In Duck, Buck, Moose you'll compete with up to 3 of your friends on a hunt for furry woodland creatures in this totally not-serious card game of skill, sabotage and luck. Journey into the wilderness, collecting licenses and gear and search for that prized buck (or just knock off a few rabbits). Gun jam your opponents or spook their animals to stay in the lead.
During the game players will spend 3 actions on their turn to collect Hunter or License cards, play Action cards and go on hunts in attempt to score Wildlife points; all while trying to stop others from doing the same.
As the game continues, Wildlife will be scored with new ones taking their place. When the last Wildlife card is revealed, all players will have one more full turn. At the end of the game, players add up their scored Wildlife points minus any unfulfilled Licenses. The player with the most points wins!
If you'd like to see a more detailed example of how to setup and play the game, check out our tutorial video below:
Want to dig in even more? Download the PDF for our official rulebook:
"Duck, Buck, Moose is a deceptively simple card game teeming with creative flair and depth of strategy. Well worth the investment!" ~ Tyler, The Board Game House
"Always a great laugh. Surprisingly strategic and a bit educational. Keep away from your vegetarian friends." ~ Adriaan, Playtester
"Duck, Buck, Moose really goes to show that a fun game doesn’t need to be complex. It’s such an easy game to pick up that had us laughing and having fun within minutes!" ~ Simpson, Fourtato Games
"This game is a lot of fun! Except for those gun jams! Man, I hate those gun jams!" ~ Bryce, SHUX Attendee
- 1 rulebook
- 4 turn reference cards
- 13 Wildlife (green) cards
- 57 Hunter (orange) cards
- 19 License (grey) cards
- ⭐️ $4,000 - Hunter Expansion (Unlocked!): 3 new custom Hunter cards will be added to the deck including Action, Gear and Instants!
- ⭐️ $6,000 - Wildlife Expansion (Unlocked!): 3 new customer Wildlife cards will be added to the deck including small game and big game!
- 🔒 $8,000 - Box Upgrades: Flimsly cardboard insert? No way! Now you've got a snug, vacuum formed plastic box insert to keep those cards safe.
- 🔒 $10,000 - Card Upgrades: High quality, ivorycore cards with linen finish and Spot UV on both sides.
- 🔒 $12,000 - Goal Cards Expansion: A totally new type of card for the game that gives bonus points for completing specific goals that all players compete for.
- 🔒 $15,000 - Unique (and rare!) Wildlife card: It's a surprise! But trust us, you'll know it when you see it.
- 🔒 $20,000 - Play Mat: A roll out, rubber play mat fully themed with the Duck, Buck, Moose look and feel complete with setup grid lines, turn reference and beautiful art.
- 🔒 $50,000 - We'll give you a hint. It comes in another box...
Making a game and publishing it is a lot harder than we ever thought. Below is the team that helped make this happen. From left to right on the image above, they are:
Gavin Vickery (Game Designer) is an avid board gamer who's primary role is CTO at his software company, Input Logic. He's lucky enough to call Vancouver Island home and will jump at any opportunity to take his young family hiking and camping in the wilderness. He's also the season 2 Dungeon Master of the podcast, "Crit & Fumble".
Sebastian Abboud (Graphic Design & Illustration) is a designer, illustrator and art-maker living and working on Vancouver Island. He splits his time between freelancing and teaching at VIU. Sebastian’s an avid and often spontaneous maker and produces loose and playful work inspired by his youth and guided by simplicity.
Shawn Adrian (Art Director) is an app designer and developer and business partners with Gavin. When he’s not leading the team to makes apps he likes hiking and sailing, playing Age of Empires II, Carcassonne, and MTG.
Nick Johnston(Marketing design) is a brand and interface designer at Input Logic who helped out with the website design and materials for the SHUX conference. When he is not designing logos or pushing pixels, he spends most of his free time mountain biking.
Cory Schadt (Web Dev and Newsletter) is a developer at Input Logic who was happy to chip in to build the Duck, Buck, Moose website. When he is not mashing keys on his keyboard, you can find him mountain biking or hiking around Vancouver Island.
We're proud to announce that we'll be working with Panda GM, one if the highest rated game manufactures, for the production of Duck, Buck, Moose. We've already sent them our initial files for approval and will be ready to start printing upon campaign completion.
- Oct 16, 2019: Kickstarter launch day!
- Nov 15, 2019: Kickstarter end, we give Panda GM the "ok" to start printing
- Dec 9, 2019: Pre-production by Panda GM complete, we make final review
- Jan 6, 2020: Panda GM starts mass production
- Mar 30, 2020: We start shipping!
- May 4, 2020: Backers start receiving their copy of Duck, Buck, Moose!
The above is subject to some of our loftier stretch goals such as the playmat or surprise $50k mark. Should these stretch goals become a reality, rest assured we'll keep everyone in the know on timeline adjustments.
We're fans of simplicity. Shipping costs will be handled right here on Kickstarter. No annoying campaign managers to signup for and login to. We'll be working with fulfillment centres in Canada, USA and Europe to help avoid unnecessary import fees and duties. Also, because this is our first game on Kickstarter we've decided to limit which countries we'll ship to, to avoid unnecessary headaches.
- Canada: $6 CAD
- USA: $8 CAD
- United Kingdom, Germany, France: $14 CAD
- Australia, Sweden, Japan, Netherlands, Singapore: $16 CAD
NOTE: Kickstarter will add the shipping cost to your total pledge amount automatically.
We'd love to hear from you! Either through the Kickstarter FAQ and comments or through one of our active social media channels.
Risks and challenges
This is our first attempt at publishing a game so there are some inherent risks there. That being said, we've worked hard with Panda GM (our manufacturer) to ensure everything has been quoted accurately, timelines are clear and they have files approved for print. We've also communicated with several other successful indie game companies on any gotchas we should be aware of to ensure unnecessary risks are mitigated.
We are experienced entrepreneurs and are confident we can bring this new and exciting product to market, with your help. Hiccups and roadblocks are par for the course. We're ready for them.Learn about accountability on Kickstarter
- (30 days)