While I normally do my updates on Mondays, I'm going to do next week's early because I wanted to pass along the info about (yet another) Retro/Grade sale, which is this weekend only. This time the sale is on PS3, and you can get the game for $0.99. Here's the link with info.
Anyway, I'm sure you are sick of hearing about Retro/Grade, so let me get back to Neverending Nightmares!
Firstly, we just pushed a hot fix for an issue we were having with Mac OS X using fullscreen. Previously, it didn't work and you were stuck at a black screen. That should be fixed now. This is one of the risks of doing a lot of platforms and having a small team... And also pushing a build right before you leave town. hahah I will try to be better at catching these things, but I really have to thank you guys for helping us track down bugs. QA can be expensive, but you guys really put a lot of effort into helping me find and fix issues with the game. I have the best backers ever!
As I mentioned in the title, the press is coming in from PAX, and I think there is a lot of good stuff:
- Brian Crecente from Polygon did a really good interview with me about OCD and the game. If you are sick of hearing about Retro/Grade, you'll have to skip ahead since it leads with that. I suppose I really should stop talking about Retro/Grade, but I can't help it. At least in my mind, the two projects are linked because Neverending Nightmares was born from my feelings after I released Retro/Grade. Well, I'll shut up. I covered all of this in the interview. I'm a big fan of Brian's work, so it is awesome to be interviewed by him.
- Aggrogamer did a great preview for the game based on the PAX demo.
- We made the short list of 4 PAX Indie titles to look out for on GameRevolution. Awesome! We are in good company with games like Elegy for a Dead World, which is developed by Dejobaan/Popcannibal. If you aren't familiar with Dejobaan, they are totally awesome. The team is the nicest in the world (they let me crash with them in Boston), and they make totally off the wall games like Drunken Robot Pornography and AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, which has Oculus Rift support. Anyway, sorry for the random plug. I just love those guys!
- GameHounds did an interview with me on youtube. You can see our Kickstarter booth setup as well as how I speak loudly and frantically at conventions. Also, they managed to invent a new spelling of my name: "Matt Guillen block". I don't expect people to spell my last name correctly because it's a tough one, but I've never seen this spelling before. :)
This week, we've been working on some finishing touches for the new level from the last build in addition to finally getting started on the next level. I am really excited about that. We aren't very far along, so it just seems exciting in my mind, but I think you guys are going to love it. We really have to get cranking on new content to finish the game on time. I hope to have another demo build out in a month showing this cool new stuff.
I keep doing developer videos. Will I ever run out of ideas? I hope not. :)
- We added rumble to the latest build. In this video, I talk about how rumble works and how we have cool things planned for the Steam controller.
- In this video, I set out to talk about Silent Hill Origins, but I ended up on a few tangents about PSP development, emulators, and the importance of doors and streaming worlds.
Anyway, thanks for reading! If you have alpha access and haven't played the demo, check it out! I'm still processing all the survey data and comments on the forum, but I think I've gotten a lot of good ideas on how to improve the game from your feedback. I really appreciate it.