First Stretch Goal smashed! New Goal: DRONE WARFARE!
We’ve hit our first stretch goal! Crouch cover! All the destructibles! All the Vandalism! And we can make Jukio’s great Acid Techno into a full-length, dynamically mixed track for the game! Thank you so much for your support making this possible! Special thanks to the people that pledged and pushed us over the edge!
Our next stretch goal: DRONE WARFARE!
This will be another update that we’ll put out during the Closed Alpha, and will feature robotic drone enemies, a Guard Room, a new group elimination mission type, and this new music track from Ben Prunty (FTL, Into the Breach), called “Synaesthetic”:
Ben Prunty is the composer who made the soundtracks for FTL, Gravity Ghost, StarCrawlers, Dead Secret, and the upcoming Into the Breach. He also performs electronic music live, and teaches music production on his twitch show, Music Workbench. He loves tacos and won't shut up about Deadly Premonition. He says he's excited to contribute to All Walls Must Fall "because I love the uniquely focused setting. The game has such a bold, confident style that it's hard not to get swept up in it.". If we reach this Stretch Goal, we'll be able to break down this track into all the layers needed for All Walls Must Fall's procedural music mixer:
That track fits DRONE WARFARE perfectly, so we’ve paired it up with flying mechanical Drones. You might find yourself up against these robots in a firefight - but maybe you can get them to fight on your side by hacking.
Right now, our club staff are always on duty, but everyone needs a break. The Guard Room provides them space to keep their gear, play some techno-poker, or just catch some z’s. It also provides maintenance equipment for any drones used by the establishment. They also keep their control servers there, which can be a nice backdoor into the security systems.
Finally, we’ll add a new mission type to the game: Group Elimination. You’ll need to take out multiple targets in one go (lethally or non-lethally, it’s up to you) - but they’ll warn each other. Once the first target’s down, the others will run for it. You’ll need to plan your approach carefully before initiating to ensure the mission isn’t compromised - nobody can leave.
The Big One: Reaching West Berlin!
Our major stretch goal is to bring Act 2 and West Berlin to the Closed Alpha. This will double the campaign length, introduce a new character with new abilities, and feature an intense Finale mission at the TV-Tower itself! Let's keep pushing and get as close to funding this one as we can! We can do it!
You can get a custom portrait of yourself in the style of All Walls Must Fall by our artist Rafal when backing the game at the 'Celebrity' tier! This will also be used on an NPC within the game. Here's how that looks like with our own images.
The other tiers have unique content too! We'll be showing off more of them soon, but everything above Agent of the State gets at least a custom Turbo Trabbi paint job! And of course, all our tiers include everything from the lower tiers. These will be used by your agents to get around the city:
Thank you for your support!
Rafal, Isaac and David