Virtual Reality is BACK! Amusing, fantastic, entertaining, informational, unbelievable, fascinating, impressive, exciting, captivating…these are some of the adjectives that come from those who experience VR today.
Virtual Reality was first introduced two decades ago but failed to engage consumers due to the lack of technologies, expensive hardware and limited software, making its application costly, its scope small and its implementation highly inefficient and unfeasible. Fast forward to the present: updated emerging technologies, innovative software and design developments, global infrastructure… In conjunction with a globally competitive market and innumerable talented app developers, virtual reality is finally making a strong comeback.
Don’t be mislead, virtual reality is not only for gaming; VR applications can also be used in various sectors and fields - business, sports, media, education, healthcare, architecture design, film, among others. It is an experience that enables one to experience a different reality – hence, “virtual reality” – that otherwise one will not be able to experience due to limitations, say experiencing a flight simulation in high altitude as a test pilot, or to be in an entirely new world under the immense pressure of ocean depths as an underwater explorer.
With ultra high-speed smartphone processing capability today and 1.75 Billion smartphone users worldwide, experiencing virtual reality is easier than ever.
What is XG VR?
XG VR is a head-mounted device that uses your very own smartphone to let you immerse into the virtual world. Our premise is simple: Virtual reality is fun, and we believe that everyone should be able to experience it. You CAN be that test pilot without undergoing the years of training to actually experience being one. You CAN be that underwater explorer. You CAN be anything, anyone, anywhere. Gone are the days when you needed a bulky, expensive PC to run an application, right now it can be found at the palm of your hand – the indispensable smartphone. With its high resolution and processing power, it is now possible to experience a virtual reality immersion with the gadget you already have. All you need is a virtual reality viewer; hence, we came up with the XG VR for you. Where you can be virtually anyone, anywhere, anything you want to be.
Who is I AM Cardboard?
We’re tech geeks, engineers, designers, dreamers… and as it turns out, our adventure with VR all started after seeing the Google I/O presentation online. We love new technology, ideas and gadgets, and we wanted to have our very own Google cardboard virtual reality kit. Like most people, we printed out the templates, on a piece of ordinary A4 paper, to make our own. But we quickly found out making one with scrap cardboard boxes, cutters, and excited resolve didn't really cut it - it wasn't as easy as it looked.
We didn't want to settle for any flimsy looking structure or a second rate lens... after all, we were going to be the ones using it. Yes, we went a little overboard making our own I AM CARDBOARD design, with the original intention of being used by a handful of tech-geeks' personal use only... but in the end, we thought, why stop there, and instead share the ease and convenience with the community instead?
With the strong network of quality suppliers and logistic partners, we were able to deliver. We specialize in end-to-end supply chain management, ensuring that products and services promised and agreed will be fulfilled to our clients and customers globally.
What has been done?
After the success of our virtual reality cardboard kit, we wanted to push the envelope even further. Reading countless feedbacks and suggestions from the community has resulted in the next, most logical step in VR progression and development: the creation of the XG VR.
Durability, compatibility, affordability - all of which was taken into account into our initial design considerations. From there onwards, We have gone through several sketches and concepts, all undergoing several prototyping phases - updating the design, reducing the weight, reusability, ease of use - to come out with our launched version. A sturdier, more comfortable VR headset that is future proof - compatible with multiple phone sizes - so even if you upgrade your phone, chances are, you can still use the XG VR.
But things do not stop there: Further improvement and upgrades will still continue. Any time during the kickstarter campaign, we will continue to hear your opinions, and integrate them into future design considerations which may help for the improvements to the final product.
What are the features?
How do you attach your phone?
How the bluetooth clicker work ?
Stretch Goal ?
When can we deliver?
How you can help ?
Risks and challenges
To bring XG VR to you, it’s not about quantity over quality! We’re striving to make sure that the XG VR products is at its utmost best – just as we envisioned it with our carefully planned prototype. To make this a realization, we have a network of reliable suppliers to help us mitigate the risk and challenges in having this product manufactured. Most importantly for XG VR, we are currently working with one of the best optics company in the industry to help us design and manufacture the lens.
Once XG VR is produced, things don’t end there. We have to deliver XG VR to you. Logistics wise, with our extensive experience and history with international clients, and our strategic position of our company having presence in both the port of HK and Shenzhen, we’re fully prepared to handle the challenge of global logistics. We will bringing XG VR to your doorstep in a timely manner.
As with all new designs and its road to be affordable for everyone, the biggest goal is to have demand to implement an efficient production line, and that means support from you and your friends - spread the word around to let people know about the product, and gain enough pledges to start the first production of XG VR.
With your support, we are confident that these challenges would be met and we would deliver a product that you will be looking forward to.Learn about accountability on Kickstarter
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