We are done! :)
I just got back from the post office because I was sending out the postcards and bookmark add-ons. That means we have officially fulfilled all the backer rewards. WE ARE... Read more
Happy Friday the 13th!
Does anyone suffer from paraskevidekatriaphobia? (That means fear of Friday the 13th!) I don’t, but I am hoping no misfortune befalls me today anyway. :) I am planning to have... Read more
Did you get your physical rewards yet?
Hello everyone! I just wanted to do another update about the status of all of our rewards. I think everyone in the US should have gotten their $100+ tier physical... Read more
Backer rewards are in the mail! (Mostly)
It's taken longer than I would like, but we are nearing the end of our kickstarter fulfillment. All of the physical reward tiers are in the mail with the exception... Read more
Long time no update!
After my relentless update schedule during the production of Neverending Nightmares, can you believe it’s been a month since the last one? I can’t! Now that the game is out,... Read more
Call for help, reward update, add ons, and holiday sale!
Firstly, I have a favor to ask. I know I ask a lot of favors, and you've already done so much for me, but this one shouldn’t be too difficult.... Read more
Art book is finished, 40% off sale, and happy Thanksgiving!
Firstly, I’d like to wish everyone a happy Thanksgiving. I am thankful that I have such amazing and supportive backers! In honor of Thanksgiving and Black Friday and all that,... Read more
Reward update and other exciting news
Hello friends! It’s been a while since my last update. We are stillworking on the rewards. The art book has turned out to be a bigger task than I... Read more
Halloween Update and Sale!
Firstly, we are doing a Halloween sale (on Steam and OUYA), so please consider spreading the word that Neverending Nightmares is 25% off. Here’s a link to a tweet you... Read more
Will the updates ever stop?
Maybe! I promised to wind down, but I keep having things that I feel like are worth announcing. I’ll switch to my blog soon. I promise!
Firstly, we are really... Read more
Making progress on rewards!
We’ve been busy and have made some progress on the game. Firstly, DRM-Free builds are available for all 3 platforms on the Humble store! :) I’m sorry it took us... Read more
Still working hard!
Hello everyone! I hope you are all enjoying the game. If you don’t know how to get access, please check out last update, which has detailed instructions. If you are... Read more
Neverending Nightmares is AVAILABLE NOW!
Firstly, I’d like to apologize for anyone who tried to play yesterday and couldn’t. Humble mixed the early access keys with the ones that only work once the game launches,... Read more
Neverending Nightmares final build is live for all backers!
Edit: There was a mix up with the keys at Humble, so currently, it's not giving you early access to the game. I sincerely apologize, and we are trying to... Read more
The final week!
Everyone here at Infinitap is pretty terrified. We started on the project in December of 2012, so it’s been a year and 9 months of hard work to get to... Read more
Neverending Nightmares release candidate build is live for beta backers!
We just pushed a new build to beta backers that is pretty darn close to the final game. There are still a few art, animation, and sound polish items we... Read more
Happy 100th Update!
Can you believe I’ve done 100 updates on the project? I can’t. That’s crazy! Things are really busy here at Infinitap trying to get ready for our release on September... Read more
Localization announcement (and request for help)
Hello backers! I apologize for the second post in as many days, but I was so swamped with work yesterday that I forgot to announce our current build has all... Read more
Neverending Nightmares will launch September 26th and Beta 0.9 is live!
There is so much news for Neverending Nightmares! We have our release date. Mark your calendars for Friday September 26th because that’s when Neverending Nightmares will release. Depending on how... Read more
PAX is keeping me busy!
Today is the last day of PAX, so I am super busy and have to keep this short. Perhaps next week I can give a better recap with how it... Read more
Busy, busy, busy!
Hello everyone! Things have been quite busy at Infinitap. We released the 0.8 beta build, which features the new voice acting and 8 out of 9 nightmares. Besides some missing... Read more
Build 0.8 is live!
I promised it this week, and I wasn't quite sure we were going to make it, but we managed to pull through. 0.8 is now live to beta backers ($25... Read more
I’ll see you at the Indie Megabooth at PAX Prime!
Firstly, I’m very pleased to announce that Neverending Nightmares will be featured as part of the Indie Megabooth this year at PAX Prime. Our actual booth number is #885, so... Read more
Good news all around!
Hello friends! I’m pleased to report that we have plenty of good news.
Firstly, I went to Austin to record the VO with Eduardo. It went really well! Directing VO... Read more
Can you believe this is the 92nd update?
I couldn’t think of a clever title, but I just wanted to point out how amazing it’s been over the past 11 months working with you guys to create the... Read more
The beta 0.7 build is live!
We said we’d get it out this week, and we did - just in time for the weekend. :) I expected to get it out a few days earlier, but... Read more
The march to the end
Hello everyone! I hope you had a good week. Last week was an eventful one. We finally got the keys out to beta users. If you backed at $25 or... Read more
Beta access SHOULD be working (I hope!)
I heard back from the wonderful people at Humble, and everything SHOULDbe set up now for beta backers to get their keys. If I don't sound too confident, it's... Read more
We are still working on getting the beta keys out!
Well, last week didn’t go very smoothly. We finished our beta build earlier than I expected (on Tuesday) and were very excited to release it. I was worried about fulfillment... Read more
Beta access is not working...
I'm so sorry everyone! We've hit a few snags with the Humble fulfillment of Beta access, so people who have beta access has not been able to redeem their keys.... Read more
The beta build is live!
Everyone who has beta access who wants to check out the work in progress game should follow the following instructions:
1) Go to the Humble Bundle Store Key Resender
2)... Read more
The beta *should* be coming this week
It’s been an exciting week at Infinitap’s (virtual) headquarters. We are putting finishing touches on the beta build, so that *should* launch this week. There are a lot of moving... Read more
Hello everyone! Probably the most important thing from last week is that the first branching level is coming together. I was worried about the it since it wasn’t showing progress... Read more
We’ve been busy!
We launched build 0.5 last week to alpha backers, which includes one playthrough of 6 nightmares and an ending. I was super nervous about it, but the reception has been... Read more
Alpha Build 0.5 is live now!
As I mentioned, the new level isn't as polished as we would like, but we wanted to get fixes out there as fast as possible since people were getting stuck... Read more
Will I ever stop sending out updates? Well, not before ship. I can tell you that much. :)
Firstly, let me lead with some great press that we got from... Read more
Response to 0.4 Feedback and E3 Recap
So firstly, I’d like to thank everyone who has played the alpha build (0.4) and provided feedback. It seems like I made a pretty bad error of judgment, and the... Read more
E3 is over and the 0.4 alpha is up!
I am exhausted, so I can't write much, but E3 went really well. I'll post some cool articles from that on Monday.
I'm sure you are more excited to know... Read more
A new alpha build is coming this week!
Things have been quite busy for me. Eduardo, our extremely talented sound designer, has been hard at work putting in amazing new sound effects. We are on schedule to release... Read more
E3 is Rapidly Approaching!
Firstly, if you are unfamiliar with E3, it is a big press event for game developers in Los Angeles every year. I’m not sure if you read the game press,... Read more
Happy Memorial Day!
Firstly, I’d like to wish you all a happy memorial day if you are in the USA. My boss is a jerk, so I don’t get the time off. ;)... Read more
It’s about time!
Hello everyone! I hope you are doing well. Things are going pretty well for us. We had a schedule to finish the last nightmare in a month, and we met... Read more
Nightmare Update and Yet Another Retro/Grade Sale!
The $0.99 sale on PSN worked out pretty decently for us, so we are offering the same benefit to Windows users. Starting at around now, we have a 24 hour... Read more
I am really excited about the new level we are working on. I think it may be my favorite yet. All the pieces are coming together fairly quickly, which is... Read more
"Deconstruction" (my novel) is finally released!
Sorry for the double update this week. I just wanted to let you know that "Deconstruction" (my unreleased novel) has finally been finished and released to backers at the $75... Read more
I'm feeling good about Neverending Nightmares!
Hello all! We are hard at work on the next nightmare in the game. It is coming along really well. I think it’s going to be pretty darn special. Even... Read more
PAX press and Retro/Grade PS3 flash sale
While I normally do my updates on Mondays, I'm going to do next week's early because I wanted to pass along the info about (yet another) Retro/Grade sale, which is... Read more
Back from PAX and thoughts about the new build
I just got back to LA late last night after a great PAX. We did some interviews with some major press outlets as well as put the game in front... Read more
The new build is live! (for alpha tier backers only)
I leave for PAX bright and early tomorrow morning, but we were fortunately able to get both builds finished.
The latest Neverending Nightmares build is currently live on Steam as... Read more
New build is coming!
Last week was busy and this week is going to be even busier. Winter… I mean the build is coming. I promise! I got the final music and the last... Read more
Of builds and PAXes
Firstly, a quick administrative note! Kickstarter now allows you to change your shipping address for surveys. The link to the survey data is below your personal pledge level, and there's... Read more
Firstly, many people have mentioned they don’t read EVERY update, so I figured I’d mention again that Retro/Grade and its soundtrack is currently on sale as part of the Humble... Read more
Retro/Grade is part of the Humble Weekly Sale! (And good Neverending Nightmares news)
I know I usually do only one update a week, but I was so excited about the Humble Weekly sale news, I had to share it with you. You can... Read more
Happy St. Patrick's Day and see you at GDC!
Firstly, I will be at GDC from Wednesday through Friday showing off Neverending Nightmares at the Ouya booth (#316) on the expo floor. If you will be there, please stop... Read more
Does anyone else hate Daylight Savings Time? Oh, and a Neverending Nightmares update
In most of the US, our clocks went forward one hour for no good reason. I am very bitter I lost that hour, and even though I’ll get it back... Read more
<Insert clever update title here>
With weekly updates, it’s actually quite hard to think of original titles all the time! I can’t think of anything good, so feel free to fill in your own update... Read more
Happy 60th update!
Can you believe I’ve done 60 updates on the project? While I’m not sure that is a kickstarter record, I am pleased that I kept up with weekly updates to... Read more
Happy Presidents' Day!
I have difficulty coming up with clever titles for the updates, so when they coincide with a holiday, it makes my life easier. If you celebrate Presidents' day, I hope... Read more
Keep on, Keepin’ on
I don’t have too much new to report this week about Neverending Nightmares. Things are progressing pretty well on our next level. While I don’t want to talk about it... Read more
The alpha is going well!
Firstly, thank you so much to everyone who played the alpha build and provided comments on the forum. I really appreciate it. If you’ve played the new build and haven’t... Read more
More alpha info and other updates!
As I mentioned, the latest alpha build went live on Saturday, and so far the reception has been quite good. I posted a developer video about how nervous I was... Read more
New alpha build is live!
I was going to wait until Monday with my big weekly update to release the latest alpha build, but I was persuaded during the live stream to release it. So,... Read more
Live stream Saturday 1/25 at 1pm Pacific!
Hello everyone! I just want to send out a reminder that we are doing another live stream this Saturday 1/25 at 1 pm Pacific. I know I mentioned it on... Read more
Steam Dev Days Update and Retro/Grade PS3 Sale!
I guess I’ll start with the sale news first. Retro/Grade is on sale on PS3 for the next week as part of a big music game promotion. It is $4.99... Read more
Alpha Build Progress Update
We are still working on the next alpha build, and it is turning out really great. It’s actually shaping up better than I expected. We’ll probably release it towards the... Read more
We are hard at working putting together the next public build, and it’s shaping up quite nicely. The art is coming together, and we just put in some really amazing... Read more
Happy New Year!
I hope you all had a very happy holiday season and are having a very happy new year!
Firstly, let me begin with links to the latest developer diaries:
- An... Read more
More News and Retro/Grade is on sale (yet again!)
Greetings! I realize this doesn’t conform to my regular scheduled update, but since my family is visiting next week, I figured I’d try to squeeze an update in. Firstly, I’m... Read more
I’ll be taking some time off next week since my family is coming to visit, so I wanted to pass on my holiday greetings to you now. I’d like to... Read more
The Alpha is Going Great!
Firstly, I’d like to thank everyone who’s played the alpha build. Your feedback on the forum has been EXTREMELY helpful. Not only have you helped me track down bugs, but... Read more
Alpha access is LIVE!
I hope everyone had a happy Thanksgiving! I have extremely exciting news! If you backed at the $35 tier or higher, you can begin playing Neverending Nightmares RIGHT NOW! :-D... Read more
Retro/Grade and its soundtrack are on sale!
Until December 3rd, Retro/Grade is 75% off as part of the Autumn sale on Steam. The fantastic soundtrack by Skyler McGlothlin (the composer of Retro/Grade) is also on sale on ... Read more
Happy Thanksgiving! Alpha build coming soon!
If you celebrate it, I’d like to wish you a very happy Thanksgiving! While I have many things to be thankful for such as an amazing wife and family, I... Read more
Another week, another update!
The development of Neverending Nightmares is progressing nicely. We are getting close to giving our first alpha build to backers. We have all the ports working and are getting them... Read more
Live stream reminder! It's happening in 3 hours at 1pm Pacific!
Just a friendly reminder that Joe and I will be livestreaming and answering your questions in 3 hours on our twitch.tv channel: http://www.twitch.tv/infinitapgames
I hope to see you all there! ... Read more
Twitch TV Livestream this Saturday at 1pm Pacific
Hello! I apologize for the second update this week. I forgot important information in the previous one. Joe and I had such fun doing the live stream when our kickstarter... Read more
Happy Veterans Day! Here's a Neverending Nightmares Update!
Firstly, if you celebrate it, happy Veterans Day! Personally, I don’t observe many holidays for my work schedule. I take some time off at Thanksgiving and Christmas, but that’s pretty... Read more
It's been a month. What have we been up to?
It's crazy to think that we've been hard at work on Neverending Nightmares for a month! It feels like it was yesterday we were having the livestream dance party to... Read more
Happy Halloween week!
Happy Halloween week! As a horror game maker, Halloween is a pretty exciting time. While my interest in horror spans the entire year, it’s nice to see the increased enthusiasm... Read more
We've been greenlit and surveys are out!
Firstly, I want to thank everyone for their support on kickstarter as well on Greenlight. We were accepted! This is great news because it means you will all get a... Read more
Slacker backer page & the inner circle are up!
Firstly, can you believe it’s been two weeks since the kickstarter ended? I’ve been busy getting things up and running. If you wanted to back the project but don’t have... Read more
Forums are live (and other news)!
Wow! Can you believe it’s been a WEEK since our amazing finish? I can’t! I’m still in recovery mode – trying to get everything together for the project that I... Read more
Thank you so much for an amazing kickstarter campaign! Firstly, if you missed the final celebration with Joe Grabowski and me, it has been saved on twitch.tv.
Here is a... Read more
We did it! Thank you soooo much!
Thank you everyone so much! I am super exhausted because I barely slept last night, but all I can say right now is thank you. I will be sure to... Read more
Twitch TV Dance party! Join the fun!
Joe and I are on skype doing a dance party! Come join in the fun! :)
We did it!
I can't believe it! I feel like I'm dreaming - except that I almost never have good dreams... We legitimately raised all the funding necessary to make Neverending Nightmares a... Read more
We still need your help! There was a problem with a pledge.
So, firstly, I want to thank all my backers! While the total says that it's over $99,000 - that's not actually correct. We have a bit of a situation. One... Read more
24 Hours left!
Wow, it’s amazing! We’ve come so far. We’ve pulled in a phenomenal $12k in the past 24 hours. Even the first day, which was previously our best, only made $7.6k. ... Read more
33 hours left!
I woke up, and the number was $5,000 greater than when I went to sleep. Wow! I don’t know if you are all night owls or just in other time... Read more
Less than 48 hours left!
Thank YOU so much for your generous support! We made some amazing strides today. Ignoring the first day, it was our best so far:
A lot of people have very... Read more
Even though the campaign isn’t over yet and we still have a ways to go on our budget (although we are picking up steam!), I wanted to take the time... Read more
A Call to Action!
Wow, the last few days have been quite exciting. The project has managed to keep a strong momentum, and I have you to thank! It is amazing how many emails... Read more
What it takes to run a kickstarter and the state of horror games
Wow, it’s been a crazy few days, and I suspect I have four more to follow. :) We’ve broken $60k and 2,200 backers. What great milestones!
I’d like to thank... Read more
Thanks and hopes
Firstly, I’d like to say yesterday was AMAZING! I have no idea how we did it, but we had a stellar day! We got 159 new backers and $4,760 in... Read more
What’s next? and add-ons!
Wow! It’s super exciting. I think things are looking up for our project! We’ve passed the halfway point for funding. While one could say we are a bit late in... Read more
Reddit AMA now, add on ideas, and thoughts on the branching narrative
Firstly, I am on reddit NOW doing an “ask me anything”. Please check it out! It should be good fun. I’m new to reddit, but hopefully if we can get... Read more
The origin of the imagery
I put together a video discussing the content in the trailer and the demo and how I came up with the rather disturbing imagery.
It’s weird to talk about... Read more
Breaking news – Simultaneous PC, Mac, Linux, and Ouya release!
Many of you have been less than pleased that backers on computers have to wait 6 months to get the game due to the conditions of Ouya’s Free the Games... Read more
The story and my trip
Firstly, I am back in the US! The timing of GDC China worked out poorly for my kickstarter. When I originally planned it, I thought the campaign would be finished... Read more
Art Developer Diary: Map Iteration.
Hey everyone, Joe Grabowski again. Matt is still at GDC China. ( Perhaps he got “Shanghaied”? Bad Joke.) This time, I thought I’d go into more detail about our approach... Read more
Developer Diary - 39: Working with Matt
Hi everyone, Matt is currently at GDC China giving his talk on OCD and game development (If you haven’t seen it you can find it here), so he asked me... Read more
Greetings from China!
Hello everyone! I am in China and thought I’d give you a quick update about that. It isn’t really related to the game, but it might be interesting.
Firstly, the... Read more
Difficulty and defining what a “game” is
Difficulty in horror games is something pretty contentious. Here is a video where I talk about what I think for Neverending Nightmares:
I’ve talked about some of these things... Read more
A Mobius Proposal - Download another game I made for free!
Today, I have a very special update to share with you. I am giving out the never before released game I created to propose to my wife. You can download... Read more
As always, I’d like to thank all of you backers for supporting our project! It’s been really that 1,422 people believe in what we are trying to do and want... Read more
Hiding from your enemies
Wow, I can’t believe I got so much feedback on run ideas. Awesome! Thank you so much to everyone who offered advice. It’s given me a lot to think about.... Read more
Firstly, I’d like to thank all of my backers! We exceeded 30% on Saturday with 3 weeks to go. I think that’s a great sign! We still have a long... Read more
Haunted Houses and Backer Meetup!
Firstly, I’d like to thank you all again for your continued support. Perhaps every kickstarter project says this, but I strongly believe that I have the best backers in the... Read more
Gorey Story Time!
Wow! We’ve received over a quarter of our funding! That is great. It is really humbling to see such amazing support for the game. Thank you all so much! We... Read more
Why Kickstarter and Progress Report
I am finally back at home! I should be able to post regular updates for now. We broke an important milestone – over 1,000 backers. We also filled up the... Read more
Wow, what a difference a night of sleep makes! Perhaps sending an update last night was a bad idea, but I was really excited about PAX and wanted to share... Read more
Post Pax Update
PAX is officially over, and I want to thank everyone who stopped by! We had a great show and got a lot of extremely helpful feedback. I especially want to... Read more
Quick update before PAX!
I'm in Seattle ready to show of Neverending Nightmares to the PAX crowd. We are in booth 885, so be sure to stop by if you are here. The PAX... Read more
Responding to Feedback about the Demo!
Firstly, I am in cloudy Seattle about to set up our booth at PAX. (Booth 885, so please stop by if you are here!)
I've gotten a lot of helpful... Read more
Why am I making this game?
Firstly, thank you again for your extremely generous support! We have some really great momentum coming out of our first day, which is extremely exciting. With my mental illness, I... Read more
Exciting progress! 100 backers and over $5,000!
It's been an exciting day for me of refreshing the kickstarter page! This game means so much to me, so your efforts in making this game a reality is very... Read more