About this project
- An exploration-focused, side-scrolling platformer featuring RPG and crafting elements. Koji Igarashi, the namesake of "Igavania"-style games, is leading the project, with Michiru Yamane composing the music and Inti Creates leading the development.
- The game will be developed for Steam (PC/Mac/Linux), GOG.com (PC/Mac/Linux), XBOX One, Playstation 4, Wii U, and PS Vita.
- For the first time on Kickstarter, backers will have the option to receive physical retail copies for all supported platforms: PC / XB1 / PS4 / Wii U / Vita.
You are Miriam, an orphan scarred by an alchemist curse which slowly crystallizes your skin. You must battle your way through a demon-filled castle summoned by Gebel, your old friend whose body has become more crystal than flesh.
All copies of the game from $60+ tiers will include Special Edition backer-only content:
- The mighty swordwhip
- A super-powerful hidden boss
- A Backer Edition slipcase (for physical tiers)
Miss the boat? You can back the project at the $28-500 tiers via Paypal/Stripe:
You can also see localizations of this Kickstarter campaign in the following languages, courtesy of Playism:
After our launch, backers amassed a trove of stretch goals and achievements. Here’s a recap of the big stuff:
We launched and ended this historical campaign with live streams courtesy of twitch.tv. Check out the archived streams below:
In addition to funding the creation of physical discs, the main purpose of this Kickstarter is to fund stretch goals, which will help IGA expand his vision for this game:
Stretch goals are only the beginning. Unlock enough backer achievements by submitting fanart, making cool things, and joining us on social media, and you’ll unlock Backer Inventory items that will change the campaign and trigger exclusive rewards.
- Facebook: https://www.facebook.com/pages/Bloodstained-Ritual-of-the-Night/674733866005672
- Twitter Follows: http://twitter.com/swordorwhip
- Twitter Retweets: https://twitter.com/swordorwhip/status/597809779285757952
- Tumblr Followers: http://iga-bloodstained.tumblr.com
- Tumblr Notes (likes and reblogs): http://iga-bloodstained.tumblr.com/post/119453840101/iga-is-building-a-new-castle-igavania-com
- YouTube Subscribers: https://www.youtube.com/channel/UCOU-IZLwstnFKxX3m3_P4fQ
- YouTube Views: https://www.youtube.com/watch?v=KWrD0QMZc_s
Each inventory item you unlock with your fellow backers will change the Kickstarter, from unlocking the basement stretch goals to getting IGA to cosplay for your amusement. Get 60 achievements and you’ll earn a new costume.
When you back the Kickstarter at the $100+ level, you'll be eligible to select a Credits Clan. Your name will be displayed under the clan of your choice!
Picked up as an orphan by an Alchemist at a young age, she became a host for the dark Alchemists’ curse. Although the magi-crystals were fused with her body at a young age, for 10 years she lay sleeping while the curse matured to its full form. It was during this period that the demons arrived, meaning that she missed their appearance and awoke with a mild form of amnesia, not quite fully understanding what happened to her.
She is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.
Original host for the magi-crystal curse that summons demons to the planet. Gebel (JEE-bill) was the only one to survive its effects at such a high level. He destroyed the guild that created him, but in doing so realized he was no longer human and had no place on Earth. This in turn, lead him to summon the demon castle from hell to appear on the planet.
It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magi-crystal disease progressed, he soon forgot his own reasoning. The more he surrounded himself with hell-spawn, the quicker the magi-crystals engulfed his body. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.
A member of the defunct Alchemist guild and Gebel’s best friend. Johannes (yo-HAH-nis) was the only Alchemist who dissented with the plan to call demons to the earth to cement Alchemy as the prevalent philosophy. His rejection of the other Alchemists’ scheme is what kept him from sharing their fate. He has a vague understanding that Miriam’s awakening and the demon castle’s appearance are no mere coincidence.
Exploration: Bloodstained's story unfolds as you explore Gebel's hellish castle; a sprawling structure that features a variety of locations. As you explore the massive castle you'll find warp gates that will allow you to travel quickly without having to backtrack too much.
RPG Elements: It's not an Igavania without leveling, and Bloodstained will be no exception. In addition to the classic elements everyone’s come to expect, enemies in Bloodstained will drop a wide variety of items, materials, and magi-crystals necessary to create the items that will get you safely through Gebel’s castle.
Crafting: As you explore, fight enemies, and complete quests you will gain experience and become more powerful, acquiring a variety of weapons along the way. Enemies will also drop materials you can use to craft new weapons and abilities using Miriam's training in alchemy.
Risks and challenges
Darkness lurks around every corner, seeking to corrupt all that it touches. The world is torn between those in power and those the powerful would destroy, and both sides are held in thrall by the demons lust and avarice. Games get delayed sometimes, and it would be dishonest of us to promise you this one won't be.
But Inti Creates has shipped more than 30 games on eight different platforms, and Koji Igarashi personally oversaw the production and design of one of Japan's most legendary franchises. Bloodstained: Ritual of the Night is the kind of game they love to make, and they've got a lot of experience making them.
Between us, the people behind this Kickstarter have helped to launch and fulfill several of the biggest, most complicated gaming Kickstarters ever launched. We've spent months trying to get this one right because we believe in the game (and really, really want to play it.) We’re certain the game will be made, and that you’ll get all the rewards you’ve backed for.
IGA has worked for more than a year to prepare and gather support for this game because fans have asked him for it. Now that he's come to you for help, his goal is to make the game you've been waiting for. By backing this campaign, you'll become a part of the process. During and after the campaign he hopes to keep you involved, whether it's voting on swords and whips, telling us how you play his games—as fast as possible, or exploring every hidden passage—or helping us find the perfect style for the graphics.
Finally, the possibility exists that a man scarred by unfeeling, power-mad alchemists could summon a hell-castle filled with demons across the street from Inti Creates headquarters in Tokyo. IGA has as much experience handling that risk as any game designer on earth, but we estimate that it might set production back slightly (depending on whether or not he's allowed to backdash).Learn about accountability on Kickstarter