About this project
- A skirmish game with playing-card-controlled skill management and opposed-dice combat creating strategic, hybrid gameplay.
- A range of intricately detailed, resin-cast, 32mm scale miniatures. Many Infamy: Welcome to The Big Smoke characters are based on famous individuals from literature and history, but given a steampunk twist.
- An alternate Victorian London in turmoil through the development of advanced new technology. The city is packed with intriguing stories, fascinating characters and a deep history, making for a rich steampunk setting.
By backing and sharing this Kickstarter you can:
- Grab yourself a fine haul of beautiful, high-quality miniatures at a reduced price.
- Help develop the range and enable the world of Infamy: Welcome to The Big Smoke to flourish.
- Be a vital cog (pardon the pun) in the refinement of the rules.
- Get backer-exclusive early access to the living rulebook, from its alpha phase onward.
- Provide feedback and suggestions on any of the rules, skills and stats, or simply enjoy playing the game before anyone else!
- Get the Kickstarter exclusive miniature - Nikola Tesla - only available through this campaign!
If you want to know more, here's two hours of me gibbering on about Infamy: Welcome to The Big Smoke!
Gameplay video #1 - The Card Deck
Gameplay video #2 - Pre-game setup and playing out a turn
Gameplay Video #3 - Finishing up the game
To help you decide I've made a guide for each Kingpin (the leader of your gang) to give you an idea of their strengths and weaknesses. In addition there's a recommendation of a miniature that's a perfect pairing for them, and a list of some other models who will work well in their gang.
Don't forget, other than needing a Kingpin in charge, you can mix and match all of the models, so there's tons of versatility.
Click on the Kingpins below to see more!
Infamy miniatures are bespoke 32mm scale steampunk models, sculpted in amazing detail and cast in high-quality resin by experts with decades of experience.
The models in this campaign are split into different categories, determined by both the size and complexity of the kit - Regular, Large and X-Large. The number of minis you can choose from each category is determined by the Pledge that you choose.
You can add as many extra miniatures to your Pledge as you desire. Simply add the cost of them to your overall total.
Miniatures are shown as finished products or traditional sculpts where possible. Digital renders of the models will be printed on an Envisiontec Perfactory (the best machine in the world for fine-detail printing). Other models shown are concept art and where possible, I will list the sculptor who is due to do the sculpt.
The miniatures come with round lipped bases.
When building a gang it is wise to have a balance of Specialisms - Intelligence, Skill, Strength and Technology. For this reason I have added the symbols next to each miniature. Some Kingpins have special rules that mean they adjust the balance of gangs (eg. Tesla can take more Technology based models without penalty to efficiency). I will make these clearer toward the end of the campaign. If you need to alter or add to your choices at any point, even after the campaign has finished, it will be really easy to do so!
Multi-award winning painter Ben Komets will guide you through his painting process on the Cavalier Rocketeer, covering basing, painting, detailing, and more.
This model will only ever be available with the DVD so don't miss out on an awesome mini and an amazing way to improve your painting!
(It's also a bit of a bargain, if I do say so myself! Please note that the cover image is not final.)
Pledges to this Kickstarter vary greatly, from as little as £1 for 'Digital', all the way up to the 'Lifer!' pledge.
With the £10,000 goal target thoroughly smashed, the campaign has been unlocking stretch goals. You can see the completed stretch goals in the list below!
Infamy: Welcome to The Big Smoke is a 32mm, character-driven skirmish game that focuses on action-packed turns.
Living rulebook - Rather than commit to a printed rulebook straight away, Infamy: Welcome to The Big Smoke will be an evolving online resource that backers can access.
You'll get early-access to the latest rules and errata and be able to play the game to your heart's content while it is refined. Should you wish, you'll be able to provide feedback on the rules and stats to improve the game.
Non-backers will be invited later in the process, during an open beta, before the game is finally locked down and made into a printed tome.
The basics - Some of the game's cool features include:
- Up and Down cards - a dynamic, playing card-driven skill system. Each model is dealt an Up and Down card; the closer their total is to 21, the wider the range of skills they can choose from.
Twist - Loosely based on blackjack, you can gamble to boost the cards' total and thus, your efficiency in combat. However, go over 21 and your abilities rapidly decline.
- Defence - If you need to put all of your model's energy into defence then you can intentionally bust by going over 21. You'll lose attacking ability, but, your defence will drastically increase.
- Opposed dice-offs - to keep you engaged in combat regardless of who it is activating a model.
- Three-tiered defence - each character has body, armour and ward points on their wound track; streamlining the process of making armour saves and recording wounds.
- Split activations - some characters can split skills over multiple activations during the same turn, allowing them to perform combo moves.
- Freedom - Though you always need a Kingpin to lead the gang, you can then choose anyone to fight side-by-side for a huge range of tactical options.
Kingpins - Each gang in Infamy is headed up by a Kingpin - these are the most powerful combatants and skilled leaders in the game. From the cunning and synchronised strategies of Sherlock Holmes, to the brute force of the mechanically powered Toad, or the senile bimbling of Uncle John, each Kingpin is unique and brings a range of options and new challenges.
Packed with character - Infamy is all about making interesting stories in battle, so there are no faceless grunts. All the models in the game so far have a personality and a defined style. Finding the right mix is vital to success at a higher level of play, but, if you just want to have fun, the very clear traits of each character mean you'll have a great time.
Specialisms - Every model in Infamy can be assessed by their specialisms. These are:
Each specialism is represented by a playing card suit. A model will require both a high card total and a card of the relevant suit to perform their very best skills. This rewards players who perfectly balance their gang to make the best use of all four specialisms.
It is the late 19th century and technological revolution is sweeping through Great Britain. Sparked by Mycroft Holmes' creation of the Cogitation Engine, the nation's capital is caught up in a wave of invention and discovery.
The city thrums to the sound of gigantic and increasingly-elaborate machines, their maze-like interiors of cogs and pistons churning around the clock. Powered by armies of navvies who shovel fuel into the huge burners and risk their lives performing maintenance, these machines drive the city. They are the lifeblood of London's 'Golden Age' and fill the air with the thick smoke of industry and mass-production.
The development of increasingly powerful Cogitation Engines has laid waste to the traditional structure of power in London. Long-established institutions, initially reluctant to take on the 'dangerous' new technology, are on the brink of collapse and now they must battle to retain control.
While they flounder in the wake of change, upstarts rise to power, embracing the new age, creating ever more incredible tools, machinery, intelligence-gathering methods, and weapons.
These companies, corporations, institutions, and their members reside in ornate and elaborate towers, rising high above the streets, increasingly isolated from the machinery-filled nightmare evolving beneath them.
And in the city's underbelly the downtrodden, forgotten and abused working-class grow angry. Opportunistic rabble rousers, crime lords, Kingpins, and undesirables gather support in the annexed areas of the city, all hungry for a piece of the pie.
The awesome folks at Golem Painting Studio are ready to work their expert brushmanship over your Infamy: Welcome to The Big Smoke pledge should you so desire! If you have questions about any of these painted pledges, please send me a message.
Pledges will be packed and shipped by Element Games - an awesome independent geeky haven, with an online store and brick and mortar shop in Stockport inside the North West Gaming Centre.
They have an amazing reputation for getting well-packed deliveries out fast so your pledge will be in safe hands.
The cost for UK shipping is included in the pledge costs. International orders are a little extra. Because Element are shipping from the UK there won't be any hidden customs and import costs to the EU.
Infamy wouldn't have been possible without the amazing creative talent of these artists, sculptors, writers, mini-painters, and designers. Huge thanks to them all!
Hi, I'm James and I run Infamy Miniatures. Over the last couple of years I've been developing the world of Infamy and more recently, getting ready for this Kickstarter.
Since my first game of Heroquest in 1989 I've been passionate about toy soldiers. Through that passion I ended up working at Games Workshop, then I turned my hand to freelance miniature painting until I eventually made the crazy decision to launch Infamy. Financial destitution has been the result, with every spare penny being thrown towards the range, but I wouldn't have had it any other way. I still love miniatures and games just as much as I did that first day I unwrapped Heroquest! :D
Some of my favourite games include Necromunda, Malifaux, Dominion, Mordheim and Warhammer Quest. I'm also a big fan of video games, from old-school platformers and beat 'em ups to RTS and JRPGs. Elements from these, as well as many other tabletop games, have inspired the game of Infamy.
I live in Nottingham (toy soldier central) and am part of a small collective of four mini companies called British Indie. Together we spend way too much time whiling away the hours, plotting the development of our mini ranges!
I love to cook overly complex, experimental and fancy food; mess about in Photoshop; read trashy sci-fi and fantasy novels and occasionally something 'worthy'; play video games; consume whole HBO series in intense bursts, and hang out with my amazing and supportive girlfriend.
I am incredibly excited about Infamy and I can't wait for people to get gaming in the world. Thanks so much for taking a look at this campaign. Hopefully I'll catch up with some of you at a show in the future. Maybe we will even have time to get a game in! :)
Risks and challenges
Preparing for this Kickstarter has already been a big commitment - concepts and art have been produced, various miniatures are sculpted and the manufacturing processes for models and other add-ons have been planned.
I have given careful consideration to each part of the process, to minimise risk when the campaign ends and fulfillment begins.
Instead of relying on just concept art to illustrate my products, many of the initial models on offer have already been completed. The rest have sculptors scheduled to begin work on them as soon as the Goal Target has been passed. I also have many more miniatures already sculpted, ready to be added to the campaign should Stretch Goals kick in. So, backers already have a good idea of the quality and style of miniature they are investing in.
I have produced various models in high-quality resin before and will be using the same tried and tested caster for this project. Making amazing resin models is a daily process for him and his team and he is used to manufacturing resin minis at a high volume but in stunning detail.
I work on Infamy full-time and I have enlisted some helpers to answer questions and post updates on the rare occasions that I intend on sleeping! ;) I have also been involved in maintaining the campaign pages for three successful Kickstarters run by friends over the last year. I am very used to running a campaign.
Finally, I have set achievable delivery date estimates. This will increase the likelihood that product will be delivered on time or, perhaps even ahead of schedule.Learn about accountability on Kickstarter
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