most people today in Skara Brae don’t believe Mangar, Lagoth Zanta, Tarjan, or the brave adventurers who defeated them and their horrors were ever more than legends - and those that do still believe keep silent.

Ever since the Church of the Sword Father civilized the land of Caith and chased out the heathen a hundred years ago, the new Skara Brae, built on top of its ruined predecessor, has become a god-fearing town, where it is dangerous to admit to harboring such superstitious notions or knowing anything of the old ways.

Which is unfortunate, because it's starting to look like the trolls and bloodfiends and hobgoblins from all those fairy stories have returned. Terrible things have been happening in Skara Brae - people slaughtered in their beds by unseen beasts, holy sites desecrated, folk disappearing between field and home, statues of the Mad God found in bloodstained back alleys, and the Song of the Maiden heard again for the first time in a generation. And worse, the people most equipped to deal with these old threats have been made outlaws.

Since the advent of the Fatherites, the practice of magic has been made a sin, and the old races of elf, dwarf, and trow have been banished, with all known ways to their realms smashed and sealed. And now, unable to stop the horrors that have been preying upon Skara Brae, the church has decided to put the blame for them on the Adventurer's Guild, shutting it down and calling its members cultists, witches, and pagans who must be burned at the stake for their unholy crimes.

But though the Guild is boarded up, it lives on in the Skara Brae beneath Skara Brea. Heroes gather nightly in the old sewers, exchanging rumors of fresh footprints in ancient crypts, of lights in the ruined towers of foes centuries dead, and of the Fuath and the Famhair, and a madman who would sacrifice the world to bring about their return.

With the Fatherites turning their backs on the truth and hunting down those who would tell it, the adventurers know they have no one to turn to but themselves. To survive, the elves and the dwarfs and the trow, and the men and women of Caith who still keep the old ways, must now band together and protect a land that wants them dead.

Community Updates

Some of you keeping an eye out may have noticed that milestone 12 has been unlocked! Thanks to an excellently comedic film script by Carlos Uribe (which you can read here), the FREE Red Boots DLC has been unlocked for all Bard's Tale IV backers at $20 or above (that is, anyone who is getting the game). If you’re wondering, “why red boots DLC?”, well, you'll want to check out the team's previous game, Wasteland 2!

If you haven’t done so already, check out the full dungeon story text on our Tumblr page. Nathan's itching to continue the tale, so let's keep those achievements coming! We're close to getting a few more, and as you spread the word, it not only helps the campaign but unlocks cool goodies for everyone!

That's all for now, everyone! We hope you enjoyed this sneak peek into the lore. With your continued support we will be able to bring on an amazing roster of talent and make The Bard's Tale IV an even more epic game. As if that possible… :)

Chris Keenan
Project Lead – The Bard’s Tale IV



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    1. badhras on

      I have no interest in trying to help religious bigots and racists.

      Seriously. I see enough of that in real life. No interest in saving such people.

      Permit me to oppose the Mad God, while allowing me to burn every Fatherite temple to the ground. Or maybe I just observe as evil burns the city to the ground. The enemy of my enemy is still my enemy.

    2. Jun on

      Great stuff, thanks! Keep us updated :)

    3. Missing avatar

      Raúl on

      I am very excited about this project and expect no more than excellence from this brillisnt team of developpers.

      The renassiance of old school rpgs its a reality thanks this wonderful platform such is Kickstarter and the love for make good games by this people.

      Long live to WRPG's and hopefully The Bards Tale could reach the figures of its predecessors.

    4. Bryy Miller on

      That backstory took me from "maybe I'll up my donation" to "I shall as soon as I get the extra monies".

    5. Missing avatar

      PurpleXVI on

      What will Monte's job, if he joins, be, besides designing a dungeon, if anything? Because that'd definitely have an impact on my hype levels for the project.

    6. Steven Lord

      When I saw Monte Cook in the title of the update, my first thought was that we were going to get rules adapting Bard's Tale mechanics (bard songs in particular) or an adventure set in Skara Brae for $SOME_TABLETOP_RPG_SYSTEM. Any chance you can sweet talk him into doing that as a later stretch goal?

    7. WaltC on

      Not just a game, it's an epic.

    8. inXile entertainment 3-time creator on

      Glad to hear you guys enjoyed the story update and music! I know I found myself playing Mark's song on loop for a while when I first heard it.

      - Eric

    9. Jeremie Lariviere

      great update, thanks!

    10. Christian Kastaun

      Wait, we have more than 10 kilt photos :P

    11. Missing avatar

      Rotzbold on

      Nice Update!
      Story seems great for a Bard's Tale game.
      Music is fantastic.

    12. Olivoist on

      This bit of pagan-christian backstory gives a good flavor and sense of purpose to the game. Sounds a lot more compelling now we know what is going on storywise.

    13. Tomimt on

      That backstory snippet does sound very interesting starting point for the story. It'll be interesting to see where you go with it and I do hope it carries real weight into the game and doesn't only stay as some quips yo hear in the local tavern. It would be shame a premesis like this to go waste the same way the civil war plot was in Skyrim (as in that one didn't really feel like a real thing in the world, but then again nothing really did as far plot went in that game).

    14. Davide Rubiconto on

      Very interesting bits about the backstory and the music gets better and better... Let's reach those stretch goals people, this game deserves it.

    15. Falkon Swiftblade on

      fantastic job on the music!

    16. Dennis Danelia on

      So we are in the period of post-reform(ed) Christianity, or perhaps right before (or the build up to) the Reformation movement and the twisting/changing of the Church? Should be interesting, especially if you include remnants of Irish/Celtic "Green Christianity" in the game's lore and world, of how the faith of the Church interacted and coexisted with the believes and traditions of the Druids in harmony and mutual cooperation/learning.

      Looking forward to this more and more!

    17. Joshua Rodman on

      Still hoping for some word about how player-directed exploration will interact with story. Approximate dungeon scope (can we get lost, I hope?) would be a plus.

    18. Grant Probst on

      That tidbit on the story from Nathan Long is pretty badass! Thanks, inXile!

      Sounds like we may be starting off down in Old Skara Brae, since we are being hunted and persecuted. It's the sewer life for me!

    19. Missing avatar

      Max Robitzsch on

      Sounds great for backstory.

      So basically, will we *start* from this older underground Skara Brae, and adventure both below AND up (seeing that up in the new Skara Brae will also be hostile, at least somewhat?)

    20. JoelofDeath on

      Nice to get a sense of how the story will develop.

    21. Sir Chaox on

      This update had a lot of bit of everything. ;]

      Nice backstory! Can't wait to play this game and hangout in the sewers. I'm still curious about how far outside Skara Brae we will be able to go (maybe something to touch on a future update?). Sounds like the city itself will be dense...
      Great piece by Mark. And Monte joining... awesome!

    22. Missing avatar


      Awesome stuff, that's a really exciting lead in for the game! Thanks for the update, guys!