Worldographer/Hexographer 2 Kickstarter Final 10 days!
If you were interested in the Hexographer 2/Worldographer project but haven't supported it yet, now is a great time to get in! We're adding stretch goals of new features to... Read more
Worldographer (Hexographer 2) Launched!
Some of you may have seen this over the past two day & supported it already, but if you haven't:
We've launched the new Kickstarter for a new version of... Read more
Hexographer 2 Coming Soon
Many of you I'm sure use Hexographer, so I thought most of you would want a quick update on our latest project. You can sign up to get the announcement... Read more
Officially Wrapping Up
Well, I think we're officially done!
The last two things I had to do were to finish the Building Interior Battlemats PDF & improve the data files for generated cities... Read more
ENnies Voting, & An Update
We've got a couple of pieces of news: First, ENnies voting ends June 30th and as mentioned Cityographer received a nomination! We hope Cityographer is deserving of your vote. (Our... Read more
The ENnie nominations came out on Monday and Cityographer has been nominated in the "Best Software" category! You can learn more about the ENnies and see the nominees... Read more
I'm sure most of you have been using Cityographer successfully since we went into open beta about a year ago. But there were still a few features I... Read more
Fantasy Map Icons Sent
Just a quick update as I'm sure you want me finishing the project. But its getting close to two months since my last update and we do have... Read more
End of Year Update
I've made several fixes to the program and have released it to the same location:
Here's a summary of what has changed:
- Standardize sizes of selectors on setup screens.... Read more
New Version: Copy/Paste, Map Item Labels, Export & Fantasy Map Items
I'm happy to say I've been getting some of the features knocked out. If you download the latest version, you'll get copy/paste functionality, map item labels, and a... Read more
Post Apocalyptic Icons Ready & More Info
As the title says, the post-apocalyptic icons are just about ready. I'll be sending those out to backers tonight. A few days later I'll update the file and... Read more
Getting Back on Track
It has been over a month since my last update. We'll be getting back to bi-weekly updates through the end of the project, which I expect is 3 months out. ... Read more
PDF User Manual Draft Posted
We'll have a bunch of updates in the next week including the post-apocalyptic icon pack and a new version with several fixes.
For now, I've got a draft of the... Read more
Licenses & Medieval Icon Links Coming Tonight
Short & Sweet!
Last night I finished the beta release (which uses a license key) and the medieval icons pack. Tonight I expect to email license keys as well as... Read more
New Version; Modern Map Icon Pack Ready
I've just posted another update to the Cityographer program at the same location as before. Thank you to everyone who has given it a spin and sent feedback. People have... Read more
New Revised Alpha Version
I've just posted a new version of Cityographer to the same folder as before. Here is the list of changes/fixes:
- There was a bug in the drawing of lines (streets,... Read more
Preview of Buildings for Futuristic Settings
The futuristic buildings were a bit of a challenge for Keith Curtis & I in two ways: First, how do we differentiate the futuristic building based on their purpose? Second,... Read more
Alpha Coming Next Thursday, Feb 21st!
I'm well into ironing out the last issues as we get ready to release the alpha. Barring a major catastrophe, we'll release it February 21st. (Likely that night US Eastern... Read more
Load/Save Done, But More Left to Do
I'm anxious to get back to programming, so I'm going to stick to bullet points.
- Not done yet. I hoped it would be just two weeks (three weeks ago) but... Read more
Just a Few Features to Go...
I wanted to give everyone another update on development progress. I think bullet points are the best way to list the details:
- At the moment, the Undo/Redo feature... Read more
Undo/Redo Feature Mostly Done, Other Progress
First of all Happy Holidays to everyone! I've had family visiting the past couple of days and even despite prepping the house before that, I've still been making... Read more
Cityographer Video Clip Posted & Detailed Progress Update
First, I've posted a video demo of Cityographer! (Again, it isn't a denser city, but as you'll see below, that is on the list of features to add.)... Read more
Wow, That's a Lot of Feedback!
Thank you everyone (and I think I do mean everyone) for you feedback on the building spacing!
Here's how I'm distilling it all:
- The sample is "good".
- But many of... Read more
Quick Question on Building Closeness
(No this isn't really any new news. I'm looking for help/advice.)
A few backers have been asking me to make sure the building placement allows the buildings to... Read more
Almost to Alpha
First, Happy Thanksgiving for everyone celebrating it! I'm taking my family up to my parents' house tomorrow.
But It has been a couple of weeks since I last posted an... Read more
End of October Development Update
I wanted to give you an update on Cityographer development. In short, it goes well and a lot has been done, but there is still a lot to... Read more
Starting Content Generation & Modern Large Building Samples
I wanted to give everyone another update and show some new building samples from Keith Curtis.
I've spent a good bit of time refactoring how the textures work so any... Read more
City Map Generation Screenshots
Finally, some new screenshots. Keep in mind this is still pre-alpha code, and I'll continue improving it. Even now I know of about 10 bugs or minor features to add... Read more
Styled Lines & Harbors Update
I finished most of the work related to letting the user completely customize the lines:
- The initial lines are driven from a properties file.
- The user can add & delete... Read more
Ramping Back Up on Cityographer Development
Back to weekly updates.
GenCon is over and I've mostly caught up on a number of smaller tasks that I was delaying until after the con. I have also mostly... Read more
Quick Development Update
I'm just coming back from vacation and now prepping for GenCon. Honestly, I probably won't get much done on Citographer before then... but it will be full speed ahead when... Read more
Weekly Development Update: Step-by-Step Screenshots
A few things to get out of the way before getting to the screenshots...
First, thanks to everyone who has responded to the survey! If you haven't done yours yet,... Read more
I had some personal things pop up this evening, so I'm only now getting to post this week's update.
Coding wise, I did get the random generation process... Read more
Post-Pledge Development Update #1
This week has mostly been about catching up on some other things that I was behind on due to focusing on Cityographer during the last week or two of pledging. ... Read more
Thanks everyone for your support! Now I'll be coming through with my part of the bargain. (With lots of help from Keith Curtis on art duties.) Based on the number... Read more
Less than 24 Hours to Go; One More Sample
With less than 24 hours to go, I thought it would be helpful to summarize what rewards we have available:
- Cityographer itself: The main point of this Kickstarter.
- Medieval Fantasy... Read more
Building Interior PDF Revision
Sorry for two updates so soon after each other, but I had second thoughts on the building interiors PDF. To make it easier to pledge, let's just count it as... Read more
Another Sample Map, Another Stretch Goal
We crossed $12,500 last night, so we're sure to do at least the second fantasy/medieval art pack! I'm adding the $17,500 stretch goal just in case we need it: the... Read more
Emphasizing the Crowdfunding Aspect
Based on the survey, our stretch goals are:
- $12,500 (We're already over 1/2 way there from the original goal): A second medieval/fantasy art pack.
- $15,000: Post apocalyptic/Modern Ruins art pack. ... Read more
As I said, I'll close the survey regarding stretch goals in less than 24 hours (around midnight US eastern time Sunday night/Monday morning.)
Here are the results so far:
Question... Read more
About Update #9 (For those who haven't backed yet)
Update #9 contains a link to a survey where backers can vote for which of several stretch goals we'll add to the project. If you back by Sunday night (midnight-ish... Read more
City Wall Samples
Progress on the prototype continues! I've got the city wall working reasonably well. See the two samples below. If the wall intersects the harbor/sea, then it stops and adds a... Read more
More Icon Samples
I want to keep the updates coming every 2-3 days... I'm very happy to have gotten a lot of great feedback on the prior street generation samples!
Below are two... Read more
More City Samples: Harbors/Coasts
Work continues on the prototype! I've just written most of the coastline/harbor generator. Whether the city has a coastline or harbor is something you can set or you can leave... Read more
2nd Street Generator Results
I'm mostly done with the second city street generator algorithm. (There will be one or two more algorithms, plus variations to them.) Below are a few zoomed out samples, I... Read more
More Building Icon Samples, New Reward Tier
I'll have a new random city generation algorithm ready in a day or two. (As I said, there will be several which will specialize in different layouts.)
Meanwhile,... Read more
Very Early & Simple Random City Layouts
As mentioned in my prior update, I've been hard at work on the random city street layout and building fill-in algorithms. Now I've finally got a couple of samples to... Read more
New Rewards, Building Icon Samples, and Promotion
Thank you for all your support, and thank you to everyone who has written a blog post about the project, posted to a message board, etc. Please do keep that... Read more
Other Rewards Question
Thanks for backing or having an interest in the project! I really think the product fills a great niche that anyone running an RPG needs at some point... Read more