Impeller Studios is very proud to announce that Starfighter Inc. has reached its Gameplay Alpha milestone!
Backers who supported at the Alpha Squadron level and above have been invited to report for duty in the exclusive closed-Alpha testing phase, during which they will have the opportunity to fly with the dev team every day between 12:30 and 13:00 EST!
It’s been 10 months since the end of our Kickstarter campaign and the dev team has been working diligently on content, bug fixes and further improvements in eager anticipation of this day! In game software development, Alpha means "feature complete" and designates that all of the game’s functionality has been implemented. With a few features still being implemented, we haven’t reached the full alpha milestone, but all of the core gameplay features are in so we’re comfortable declaring a “Gameplay Alpha”.
Things might be a bit rough and imbalanced, and there is a lot more content to be added, but the core gameplay is mostly in and working. It's important to keep in mind that "Alpha" is nowhere near the finished, polished gameplay experience that will be released in the coming months.
This is a significant milestone because we can now involve you, our fans and backers directly in helping us polish and balance the gameplay and listen to your feedback on how to improve the game. We're really excited to hear your ideas and feedback - this is your opportunity to help us design the best experience possible! The time has come to bring you even closer to the action and we want to make absolutely sure that you know where to find us.
In addition to our studio’s forum (https://impellerstudios.com/forums/), we have set up a community Discord where will communicate directly with you: https://discord.gg/V67DXhT We hope to leverage Discord into a community connection point rather than a simple chat, so please join in! There will be areas for you to discuss the game and make suggestions.
The Alpha Squadron playtests have so far involved new pilots from the U.S., Europe and Japan with remarkable smoothness and stability. We’re all having fun and playtesting is generating a lot of great feedback for us. We’re already working on improvements!
Our Impeller Studios forums are going to receive a visual update, so you’ll have multiple venues to communicate with us and follow all the latest developments. We are also ramping up our social media engagement in anticipation of more exciting announcements regarding our upcoming webstore and, of course, the Beta milestone!
Our Director, Jack Mamais, and our Lead Designer, Phillip Patterson, were recently invited to demo the pre-alpha by the Georgia Game Developers Association. Video of the livestream is now online and provides a good overview of the game at this stage of development:
Last, but not least, we sent out a backer survey to collect some important information so that we can properly fulfill the rewards for all backers. If you are a backer and haven’t completed it yet, please do so as soon as you can. As always, please email us if you have any questions or need any help: firstname.lastname@example.org and be sure to subscribe to the Impeller Studios newsletter to stay informed: http://eepurl.com/bY9R9H
We are looking forward to flying with you all!
~ Impeller Studios Development Team
By the way, all of the screenshots in this update are of actual gameplay! Except this one showing off some of the sweet detail work on the Shrike-class light fighter… enjoy!