Battle Tank: Escape from Giant Robot Island (Canceled)
Battle Tank: Escape from Giant Robot Island (Canceled)
A modular strategy board game for 3-5 players. Ages 12+. Approximate play time: 30 minutes.
A modular strategy board game for 3-5 players. Ages 12+. Approximate play time: 30 minutes. Read more
Battle Tank: Escape from Giant Robot Island is a modular strategy board game which pits battle tanks against giant robots. One player chooses to play as Dr. Victor von Mechanstein, a twisted evil genius with a penchant for giant mechanical death machines, who will use his robots to prevent the escape of Sgt. Stammel and his men. The other players each crew a Battle Tank as members of the sergeant’s platoon, and attempt to escape to the beaches of Giant Robot Island, blazing a trail of robotic wreckage along the way. (The Rules can be previewed HERE)
(If you liked the music in our promotional video, you can find it HERE)
Inspired Press is a hobby gaming company, specializing in the development of board and card games. We have been designing games for almost 5 years now and this will be our first commercial product. To have a look at some of the other games we have worked on, check out our website at www.inspiredpress.net
Quality and Time Expectations (TLDR version)
When funded, our game will include 7 tile boards of the quality you would expect from any fold-able board game you've played before. Our game tokens (tanks and robots) will be multisided cardboard, cards will be playing card quality, and it will come with two standard six sided dice and a copy of the Rules. We expect a turnaround of 3-4 months between a receiving the funds and having the finished product shipped to us. From there copies would be shipped to backers who choose that reward tier.
If we exceed our initial goal, our first stretch goal will be to include plastic tokens instead of cardboard, which may add extra time before shipping while we prototype the tokens for quality.
The above image is taken directly from the AutoCAD design we intend to use for the tanks (we will also have plastic robots and MegaMech), minus some last minute tweaking to make everything perfect, and any changes we may have to make to ensure the tokens are up to the quality we expect.
The game consists of 7 hexagonal tiles (7.5" x 7.5"), one to represent the volcanic lair of the evil doctor, the other six to represent the rest of the island.
The game includes 4 tank/infantry tokens for the Battle Tank players, and 12 robot tokens/1 Megamech token for the Evil Genius player, as well as 2 six sided dice. It also includes 10 Tanker Tactics cards and 5 Mad Scientist Event cards to be used by their respective players.
In Battle Tank: Escape From Giant Robot Island, you take turns starting with the Tanker player to the left of the Mad Scientist player and proceeding clockwise so that the Mad Scientist takes their turn after all the Tankers. The tanks have the advantage of armor; they are difficult to destroy. The Mad Scientist has the advantage of numbers; he has swarms of robots at his command, as well as his personal battle robot: Megamech! While the basic mechanics are the same for everyone, the Mad Scientist has a slightly different turn sequence than the Tankers. Tank players will be trying to get their soldiers to exit the board on the edge farthest from the volcano (represented by the blue line in the image above).
Tanker turn sequence:
- If you do not have a Tanker Tactics card then you may draw one
- Move your tank token
- Shoot at robots
Mad Scientist turn:
- Choose one: Activate Minions or Resolve Event.
- Activate Minions: Place one robot token in any legal hex for every active tank on the board
- Resolve Event: Overturn the top card of the Mad Scientist Event deck and immediately resolve its effects
- Convert Robots: You may flip any robot token to its opposite side so that Walkers become Flyers and vice versa
- Move robots; Note that you must move all your robots before resolving any attacks
- Shoot at tanks
Tanker Tactics cards will allow the tank players to help each other keep their tanks up and running (Example card: Field Repairs) as well as provide bonuses to give those robots what for. Mad Scientist Event cards allow the Mechanstein player to unleash his arsenal of traps and tricks (Example card: Volcanic Eruption!) and one will allow the evil doctor himself to take to the field in his mechanical monster: Megamech!
- At least half of the Tankers have made it to the beach (Tankers win!)
- Megamech has been destroyed (Tankers win! Huzzah!)
- 10 turns have been played (Dr. Mechanstein wins! Mwa ha ha!)
The only thing we have lacking to make this game a reality is the capital to prototype our tokens and pay for a full production run from our manufacturer.
With your support, we will be purchasing a 3D printer so that we can prototype the tokens for this game, as well as for future games developed by Inspired Press. The lion's share of the resources, however, will go towards a full production run of the game itself, allowing us to make hundreds of copies with quality tokens, cards and gameboard tiles.
We have a couple of plans to further improve the game if our funding exceeds our initial goal. Unfortunately we don't have hard numbers, yet, but stretches should be small ($1,000 - 2,000 each, hopefully) as we make small adjustments which will increase our per unit price (for us, not you). We do, however, know what we want to do first, and we would appreciate any feedback for things you would like to see as well.
Plastic Tokens: Our first stretch goal will be to upgrade from cardboard chits to plastic tokens. We will have plastic tanks, infantry, robots and a special plastic model for Megamech. Our initial design for robots will have wings that snap on/off, and that's where our first prototyping hurdle will come in.
Beach Tiles: It is not immediately obvious where the beach is, from looking at our prototype, so we want to add either a frame to represent the beach, or a frame that surrounds the entire board (and will include the beach).
The white Inspired logo will be printed on black t-shirts. You can see the logo flashed at the beginning of both of our videos and is also displayed prominently at the top of our website.
Risks and challenges
The challenges and risks involved are mostly time constraints. We expect approximately 3-4 months between a successful conclusion of the Kickstarter and the finished product reaching Inspired Press. From there we would ship out copies to anyone who selected the appropriate reward tier.
Before the manufacturer starts production, however, they first create a sample for us to look at to make sure everything is in order. This is where additional hiccups could occur. If for some reason the sample isn't up to snuff, we will have to address those problems before continuing, which would add more time to the process before we could reward any of the backers.Learn about accountability on Kickstarter
- (30 days)