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A terrifying psychological horror game inspired by the developer's battle with mental illness. Explore nightmares! Branching narrative!
A terrifying psychological horror game inspired by the developer's battle with mental illness. Explore nightmares! Branching narrative!
3,608 backers pledged $106,722 to help bring this project to life.

The story and my trip

Posted by Matt Gilgenbach (Creator)

Firstly, I am back in the US! The timing of GDC China worked out poorly for my kickstarter. When I originally planned it, I thought the campaign would be finished before I left. Putting together a kickstarter campaign was much more time consuming than I thought, so I actually delayed it a few weeks to get both that and the demo ready, which put my trip in the middle of our kickstarter. Before I talk about my trip, let me do an update about the game:

It’s pretty amazing I can talk about the story without really saying anything about the story. :) I am trying to keep the “story” under wraps, but I have plenty to say about what I’m trying to achieve with the story. I guess this video is more about storytelling and my goals for Neverending Nightmares.

So a bit more about my trip! I gave my presentation on Tuesday at GDC China. I think it went well. The beginning was the same as my talk about Retro/Grade at GDC, which you can view here. I added some end about what I’m trying to do with Neverending Nightmares and why I think I am creating something really special.

I actually didn’t get a chance to see many presentations of GDC China because I was sightseeing the first two days and hanging out with Daniel Sass, our programmer, who came up from Taiwan to visit. I did see my good buddies at Owlchemy’s presentation on Bootstrapping a Studio, which I unfortunately missed at GDC proper. It was a really good presentation, and I wish I had seen it before starting on Retro/Grade! (If you are interested in seeing it, I suspect it’s similar to their presentation at Unite 2012)

Before GDC China finished, I had to run to the airport to hop on my flight. I took the Maglev train, which was super cool. It went 431 km/h (268 mph). That’s faster than the top speed of any formula one car! It was quite smooth and relatively quiet, so it didn’t really feel that fast. I suspect that’s because it is floating and not actually riding on the track. It was definitely a unique experience, and I loved every minute of the ride. Due to the extremely high top speed, there weren’t many minutes to enjoy. :-)

Once I arrived at the airport, I had an extremely long travel schedule. I flew through Hong Kong (which isn’t really on the way back to LA), had a 2.5 hour layover, before getting on the final 12 hour flight home. By the time I got home and finally put my head on my pillow, I had been awake for 30 hours. Just a few short days before, I was up for 27 hours on the trip there. Because of my insomnia, I can’t sleep on planes, which makes it difficult to travel. I slept for 12 hours last night, and I still feel tired! I’ll be back to normal soon though!

Overall, I had a great time in China. I got to go up the Shanghai World Financial Center, which is the second highest building by occupied floor. I got to look up at the new Shanghai Tower, which is the second tallest building in the world. It’s crazy how tall these buildings are! I am fascinated by tall buildings, and I really want to go to the Burj Khalifa in Dubai, which shattered all the records. Some day! (Although by the time I get to visit it, Sky City may take all of its records)

Shanghai doesn’t have a lot of historical sites and seems largely focused on being the center of business for China, but there were a few that I visited, which were interesting. It was nice to get a taste of Chinese culture (besides just the food) when I was there.

We have 11 days left in the kickstarter and have over half our budget left to go. I’m not going to lie - it’s going to be a challenge to the funding we need. That being said, I think it’s definitely possible! It’s tough to fight feelings of discouragement, but I am going to try! I plan to work hard to do everything I can to spread the word about the project. If you could continue to spread the word to your friends, I’d greatly appreciate it. I can’t do this project without you, so I need your help to make it happen!

Thank you for your continued support. Now that I’m back home, I promise I’ll be better about responding to your comments and messages.

Also, I am going to do a reddit AMA this Friday (September 20th) at 3pm Eastern. If you Reddit, please stop by!


-Matt Gilgenbach


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    1. Matt Gilgenbach 2-time creator on

      Jason - I managed to not get sick, but I was extremely careful.

      Michael - Yes I did hear about that, and I did another update. :-D

    2. Jason Fourier on

      How did you do with the food in China?

    3. Michael Hartmann

      Did you see the new Ouya rules? Looks like you can make the Windows/Mac/Linux versions available sooner now. That can only be good for pledges. If that is indeed the case you should make an update about the availability of desktop versions.