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Hi guys! Update was sent June 1st about the final production schedule. https://www.kickstarter.com/projects/imphouse/savage-planet-the-fate-of-fantos/posts/2203052 - Any other questions at the moment?
This one...falling off the radar????
Happy to hear it! :D
@Richard Berry - Just received an email about that from the factory this morning! Looks like end of June for the production to be complete, and we'll be finalizing freight and fulfillment within the next couple of weeks, so we'll know exact dates at that point...but we are in the end game now! Update coming this week for everyone :)
So when can we expect to receive our copiey?
Oh! And we just got shipping confirmation for our physical sample of the giclée art print too! We'll add that to the photo gallery when it arrives.
@David, yes, confirmed in the update comments.
Looks great guys!
Will the dice still be pink / marbled shard in the final version?
Sure looks nice! And I like that the insert will hold sleeved cards too. What size were the cards so I could sleeve them right away when I finally get my hands on the game. The game mat looks awesome too. Too bad I didn't choose that too.
Update just posted with a link to the photo gallery of the sample! It looks good; the quality of the components is great, just some small updates to a few colors and text needed, then final production begins!!
I'm really looking forward to this, can't wait to see how the samples have turned out. This game has moved up on my personal anticipated list, not only due to a lack of minis, but the awesome art style (and gameplay of course).
Glad to hear samples shipped! Any sign of them at the doorstep yet?
@Jim Todd - Oh definitely, we don't plan on any more Savage Planet titles to be released until after Fate of Fantos has been 100% fulfilled! As frequent KS backers ourselves, we definitely understand the logic behind that.
AND....GOOD NEWS!!! WinGo sent us tracking on the production sample, and it's due to arrive this week! We're getting the camera all warmed up for hot-off-the-press photos!
I try and follow this logic as well, however, if late into production, as this one is, I am typically ok with it.
@Jim Todd I agree.
I like that more is coming, and that you are establishing a brand, but because of my experiences with companies like Soda Pop, I have put in a personal rule that I don't generally back any NEW Kickstarter projects from a company that still hasn't delivered the LAST one. I am not sure how many others feel that way, but I might suggest not launching a new Savage Planet product until you deliver the very first one.
@Alex Spaanstra - It caught us by surprise as well! I'm not sure why they didn't mention it before now. It's very odd, because they were amazing and quick 2 years ago with our dice game. I believe they are in a period of growth, which can always cause some hiccups. As far as timeline, our rep hasn't been able to give us a new projection yet; originally she had quoted us a 7-10 day turnaround on the sample...and obviously that is out the window now. Hopefully she'll have a more firm estimation soon at the end of this week.
Don't get me wrong, I'm fine with waiting, but what do you mean Wingo is moving? This sounds like a huge delay in terms of the production timeline. Hopefully an update will be coming soon to explain everything.
We just received a cryptic email from Wingo this morning about how they are moving locations this week, which has delayed their printing. It's still okay though; I don't start panicking unless they stop responding completely, and I trust Wingo to not do that! Got an update coming for everyone!
@Kirk Grentzenberg - The proof hasn't arrived yet! We are hoping next week, and AS SOON as it gets here, we'll be updating with photos...we are crossing our fingers that it will be perfect and won't need any major changes!!
Looking forward to seeing this one. Hope printers proofs were everything you expected! Further information? Thanks!
Hi @Ian Smith! Yes, we are printing that locally, and should be able to fulfill them sooner than the game. Update to come on that within the next couple weeks!
As for the game sample...still not here. We are fainting in anticipation!
Any news on when we should get the art print? I'm looking forward to framing it!
I have 20+ projects backed and this one remains one of those that I am the most excited about. I will wait until its ready to be played. In the end there’s never a good reason to rush your work out. We’ll patiently wait for the right game ;). Keep it up.
Very excited to finally get this. :)
Sickness and school projects have been keeping us busy this week, but the good news is that the Chinese New Year's vacation is over this Monday, so we should be hearing back from the manufacturer with news next week, and we'll update as soon as we have that!
@Warren Brent - Yes, we totally agree! As soon as we get back in communication with the manufacturer, we'll most definitely post an update with the ETA!
Hi guys. I just showed up here to see if there was any progress I might have missed. Noticed a bit of negativity. Personally I am excited about the project. Get it done right, take your time. I'm not going anywhere, and as someone already suggested, I'll go play something different in the interim.
To help with potential grumbles in the near future, could we have a new ETA posted up in an update? I suspect that a lot of backers here are used to having monthly updates from creator groups, be it good news or woe. So even if it's a ball-park estimate, it would likely go down well if folks were to hear something official.
Just an idea :)
Good riddance @Jason Elliott
People are always complaining in Kickstarters. Even if there is nothing to complain.
There is difference in going for shopping or backing project. In projects there are always risks. Everyone should read risk parts of the project before thinking about backing it.
regarding the what you're playing with kids - Fire of Eidolon, which was KS, similar to forbidden island and such, has been a hit here with kids. there's not a ton of reading involved, you just basically have to explain the character powers, but we played with 5/6 year olds and they had some fun.
Just so everyone knows, Jason has been refunded, and that offer extends to everyone who is unhappy; we totally understand frustration at having to wait!
All of this Jason Elliott guys comments are like this for all of his backed KS. Too bad, but thats how some people roll.
@Imp House - Your communication has been great. Info when we need it and about what we need to know when you have it. You guys are handling things well, keep up the good work :)
You seem nice.
@Jason Elliott - Wow. Not sure where this is coming from, as updates and messages have been sent about updated timelines. If you would like a refund, we'll definitely issue you one; our main goal is that you are happy, either with the game or without it.
@Michael DallaValle You can go bend yourself. I invested money in this, and expect certain things such as honesty, and transparency. If you don't like that then you can fully reimburse me. If Imp House doesn't like it, they can fully reimburse me. PERIOD.
@Saytrsong - We did get one sample, but the printing came out a little too dark, so we will wait for the other one to arrive so that we can compare/contrast to show the difference!
We've just introduced our 4-year-old to Pick up Sticks, and Spot It!, as well as Kingdomino. They are all going over well. Now, to wean him off Go Fish..
So how are those neoprene mats coming along? Have you guys gotten any samples for those yet? I can't wait to see those...I'm a sucker for neoprene haha
We played Chaos of Cthulhu and Gloomhaven last night. My son who is 8 has quite the interest in games so he's been playing quite a few. Scythe is one of my personal favorites and he picked that up pretty quick to my surpise. When we have time we try to bust out Dust Tactics and recently Devils Run. Too many games to its hard to spread the love evenly haha. But for us, Scythe is pretty consistant go-to game.
We've been enjoying a light game with our son based on an episode of Rick and Morty called "Total Rickall" - its pretty fun. He's almost 10 (don't worry, we don't let him watch the show!), and likes the memory and hidden character identity aspect to it. And, Sushi Go is always a good one to bring to a restaurant to play while waiting for food to arrive. Also, just received a "micro-game" from a Kickstarter we backed called "Dome Crushers" - haven't played it yet, but it looks like quick, 2-player fun. Can't get into anything to deep right now; no time!
I just started playing another game I backed called Maximum Apocalypse. Very cool mechanics and a lot of fun to play. It seems to have a lot of replay value, too.
It's fine, we're all on the same side here! Everyone handles frustration differently. What games are you guys enjoying right now?
@Jason You're coming across as a jerk. Relax. You'll get your game soon enough. Go play something else for a while unless, I don't know, you're out of games.
March= get the production sample
April=Production complete, load on ship
May=Ship arrives, heads to distribution points
June=Confirmation at distribution points, Delivery begins
Wow, that was so hard to type. Honesty hurts when typing i guess.
@Saytrsong - Sweet! Our fellow game designer friend in Canada wrote this post about boardgaming with young children, and included a lovely shout out to Chaos of Cthulhu: https://www.stratosgame.com/blog/scaling-down-board-game-rules-by-child-age-in-4-easy-examples
@Jason Elliott - No argument here! We were definitely over-optimistic with the time estimates. The scope of getting all the kinks worked out has been much larger than with our last project (which wasn't so heavily text-based...plus, the art was much simpler as well). There has also been a lot of back and forth between possible distribution deals and partnerships after the KS success (most of which didn't pan out but still extended the time). And, the fact that there's only 2 of us that can devote time to it regularly (between family, work, school, etc) definitely extended the process even more than we hoped :-( Suffice it to say, the game was much more successful than planned for (which can be both good and bad, as we've all seen with other projects), but I can promise that all the ducks are still in a row...they are just moving a little slower than we'd originally hoped.
That said, we totally understand the frustration at having to wait longer than expected, and we apologize for being the cause of it!