Why Kickstarter and Progress Report
I am finally back at home! I should be able to post regular updates for now. We broke an important milestone – over 1,000 backers. We also filled up the early bird tier. I’m super excited about both of these! It shows there is quite a bit of interest in the title, which is great.
I’m still a bit scared because we have a ways to go. I suspect when the project is all over, we will need about 4,000 backers (assuming an average of $25 per backer) to meet our goal. It’s definitely an uphill battle! I check kicktraq a lot, and if you look at its chart, it doesn’t seem that we are on quite on track to make our goal. While a lot of things can change in the next 25 days, it is still really terrifying for me as a project creator to see the projections and trends come up short. Perhaps we’ll see a kickstarter themed nightmare in the final game? :-P
I am hoping we’ll get a burst of backers from our strong showing as PAX. There is still some press to go up about the game, and I imagine not all PAX attendees have settled in front of their computer and looked for us on kickstarter. Still, I could really use your help spreading the word about the project! Are you active on reddit or in any gaming communities? I’m not sure we can reach our targets if I am the only one promoting the game. I am doing my darndest, but there is only so many hours in the day. When people talk about running a kickstarter being a full time job, they aren’t joking! It is a lot of work – and I knew that going into the project, but I guess I didn’t quite realize the full scope of what was required. I would have probably held off ANOTHER month just to get all the press and buzz in place. However, launching alongside PAX was really helpful for us I think.
I uploaded a new developer video talking about why we are doing the project on kickstarter, and why kickstarter is a great fit for the goals of the project:
Now that I am home, I was able to scan our first piece of Neverending Nightmares fan art! I absolutely *LOVE* it:
It is by a very wonderful fan named Christina. Unfortunately I didn’t catch her last name. (Christina, if you are reading this, please drop me a message, so I can thank you again and get your full name!)
Not only does it capture the mood of the game, but it also ties back into Edward Gorey’s work who was a huge inspiration for the game. If you aren’t familiar with “The Gashlycrumb Tinies”, you should definitely check it out. It is an Edward Gorey book that details a gruesome fate for 26 children – one for each letter of the alphabet. Here's P from that book: (although personally, I prefer Christina's)
As well, we’ve gotten several good Let’s Plays on Youtube. Here is one of my favorites by Markiplier:
As a developer, I love Let’s Plays. I find them extremely helpful from a game design perspective because not only do you get to see people play the game and see what they do that you didn’t plan for, but they often speak through their thought process, so you can figure out what mistakes you made in the game design and improve them. If you like to do “Let’s Plays”, you have my permission (and encouragement) to do them on youtube. I am okay with advertisements. (I guess YouTube makes you ask?)
I have plenty of work to get caught up on now that I am home, but I just wanted to give you guys and update and thank you again for your help making this game possible. It is amazing to know there are 1,035 truly great people out there who are supporting me making this game!