Thank you so much for an amazing kickstarter campaign! Firstly, if you missed the final celebration with Joe Grabowski and me, it has been saved on twitch.tv.
Here is a new video where I talk about how grateful I am: (I got a good night sleep, so I am much more coherent than last night)
I’m really on cloud 9 – not just because I succeeded but because there are so many amazing people out there (like yourself) that WANT me to succeed. I am truly in awe of what wonderful people you are.
The fact that you are SO wonderful is putting more pressure on me to make the game truly outstanding. It’s probably because of my obsessive-compulsive disorder. One would have thought that my mind would give me some time to enjoy this victory, but on Saturday (before we even made our goal), I woke up in the middle of the night my mind was racing with worries about how I can create a game worthy of the amazing backers we have. The same thing happened to me last night too...
Don't fret! The kickstarter campaign's success is a GREAT thing for me, and I would have been very depressed otherwise. :) I will get through this anxiety soon and make a great game for you everyone! It’s tough at the beginning of the project when you look forward and see how much work you have to do, but once things start falling into place, you don’t worry about it as much. (Technically we've been working on this project since December, but now the serious production begins!)
Currently, our main focuses are on:
- Bringing the game to Ouya, Mac, and Linux. I suspect these shouldn’t be hard, but getting the game to run smoothly on Ouya might take some work because my shaders are horribly unoptimized. This work will help run the game on lower end PCs as well, so it needs to be done regardless.
- Starting the prototypes for enemy encounters. This is something that will need a lot of experimentation and iteration, so I want to make sure we start working at it ASAP. Once I get something cool together for this, I’ll probably share it with you guys for feedback.
- Working on the art for new places and characters. Besides the few cut rooms Joe likes to mention every chance he gets,what you see in the demo and trailer is pretty much all we have. There are other locations than the mansion, and the giant baby isn't the only monster. :)
You have done so much for me, but I’d like to ask for your help some more. Can you show support for our game on Greenlight? We’d really like to get on Steam! We are currently #39, but we probably need to go higher to make it in the next batch. While you are there, may I recommend helping out Hot Tin Roof on Greenlight as well? Their kickstarter was a success, but I want a Steam key for the game! :)
I’d also like to take time to call attention to some particular people who really helped me through the kickstarter campaign. I am very grateful to Thomas and Gabriel, but we all know that story! (If not, there is a wonderful joystiq article about it)
There are several unsung heroes I wanted to mention specifically:
Cindy Au, kickstarter expert extraordinaire, has really helped me with valuable advice and boosted my confidence through some difficult times.
Kellee Santiago, is the developer's best friend at Ouya (and one of the best minds in game development as far as I'm concerned). She sold me on the FTGF, which is giving us extra funding that will allow us to deliver a terrific game. Everyone at Ouya I’ve talked to is extremely passionate, and I look forward to working with them.
LobsterSundew is a kickstarter expert and has provided a lot of valuable advice on running a kickstarter campaign (including a ton on reddit). He is awesome!
Jason Moquin is our new community manager who runs the Neverending Nightmares twitter and facebook joined the project a few days ago, but really put the pedal to the metal with getting the word out. I still run my personal twitter and the combined 24 Caret/Infinitap facebook page. He seems much better at all that social networking stuff than I. I thought this day would never come, but I really feel like a dinosaur with all these tumblrs, vines, and whatnot...
I'd also like to thank the press for really getting behind the project! Justin McElroy did an amazing write up announcing the project, and the polygon gang has continued to support the game. Kevin VanOrd invited me on the gamespot podcast during the kickstarter campaign (multiple times!) and wrote an amazing review of the demo. The Joystiq gang has continued to post about our kickstarter, which has been really great. As I outlined previously, it's tough to get press as an indie (especially for kickstarters), so the support has been extremely welcome.
Again, I want to thank EVERYONE - all 3,608 backers - not just the people I outlined. There are really too many to list here, but you’ll all be in the credits because you helped make this possible!
So what happens next for backers? We will try to get the forum set up shortly. Once we do, I’d like to try and move the general discussion of the game there instead of on the kickstarter comment page. Without subjects, it can be hard to keep track of everything - at least for me the internet neanderthal. (Oh how I miss CompuServe! hahah)
Unless someone has a compelling reason to keep updates on kickstarter, I will also probably be moving updates to the infinitapgames.com blog. At least one person has complained that the update e-mails are too frequent. I plan on updating a few times a week until the project is done, so that may be a lot of unwanted email. A blog with RSS seems better than spamming people’s inboxes.
I will send out a survey probably in a week or so about add-ons and all that. I still need to figure out exactly how all the distribution will work.
We most likely won’t fulfill the physical rewards until the end of the project. Besides needing the art to make things like the art book and physical game, this will work better from a budgeting perspective. Most of the payments from Ouya for the FTGF come close to ship or after. (We are counting on these to pay for development)
If you have any questions, please let me know. I’m sure I am forgetting a ton of things. I am a bit frazzled and overwhelmed at the moment because I honestly didn’t make plans for what was next should we succeed, so it’s going to take me a little to get everything together. I’m really sorry about that!
Thank you all again very sincerely from the bottom of my heart!
PS. If you are looking for more kickstarters to back: I mentioned it before, but The Long Dark looks super cool.
I really want the next gen versions of Mighty No. 9, and they need our help to reach that stretch goal. Also, they were kind enough to tweet about our project. It was a real thrill!
Taxi Journey seems really neat, but they are in the terrible middle period where funding dries up and it seems hopeless. Let’s help make their dreams come true as well.
I just found out about Knite and the Ghost Lights the other day, and it looks really cool. I am a sucker for stop motion. Check it out if you are interested