Would you like to try the DEMO of Inochi Project?
Be one of the first to play our Alpha build demo of Inochi Project. Just click on the link below and soon you'll be customising an Ani-Mech of your very own.
The rust: a malevolent mechanical disease is slowly infecting the wildlife and world of the Inochi's home, Shine Planet.
This rust epidemic is rumoured to be somehow connected to the enigmatic and once revered, now corrupt, Rust King.
The last six spirit animal houses cling to their strongholds in splintered camps within the walls of Shine City.
Can you help reunite the houses and make a last stand against the Rust King's army?
Will you be the last defender of the Inochi civilisation?
The ambition for Inochi Project is to create an amazing and immersive on-line world for gamers of all generations, built on the solid gameplay cornerstones of story, customisation, exploration and tactical turn based battling.
Inochi Project was born from a concept of animal-shaped mechs containing tiny drivers operating them from within.
Some of the early concept art shows the animals that were considered as well as a working title and some poses:
Over time the story was fleshed out and the mechanical animals that are the Inochi became their own intelligent species. Well, some of them did anyway!
The ability to customise a robotic animal by interchanging its parts, colours and textures means that as the Inochi Project player, you can make your game character as unique as you are.
So if you've ever wanted to take a robot chicken with Gorilla arms for a test drive, in Inochi Project you can!
There are millions of possible combinations for you to create and play. Just look at this video of the alpha Inochi Project customisation screen in action to see what we mean.
At the very beginning of the game the player builds their own Ani-Mech using the combination of parts, paint and textures they have available.
The player's Ani-Mech becomes further customisable as you make your way through the world unlocking new and rare characters through quests, trade and achievements.
The customisation doesn't stop at the players Ani-Mech though.
In Inochi Project you can also customise and personalise your 3D Home and Training Arena.
In your Home area you can drag & drop objects to surround yourself with items bought or unlocked during your Inochi Project game-play journey, creating a bespoke area that suits your tastes.
Further customisation is applied to the player's Training Arena.
In the Training Arena the player can level up their XP by performing varying and evolving Training Tasks, focusing on their choice of key ability areas such as speed or endurance.
New items for customising your Training Arena become available through completing quests, challenges or purchases.
The player can choose which skills they would like to build, customising and focusing their training area to suit their workout requirements.
Gameplay in Inochi Project revolves around two main aspects: battling and exploration.
The battle elements take place throughout the Inochi Project world and are driven by the goal of helping restore the lands to their pre-rust state.
The battles are turn based and feature an expanding move pool from each of the Inochi Project house disciplines covering strength, endurance, attitude, speed, intelligence and luck. There is also a 7th style which covers the mysterious and legendary Inochi powers.
Here's a peek at early in-game battle tests in action:
The six houses of Shine City each boast their own unique fighting style and teach the ancient traditions behind it to those they deem worthy.
These moves and powers, like the Ani-Mech parts, become available to the player through quests, trade and achievements.
The player's battle abilities and XP levels can be boosted and further customised using their own personal Training Arena.
Players can pit themselves against opponents from Shine City throughout the game, from early battles in the grounds of Nana Panda's Dojo...
...to the spectacle of battling in one of Shine City's Grand Arenas, surrounded by Mech-Tators gathered from all factions of Shine City to witness the great battles between the defenders of their world. Each competitor aiming to be the elite Grand Master Inochi who will lead the fight against the rust.
Driven by the evolving storyline the player trains through the 6 spirit houses of Shine City, adding to their ability arsenal and hoping to master all 6 styles.
Once all 6 houses are mastered, they unlock the mysterious 7th house - the INOCHI style. The INOCHI style is the blending of all styles, and is able to be used and fully harnessed only by the ultimate elite Inochi Grand Masters themselves.
To further master the 7th INOCHI style the player must now leave the relative safety of Shine City and take the fight to the Rust King's army.
Applying their earlier training they now explore and battle the Rust outposts throughout Shine Planet, unlocking and reclaiming lost animal houses along the way and by doing so expanding their skills, inventory and abilities.
Exploration encompassing story driven quests is the other main gameplay focus in Inochi Project.
Shine City is host to a multitude of places to discover and challenges to undertake, such as unlocking the mystery's of the Inochi Orbs or competing in races at Nana Panda's garden.
Why not play games at the Mech-Cade, or grab some new parts, paints or textures for your mech at one of the unique or chain shops?
Watch a battle with friends at the arena, explore the sprawling metropolis of Shine City salvaging hidden treasures as you go, or even pay a visit to the Scrapping Station to trade with the Junkyard Dog?
With adventure, story, competition and customisation driven through the whole of Inochi Project, our vision of creating an awesome and varied game experience is hopefully on the right tracks.
On the right tracks...get it? Tracks...the Croc is on tracks? Ah forget it!
We've already ploughed hundreds of hours and £10,000's to get Inochi Project developed this far. We're fully committed to making this game happen and have proved this over the last 10 months by funding all costs ourselves.
We're mighty, but we're small, which means that inevitably we have limited resources in places. With an additional cash injection from backers who share our vision we can really make Inochi Project the game that we all want it to be.
We've already completed a large chunk of the development on Inochi Project so the funds from Kickstarter will be used to accelerate the production, help us add more server infrastructure, buy additional equipment and carry out even more QA and bug fixing.
As developers we love playing Zelda, Pokemon, Animal Crossing, Mario Kart etc and with Inochi Project we want to recreate that feeling of awesome gameplay on a web based platform for all ages to play and enjoy.
If successful we will be able to launch the first stage of Inochi Project on the unsuspecting population. Here's what will be in stage one:
- It will contain the customisation of the Ani-Mech characters.
- It will contain the personal customisable training area.
- It will contain the personal customisable home area.
- It will contain the first free roam area pack of Shine City
- It will contain the Nana Panda quest.
- It will contain the single player battle elements.
- It will contain 3 bespoke shopping areas.
- It will contain unlockable elements.
We can't contain our excitement to make this happen!
We've got all the ideas and wherewithal to expand our first stage goal, and wow, if we overshoot the £30K first target, after picking ourselves up off the floor here's what we'd like to do:
A real key feature that we want to develop in Inochi Project is the safe on-line chat and social element.
The ability to talk to fellow Ani-Mech pilots, to share your customisable training area and house would, we feel, really bring the community and on-line Inochi Project experience to life.
Following on from that we want to expand the multi-player aspect, allowing you to test your Ani-Mech against friends and to team up for co-op quests and achievements.
All of this would be achievable if we hit our stretch goals.
The team behind Inochi Project are an eclectic melting pot of talent.
Between them they tick all the boxes required to see this project through from concept to completion. From multiple international award-winning animation, multi-published game title experience, commercial music makers and shakers, code crunching behemoths, server security scrutineers of bank scale proportions to those who just need reminding to breathe in and out.
We're fifteen bodies strong, made up of artists, modellers, musos, animators, architects and programmers, with decades of experience in providing on-line media, high-end server security, games, TV, film and educational content.
We may be smaller in numbers than big commercial developers, but we are large in skill base and already have extensive expertise and decades of experience in media & on-line content creation and delivery.
The team's past client list includes:
- Sony / Psygnosis
- HSBC Bank
- Grolier Interactive
We have a great balance of creative flair and solid technical groundwork, and we all share the passion to make Inochi Project the greatest robo-customising-mech-stomping-adventure-battling on-line gaming experience possible.
Inochi Project is being built in thrice dimensions using the Unity games engine. Let's face it, it's pretty awesome.
There are a plethora of on-line 2D Flash games and the reality is we wanted to stand out from that crowd...and potentially be one of the first dippy-tippy toes into the 3D games pond for some of our target audience.
We have a deep pool of talent here at FF Studios but the core is built on international award winning 3D animation and high end coding so it makes sense that we translate those strengths in to our project.
Unity allows us to build the game in a variety of formats. For the first stage of development we want to release in a Web Player format so that you can play the game in-browser on a desktop machine, be that PC or Mac
Risks and challenges
With any game development there come risks, risks of overshooting deadlines, risks of crippling software barriers, risk of server compromise...
...one thing that we will not risk is getting Inochi Project made.
With all our experience of delivering high end products across a range of media for heavyweight clients, we know how to knuckle down and get the job done on time, but we can't forsee everything...it would be ace if we could!
If something comes up that, even burning the midnight oil, can't be achieved, which means that deadlines slip we will be transparent and open about it with you, our backers.
We will only ever move time-scales if it really can't be helped, and only for the good of the overall game.
Love is a sometimes a very strong and overplayed word, but there is genuine love for this project in our studio. We will get there because we believe in what we're doing. We hope you can share our vision and believe in it too.
In rust we trust.
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