Will the updates ever stop?
Maybe! I promised to wind down, but I keep having things that I feel like are worth announcing. I’ll switch to my blog soon. I promise!
Firstly, we are really excited to announce that the brilliant soundtrack by Skyler McGlothlin is available for purchase if you didn’t get it as a campaign reward. (If you did, it should show up in your Humble page under the “audio” platform for the game download) You can get it here on bandcamp.
As always, if you’ve played the game, I’d love it if you could leave your thoughts in the form of a Steam review and on metacritic’s user reviews. Earlier this morning, our metacritic number turned from yellow to green, which I’ve found feels much better, but now we are back down to yellow. It’s crazy what an effect that color can have!
We also showed Neverending Nightmares at IndieCade last weekend, which was fun. It’s always great to see people’s expressions at the scary parts, so demoing the game is always rewarding. I also got to chat with to the extremely talented OUYA team (Kellee, Jared, Bawb, etc), which was fun. I met up with some indie developer friends from around the world, so all in all, it was a good weekend.
We are continuing to update the game in our effort to squash bugs and improve compatibility with old hardware. We also released a Turkish fan localization, which is pretty cool. :) We are still hard at work on the rewards. We are making some progress on the art book and are figuring out how to do the painted backer portraits.
Now that I have some small amount of free time (I’m still doing press outreach and other stuff), we are starting to give some serious thought to the next game. I think we have some really exciting and unique things planned, but we want to hear what you think. We started a brainstorming thread on the forums, and want to hear from you! While we want to keep a lot of details secret at the moment, we are interested in making something along the same lines as Neverending Nightmares but improving on our shortcomings. How do YOU think we should make the next game better? If we use your ideas, we’ll give you credit in the game! For more info, check out the forum thread.
On a personal note, I am VERY excited about our next project. I personally learned a ton of what worked and what didn't from Neverending Nightmares. I am anxious to apply my new knowledge to the next game. I have a great resource as well - the Neverending Nightmares community! I can't wait to see what you guys come up with in the brainstorming thread or any suggestions you offer. We will be kickstarting this project sometime next year, so hopefully I can count on you all for support. :)
I’ve continued to do developer diaries talking about things we could have done better in the game and other stuff. Here are my uploads:
- In this video, I talk about how interaction worked and what we could have done better.
- Here, I talk about how I felt the branching worked in Neverending Nightmares.
- Taking a break from analyzing Neverending Nightmares, I recorded a video talking about my first impressions with Alien: Isolation after playing the first hour or two.
As always, thank you so much for your support! We couldn’t have made the game without you. I hope you are enjoying it!
Your friend,
Matt Gilgenbach