Goal reached: DRONE WARFARE! New goal: BAD LANGUAGE!
First off a big thank you to all our backers!
Thanks to you we've hit our second stretch goal and will add DRONE WARFARE to the game, including Ben Prunty's track Synaesthesia, Drone Enemies, and a new room and mission type! Hurray!
Drone enemies, group elemination missions, guard quarters and a new track by Ben Prunty, everything you need for some DRONE WARFARE!
New Stretch Goal: BAD LANGUAGE!
Isn't that ████ing awesome! Now we're onto our next goal: BAD LANGUAGE! We've been listening to your feedback so we know we have to improve here. So lots of forbiddingly good stuff in the cards for that one:
Violence isn't always the answer okay? Sometimes you have to use your words. Even bad words. So reaching this stretch goal we will focus a whole update on the dialogue mechanics. We will add the ability to find out clues and triggers about your conversation partner that will give you an advantage in influencing them. Time Travel will be very useful to try different approaches here, as you'll retain clues gathered by your alternate selves. You'll also be able to get clues from one NPC that are useful when talking to another, or that can give you information about the location of things in the club.
One new location will be another new room type: Forbidden Art Galleries. The authorities consider some forms of art and expression to be dangerous, but that just increases its street value. Some of the club owners keep collections of these masterpieces and propaganda and like to display them for their private guests. Exploring these rooms will provide some hints at the goings on in the wider city and the political climate there.
These galleries may also be useful when performing a new mission type: Spread Disinformation. Sometimes it can be useful to start rumours and gossip, and this FAKE NEWS can spread like wildfire in a city where reliable information is hard to come by. A whisper or two in the right ear - or computer network - can be useful to flush another target out of hiding and provide clues for other potential mission targets.
Some people just like to cause trouble. And some people just like to be rude. The new Swearing Troublemaker NPC does a bit of both. They tend to kick up a ruckus wherever they go and often can kick off a fight. This can be an obstacle when you're trying to get in and out in a hurry - but can also be used to your advantage as a distraction that occupies the attention of the bouncers for a while.
Now not everyone likes all words equally so we will also include the ability to censor certain words you don’t ████ in the game, as well as providing a pre-made list of █████ words to be censored.
Our big goal is to add Alev as a new player agent and West Berlin to the game! Only 10 days left!
We only have 10 days left for the Kickstarter campaign to complete! We might not make it all the way to break through to West Berlin, but we sure will try to get as close to it as we can get to make the game more awesome! So over the next 1.5 half weeks it's time for a big finish sprint! We hope that you will be with us in spreading the word and making the game all it can be. If you want to help us out in reaching further, check out some of the higher reward tiers! In the end, All Walls Must Fall!
Thank you for your support,
Rafal, David, Almut and Isaac