Villainous Locales is the map-centric, system-neutral follow-up to the #1 bestselling Villainous Compendium.
Within, you'll find dozens of full-color, fully-annotated maps in battlemap style and scale, ready to use in any fantasy RPG campaign setting, gaming group, and rules system.
Villainous Locales may be used on its own, or enjoyed in combination with the Villainous Compendium, a rich tome full of dozens of richly-detailed villains for Pathfinder and 5E.
Villainous Locales also comes with ultra-high-resolution individual image files of each map, in both GM and Player-redacted format, for further editing, or for use in combination with virtual tabletop (VTT) programs for your own personal use in gaming.
DISCLAIMER: Watchspires was originally published as part of Berinncorte Basecamp, 2 years ago. I've come a LONG way since then in terms of mapping approaches, detail, aesthetics, etc. In addition, Watchspires is meant as a sample only; the Villainous Locales book will include a lot more information, detail, and content about each map setting.
Watchspires was published as a standalone in response to backer request for samples of VTT maps, and in that regard, works well for that purpose.
What Is This?
Simply put, it's a map pack, in digital and softcover format.
At least 76 richly-detailed maps, each one with pages of content, designed to be ready-to-play with zero prep time, and readily inserted into any campaign setting or rules system.
Infinium Game Studios has produced dozens of indie RPG books, and if there's one thing that I feel I do very well, it's maps. Lots of maps. With insane, intricate detail. I've produced over a thousand full-color maps for my products, and I'm eager to produce many, many more. I've also written articles on mapping using Campaign Cartographer 3+, and am an admin on that product's 2,300+ strong Facebook fan page.
Check out a portfolio sample of our work to date.
Some snippets from professional reviews of my maps:
- "Obsessive level of detail."
- "...basically, they show every non-dynamic object/creature, providing significantly more detail than what you’d expect."
- "In short: The attention to detail is impressive indeed."
- "The color hardcover is definitely the way to go, if you can afford it."
- "J. Evans Payne went above and beyond and even redacted crawlspaces, secret doors and the like, adding some serious value to the book at hand. Speaking of value: This massive map-material is also included in a massive (300+ MBs!) archive, which contains all the maps as high-res jpgs for VTT-use. These individual maps are properly named “-GM” or “-Players” and are further organized by Act for your convenience. That’s going above and beyond, as far as I’m concerned. "
- "It should be noted that these maps, while obviously intended for use with the adventure, may well be worth the investment if you’re looking for a fully mapped fantasy town."
About Villainous Locales
This book will fulfill the original goal of Villainous Compendium: Each villain from that book will receive at least 2 maps in Villainous Locales. These will directly link to the villain's backstory, modus operandi, and/or the Quest that that book describes.
You'll be able to use
For each map, Villainous Locales will contain:
- GM map
- Players' map, with secrets and annotations redacted
- Summary of the map, its intent and usage
- Background of the map's location, history, other relevant details
- Rumors & Lore surrounding the location
- Insertion: description of how to insert the map into existing campaign content
- GM Rundown: How to run the map in an adventure
- Adventure Hooks
- Quest Hooks
- Area of Interest Descriptions
GM vs. Player Mapping Sample
A picture's worth a thousand words, so here's a very basic example of the difference between a GM map and a Players' map.
It should be noted that this is far from my favorite, and far from the most elaborate, map I've drawn! However, it still does a great job of illustrating the very basic differences between the two map versions.
Two main differences here: first, the Area of Interest marks have been removed, and second, the secret passage connecting the two basements has been obfuscated. The goal in all such "secret-hiding" is to present the player with something that appears completely normal in every way, so they don't suspect secrets at all... or, if they do, it's because of the story and environment, not merely by the way the map is drawn.
About Villainous Compendium
Following a hugely successful Kickstarter campaign, this book was published earlier this year, and I've received little but positive feedback and reactions.
Over 800 pages of mammoth hardcover content, describing 43 villains and 68 henchmen, the goal of this book was to provide richly-detailed, novel-caliber NPCs with interesting backstories, unique motivations, and adventure hooks, quests, and plots. During development, I used to joke that a halfway-competent GM could sit down at a gaming table with this book and zero preparation and run dozens of nights' worth of content... and now that it's published, a few GMs have told me that they have done exactly that!
For a short time, this book was actually a #1 bestseller. Check out the previews to get a sense of what to expect.
VC Owners & Villainous Locales
If you already own a copy of the Villainous Compendium received through that Kickstarter, you automatically receive a PDF copy of Villainous Locales for free.
You're also entitled to pledge at the special discounted levels if you have a PDF and/or hardcopy of the VC.
What's Planned for Villainous Locales
As of this writing, here's a list of the maps that are planned. More may be added via Stretch Goals, Design-A-Map add-ons (see below), and quite frankly how my inspirational whims direct me. :)
- Mountain hideout
- Forest ambush
- Tribe leader’s tent & tent compound
- Butcher’s shop
- Caravan: on the road
- Caravan: campfire for the night
- LE Church ceremony
- CE Church ceremony
- Necromancer’s lair
- Wealthy estate (multi-map)
- Well-to-do dinner party
- Merchant’s House
- Saw-esque testing maze of traps and switches
- Cultist house w/ceremony basement
- Cultist forest circle
- Mercenary camp
- Magic-item shop w/nefarious side business
- Battlefield ramparts & trenches
- Collector’s Store & vile basement of human collections
- Monk’s cloister
- Forest hideout
- Swamp lai
- Swamp hut
- Jungle hut
- Underworld lair
- Vizier’s chambers
- Mausoleum lair
- $1,000: UNLOCKED: Each copy of Villainous Locales gets additional content. Clockwork Lair has won the informal contest. Keep those ideas coming in however!
- $1,500: UNLOCKED: Geomorphic Cartography Integration: I'll design each and every map so that it integrates with and is usable with Geomorphic Cartography. This is a concept I've been working on for several years in the background, designing and prototyping various approaches to make sure what I produce is different, special, and above all, fun and useful as hell.
- $2,000: UNLOCKED: New Pledge Levels: Husks, a book unlocked in the Dark Obelisk 2 campaign, is similar to Villainous Locales, in that it is intended to present a number of set-piece-style ruins to any campaign setting, with rules for dynamically-generated ruins as well. Simply add $20 onto your pledge for a PDF and at-cost print code for the hardcover.
- $2,500: Additional Content: Another new map for EVERY copy of VL.
- $3,000: FREE ADVENTURE: Brushgather Farms, a multi-level one-off adventure setpiece originally published as part of Berinncorte Basecamp, will be published as a separate PDF and softcover. Backers of Villainous Locales will receive this PDF for FREE, with an at-cost discount for grabbing the softcover.
See more detail in this update post, but here's an example of the proof-of-concept tiles:
These options will be available via BackerKit survey following the conclusion of the Kickstarter campaign. You can add this amount to your Kickstarter pledge for convenience, or add it in BackerKit afterwards, if you're interested.
- $100: Design a Map: Provide as much input as you'd like, and I'll complete the design for a brand-new map that will be added to the book's content. This will include a GM version and a Player-redacted version, with annotations, and digital image files for VTT use, just like all of the other maps in the book. You can provide a map that you've already designed or made, a photo of a hand-drawn map, a description, or even just a sound-bite high-concept; I'll make the rest happen. Add $50 for each level beyond the first; for example, if you want a three-story safe house for a clandestine guild of assassins, that's $200 ($100 design-a-map plus $50x2 for the second and third stories).
The Fine Print
Tidbits, guidelines, and other interesting information you may wish to consider before backing:
- All content listed above are subject to change (except Villainous Compendium, which has already been published!).
- Each book's PDF will be delivered immediately upon completion.
- All digital product delivery will be done via DriveThruRPG/RPGnow/OneBookShelf.
- All PDFs and hardcopies will be full-color unless otherwise indicated.
- Any pledge that entitles you to Product X in hardcopy also automatically entitles you to Product X in PDF/digital format.
- Already-published products will be fulfilled shortly after the campaign's completion.
- All other products will be fulfilled as they are published.
- "Estimated Delivery" dates for all pledges and rewards are just that: estimates. These also reflect the earliest anticipated publication.
Risks and challenges
The good news is that the design and sketches for all VC-based maps are largely already done. It's just a matter of finishing the pipeline ahead of it so I can focus on pure mapping. I'm very very quick in generating maps, so we're looking at about 1 month of actual heads-down time once I'm able to focus 100% on this book.
Time. IGS is almost entirely a one-man shop, and that one man has three young children and a full-time day job. I devote literally every spare minute of downtime to IGS, and to making our products the absolute best, most impressive, and most valuable/usable books I can conceive of, but that devotion to quality amidst other demands takes time.
I will deliver. And I hope you agree that it will be more than worth the wait and pledge dollar. But my estimates as to when are just that: estimates. If you're comfortable with getting what I try to make world-class indie RPG books for a significant discount, and don't mind waiting a bit, then please consider pledging, supporting, and helping to make the results even more awesome!Learn about accountability on Kickstarter
- (30 days)