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Thank you, backers! Please click below to join us at www.impellerstudios.com and on social media. Subscribe to our newsletter to be the first to receive the latest information about Starfighter Inc. developments.
Thank you, backers! Please click below to join us at www.impellerstudios.com and on social media. Subscribe to our newsletter to be the first to receive the latest information about Starfighter Inc. developments.
3,141 backers pledged $170,104 to help bring this project to life.

Impeller Studios is very proud to announce that Starfighter Inc. has reached its Gameplay Alpha milestone!

Posted by David Wessman (Collaborator)
45 likes
Hostile Takeover visits Meridion Station (our new loading screen image)
Hostile Takeover visits Meridion Station (our new loading screen image)

Backers who supported at the Alpha Squadron level and above have been invited to report for duty in the exclusive closed-Alpha testing phase, during which they will have the opportunity to fly with the dev team every day between 12:30 and 13:00 EST!

It’s been 10 months since the end of our Kickstarter campaign and the dev team has been working diligently on content, bug fixes and further improvements in eager anticipation of this day! In game software development, Alpha means "feature complete" and designates that all of the game’s functionality has been implemented. With a few features still being implemented, we haven’t reached the full alpha milestone, but all of the core gameplay features are in so we’re comfortable declaring a “Gameplay Alpha”.

The new Sub-Hangar
The new Sub-Hangar

Things might be a bit rough and imbalanced, and there is a lot more content to be added, but the core gameplay is mostly in and working. It's important to keep in mind that "Alpha" is nowhere near the finished, polished gameplay experience that will be released in the coming months.   

Your Personal Training Simulator
Your Personal Training Simulator

This is a significant milestone because we can now involve you, our fans and backers directly in helping us polish and balance the gameplay and listen to your feedback on how to improve the game. We're really excited to hear your ideas and feedback - this is your opportunity to help us design the best experience possible! The time has come to bring you even closer to the action and we want to make absolutely sure that you know where to find us.

Shrike on patrol near Pallene moon (Saturn system)
Shrike on patrol near Pallene moon (Saturn system)

In addition to our studio’s forum (https://impellerstudios.com/forums/), we have set up a community Discord where will communicate directly with you: https://discord.gg/V67DXhT We hope to leverage Discord into a community connection point rather than a simple chat, so please join in! There will be areas for you to discuss the game and make suggestions. 

The Alpha Squadron playtests have so far involved new pilots from the U.S., Europe and Japan with remarkable smoothness and stability. We’re all having fun and playtesting is generating a lot of great feedback for us. We’re already working on improvements!

Real Space Combat!
Real Space Combat!

Our Impeller Studios forums are going to receive a visual update, so you’ll have multiple venues to communicate with us and follow all the latest developments. We are also ramping up our social media engagement in anticipation of more exciting announcements regarding our upcoming webstore and, of course, the Beta milestone!

Pegasus and Shrike Dueling with Missiles and Lasers
Pegasus and Shrike Dueling with Missiles and Lasers

Our Director, Jack Mamais, and our Lead Designer, Phillip Patterson, were recently invited to demo the pre-alpha by the Georgia Game Developers Association. Video of the livestream is now online and provides a good overview of the game at this stage of development: 

Last, but not least, we sent out a backer survey to collect some important information so that we can properly fulfill the rewards for all backers. If you are a backer and haven’t completed it yet, please do so as soon as you can. As always, please email us if you have any questions or need any help: support@impellerstudios.com and be sure to subscribe to the Impeller Studios newsletter to stay informed: http://eepurl.com/bY9R9H  

Exiting the Atlas Launch Bay Can Be Hazardous
Exiting the Atlas Launch Bay Can Be Hazardous

We are looking forward to flying with you all!  

 ~ Impeller Studios Development Team

By the way, all of the screenshots in this update are of actual gameplay! Except this one showing off some of the sweet detail work on the Shrike-class light fighter… enjoy!

 

Devin C., Zane, and 43 more people like this update.

Comments

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    1. Lexrax on

      Congrats on the Milestone.

      If you play your cards right and get everything 100% Eye Candy/Game Wise, this can be a Star Citizen Killer !!! As well as a stomping kick ass game that will rival Star Citizen !!! I would love for VR to be added but its not at the required stretch goal :(

    2. Wisp on

      Congratulations!

      Onwards and upwards from here on out~

    3. David Wessman Collaborator on

      @Bradley, please double check your junk mail as Zane suggests. If you don't find anything then please send an email to support@impellerstudios.com and we'll get things sorted out right away!

    4. Missing avatar

      Colby on

      This is awesome news.

    5. Zane
      Superbacker
      on

      @Bradely lewis
      I got my invite on Friday so may wanna check out your junk mail.

    6. Bradley Lewis on

      I am in the name a asteroid teir of support, which includes the alpha access, but have not received and invite, should I be seeing it in the near future?