March 2019 Update: Starfighter Inc. Roadmap
Randal V and others have recently asked about our timeline, the boxed version, final art on the t-shirt and release dates. We don't have firm dates at this time, but... Read more
State of the Game Update December 2018
Happy New Year to All Backers and Followers!
We're very pleased to share our final update for 2018 in which lead artist Remco van den Berg and lead designer Phillip... Read more
Ship Systems: Armor
We know you enjoy hearing about the game’s progress and we really enjoy sharing our story with you, but lately we’re just so focused on the game that... Read more
Senior Producer David Wessman writes about how Impeller Studios is using distributed development to make Starfighter Inc. Read the dev blog here: https://impellerstudios.com/forums/threads/distributed-development.1108/
Ship Systems: Thermal Management
Simulated Reactor Shielding FailureIn our latest dev blog Lead Designer Phillip Patterson gives a very detailed look at one of the most important systems needed for a realistic simulation... Read more
Coronis-class Cutter: from Concept to In-Game Asset
Our latest dev blog is up!
Lead Technical Artist Remco van den Berg discusses our process for getting new ships into the game using the new Coronis-class cutter as... Read more
Happening Tonight! Livestream Interview with Starfighter Inc. Director Jack Mamais
The Georgia Game Developers Association is livestreaming their interview with Jack tonight (June 26) at 8 PM EDT. All the details can be found here:
State of the Game
In our latest dev blog lead designer, Phillip Patterson provides a "State of the Game" update detailing some of the major systems upgrades that we are implementing to improve gameplay... Read more
Controller Input Customization
In our latest dev blog, Danny de Bruijne provides an in-depth look at the controller input customization options he is implementing. Check it out in the Impeller Studios forums and... Read more
Zachary Londres reports on his progress implementing the game's combat statistics and discusses how it provides players with a detailed understanding of what happens during a battle.
Last year,... Read more
We recently had a question on Twitter about our progression system. Lead designer Phillip Patterson wanted to answer in a longer format using our forums so we can... Read more
Ship Customization: ShipPaintConfigurator
We have a new update for everyone! It's about Ship Customization. Technical Art Lead Remco van den Berg explains how the new ShipPaintConfigurator works. It's pretty cool! Check it out... Read more
All Combat Ready Backers to Join Alpha Test!
In celebration of May 4th being International Space Day and Star Wars Day, (“May the 4th Be With You!”), we at Impeller Studios are excited... Read more
Science Behind the Look
Why Does Everything Look So Clean & New?
"Why do the ships and other objects in the game appear so clean? Shouldn't they be more dirty and worn-looking?" ... Read more
Impeller Studios is very proud to announce that Starfighter Inc. has reached its Gameplay Alpha milestone!
Backers who supported at the Alpha Squadron level and above have been invited to report for duty in the exclusive closed-Alpha testing phase, during which they will have the opportunity... Read more
#1 of the 25 Upcoming PC Space Games in 2018 & 2019
YouTuber GamerZakh puts Starfighter Inc at the top of his list of upcoming space games for the PC! We are very honored simply to be included with so many highly... Read more
What Happens Now?
Now that we have successfully completed our Kickstarter campaign, and again,... Read more
THANK YOU! THANK YOU! THANK YOU!
We are so happy and excited and eager to complete Starfighter Inc. and give you all the awesome space combat game we've promised to deliver! There will be ongoing updates... Read more
Add-ons Are Coming!
We're putting together a chart with everything carefully detailed. Here are the add-ons we want to offer:
- Additional Wingman Keys: $25.00
- (Giftable) Beta Access $25.00
- (Giftable) Alpha Access $50.00
- (Giftable)... Read more
The Art of Ship Design in Starfighter Inc.
Hey guys! My name is Marnix Rekkers and I’m a 3D/concept Artist at Impeller studios. I have been working on this project for just 10 weeks now, and recently I’ve... Read more
The Technology Game: Part Four
A Somewhat Hostile Takeover
By 2100, the megacorporations, or their leaders to be precise, had declared their independence from Earth. Not publicly yet, but among themselves. Their first step was... Read more
We made it thanks to the amazing support of over 2700 backers! From everyone at Impeller Studios, know that we are extremely happy and very, very grateful! We can't wait... Read more
Starting Now: Livestream of Starfighter Inc. PC & VR!
SFI Livestream in Progress!
The Chromatic Dragon in Savannah, GA is hosting a Livestream with Impeller developers, including project director Jack Mamais. Impeller will preview a hands-on demo of Starfighter Inc.'s... Read more
Starfighter Inc.: Sound in Space?
Elephant in the room: Sound in space
Before I start talking about the audio, I need to address the elephant in the room. Scientifically speaking, there is no substance in... Read more
Art Update - GAU-89 Gatling Gun
Hey guys, my name is Max Linssen and I’m a 3D Artist at Impeller studios. I have been working on this project for two years now and everyday it is... Read more
Our Narrative Lead is on Reddit AMA now...ask him anything!
Starfighter Inc.'s Rusel DeMaria, fiction writer for Star Wars X-Wing & TIE Fighter games, is hosting AMA on storytelling in games now - join him: http://bit.ly/2mZ7ibF
The Technology Game: Part 3 Expansion
Part 3: Expansion
“What would be the point of being kings if we don’t have any subjects?”
What is now known as The First Great Expansion... Read more
Big Weekend for Starfighter Inc!
We started off Friday evening with another Live Stream featuring Noah, Remco, and Zachary who talked about the technical design of the game.
On Saturday Jack, David and Zach held... Read more
We're live on AMA - ask us anything!
Reddit AMA just starting!
Live Stream Happening Right Now!!!
Please join us live as we demonstrate multiplayer and answer your questions!
The Technology Game: Part Two
Part Two: Rise of the Corporations
It seemed that the Chinese had outmaneuvered the Americans by establishing a permanent base on the Moon before the American Mars mission had... Read more
The Technology Game: Part One
-Carl Sagan, Pale Blue Dot
Introduction to Our Narrative Approach
Multiplayer team combat games... Read more
We Are Mercenaries: This is Our World
The Mercenary Life...
We mercenaries have been fighting for money about as long as there have been armies… and money for that matter. Alexander the Great used us back around... Read more
Starfighter Simulation: or how does this game play once you launch?
Hard Science Space Warfare
Christian Geißler posed some great questions about the underlying assumptions that drive our interpretation of space combat in the future. Zach El Hajj, our chief engineer and spacecraft designer, has... Read more
Great new article from Polygon about us!
How our game works!
Hi guys, Jack Mamais here...we have seen a lot of questions asking how exactly the multiplayer game will work...I will attempt to paint a clearer picture here...
When you first... Read more
Thank You for the Great Start!
We are so thrilled to see the support from everyone - you've taken us over $25,000 in less than 12 hours! We're eagerly reviewing all of the comments and for... Read more