I'm gonna make this update a fairly brief one. I said that there would be a site online today and it's up - the new home for all things Big Smoke is now InfamyGames.com.
There are still various things I need to add to the site and I've done my best to evidence when they will come. I'm focused on game development in a way I've not been before, helped by the fact that I have no real need to focus on other aspects of the business for the first time in a great many years - they're ticking along just fine thanks to joining up with the Element Games guys.
In fact, the only job in my to-do list that's not related to game design or informing the community about what's going on in the Big Smoke is that I have the Tara Kurkova Kickstarter to fulfil first thing next week.
Once that's done I'll spend each day primarily focused on getting the gangs sorted and ready for you to do battle with.
You can see my statement of intent on the site - it is my mission, from now on, to be a better curator and voice for Infamy, keeping you informed, and making sure the game moves forward.
You can see the site events - this is my schedule, the goals that I'll be trying to hit to keep that development progressing.
And you can see a lengthy Developer Talk that I've scribbled - this is intended to be the last time I discuss the troubles there have been in development, so I've done my best to give you a little insight into why things stalled. From now on the posts will all be about forward momentum.
That forward momentum has actually been there for a few months now, and it's building, I just have so much catch-up to do that I'm not as on top of things as I want to be for all of you! As things continue to get done you'll hopefully see the progress and the change that's happened in me... And we can all get back to being excited about Infamy: The Big Smoke again, damn it! :)
I will probably throw an update or two more here, but the aim is to move to social media and the new site's blog to distribute information. So, I'll see you there.
I am busy getting on with the most important work things and making sure life stuff is also correct at the moment. Clearly I wasn't in this zone until recently (for too long) as evidenced by my radio silence.
I won't get into deep detail about it right now. I know I owe you guys some explanation, but more than that, you'd like to see results - taking ages to think of the best way to word what's been happening isn't going to afford me more energy and time to get to those results!
Suffice to say, the life stuff was worth dealing with properly and in doing so I've made it much easier for myself to once again enjoy progressing the work stuff (and do so with balance and less imminent burn-out intensity than before). At the end of 2016 I sorted out the Element Games connection, making sure Infamy's future was no longer a solo effort. Over 2017 I have put serious efforts into removing negative factors that had built in my personal life, getting focused, bringing in routine and goals, basically making sure I'm fresh, ready and supported to be productive in a healthy and effective way.
And that leaves me with one big hold-over from before - getting this game fixed-up and out there! That is the main priority now. That's my total work focus and will remain so until it's done (there is also the Tara Kickstarter to fulfill, but that is pretty much just a case of people needing to pick, pack and post it out by now (and there are people ready to do that)).
So, I'm doing game design stuff with a new focus - I've been meeting up with designer Tom, refining rules ahead of their launch and I'm traveling to Edinburgh this coming weekend to once again work him. And that launch is getting closer now - once the new site goes up you'll be able to start playing.
And that website, it is pretty much ready to go. It just needs me to finish up a bit of content text, fix the odd design issue, and layout various downloads (which is the time consuming part - I am considering keeping things very basic right now with the rules, but I want the character profiles to look right and be easy to use).
Evidence of progress is an import thing here I know, that's something I've worked out finally! :p
So, first of all, here's a look at the site and what its sections mean for you guys going ahead:
I've kept the design clean and easy to navigate - hopefully it will be very easy to use for all of you and welcoming to anyone who is new to the game.
The game section of the site contains a quick overview page describing what Infamy: The Big Smoke is about, and a section that holds the downloads you'll need to play - the rules and the gang profiles. Over time more will be added to this downloads page (downloadable counter sets, more profiles, etc.), following the order of release as listed in the site events calendar (more about this shortly). It will also feature the downloadable cards needed for Kickstarter backers to use Princess Outis in their games of Dark Age and Wrath of Kings.
In the gangs section you'll be able to see an overview of each gang and the gang members within it. This will let you quickly work out if their play style appeals and give you a quick impression of what to focus on when you play. Lots has changed since the early days of the Kickstarter, this page is the place for you to get an up-to-date impression of the characters you may have built up assumptions about.
I'll still need gamers to make the rules and gameplay experience better! There's a contact form for you to let me know about that to begin with. A community section will be added too, with forums for you to discuss all of the happenings in the Big Smoke.
This is the part of the site that I feel is the most important - both to me as an aid to motivation and to you as a calendar of what's to come. It maps out future site events for everyone to see, be it a rules patch, a new development diary, an upload of new PDFs, or the release of new miniatures.
Deadlines have been something that I've struggled with when it comes to the Big Smoke - this is intended to change that. It lets you see what's coming and gives me goals to aim for in smaller, more achievable chunks. There's a pattern to these events too, a schedule for me to work towards (I thrive on routine, I'm just not great at getting them going. I am very routined right now, this should progress that).
Should a date be missed I'll make sure it's re-scheduled and I'll talk about it in the blog rather than ignore it!
And talking of the blog, this is the section of the site where I can directly post to you about development, let you know the changes that will come to the rules and profiles, post up news... in short, finally take anything game related away from this very limited Kickstarter page!
So when is this all going to arrive?
The site is pretty much ready. It just needs the PDFs laying out and uploading to go into it. That'll happen at the start of March and on Friday 3rd March the site will be live and ready for you to download as much stuff as I've locked off. Once that's done you'll be able to see what's due next in the site events section too.
Until then, I'll bring you at least one more update here to let you know things are still on track.
One more thing - there are some people who have tried to message me in various ways. I'll get on top of that very soon, it's not forgotten about! As I said earlier in this update - dealing with the game stuff is the most outstanding issue at this point in time. It's been practically incapacitating in the weight it carries! Once the site goes up in March and that weight's gone I can focus on those other things. If your inquiry/issue hasn't been addressed by this update, or I don't get back to you before then, expect a response in early March.
Ok, cheers guys, I'm back to rolling dice and scribbling now,
I took the majority of Infamy's stock to Stockport yesterday, ahead of my house and business move to the area. This is going to be a huge and exciting change for Infamy, and I will soon be able to give much more focus to the creative side of the business and do what I think I do best, make cool models! :D
Temporary store changes
The aforementioned stock will return in an overhauled webstore soon. For now I've kept a small amount of each model in stock at my temporary place. These can still be purchased through the existing Infamy store!
The full house move won't happen until next month but with the Tara Kickstarter going strong and many other things to deal with this stops a huge backlog of orders building up. I can easily pack and ship the limited stock that's in the store before I move. In fact I'd prefer to, rather than have more things to take with me!
So, if you're in the mood for any Big Smoke models then now's a great time to hit up the store. As an extra incentive, using the code 'infamymove2016' will get you 20% off any order placed until the end of the month.
Last update I posted the rules for backers. I've had some feedback on these so far but not as much as I'd like. Please don't be shy, let me know what you think!
Next update here, later in the week, will have character profile cards for a load of Big Smoke models and will also include the downlodable cards so you can use Princess Outis in Wrath of Kings and Dark Age!
Almost at £10k in the current One Shot Kickstarter!
Stretch Goals have tumbled in the Tara Kickstarter. I've seen many familiar names from this campaign over there. Thank you for your continued support! If you've not yet backed but like the look of the new models there is a great value new pledge - Tara - available in limited numbers!
I'll see you soon in the next backer only update with all sorts of Big Smoke goodness!