by Matt Gilgenbach
Sorry for the delay in responding to your comments. I didn't realize until now that people could comment on updates. Ha! I guess I'm a kickstarter newb.
Yeah, I'll be running the crowdfunding campaign. It is definitely difficult to really put yourself out there, but I think it's pretty important. I think one of the reasons people are responding so well to this kickstarter is because it is so personal. If I had someone else do it, I would miss out on opportunities to make personal connections.
I know Jonathan Blow had a hard time with Braid. I think pretty much every game developer has a hard time post-release (like poor Phil Fish. :( ). You pour so much of yourself into a game and then when someone doesn't appreciate it, it pretty much undoes 20 positive comments/reviews of the game. It's weird the way it works, but I'm not the only one.
Being a game developer is hard, and being an indie game developer is even harder, but I think it's definitely what I want to do with my life.
Thank you guys for your support!
Oh man, will you be manning the progress of this crowdfunding campaign? This will make anxiety go into extreme. This can't be good for your mental health, maybe tell someone else to take over.
I'm sorry you went through such hardship, Matt.
The demo really freaked me out.
You know Jonathan Blow put a lot of himself into Braid. If you haven't yet you might want to chat with him on how it worked out. I -think- he initially had a hard time with it.
In any case, chin up man. You got LIKE TEN GRAND SO FAR.