Hello Big Smoke Backers, it's time for our fortnightly update.
Infamy has changed a lot this year. The external (and visible to our fans) impact is still catching up with adjustments the team has made internally. We are working to get you everything you've been waiting for and more by the end of the year. But you may be unsure of what our goals are, let alone how we plan to reach them. We felt it was important to fully clarify this.
The short version - we will use what we already have (amazing models and background for our steampunk London) and add the gameplay.
But there are extra elements happening that may unduly seem to be drawing focus from this goal. To ensure clarity here is our summary of the three main parts of Infamy going ahead.
The least related to this Kickstarter. Our range of larger scale models are aimed at painters and collectors and will go on general release in the second half of 2018.
This range takes no focus from Infamy's gaming development. Although we sometimes use the characters and background from our steampunk London in its models they are not associated with gaming at all. This range is produced separately to Infamy's gaming miniatures and allows sculptors like the awesome James Cain to thrive in the perfect scale for his work.
End of 2018 goals:
- A diverse range of models on general sale
- New releases of cool concepts from the world of the Big Smoke and beyond
- Available in the Infamy online store and other retailers (online and brick and mortar).
Infamy: The Big Smoke
The one you're all waiting for. We have a wealth of models sculpted and background written. Our game designers, Tom and Elco, are working on game mechanics and translating the characteristics of Infamy's combatants into the game.
The first two gangs will be playable by the time we head to UK Games Expo (UKGE) at the start of June. You won't need to be at the show to see these though, we will put things online for every backer to access. In fact, Infamy: The Big Smoke is not the focus of UKGE.
You, our existing backers, are the focus for all things Big Smoke right now and we think that the majority of you won't be at this UK focused event. So, the game will be distributed to you directly online as and when we finish things. You'll eventually be able to access all of the gangs before we make Infamy: The Big Smoke available to a wider audience. Our focus is on making Infamy: The Big Smoke a fun, challenging and engaging game but, just as importantly, one that you, our early backers, get to play first!
End of 2018 goals:
- Digital version of Infamy: The Big Smoke online for backers to access
- Digital version of Infamy: The Big Smoke online for non-backers to access after backers have received the full rules and gang profiles
- Printed version of Infamy: The Big Smoke available
Re-casting and in some cases re-sculpting models to fill gaps in the range.
Infamy: Brawl started out as an unnamed arena combat game, made by our now game designers. Tom and Elco created the game to test out some new mechanics they'd come up with. It reached a stage where the game felt like it could go somewhere so they secured a stand at UKGE with the hope of finding a company that might be able to add models to it and get it released.
We managed to play some games ahead of time, were really impressed, and built up a relationship with them that continues now as they work on Infamy: The Big Smoke.
Along the way, as we continued to enjoy playing their existing game, Infamy's models worked their way in. The characters changed from fantasy archetypes to named Big Smoke gang members. The ability names were altered to reflect the character of combatants like Sherlock, Henrietta and Trudy May.
Over the last few months we've realised that we have an extra game, one that uses the Big Smoke models, and it is ready to go. It offers a very different experience to what Infamy: The Big Smoke will bring - more of a board game, pick-up-and-play, quick-play, condensed option. But it's still a lot of fun. Also, it allows the characters to mix freely in different combat groups - something that was intended in the very early days of the Big Smoke but was dropped over time for practicality.
Tom and Elco had already booked a place at UKGE, we decided to use it as an opportunity to get Infamy: Brawl out there. So, that's what will be happening at stand 2-C12 over the weekend of 1st to the 3rd June.
We won't be making a big splash, this is a new one for us - we have never been to the event and Brawl's a different kind of game - so we are keeping things restrained. If you're attending the show please head over and say hi, chat about Brawl, roll some dice, push some minis around and let us know what you think. You can, of course, ask us about the skirmish game too!
If you're not at UKGE we don't want you to feel left out. We will make a print and play version of Infamy: Brawl's demo game and put it online for all of our Big Smoke backers to dig into.
To be very clear about Infamy: Brawl - It already exists and existed before Tom and Elco started to work on Infamy: The Big Smoke. It's an extra thing that we'd like to get to our backers but it isn't drawing focus from Infamy: The Big Smoke's rule development. Any further plans for Brawl will compliment and boost The Big Smoke, not detract from it!
End of 2018 goals:
We will get back to you on this one in a couple of weeks!
Thanks for taking a look through our Infamy report! We hope that with tangible things set to start happening in earnest over the coming months these updates will be able to showcase a lot more gaming content as we go ahead!