A Mobius Proposal - Download another game I made for free!
Today, I have a very special update to share with you. I am giving out the never before released game I created to propose to my wife. You can download it here!
Here’s a video where I talk about the game, and why I’m giving it out now:
It really feels weird giving out the game now after sitting on it for 3 years. As I mentioned in the video, I wasn’t 100% happy with the game, so I didn’t feel like it was good to show to people. I was also toying with the idea of fixing the issues and expanding on it for a commercial release, but Retro/Grade took another 2 years (2.5 if you count the PC port), and I wasn’t that interested in revisiting it after we finished. When trying to figure out what to do next, I did a lot of soul searching, and I decided that Neverending Nightmares was the game I most wanted to make. I have no regrets about that!
Despite A Mobius Proposal’s lack of polish, I think it is a good game and definitely has some interesting ideas in it. While the main purpose of the game was to express my love to my then girlfriend (now wife) and my feelings about marriage, I think more people can enjoy it than just her.
As a side note, I’m not really sure how much my wife enjoyed it. I was mortified she would get frustrated or bored and suggest giving up, which would have rendered months of work a waste. Because of that, I tried to explain the puzzle solutions quickly to ensure she would progress through the game. (I had to pretend like I was coming up with them on the spot.) In hindsight, I’m not sure the game was best suited for my wife’s gaming interest. However, I put a lot of work into it, and I did the best I could.
Here is the video of how it actually played out (edited down because there is about 20 minutes of gameplay), and you can tell my wife definitely appreciated the effort:
There are few things I’d like to point out:
- The wedding ring was hidden in the battery pack. When the dead battery message came on, I offered to fiddle with the USB cables, so I could get down on one knee. I had the game set up so that by disconnecting the controllers, it advanced to the proposal screen in game
- I am a terrible liar. At the very beginning of the video, I’m trying to play dumb about what the game is, and I do a terrible job. Fortunately, Joanne didn’t notice.
- I also pulled Joanne’s chair to try to frame her better by the hidden camera. It’s tough setting up your scene when you have no idea what the camera is seeing! (Also, that was a very self-aware snicker. Hehehe!)
- I proposed on October 1st, 2010, which was before Portal 2 was released. While I’m sure this was not the first co-op puzzle game, it wasn’t something that had been done by any popular titles before then at least that I had played anyway… I think my biggest inspiration was a vague memory of someone playing "The Adventures of Cookie & Cream" many years before. If I recall correctly, it was a co-op platformer, and I believe you could play it with one controller, an idea that I borrowed for single player mode.
- Boy, do I ever look young!
- At the end, I think I captured the biggest happiest smile I’ve ever had. I haven’t watched it for a while, but re-watching it now really brings back the feelings of how great that was.
Anyway, I hope you enjoyed hearing more about A Mobius Proposal, and I hope you enjoy the game! Feel free to give it out. Hopefully, by releasing it out now, we can get a bit more buzz for Neverending Nightmares and make this game possible.
As always, thank you so much for your support. :)