Firstly, I have a favor to ask. I know I ask a lot of favors, and you've already done so much for me, but this one shouldn’t be too difficult. :) We are very fortunate to be included in the Steam Community’s Choice vote right now as part of the holiday sale. Would you mind voting for us? (If the vote thing doesn't come up right away, it's about halfway down the page) I could really use your help voting! Please help spread the word on twitter and facebook. You guys are the best!
If you vote for Neverending Nightmares, then we’ll get to do a featured discount of 66% for tomorrow. That would be HUGE for us because we’d get 24 hours of promotion on the main Steam site and at a great discount, so it'd really drive a lot of revenue for us. Even if we don’t get the community choice discount, Neverending Nightmares is 40% off on Steam and OUYA for the holidays, so please help spread the word and consider buying the game as a Christmas present. :) I hate to keep shilling a game you already bought, but the more we can sell of Neverending Nightmares, the better we can make the next game!
Okay, so now it’s time for the real update! Firstly, we’ve filled all of the orders for digital add ons. If you are missing something you paid for, please email firstname.lastname@example.org, and I’ll take care of it. If you missed out on the digital goodies we made for the game, we are now selling them! You can get the books and commentary here on our website and the soundtrack directly from Skyler, the composer. I’m particularly proud of how the art book and the designer’s notebook came out.
The physical rewards are ALMOST ready to ship. The art team has finally moved off of rewards and onto the next project, which is a relief. Here’s where we stand with all the individual items:
Posters – Printed and signed.
DVDs – in manufacturing.
T-shirts – I just got the new proof, and the new company was able to print the details of our artwork, so we should be placing the order soon.
Art book – in manufacturing.
Pins – shipped.
Postcards – designed. (They should be easy to print)
Bookmarks – designed.
Backer paintings/posters – painted and drawn.
While the physical cost of goods are around what we were expecting, the amount of time that went into creating all that stuff was a lot more than anticipated. However, we couldn’t have made this game without your support, so we didn’t want to cut any corners. I think you’ll be pleased with how everything turned out! I know I am.
When will all of this stuff mail out? I’m not sure. The t-shirts have been harder to do than anticipated, and I am hoping to make a few tweaks before we do the full run. Then the mailing process will begin, and I’m very fortunate to have a place take care of that for me. I suspect with all the packages, it’ll be a lot of work. I don't think there is any way we can get them out this year unfortunately. I imagine you should get them by the end of January.
What have I been up to besides rewards? We fixed the last bug (hopefully)! There was a nasty rendering bug that has plagued us throughout development where the game would crash in the Nvidia driver. Nvidia finally got a chance to look into it and shifted the blame squarely back to us. Fortunately, they gave me enough information for me to figure out what the mistake was. (If you do OpenGL programming, make sure you call glDisableVertexAttribArray for all the attributes you want to disable. That was our mistake!)
We are going to launch a new build in January that will have Japanese and Korean support, which should be exciting. We’ve sold pretty decently in those regions without supporting the native language, so hopefully we’ll do even better with translations.
Of course, we have another game in pre-production, which I’m super excited about. :) Feel free to join in the discussion on the forums. I am keeping the details under wraps for the time being because having big exciting announcements is important to getting press. Getting press is always challenging, so we have to do whatever we can to maximize that. We’ll be sure to show our early concepts in another art book or something, so you’ll get a chance to see the process. I promise!
I’ve done a ton of developer diaries since my last post. Have you subscribed to my youtube channel? (My apologies for the formatting here. It's supposed to be a bulleted list, but it's not showing up like that in my browser. :-/ Perhaps kickstarter has a bug? I added asterisks, but it doesn't help much.)
- * We implemented creepy voices for the dolls in Neverending Nightmares but ultimately decided against including them in the game. In this video, we show what it was like with the voices as well as a behind the scenes look at when we recorded them. It’s a great look at how the game gets made. Definitely check them out.
- * While the physical goods are later than I'd like them to be, we have some exciting progress that I'd like to share with you. Hopefully you are as excited about them as I!
- * While we showed Neverending Nightmares pretty early in development with our kickstarter demo, I found a build that was much earlier in development and... not very good. Watch my playthrough!
- * Last of Us: Left Behind is a really interesting DLC because half of it is purely focused on the narrative and not game mechanics. It is a powerful and moving experience as well as a brave experiment from a AAA developer. Here are my thoughts!
- * In this developer diary, I talk about my theory of elegant game design and give examples from games as to what systems I find elegant.
- * We are long from the days of mail-ordering floppy disks. Most PC games are purchased digitally. What does this mean for developers and consumers? Do heavy discounts benefit developers? I take guesses at what digital goods mean to the industry.
- * Puzzles provide structure and objectives to games, so they are a good mechanic to use. However, the best puzzles make sense in the context of the game world. In this diary, I talk about the challenges of coming up with a good puzzle.
- * In this video, I list some games that I enjoyed in genres I don't normally like and explain briefly why I think I enjoyed them.
As always, thank you so much for your support of Neverending Nightmares and continued patience as we try to finish the physical rewards. Have a very happy holiday season! Can you believe my next update won’t be until 2015? That’s when Back to the Future took place! I was disappointed with the lack of hoverboards, but it looks like with the magic of kickstarter, we’ll have them in 2015 after all. :)