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A terrifying psychological horror game inspired by the developer's battle with mental illness. Explore nightmares! Branching narrative!
A terrifying psychological horror game inspired by the developer's battle with mental illness. Explore nightmares! Branching narrative!
3,608 backers pledged $106,722 to help bring this project to life.

Haunted Houses and Backer Meetup!

Posted by Matt Gilgenbach (Creator)

Firstly, I’d like to thank you all again for your continued support. Perhaps every kickstarter project says this, but I strongly believe that I have the best backers in the world! I’ve heard that 30% is the tipping point where the chance of the project being successful dramatically increases. We are at 28.6%. Please continue to help spread the word, so we can reach the 30% point soon. That will help me sleep a lot more soundly. :-)

Secondly, I’d like to talk about an inspiration for Neverending Nightmares and something I’ve found helpful when approaching the idea of horror game design – haunted houses. I don’t mean actual haunted houses, but the things that amusement parks put up around Halloween time. Here’s a video:

In my opinion, Universal Studios puts on the best of these haunted houses. I was SUPER impressed by how good they were last year. While waiting in the line for the Silent Hill haunted house, they had a creepy mailman that would walk up and down the line and just stare at you. It was awesome. I’ve enjoyed Knott’s Scary Farm in previous years, but the workers don’t seem nearly as dedicated to their craft.

I live in the Los Angeles area, and Universal Studios Hollywood is starting their Halloween Horror Nights on September 20th. How many backers would be interested in meeting me at Universal Studios and go through the mazes? PAX was really amazing because I got to talk to the fans. I think anyone at PAX can attest that I’m a pretty interesting person to talk to. I have a lot to say about horror, indie game development, and mental illness, so it might be fun to explore some haunted houses and talk about stuff.

My preference would be to meet up before the kickstarter ends, so September 20th, 21st, 27th, or 28th. I would also prefer to get the front of the line pass, which is quite expensive ($119), but I think it might be worth it just because last time even though we went early, we weren’t able to go through close to all of the haunted houses just because the lines were so long. Otherwise, the price ranges from $49-59 for those dates.

I’d love to do this, but I’ll need a fair number of people to commit to it just because I imagine some people who are into the idea may not be able to attend at the last minute, and I don’t want to end up at Universal Studios all by my lonesome. :(

So if you live in the LA area and would like to go to Halloween Horror Nights with me, please leave a message with how many people will come with you, your preference for date, and your preference for front of the line pass or not. As much as I’d love to see all the haunted houses, chatting with backers is more interesting to me, so I okay withnot getting the front of the line pass. Maybe you can put the extra $60 towards the kickstarter. :-) Once I get an idea about the interest level, I’ll try to put together an actual plan and make this happen!

Thank you AGAIN so much for all your support!

-Matt Gilgenbach

PS. We’ve gotten some great press coverage! Gamespot wrote a great piece on the game and how it captures the feeling of mental illness. I was also featured on the Gamespot podcast.  

Giant Bomb had a lot of great things to say about the Neverending Nightmares at the PAX Prime 2013 Giant Bomb Panel. It’s worth a watch in its entirety, but I’ll link you right to the good stuff: 

Hardcore gamer had a great piece about our demo. Gamewoof included us in their top 10 kickstarter wrap up. 

PPS. Don't forget to leave a message about Halloween Horror Nights if you are in the Los Angeles area and are interested in that!


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    1. Matt Gilgenbach 2-time creator on

      Hi Ahmed,

      We're sorry about that. Physical fulfillment can be expensive and we need to keep our margins low in order to have the budget to actually make the game. Perhaps we may sell a physical copy of the game by itself on our website at a later point.

      Thanks for your interest in the game!


    2. Ahmed on

      Goodluck to you and this project! I'm really looking forward to it! Thought I admit the physical copy tier is a little far for some fans =)