IMPORTANT INFO:Chaos of Cthulhu will be back and better than ever with a re-launch in mid- to late-July, 2015. Thank you so much for your AMAZING support of us and the game. Please join the Chaos of Cthulhu Facebook Group and/or sign up to the Imp House Newsletter to stay in touch and in the loop regarding the re-launch and other games we’ve got up our sleeves!
Chaos of Cthulhu is the Necromicon mix-and-match dice game designed by Darth Rimmer and produced by Imp House, LLC.
Watch the video shot at SXSW Gaming Expo, March 13-15, 2015*:
*The fans featured in this video were total strangers to us before the Expo. We love meeting new gamers and welcoming them into the growing Imp House family! Additionally, the games used in these demos are prototypes; for instance, the final version of the game will include Elder Dice that are nearly twice as large.
The Chaos awakens:
A pantheon of Elder Beings from the mind of H. P. Lovecraft has been unwittingly set loose in the basement of the teenager next door. The catch? The Necronomicon, or Book of the Dead, used to summon the creatures was torn asunder in an argument between the teen and her friends. The stars are definitely not aligned, the essential grimoire has been mended with tape, and the monsters appear as mix-matched abominations, eager to do battle. The tournament begins...
Take hold of the damaged tome and summon forth a Lovecraftian
monster formed from 6 different Old Ones & Dark Minions. Then
clash in dice battle to see which abomination comes out on top, or be
the first to form a whole and complete Old One to claim total dominion.
Part strategy, part luck...all Madness!
We are expecting the final retail cost to be $60 for the game, based on the large number of big, high quality, custom-printed acrylic dice included. Kickstarter backers get 10% off SRP and free shipping within the United States and discounted shipping Internationally. (See Reward levels to the right for more details.)
An important note about International shipping:
We welcome pledges from all countries, but please be aware that there may be additional taxes, duties, or tariffs charged by your government upon delivery. We don't know the prices or costs associated with this; please check with your government.
A note about the box itself:
Below is a mock-up sketch of the box design. Yes, we will be employing the mysterious powers of strong magnetism to make for a classier packaging experience than your average game brings to the table!
No two Elder Dice are alike in Chaos of Cthulhu. All 120 die faces are printed with different original art representing the body parts of 24 unique Lovecraftian creatures. Each die measures a monstrous 25mm X 25mm (that's about 1inch X 1inch), a scale worthy of the Great Old Ones.
Each player uses a set of 5 unique dice, each representing 5 different body parts from 6 individual monsters. Every set of 5 dice is different. The Elder Dice body parts will change as
they heal and take damage, giving your monster new looks and abilities as the game progresses.
On each side of every die you will find a number and a symbol:
Each set of Elder Dice is uniquely illustrated with the body parts of 24 different horrific characters from the works of H. P. Lovecraft:
To Begin, each player rolls their Elder Dice, then arranges them
into a cross shape with the monster's head at the top, torso in the
center, legs at the bottom, and arms to its sides.
Next, every player rolls their Summoning Stones (standard D6 dice) simultaneously.
Then players attempt to match the values of their Stones to the numbers currently showing on their Elder Dice in
order to activate them.
Summoning Stone values may be combined with addition or subtraction to form a number, and any form of a 6 is wild. Once all players have made their selections, each player takes a
turn notifying the others of their actions.
For example, using the dice shown above, this player may choose to deal two Attacks to the player on her
left and one Madness to a player and body part of her choosing, plus she will Block one attack. Or, she may combine the Stone values to activate an alternative scenario. Any Summoning Stone showing a number that is unable to match goes unused.
After every player has taken a turn declaring their actions, it's time
account for any damage and healing applied to your Elder Dice.
is done by turning the affected Elder Dice to the next lower
or higher numbers, which changes the possible action scenarios for the next round. Player Aid Mats and Action Tokens are provided to keep track of all actions in play and are re-set at the beginning of every round.
The next round begins by re-rolling all the Summoning Stones and
choosing new actions until a winner arises to claim total dominion.
If an Elder Die ever drops below one it is removed from the game,
and the player rolls one less Summoning Stone in the next round. If a player's torso Elder Die (center body die) ever drops below 1, they are eliminated
from the game.
Offering tokens are also provided, composed of different objects players can use to appeal to the Old Ones...the family cat, a taco, a bag of chips, an old gaming console, etc. Wise use of Offerings can save your monster from certain demise. But beware, once all your Offerings are sacrificed, you are on your own, with only your wits to guide you!
The last monster standing is the winner. Alternatively, the game ends immediately in victory for any player who matches 5 Elder Dice to form one whole and complete monster. If this happens, an Old One has
been summoned, and the Age of Madness has begun.
Some quotes from early fans of the game:
"No time for dinner, Mom - I'm having too much fun playing Chaos of Cthulhu!" - Alexandra, 11 years old
"I love how once you've got the hang of it, it's fast paced, easy, and can actually be a bit stressful (but in a good way)." - Tux, from the SXSW Gaming Expo
"My favorite part is how you can instantly kill someone off or someone can last 7 damn round by turtlling... LOL! I just like the intensity of it. That some games are instantly over and some last forever." - Frank, game fan
"After picking the game up, it has a depth of strategy, and it's really fast-paced!" - Jesse, game fan
Watch a game played all the way through to its dramatic end:
As you are watching, you may notice that we only chose to use 2 Offerings per player in this go-round. The game will come with the option to use up to 4 Offerings per player to help extend gameplay...although, it didn't really matter in this particular game because no one was paying attention to the player who ultimately won; his strategy definitely paid off! Additionally, the game will include "secrecy screens" to wrap around the player mats to help keep your intentions secret until announced. See the "What's in the Box?" section for mock-ups.
Watch the game play video preview from Dan King, aka "The Game Boy Geek" of DiceTower.com:
Here’s a link to our current Chaos of Cthulhu Rulebook. IT IS NOT FINAL. Rules may still be tweaked and changed, especially if the campaign reaches certain stretch goals. The final rulebook will be very polished and will include a setup story, lots of helpful graphics, and a fantastic cover drawn by our artist, Daryl Toh. We hope this will answer many of your questions, but feel free to contact us anytime if you have more.
We are huge fans of simple, fun, equal-opportunity gaming experiences, so we don’t want to clog up the process by offering too many “Kickstarter Exclusive” rewards, which just make for a slower fulfillment time and more opportunities for confusion on all sides. That said, we do have a lot of plans for exciting additions to the base game...but the simple fact is that we cannot afford to include them unless we can order in larger quantities.
Please share with your friends, get the word out to your social media networks, and let’s unlock some stretch goals!
Travis shed a tear after learning that his Heroquest Board Game was sold
for a buck at his parent’s yard sale. He's tried solo playing Arkham
Horror, but he goes mad every time. Travis is a huge Black Sabbath fan
and will forever argue that Dio Sabbath is superior to Ozzy Sabbath.
Before starting Imp House, Travis was a film maker and digital producer
at Sideshow Collectibles.
Darth is a development manager at Sideshow Collectibles, the world’s
leading high-end pop culture collectibles company. For years he's been
designing his own board and card games, then shelving them. He's just
now letting the world see them. In his spare time, he travels the world
competing in jousting tournaments with the Knights of the Golden Sun
Daz (Daryl Toh Liem Zhan) is an illustrator and concept artist, who also specializes in
character-design, background design and storyboards. He currently works
from home in his pajamas as a freelance illustrator-for-hire in
Malaysia. Check out more of his work here: tohdaryl.tumblr.com/ - And read our interview with Daz here: www.imphouse.com/interview-daryl-toh/
Special thanks to:
Dusty Watkins, Travis' wife, for editing and crafting content to help the campaign...
Nathan Madsen of Madsen Studios, LLC for writing us a great piece of music for our Kickstarter video...
WinGo Games for being simply amazing and happily answering our gazillion-and-one emails in record time...
The Game Crafter for providing such an awesome service to indie publishers who just want to create a few prototypes at a decent price...
Our hundreds of play testers and e-Newsletter subscribers who have helped us figure things out over the past few years...
Our friends and family who have stood by us while we chase our dreams!
We are real people, with real dreams and real lives, and while you
probably won't see us in front of the camera much (because they make us
very nervous and awkward), please trust that we are here for you with
any questions, concerns, comments, or suggestions you may have regarding
our game and this Kickstarter campaign. We love games, we love horror, and most of all, we love providing fun experiences that tell unique stories.
So, you may be wondering...other than the mix-and-match game play mechanics, what separates Chaos of Cthulhu from other dice games, and why should I care?
Simple answer: The Elder Dice themselves. As much pieces of art as pawns in a game, the twenty, 6-sided Elder Dice included in the game will be a monstrous 25mm (approximately 1 inch). They will be made from high quality acrylic, with original art digitally heat transferred onto each side of every die, for a total of 120 completely different die faces per game. Four unique sets of five 6-sided Elder Dice are included in the box, so this means each player has the possibility of rolling 7,776 different monster amalgamations, for a game-wide total of 31,104 possible creature hybrids.
To put it bluntly, this is not cheap. At all. You may notice in the photo above that our prototype Elder Dice were created from smaller, 19mm, less expensive plastic dice. The art was attached by sticker. Also, every player rolled the same sets; there was no variation in art or monster abilities between players. This was perfectly acceptable as a way to play test and make sure the game mechanics really worked the way we intended. (And, boy, did they ever...this game is FUN! One group of play testers in the early phases played it for nearly 3 hours straight and didn't want to stop!)
But, cheaping out on production is not the ideal set-up for a unique, stylized game like ours. No one wants that. However, if we were to work with a large publisher, that is exactly what they would want...cheap components (one even suggested CARDBOARD dice...we nearly passed out from the horror), lower quality graphics, standard packaging, and not as much customization. We say "BOO!" to all of that, and we are pretty confident you do, too.
Chaos of Cthulhu is on Kickstarter because it's the fastest
way for us to get the game into your hands. So far, we've invested our own money in the game
design, artwork, prototype printing, and play testing. Now we need help covering costs of the
printing, packaging, shipping, and stretch goals.
If you're ready to summon some Great Old Ones and do battle, please back Chaos of Cthulhu and help us make our game the way it was intended to be made - unique, high quality, and full of insanity!
The more supporters we can get to back the game, the better it will become and the more fun stuff we can put in the box. You can help spread the word by telling all your friends about us and changing your social media avatars:
Risks and challenges
If you choose to honor us by backing our game, we will immediately view you as an integral part of the Imp House team. We will send out regular updates, including videos of the game being played by real people in the real world (for instance, we'll be attending the SXSW Gaming Expo from March 13th-15th in Austin and plan on updating with video from the show), exclusive looks at the prototyping and art design of the game, polls about final design decisions and stretch goals, and keep you aware of what's going on during all stages of production and fulfillment should the funding be successful.
We produced our first tabletop game in 2013, called Armageddon Preppin, through a combination of crowdfunding on IndieGoGo and private investment, and successfully brought it to market in under the estimated time. (It is currently available to purchase on Amazon.) We learned a LOT from that experience, and we have also been involved in working with overseas production facilities to help bring toys and collectibles to market in a timely matter, so we believe we have a firm grasp of the production process.
That being said, we realize that every project has potential obstacles, from production delays, to shipping snafus, to customs holdups. To help combat this, we have built in some extra time to our fulfillment and delivery estimate. Plus, our manufacturing partner, Wingo Games, is a veteran of the game manufacturing and shipping process, and has been there for us without fail along the journey thus far. We don't expect that to change once production begins.
One of the biggest challenge's for us would be if the game captures a huge audience, and we are inundated with orders. This could slow down the process a bit more than we anticipated, but if this is the case, we will do whatever it takes to fulfill within our estimated time frame!
We don't like backing Kickstarter campaigns with hundreds of updates sent out over many months of delays, and we are quite sure you don't either. If you choose to back a game project, it means you are excited and want to start playing that game as soon as possible! Which is why we are keeping our Reward tiers very simple and straightforward. This will cut down on delays and confusion for all involved.
As always, if you have any questions or concerns, feel free to contact us through our website, through Facebook or Twitter, or through the Kickstarter comments.
Friend of Cthulhu -- Every donation helps, and to show our appreciation we will mail each Friend a selection of 6 Chaos of Cthulhu themed pin-back buttons or magnets, your choice (each measuring 1.25"), free of charge, with fulfillment beginning after the successful Kickstarter campaign closes and all payments clear.
Insanity -- One copy of Chaos of Cthulhu and all unlocked stretch goals. Plus, a personal Necronomicon pendant (or "Mininomicon") to take with you every where you go, hand-made by Portland artisan Jack Egger with aged leather cover and printed & weathered pages.
*Free US shipping; $10 Canadian shipping, $15 International shipping. Pendant will ship separately.
Complete Chaos -- This is a special perk level for shop owners or for those of you who like completion...with six copies of the game, you can make a dice art display showing off all 24 complete monsters formed from the Elder Dice! Backers at this level will receive SIX (6) copies of Chaos of Cthulhu, with all unlocked stretch goals included for each game.
*$25 US shipping; $35 Canadian shipping, $50 International shipping.