Monsters' Party: Voodoo Madness (Canceled)
Attack other Voodoo Dolls in order to discover which monster they are linked to, bluff, deceive and be the last Voodoo Doll standing!
A group of monsters gather around the table to play their favorite game, “Voodoo Madness”. They set up a table with six voodoo dolls, each linked to a different monster.
Each player plays as a voodoo doll, and controls a secret monster. Your goal is to reveal the identities of your opponents, or destroy them before they reveal yours.
Voodoo dolls target each other with object cards. Each object in the game is linked to a particular monster’s weakness. The last unidentified voodoo doll standing wins the game!
Just got this great video from "The Kwarenteen" explaining how to play. It also includes a full game through!
x6 - Monsters' Cards
x198 Cards (33-card Object decks)
x1 - Rulebook
x6 - Lifetrackers
x36 - Lifetrack tokens
Featured in smaterbacker as: "Favorite campaign of the week": >>>> http://smarterbacker.com/badger/board-game-badger-pickpockets/
Around 4,5% of people are colorblind, we added some symbols to the object cards, that will help them have a guide.
If you're a retailer, please contact "Yo" at firstname.lastname@example.org during the campaign for pricing information.
The games will be shipped to fulfillment centers around the world in order to keep shipping costs low. Our research has shown that this is the best and most cost-effective method for fulfillment.
Since Monster's Party: Voodoo Madness’ value is under EU €22 / GBP £15 / CAD $20 / $21, so it is exempt from VAT/HST in most countries. Backers in France, Sweden, Denmark, Greece and Romania have low (or no) VAT fee thresholds, so please select the "Join the EU Party!!!" reward tier.
Remote addresses might incur extra charges. However, these are rare cases. Contact us if you’re worried!
"IN’sanity Games was born after the team realized we had too many great ideas for projects to not start working on them.
IN’sanity Games was born when we realized we had too many great ideas, and couldn’t bear to let them gather dust any longer. We’ve been creating and developing boardgames for 14 years now!"
We’ve done a lot of research, worked tirelessly for several months, playtested the game, and improved upon it multiple times before starting the campaign process. Now, we have a great final product, but we need your support in order to make our dreams a reality!
(Click the image below to go to Alejo's Fanpage)
Risks and challenges
Kickstarter fulfillment can be a frightening
prospect for a first-timer. That’s why we asked for help from
experienced and successful developers on Kickstarter. This
is what turned us on to the “China method”.
Our method is not new and has been used successfully by other developers. Our fulfillment company has the experience to deliver your games, and just to be sure, we will have some backups to ensure 100% fulfillment!
Finally, we are keeping the rewards simple. We do not want to take more time than necessary to complete the shipping. We want you to get the game as soon as possible!
Our manufacturer has extensive experience in game manufacturing, and is recognized for quality. They are also close in proximity and friendly with our fulfillment company, which will ensure a smooth and fast fulfillment once our games leave the factory.
Game design & Art:
Design and art are 90% complete for the basic game, so we won't take much time to end this part of the process. For the "Alternative Monsters" and expansion arts we will start working as soon as we reach the stretch goals. This means we are saving as much time as we can and you won’t have to wait long for your game!
If we reach the goal for the "Potion Madness Expansion", it will be shipped in a separate tuck box, and will arrive after the base
game. This is so that you don’t have to wait for the
base game while we finish the expansion.
We are setting a longer "Approximate Delivery Time" than we actually expect in order to avoid issues with timing. This means there is a chance you will get your game sooner than you think!
- (29 days)