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IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
64,867 backers pledged $5,545,991 to help bring this project to life.

December Update - Development News and the Team at Work

Posted by Koji Igarashi (Creator)

Merry Christmas. IGA here.

This year is coming closer to an end...

In this update, we have a very important announcement to make.  Bloodstained will no longer be supported on Mac and Linux. We have made this tough decision due to challenges of supporting middleware and online feature support and making sure we deliver on the rest of the scope for the game. We will be offering backers who planned to play the game on Mac and Linux the option to change the platform of their order. If you would like to change your platform, please send an email with your new platform request from the email address associated with your Kickstarter pledge. We sincerely apologize for this inconvenience and we hope for your understanding.

Development has reached its peak — we are currently checking the performance of Bloodstained on each platform. Overall, we are done with enemy placement and entering the adjustment phase. But there are still many progression-blocking bugs that must be taken care of.

I’d like to pass along some photos of the development team.

IGA at work
IGA at work

It doesn't look like we are in a crunch period, does it? But we actually work quietly like this most of the time.

WayForward have already helped us improve the game in a number of ways, including creating incredible assets and lighting placements that we’re looking forward to.

Today we’d like to share a new enemy concept art. This is Forneus, a demon fish. I would hate to come face to face with him at an aquarium… Well, Forneus will be useful for cooking, and will surely be delicious.

Our whole team is working very hard. We look forward to your continued support.




















As always we've collected some of our favorite fanart from the Bloodstained community for your perusal. If you'd like to be a part of this gallery in a future update, tag your art #igavania or #bloodstained to help us find it! 


Happy Holidays, Army of the Night.

As IGA mentioned, the team is working on fine-tuning enemy placement throughout the game. This polishing effort is a very important and delicate step. Moving the spawn point for a creature five steps in either direction or adding an additional creature can have a big impact on the flow of a level. It takes a lot of trial and error to get it ‘just right’ and we want it to be ‘just right’.

In order to get to this point a huge amount of work had to be completed. Level layouts, enemies, animations, assets, combat systems, etc. Due to WayForward’s help on crushing bugs, asset creation and lighting, each level is being made to play better and to look better at the same time.

There’s still a lot to do, but this is an exciting stage of development as we work towards our 2019 launch.

Thanks for your patience!

We hope everyone has a great holiday and a Happy New Year.

Jason Ryan, a.k.a. “Question” 
Sr Community Manager – 505 Games

Discuss this update on the Bloodstained forums or in the Bloodstained Discord.

Brent Taylor, Paul Stephen, and 185 more people like this update.


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    1. Missing avatar

      Michele just now

      I strongly disagree about the informative content of the updates. They were mostly pr updates with little information and no crucial one. All of your updates fell short of all the issue that arised later, even when backers asked or commented in advance (I mean, you also made us compile surveys in an hurry and later change it, repeatedly). One example.
      The retro-game drm incident occurred. Drm which you failed to communicate in all of your updates until it was find out during the FanGamer survey to get the game. It was really hard for backers to get refunds on this and your line of defense was that you had no control over what IntiCreates developed as it was their doing and they decide how to sell the game, in this case with drm. So it is either your doing or not, you cannot claim it is only when that suits you. If you were in control of that, if it were contracted work, you would know beforehand if it would contain drm (or enforce the lack of it) and properly communicate that in time to your backer. So the retro-game doesn't count as a fulfilled reward at all, especially because it was never hinted that it would have drm in contrast with the drm-free nature of the main project. You were the only one that didn't think it was an issue, how disconnected can you be to the people you claim you properly informed? And that's just one case. I believe many backers will have a bad memory about 505 Games at his point.
      About the "shown our work" issue. My comment was merely to show that while you taken by word the kickstarter TOS and made remarks about you owning nothing to backers and that you fulfilled your duties, you did not. At the point you are in (failed to fulfill rewards, not debatable as you cut those rewards), that TOS dictate you to provide detailed information about how the money were spent, what was done, what prevented you to complete rewards and so on. That TOS rules are there to ensure that you cannot claim you did an honest effort without proving it and that you did all you can to inform backers in time.

    2. James Sunderland about 16 hours ago

      Kindly show any proof that there was ever any intention of getting Linux/Mac working. We're waiting.

    3. Missing avatar

      David 1 day ago

      @Question_505 also using the successful delivery of the prequel game is fairly disingenuous considering inticreates developed it not 505. Basically all you did was successfully give them the funds that we gave you to make it. Hardly shows that 505 succeeded in any production goals. That's also ignoring the metric ton of issues the kickstarter had actually getting backers the keys they were entitled to. Seems like several still haven't gotten them for that matter.

      The demo is fair though as many have pointed out, including those defending 505, the demo looked definitively worse than all the concept art and such we were seeing and many people disliked it. Also hardly the prime example of product delivery mastery your painting it to be.

    4. Valeriy 1 day ago

      Say what you want, IMO, it is lots of hot air.

      This project: $33000 and they delivered. Yes, for Linux.

      Your project -- $5500000 and you failed and, worse of all, have the audacity to insult your backers and deny the refunds.

      Actions are louder than words, and in my book you have failed utterly and spectacularly.

    5. Question_505 Collaborator 1 day ago


      The Kickstarter launched May 11, 2015. Over the last 3 years 8 months the project has provided 76 development updates, released the Curse of the Moon retro-game and currently has a playable backer beta. We are here and working towards the completion of the game and I believe we have 'shown our work' all along that process.

      The problem that Kickstarter was getting flak for in previous years was hardware projects (fidget spinners, electronics, etc) that would successfully get backing and then the creators would walk away without a word. This is not the case here.

      There are always risks with a KS project. We wish things had gone more quickly/smoothly and that we hadn't had to cut aspects of the project. Despite setbacks, we are committed to finishing the game, along with the physical backer rewards, in 2019.

    6. Missing avatar

      Michele 2 days ago

      I believe it is clear to everybody how shady the handling of this campaign has been for so long now. 505 Games being one of the worst offender in this case. It would be wise to avoid supporting them in the future.
      About the quoted rules of ks, they forgot to say that when an author fails to fulfill a reward (we are already in this state) their job it's not done. They have to try to bring the project to the best possible conclusion to backers and find a way to satisfy them in an alternate way (refund being only one of them). All of them. They also have to post detailed information about how they did things, what prevented them to finish the project and how the money has been spent. Saying "we encountered problems, too bad" doesn't qualify for it.
      In particular they have to demonstrate they used funds well and worked honestly to bring the project to conclusion.
      They also have to be upfront and communicate properly during the whole campaign.
      I don't remember nothing of this happening so far. How can we judge if the money has been spent correctly and for the project or they are not withholding funds that could be given back?
      Lastly, even if the funds has been depleted, that doesn't protect the author from legal action, even if this is usually not convenient for most backers, especially with a publisher with more resources and better understanding of how to circumvent legal issues.
      I don't think that backers would go after an author just because they failed, or simply because the product didn't end up good. But surely when crowdfunding is used badly and shadily, repeatedly, when it should be based on trust, sharing and common effort, they have more reason to do so.

    7. Geoff Chauvin 2 days ago

      Hate to be that guy but the big draw of this Kickstarter was a physical release on modern consoles as the initial goal not a stretch tier. That’s probably why a lot of people did choose to back it.

    8. Missing avatar

      David 3 days ago

      I exclusively back physical items only now (books, board games, dice, etc) been burned by too many game devs at this point.

    9. James Sunderland 5 days ago

      Yeah, I really only back small projects for small amounts nowadays, and don't expect anything. I do feel cheated here still. What a mess this project became.

    10. Phillip Dennie 5 days ago

      While I'm still optimistic about the game one thing is for sure this will be the last kickstarter project, or a similar type of crowdfunding, I'll ever put money towards.

    11. Missing avatar

      Carl Holzboog 5 days ago

      A refund for us mac and linux users? I assume IGA ad the team don't want to create ill will within the gaming community.

    12. gunlocksp 5 days ago

      So no refunds huh? I really do hope nobody (who's affected by this) decides to sue your arse. I mean, gee wiz, it would be a such a shame if they did.... nah, I hope they do! >:(

    13. Missing avatar

      voet01 6 days ago

      Cutting the Linux-version makes sense, because the amount of people who play games on that platform is very small (I have linux myself but I never use it for gaming pure for development), but cutting the Mac which has a much bigger.

    14. Missing avatar

      jph 6 days ago

      Thanks. I don't believe they actually have to HQ in a country to be subject to lawsuit. If they are selling goods they are operating there, but it probably depends on Canadian law. The other issue is actually collecting on a judgement if they aren't domestic, but unless you dropped for the highest package I'd probably settle for just the win anyway.

      I still have to compose a demand letter to send, I'll let you know when that goes out but I'm not in a particular hurry since this it's just getting more interesting daily.

    15. Stephan Sokolow 6 days ago


      In case it helps on the legal front, according to Wikipedia, 505 Games is headquartered in Italy, but "The company also maintains divisions in Milton Keynes, United Kingdom; Los Angeles, United States; Lyon, France; Munich, Germany; Madrid, Spain and a network of distribution partners."

      (Unfortunately, I'm in Canada, which is noticeably absent from that list, so I have no idea whether there's an economically viable option for me to go after them myself.)

    16. Missing avatar

      jph 6 days ago

      @Devin R. Lowe I guess I wasn't clear. My fault, I had to write that in 15 minutes between putting my kids to sleep and getting ready for bed so I can go to work today and make money for these yahoos to fleece me of.

      The made up part isn't that 505 invested cash, it's that they can structure it to get rid of their liabilities to their backers. It's the oldest trick in Hollywood. Separate your assets and liabilities into two different shells and declare one bankrupt. It won't stand up.

    17. Missing avatar

      Devin R. Lowe 6 days ago

      It really shows how a few people haven't been following the campaign nearly as much as they'd like others to believe, if they actually believe progress due to funds from publisher 505 is "making up a story".

    18. Valeriy 6 days ago

      So, it is funds embezzlement. I didn't give my money for "other areas of the game".

      Well, this Kickstarter project is DEAD for me. Now it is time to BURY it. :)

    19. Stephan Sokolow 7 days ago

      @Phillip Kramer

      Likewise. If they're going to cheat on efforts at positive incentives to develop for our platform, I'd say the best solution would be for those of us in jurisdictions that make it feasible to escalate to negative incentives for cheating by taking them to court, like in the previously linked cases.

      (Either small claims court or, if you have something equivalent to the "justice court" the Arizona backer in the VentureBeat article, that. It's not as if it's a full-blown, expensive lawsuit with competing teams of lawyers like you'd get in superior court.)

    20. Phillip Kramer 7 days ago

      This is bullshit. I backed specifically to help encourage a developer to develop for my platform. There is no valid reason I should not be offered a refund. I'm in total agreement with @jph on this.

    21. Missing avatar

      jph 7 days ago

      “As to the refund question, refunds for Kickstarter projects come out of the pool of funds initially raised by backers. As per the KS terms of use, if an element of a project cannot be completed and there are funds remaining, a refund should be offered. In this instance, the initial funding for the project has been expended on development. Our current progress towards launch is due to additional funding from the publisher, 505 Games. “

      That’s called creative accounting. Leave aside for the moment you are also required to be honest, post updates explaining what work was done, and demonstrate how the funds were used, all things that arguably you have failed to do. What you are saying here is that technically this is a failed kickstarter.

      Your claim is that the kickstarter funds hit zero. Using that logic you have absolved yourselves of any legal obligation to grant any outstanding rewards to those who pledged, nevermind Mac and Linux. That includes physical rewards and digital downloads. You leave yourself only obligation to “make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers”. Yet we linux users are also backers.

      Then, you make up a story about “current progress towards launch is due to additional funding from the publisher, 505 Games.” Under your creative accounting, 505 puts its money into completing the game, but ignores that they receive consideration from [IGA, Artplay? You tell me] in return. According to you that money does not become part of the kickstarter and is not eligible to pay back pledges that you refuse to honor, yet, and this is the key point, 505 will be a beneficiary of future sales of the pre-existing project’s IP and assets.

      Horseshit. (and I don’t swear lightly). Nice funny money but I doubt it will stand up in court. If it’s true this is a failed kickstarter, then then all backers need to be refunded from the sale of the assets and IP that 505 is leveraging.

    22. James Sunderland 7 days ago

      And that's the ballgame. I too will be eager to spread the good word upon release.

    23. Stephan Sokolow 7 days ago

      Ugh. "but reviews" should have been "but unfavourable reviews". I wish Kickstarter had some sort of "you can make corrections within the first 5 minutes after commenting" option.

    24. Stephan Sokolow 7 days ago

      @Question_505 In other words, you're going to use the letter of the rules as an excuse to violate the spirit of the rules.

      In that case, since you ruled out using future sales to refund me at a later date, I don't feel any qualms about using the non-Linux key I receive to do research to write professional, detailed, and accurate but reviews which dwell on every little problem the game has and every little way in which a buyer should feel wary of games that 505 was involved in.

      505 is also staying on my blacklist. (Which is a shame for you, because I was eyeing GOG's catalogue entries for ABZÛ, Last Day of June, and Objects in Space for my "once Wine AppDB has a favourable listing and it's on sale for $5 or less" policy surrounding Windows-only games.)

    25. Missing avatar

      Nicholas Anton 7 days ago

      Wow, what absolute bullshit...

    26. Missing avatar

      Mr-Sven 7 days ago

      "Who with a Wii U that is a Nintendo fan didn’t upgrade (or want to upgrade to) to the Switch?"


    27. Missing avatar

      -DarkWing- on

      XD That was an "i'm sowwy" update xDDDDD

    28. Question_505 Collaborator on

      Hey, all. Apologies for the delay.

      I have posted over on the official forums, but I'll repost it here.

      The main questions are ‘why no native support for Mac/Linux’ and ‘why no refund’.

      The initial Kickstarter goals and platforms were chosen back in 2015, long before the first coder, artist or level designer was hired for the project. Things can change over time, but is had been our intention throughout development to provide native support for Mac and Linux.

      Unfortunately, as we began platform compatibility work, we ran into difficulties with the ports that we did not anticipate. The developer time and resources needed to address these issues would have to be taken from other areas of the game.

      As we look at the overall development of the project, we have to weigh the merits of putting time and money into each part of the game and make some difficult choices. This is one of those difficult choices, but we expect it to be the last.

      While we are disappointed that we will not be able to provide native versions of the game for Mac and Linux users, we think that the PC version of the game will be playable on Mac and Linux using external tools.

      As to the refund question, refunds for Kickstarter projects come out of the pool of funds initially raised by backers. As per the KS terms of use, if an element of a project cannot be completed and there are funds remaining, a refund should be offered. In this instance, the initial funding for the project has been expended on development. Our current progress towards launch is due to additional funding from the publisher, 505 Games.

      As per the Kickstarter Terms of Use (, we are working to complete the project in the most satisfactory way possible. We will continue to make regular project updates on Kickstarter and keep the community appraised of where we are in development. I believe the extensive work we have shown via Curse of the Moon and the backer beta are indicative that we are working hard to deliver the game.

      To answer some specific questions:

      Is DICO still working on the project: Yes.
      Will the game come out in 2019? Yes.
      When in 2019? We will be announcing a release date soon.
      Will more crowdfunding be needed?: No.
      How much of the game is done (levels/art/models/etc)? Assets, in-game systems (i.e crafting, inventory, etc.) and the levels/environments are nearly complete. Basically, all of the elements of the core game are there. We are working to populate and tweak the levels. We are also working on platform compatibility, playtesting and of course smashing bugs.

      Thanks for your patience as we work towards launch. We apologize for disappointing our fans on Mac and Linux.

    29. James Sunderland on

      Day late and still no update. Typical.

    30. Missing avatar

      revanity on

      @jph Ooooh, that I didn't know about. Thanks for posting it, that is very important and should set a precedent. Legal threats is only way to get asshole publishers and devs to listen.

    31. ARM X Author on

      Just a heads up: Since they are now back from their break over the Holidays, a rep from 505 Games is communicating to fans/backers and looking into this update situation over at the Bloodstained Official Forums. He has to go through the higher-ups for answers, so it's taking a little time. This is likely where you'll see the first answers, though, in the coming days:……

      It's possible a new official response thread may eventually be created there, too.

    32. Luke Anderson on

      @ jph

      Funny how 2/3 of those took place in Oregon. Makes sense.

    33. Missing avatar

      jph on

      @revanity You are wrong on one important issue. You can sue successful a crowdfund. It's not done often yet because it's a new law and it takes time and resources to do. But it's been done successfully, and will happen more in the future as precedent piles up. It's also likely the only thing 505 will listen to. Otherwise, I agree with the rest of your post. They certainly don't care what we have to say about it.

    34. Missing avatar

      Lilltiger on

      This is an horrible decission, I only backed this game because of announced Linux support, so I demand my money back and a personal note of appology from IGA himself for abondoning his fans!

    35. James Sunderland on

      Slightly better than nothing at least.

    36. Missing avatar

      David Heremans on

      That poll on the forums isn't coming from IGA/fangamer/505 or any other of the people who actually have a say in the matter. So while 'informative', it has little to no value with regards to helping solve the issue. Neither is it very visible so the amount of reactions will be rather limited.

    37. Missing avatar

      -DarkWing- on

      Lol stop it, being apologetic to a developer/publisher , as consumers is the worse we could do.

    38. James Sunderland on

      Poll is up on the offical forums as to whether backers should get a refund or not.

    39. James Sunderland on


      Breaking ToS like this project did by witholding refunds or specific information required to backers whose platform was axed, does indeed open them to legal action in theory at least.

      Not likely to occur, but someday some project could piss off someone with lots of money and spare time and get run into the dirt if they do things like this.

      Your homeless person analogy is terrible, and having a publisher doesn't absolve the creator of reponsibility.

    40. Missing avatar

      revanity on

      Not going to quote specific people, but here goes.
      Yes, I'm behaving like asshole, that's fully intentional. To me it seems like there's lots of people who don't realize that equivalent of kickstarter is giving money to homeless person with promise they won't spend it on alcohol. Once you give it to them, it's no longer yours and they can use it on whatever they want. Kickstarter works same way. You can't sue them, like for example people were going to sue Bethesda for duffel bag bullshit. We have no rights here, apart from the promise, that they will try their best to bring project to completion. "Try" being the important word.

      In world of publishers, there are no morals, and that's where Bloodstained is now. We gave our money to Iga and Fangamer hoping they would treat us right, like for example Larian did their backers. I sure as hell don't know any specifics but I can tell you one thing, it's 505 calling the shots now. They invested lot of money into this project and they expect to get it back and more. That is their only goal. That they cut all the "unnecessary" ports is hardly surprising. They also have no legal obligation to offer refunds, so they ain't going to do it. Not unless some external circumstances force them to (insane amount of really bad pr could do it, but I really doubt there's enough Linux/Mac backers to do that) Pleasing backers is simply extremely secondary to them. They will not give us single cent more that they are obligated to by their contract.
      Which was my point to begin with, expecting them to honor some stupid kickstarter promise when it could potentially cost them money (Yes, that's their money now, kickstarter funds are no doubt long gone) is extremely foolish. And because of nature of kickstarter, there is absolutely NOTHING, apart from leaving bad reviews and spreading negative word, we backers can do.
      And yes, I realize if done right, Linux port can earn money but that's hardly the case here. Also, compared to money you can earn from Steam/PS4/XBox it's completely negligent amount.
      If you have no interest in the game unless it's released on Linux/Mac, you have my sympathies. You got fucked. But that's what often happens when you gamble with your money.

    41. Stephan Sokolow on


      Bear in mind that Steam is an international service and they've never been especially clear on absolute numbers. For example, as I understand it, the release of PUBG alone cut Linux's percentage share of the Steam user base in half (at the time, I believe it went from roughly 2% to roughly 1%) as PUBG attracted many new Chinese users, who used Windows.

      That's not a matter of Linux becoming less popular or less profitable. It's a matter of a massive growth in the userbase that skewed toward one platform.

    42. James Sunderland on

      A week in, and they won't say anything. What a lovely way to treat customers.

    43. Missing avatar

      Simon Janich on

      @ jph: "Finally, platform percentages don't always translate directly to percentage of sales. For example, thimbleweed park is 15% Mac and Linux sales."

      Incidentally, 15% pretty much exactly equals the current (overall) operating systems market share of macOS and Linux…

    44. Missing avatar

      jph on

      However I think this discussion is off topic, and it's exactly what 505 hopes the discussion devolves into. In fighting between windows and minority OS backers so the focus is taken off of their shady and illegal business decision.

    45. Missing avatar

      jph on

      @revanity how many people use Mac and Linux is immaterial. It was a promised target in the kickstarter. Perhaps you should ask yourself; why did they promise Mac and Linux support when they knew Windows represents the vast majority of PC users? Could it be they were after good will from a group of highly skilled engineers and prosumers, whom you yourself noted are "highly vocal"? Surely the promise itself also resulted in a good amount of money taken from Mac and Linux users, like myself, who otherwise would have skipped the project entirely. Who then very vocally helped out the kickstarter by word of mouth.

      Finally, platform percentages don't always translate directly to percentage of sales. For example, thimbleweed park is 15% Mac and Linux sales.

      And even if you are right that there is no monetary reason to support any OS but windows, I would argue that there is a moral incentive to contribute time and effort promoting alternative platforms for the continued health and viability of PC gaming in general. Even windows users benefit from the existence of Mac and Linux to keep Microsoft's worst monopolistic tendencies in check, unless you want to buy all your games in the future from the Windows Store on a completely locked out platform.

    46. Missing avatar

      David on

      0.5% of steam users would still represent thousands if not tens of thousands of users which is hardly an insignificant number of people when most games only sell a few million at best. Besides that you're also ignoring the very real likelihood that many linux users avoid steam just like they do windows so even those potential tens of thousands doesn't represent all linux gamers. You legitimately don't know what you're talking about revanity.

      And all that is still ignoring the distinct likelihood that a higher percentage of linux and mac users probably back these projects because they promise support in an environment where games are rarer and more precious.

    47. Geoff Chauvin on

      @revanity - you are being an ass. If someone backed the project for Linux then they have every right to play on that play on that platform. Especially when it was touted as one of the platforms. The only thing that would make it right is offering refunds to Linux backers but they are refusing to do that.

    48. Missing avatar

      revanity on

      Linux users are around 0.5% of Steam userbase, I'm sure devoting money and time would have been greatly worth it.

    49. Missing avatar

      revanity on

      @Geoff Chauvin Yes, and I'm sure all 5 linux users would have bought Bloodstained. If porting games to Linux was worth it, every single windows game would be ported to it. But you keep being you, I'm sure there's millions to be made in linux ports, if only developers and publishers were as knowledgeable as you. Not like they have actual statistics or anything.