Responding to Feedback about the Demo!
Firstly, I am in cloudy Seattle about to set up our booth at PAX. (Booth 885, so please stop by if you are here!)
I've gotten a lot of helpful feedback about the prototype demo already, and it hasn't even been up that long! That's great for a game developer. Feedback can only help me make the game better.
One of the main things that I've heard is that there isn't enough interaction. I totally agree! It's something we'd like to do, but just don't have the time. I put together a video yesterday before I flew out discussing my plans for interaction as well as a little bit about the story content (or lack of) in the prototype demo.
The prototype demo is just that - a prototype! It is meant to prove to us (the dev team) as well as you that we can create a frightening world a unique art style. I think it succeeds at that, but it's not really "a game". If you just wandered around locations picking up objects,that wouldn't be as good of a game as what we have planned.
Besides adding more interactions, we are also planning on adding enemies. I'll add another update talking about that later. Anyway here's the video:
Thank you all for your support! We are progressing steadily towards our target. Please help spread the word, so we can meet our goals! :-)