Development Update - An important message from IGA
Hi everyone, IGA here.
There are two important announcements we would like to make in this month’s update.
Our first announcement is that the game will now launch in... Read more
Development Update - Talking Beta Feedback and more
Your first month with the beta backer demo is in the books, and the team is already poring over the feedback all of you have provided. For this month's update... Read more
Bloodstained: Ritual of the Night Backer Beta Demo Release
Note: We've assigned download codes for the backer beta demo to everyone who backed at a $60 tier or higher. To get yours, click through to your survey—if you... Read more
Backer Beta Demo Update from IGA
In regards to the Backer Beta Demo for Bloodstained: Ritual of the Night, our launch date has changed from June 21st to June 28th. We sincerely apologize for this... Read more
Development Update: Beta News and Backer Feedback Results
Good afternoon! This month we've got updates from the Ritual of the Night team as we close in on the release of the beta backer demo, as well as a... Read more
Bloodstained: Curse of the Moon - Backer Distribution and Details
Curse of the Moon is on its way! The retro side-story game set in the Bloodstained universe comes out May 24, and since the announcement we've been working with Inti... Read more
Kickstarter Update: Survey Deadline To Change Platforms Is Tonight!
Good afternoon! We have a full update for Bloodstained: Curse of the Moon on the way, but we're breaking in a little early to remind anyone who hasn't locked in... Read more
Development Update - Quests and a Mini-Game Update (Plus Important Platform Deadline Information)
Greetings, Army of the Night! For April's development update the team has put together a look at the quest system that Miriam will be able to use to help the... Read more
The Bloodstained Feedback Survey Is Now Live!
To every member of the Army of the Night who has not been buried under several unseasonable feet of snow in the last week or two: happy spring!
We're passing... Read more
Announcing a Brand-New Bloodstained Feature
We just received word from Roberto Piraino, Bloodstained brand manager at 505 Games, that he had an exciting new feature to announce—one that couldn't wait another day! Here he is... Read more
Development Update - Meet The English Voice Acting Team
You can tell it's spring—the updates are in bloom! This month we've got a lot to talk about—SXSW in the recent past, the English voice acting team in the present,... Read more
Bonus Update - IGA on music, voice acting, and more
Please do not adjust your calendars—it isn't the end of the month. But we wanted to cap off our look at the creation of the Bloodstained soundtrack, and provide a... Read more
Development Update - Backstage with the Music Team
Good afternoon! For this month's update we're taking you behind the scenes for the recording of the Bloodstained soundtrack. Take a look (and, perhaps more importantly, a listen.) But first,... Read more
Development Update - Building up Crafting
Welcome to 2018! We've timed our January backer update to coincide with the most IGAvanian natural phenomenon we've ever heard of: The super blue blood moon eclipse. If you were in... Read more
Development Update - A New Environment? When Pigs Fly!
Happy holidays! We've got a lot to show you before 2017 draws to a close, including a brand new environment. Here's IGA to tell you all about it:
Merry Christmas!... Read more
Development Update - In-Game Fashion
Greetings, Army of the Night! Before we get started with this November development update, everybody on the Bloodstained team would like to wish a Happy Thanksgiving to our American backers.... Read more
Development Update - New Music, New Video, And Coming Attractions
After a month packed with conventions, travel, and—of course—development, we managed to get ArtPlay and 505 to stand still long enough to provide your October Bloodstained update and progress report. (On... Read more
Development Update - Get to Know the Japanese Voice Actors
It's been a while, hasn't it? With IGA and company deeper into the development process than ever there had been less time to devote to carving out new pieces of the... Read more
Tonight at 5 PM Pacific: Your Questions Answered by 505 Games
The next backer update is on the way—I just heard from Mana that some update material from ArtPlay is nearly ready.
But if you're looking for some Bloodstained updates ... Read more
Special Update - Bloodstained E3 Trailer Released!
Two updates in as many days? What can I say except that it's E3 season! Along with the trailer ArtPlay and 505 Games will be showing at E3, we got... Read more
Development Update - DICO, Zangetsu, and a look around the office
Thank you for waiting patiently! (Or impatiently but politely, if that's more your style.) We've got a lot to show you in today's update, and with E3 coming up we... Read more
Development Update - Ask IGA, Three New Characters
Lots to show off today, so let's get right to it! IGA sent us character bios and concept art for three new characters who will appear during Miriam's adventure.
(But... Read more
Development Update - Bloodstained for Nintendo Switch
We interrupt your regularly scheduled update for some unscheduled breaking news: Bloodstained is coming to the Nintendo Switch.
The team was hoping to announce the release to backers once the... Read more
New Enemies and IGA Asks Michiru-san
Welcome to 2017! Now that 1/12th of the year is over it's probably too late for me to wish you happy new year, so let me be the first to... Read more
Development Update - The Village By The Castle
Happy holidays! How did you spend yours? At Fangamer we're ringing in 2017 by recovering from an office-wide chest cold. (Smart money is placing the blame on shipping packages six... Read more
Development Update - How Bloodstained Uses Procedural Generation
After reading some of the responses to last month's development update, IGA thought it might help address some of the concerns you expressed if he explained the ways in which... Read more
November Update: Get To Know The Developers
We've got some more news from IGA to report! This time he's here to tell you a bit about the new developers on the project, before they introduce themselves in... Read more
October Update: IGA finds a publisher
We've got news! And we wanted to get this to you as soon as possible, so we're breaking into our usual update schedule to report that:
A publisher has signed... Read more
September Update: Music with Michiru-san
We've got a nice change of pace for this month's update: I get to throw it to IGA, and then IGA gets to throw it to somebody else. This... Read more
Development Update: New release timeline
We've got an important development update from IGA this week, and we wanted to make sure the backers were the first to hear it. In short: To ensure the game... Read more
July Update: Weapons and animations!
We're back! This month IGA has some animations to show you—and with them, a look into the kinds of weapons and attacks you'll encounter in Bloodstained. Without further ado, here's... Read more
E3, Anime Expo, Bitsummit, and One More Chance at the Demo
So, play anything fun last month? Everybody on the Bloodstained team has been delighted with the response to the E3 demo so far. (And some of us on the American... Read more
The Bloodstained: Ritual of the Night Demo Is Here!
Now that IGA and company are back from E3, it's time for the moment you've all been waiting for: We're sending out demo keys! In a minute I'll cut to... Read more
May Update: A Video, A Playable Demo, And A Galleon Named Minerva
Development has come very far since the last time you saw the game in motion. How far? Far enough that I'm going to cut directly to IGA so he can... Read more
April Update: Meet Some Lesser Demons
Could it be? Is a Bloodstained update actually going to come out in the month it's named for, and not the day after? Development continues apace on the game, and... Read more
March Update: Miriam—and IGA—in Motion
Hi everyone! Before we go any further, you have my word: None of the updates I'm about to pass along are a prank. (Posting a March Update on April 1... Read more
February Update: Miriam Turnaround and Donut Aftermath
You may think it's no longer February—it's 85 degrees at Fangamer headquarters, so we're also skeptical—but it's unwise to rule anything out about February during a leap year.
In any... Read more
January Update: IGA's Got A Brand New Background
Happy New Year! (I'd have wished you Happy New Year earlier, but I like to keep the teaser updates strictly business.) 2016 is a big year in the Bloodstained... Read more
Update Teaser: A Look at What the Team's Been Up To
We expected feedback, and we knew it would be useful. (We know you, after all.) But we didn't expect the sheer volume of useful feedback you guys submitted about the... Read more
November Update: The First Set of Shaders!
When we launched the Bloodstained campaign back in May, we promised backers would have the chance to follow the development process in real time. Inti Creates has been nose-to-monitor since... Read more
October Update: Podcasts, Planners, and Prognosticating
October: The most tonally appropriate month for any Igavania. Are any of you prepping Bloodstained Halloween costumes? Tag them #igavania on Tumblr (post them on the Bloodstained forums, while you're... Read more
September Update: PAX Recap, Ask IGA, and Surveys!
This month's update is so dense I could just barely fit this tiny introductory paragraph above it. Here's the big news:
We're sending surveys out even as we speak! They're... Read more
Watch the Bloodstained PAX Panel live tonight!
The Bloodstained PAX Prime 2015 panel will begin at 6pm Seattle time, which is roughly an hour from now. You can watch it on Twitch here: http://www.twitch.tv/pax2
August Update: PAX, Surveys, and Samurai
The strange thing about Kickstarter campaigns is that they usually end right as things get interesting—when the game goes into development and the fans start building elaborate theories based... Read more
July 2015 Update: Surveys, Websites, Interviews, and a Letter from IGA
If you're a backer, this probably looks like the calm before the storm. If you're a developer, this probably looks like the storm before the calm. If you're helping to... Read more
July's update is on the way, plus a dash of intrigue from Comcept
Army of the Night! Since the end of the Kickstarter we've been working to lock down the next steps in the campaign, and the fruits of that behind-the-scenes labor should... Read more
This project was a collaboration between dozens of people across a variety of companies, all of whom we'll be thanking soon. However, right now we (and Miriam) would like to thank ... Read more
Update 25: Ending Stream, $5.5mm ACHIEVED
Click here to watch the Ending Stream, which is currently live! Here's the remaining (rough) stream schedule:
- Happening now: Art time with Natsume!
- 5:30 - Gunvolt
- 6:00 - Special Game Announcement ... Read more
Update 24: $5mm Achieved, $5.5 Unveiled, Ending Stream, 'Pure' Costume
With our latest Paypal funds totaling $180k from 2200 backers...
You've raised $5,000,000.
Against every expectation, the Army of the Night has unlocked the $5mm Roguelike Dungeon Mode. And... Read more
Update 23: $4.5mm, Shovel Knight, Podcast
Remember Natsume's Shovel Knight fanart from earlier in the campaign? It's been about a decade, in Kickstarter years, so I'll refresh your memory:
We've got good news: Inti Creates and... Read more
Update 22: $5mm Goal, Swordwhip Unveiled, and the Final 'Ask IGA'
With $4 million, you've made Bloodstained the second biggest Kickstarter of any videogame ever. It's an honor to be a part of something like this, and with two days to... Read more
Update 21: $4mm, Armaturity, Ending Stream, New Game Plus
The crew at Armature continues to prove that they're the right studio for the job. We'll let them do the talking:
“Hi Bloodstained backers - Armature here with another update.... Read more
Update 20: Sword or Whip Results, Boss Reveal, and the Pyrite Coin
As the campaign begins its final week, a crisis grimmer than any we've seen before finally concludes: Pixel IGA has returned to make his final judgment. Sword or Whip voters... Read more
Update 19: A Development Update, A Stretch Goal, Amano
The final week begins! We've got a pile of bombshells to tell you about before the end, so we'll be updating more frequently down the home stretch.
It's fun watching... Read more
Update 18: $3.5mm PS Vita Success, and a Flamethrower Lights up the Dungeon
Adding in the $98k from our 1,175 Paypal backers, the campaign is well past the $3.5mm mark!
The Playstation Vita is a great way to kick off the final week... Read more
Update 17: Last Week! Ask IGA, Add-ons, Vampire Murderer
The final week is here! To celebrate the end of one long journey—and the beginning of the next one—Inti Creates sent along this image of Johannes, Gebel, and Miriam in... Read more
Update 16: DRM-Free option with GOG, Miriam's Curse, and Asynchronous Multiplayer Reached!
Over the course of the campaign we've gotten a steady flow of requests from people who were interested in a DRM-free version of Bloodstained. Today we have good news: We're... Read more
Update 15: Special Attacks, plus Something Familiar
This past weekend has seen more new backers than at any time since the first week of the Kickstarter, which is really exciting and humbling for us. So: Welcome, and... Read more
Update 14: $3 million! Wii U achieved + 2 New Stretch Goals
With the latest Paypal total -- roughly $62,000from 800 backers -- we've surpassed $3mm. You did it, and we're proud to have been standing nearby with a look of stunned... Read more
Update 13: Ask IGA, New Challenges, Playism Podcast, and Shovel Armor
May is almost over—as is your quest for $3 million and the second Dungeon Goal, a Wii U port from Armature Studio!
It's also Friday, which means it's time for... Read more
Update 12: Languages, Localizations and A Voice From The Past
Bloodstained has been a global project from the beginning, but now that we're into the meat of the campaign we're making some additions that we hope will make it even... Read more
Update 11: A Boss Reveal, a Comics Challenge, and an AMA
In case you missed it, yesterday we announced something Nintendophiles just might like—a Wii U port handled by the Metroid Prime veterans at Armature Studio. We also confirmed that the... Read more
Update 10: What U Just Found in the Dungeon
It took a long weekend full of comics, Tumblr notes, clay models, fanart, and sheer sticktoitivness, but you guys unlocked 30 achievements just in time to hit the first Dungeon... Read more
Update 9: Enemies, Fanart, and a very cool Artist Cameo
Today’s big news is a surprise so late-breaking we’re still pleasantly shocked ourselves. (It all came together last week.) The Alchemist’s Treasure sleeve ($100+ tiers) will feature special cover art... Read more
Update 8: Ask IGA, Vines, A Podcast, And 11 Messages from David Hayter
We've hit the second Friday of the campaign, which means it's time for another A/V Friday featuring Ask IGA, a new podcast, your videos, and our first new tier. Also... Read more
Update 7: $2.5mm, 8-bit tracks + Virt, and a peek into the basement...
Here, on the cusp of the next stretch goal, we've got a little surprise for you. IGA's personal accountant just sent a bat-fax with the latest PayPal total, and it's... Read more
Update 6: Comics, Achievements, and A Really Cool Image of A Castle
You blew by our first Weekly Comics Challenge, so the suspense is over for now—you should still go for that 50-comic overall achievement, of course—but we still get to enjoy... Read more
Update 5: Fanart, Beta Access, and 20 Backer Achievements
I am not revealing any trade secrets when I say that a lot of us on the team were even more excited to get to work on this project once... Read more
Update 4: AV Friday!
The theme of our first Ask IGA segment was left wide-open, and you delivered some great questions. Here's our first subtitled video, the first part of which is a heartfelt... Read more
Update 3: $2mm, 25k backers, Diamond Loupe
Another day, another stretch goal obliterated like so many medusa heads! Your efforts have earned you yet another goal: Boss Rush Mode, a one-way trip through every boss in... Read more
Update 2: Comics Achievement #1
It happened! Again! The Army of the Night has unlocked Speed Run Mode, a catch-all for the features IGA had been hoping to add to Bloodstained to help speedrunners plan... Read more
FUNDED! THANK YOU! New tiers, new stretch goals, #AskIGA, and new backer achievements!
So: It only took you one day to blow through a Kickstarter's worth of stretch goals! Luckily, we had more waiting in the wings. And now that you’ve unlocked the... Read more