Violence never truly solves problems. It may shatter them to pieces, or riddle them with holes, or disintegrate them at a quantum level so that they no longer are in your way, but it does not solve anything.
Dark Matter’s story is nuanced enough to allow for the catharsis of truly understanding and addressing the socioeconomic roots of the Scavenger race’s aggressive nature. On the other hand, rockets.
Weapons, alas, win the day again, and we gave the Ensign an arsenal varied enough that while she may not always come to a satisfying conclusion of her argument with the Seekers and Angels, she will certainly have the means to tear into them with spectacular results. Let’s take a look at some of Dark Matter’s tools of destruction.
The first weapon in the game is the 25mm Pacifier Handgun. This standard issue sidearm draws matter from the atmosphere to manufacture its own ammunition, and will be a trusty companion in dark times. On the other hand, it’s not going to make much of an impression on the bigger Scavengers, and will eventually become a last stand resort.
Next up is the Combat Shotgun. This brutal short range weapon will make fast work of most lower class scavengers, and when properly powered up with either extra damage or a faster firing rate, will put a serious dent in the bigger ones too. Shot by shot, this is the most devastating weapon in the game.
At the other hand of the combat spectrum is the Assault Rifle. This long range, fast firing weapon is ideal for delivering massive nano damage to enemies far and near. Lovely as the firing rate is, the assault rifle goes through a magazine in seconds, and can be costly to keep stocked up.
Nothing screams ‘get off my ship’ like a detonation, and the Ensign is well provided on that front, with the Grenade and Rocket Launchers. Grenades deal less damage per explosion, but can be fired faster, and do bounce off walls and ceilings, to reach those cunning Scavengers lying in ambush for you. Rockets instead just go boom, and do so spectacularly well.
We don’t know much about the last weapon. During their attack, the Angels ignored most human technology, but scorched the laboratories that housed the Energy Caster prototypes. No information about this device survives, and that may just be enough of a hint that it’s worth going after.