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IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
64,867 backers pledged $5,545,991 to help bring this project to life.

Development Update – A Hunter Joins The Fray


If you're a fan of side-scrolling action games—and I have an inkling that many of you are—we've got some excellent news for you in this month's update. I'll let IGA tell you about it.

It's me, IGA.

For this month's update, we have an incredible support who will be joining the Bloodstained team. Can you guess who? It's WayForward!

That's right, WayForward, the makers of Shantae! As you may already know, they are top-tier when it comes to side-scrolling action games. There is even a staff member who previously worked on one of my projects, which is incredibly encouraging. 

In consideration of their past achievements, WayForward will be helping the development team realize my vision for this game. Maybe I am even more excited than everyone else - with their help Bloodstained will become an even better game.

We also have some new enemy concept art to show you. This is Cyhyreath.

Cyhyreath first appears to be crouching on the floor. Once the player approaches her, she will fly around and make a death shriek to attack the player.

It's a traditional gothic horror design, and I think it's lovely. 

I was talking with the team just before writing this comment and, with WayForward's help, they have been busy helping to improve the game and fix any bugs that pop up.

Speaking of which, there's a really tough one that’s making the game crash that needs to be fixed before the game reaches everyone, so we are scything through them all.  

Thank you, everyone, for your continued support!

As always we've got collected some of your fanart to show off. If you'd like to join the parade, make sure to tag your art #IGAVANIA or #bloodstained to help us find it. (Maybe we can get some Bloodstained/Shantae crossover art after today's announcement?) 


We cannot be happier to have WayForward on the project. Best known for the Shantae series, they bring decades of development experience to help us bring Bloodstained to the finish line.

As for Cyhyreath, she’s just one of many amazing enemies that are in various levels of completion behind the scenes. We want to make sure that there are plenty of surprises on launch day, so while we will show off some of the villains IGA has waiting, we certainly won’t show them all.

To address the ‘when’ questions that pop up each time we don’t announce a release date, I’ll point to my comment in our previous Kickstarter Update. As soon as we have a concrete release date, we will let everyone know. With WayForward on the project, we get closer to that announcement.

Thanks for being with us as we continue to work on Bloodstained!

Jason Ryan, a.k.a. “Question”
Sr Community Manager – 505 Games

TKmeta, Alexander Cruz, and 204 more people like this update.


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    1. Geoff Chauvin 6 minutes ago

      Spenser you are out of your mind being willing to wait an extra year. There is no reason titles like Witcher 3 were completed in three years and this is taking this long. Symphony of the Night didn’t take this long to develop. If the release date gets pushed to 2020. People are going to riot. That would be five years for a game that is nowhere near a AAA title.

    2. Spenser Miller about 13 hours ago

      My personal opinion is that I'd rather wait and get a better product if that's what it's going to take then have it rushed. It's not a patreon, it's not like I'm paying any more money the longer I wait, so while it is frustrating and obviously I'd like a great product in my hands right now I'll do anything to avoid a might no.9 level product, even if that takes waiting another year.

    3. Phillip Dennie 1 day ago

      Another fine update, but my patience is waning. If they are testing for bugs, or the like, then the game should be close to having a good prediction on a release date. Unless the state of the game is so bad that they might not even know when it will be fixed. Which worries me.

    4. Missing avatar

      Tien Nguyen 1 day ago

      @Brent Taylor

      IntiCreates isn't involved any more? when did that happen? I don't recall that. That said, IntiCreate isn't all bad, iirc, they did the MMZ series, which was great.

    5. Geoff Chauvin 3 days ago

      hyper pancake, I can agree but only if it’s purely optional. I want Bloodstained to be its own self contained universe, not some indie crossover nonsense .

    6. Hyper Pancake 4 days ago

      A Shantae inspired costume could be really cool.

    7. Brent Taylor 5 days ago

      Derrick, I'm not sure where you got that information, WayForward never had anything to do with Mn9. Inti Creates isn't involved with this game anymore, either.

    8. Derrick Smith 6 days ago

      WayForward's involvement with Might No. 9 is the only reason I have not to like this update as they were directly involved with IntiCreates/Comcept and the game still came out janky. If pushing it to 2019 guarantees a non-janky game in the end then so be it. I'd rather see more legitimate updates though because I don't participate on the forum.

    9. James Sunderland 6 days ago

      Another day, another silent CM team. Don't work yourselves to death guys.

    10. James Sunderland 6 days ago

      I said elsewhere but it seems releveant. It seems like a really bad idea to drop huge news right before the weekend and disappear. I'm not the only one speaking out this time, which is saying something.

    11. Geoff Chauvin on

      Tory Scott, it does not say anywhere in the text that Wayforward is doing any sort of work testing for bugs, in fact it really isn’t terribly specific at all as to what they are doing. It’s one thing to tell people to stay positive but it’s another to give outright misinformation to them and act like they are ignorant for wondering otherwise.

    12. James Sunderland on

      @John A Sierra

      Someone's in the cool kid's club here, better watch out for those sick burns. Backers are owed still explainations and accountability as part of the Kickstarter process. So you can play with the words and finesse them, but backers are invested in a real sense, as there would be no game without them so check your own damn ego before climbing onto your own high horse.

    13. Lucas Burke on

      +1 Mark. Many missed opportunities. Great concept, but time now to deliver.

    14. Silver Dragon on

      I will not ask "When?" I just ask you to release a good, high-quality and decent game.

    15. Missing avatar

      John A Sierra on

      @Shawn Huckabay

      You are not an investor. The entire point of kickstarter is for people to avoid investors, which often make demands as you have. Investors are the cancer that kills the independent gaming spirit, it turns them into soulless husks and before you know it, you have another empty, soulless "indie darling" that was made to please investors and not as a labor of love. I backed this game to support Igarashi, as he escaped Konami's Pachinko mines, a company that only cares about pleasing investors and not customers. You're neither, you're not an investor, or a customer. You're a patron, and Igarashi is an artist. You paid for him to be able to make the art he wanted to make, not a commission. So honestly, get over yourself and enjoy the game when it releases and stop acting like an entitled middle aged woman looking for the manager.

      *mic drop*

    16. James Sunderland on

      One dev response to 89 comments and counting. Let's hear it for the 1.12% response rate. Way to raise that bar lads. I knew they were going to pull some bullshit move for months and that vindication almost feels as good as getting the damn game.

    17. Missing avatar

      SoTNLover on

      I'm sorry, but I expected more from an update this far a long in development, this was very overwhelming.

    18. James Sunderland on

      Whatever your opinion on the update, I can say for certain that the CMs have terrible communication. Data is scattered across here, forums discord and reddit, and it still doesn't target valid points well. Horrible way to assuage worries and makes me think the end product will be similarly tainted by incompetence.

    19. Brent Taylor on

      Sorry you feel that way. And it's too bad you couldn't get to play the demo, but for a bit on that, demo feedback was not limited only to people who had played it. The majority of the feedback collection was done on the forum, where it was not stated (nor possible to enforce actually) someone having played the game first before telling us what they'd like to see different about it. Some folks including myself put up their playthroughs of the game so that other people could watch and evaluate some for themselves how the game was coming.

      It only being on PC is an unfortunate limitation, but I'd say an understandable one, given how much more time and work for them to push it out to all platforms, further complicating the collection of bugs being on different platform builds with inconsistencies in the game's setup and environment for the ideally more objective evaluation of the game's stability and well as polish/graphics, which is largely what was spoken on for the demo feedback. I read almost all of 2016's feedback and a nice chunk of the huge mass of 2018's, and I'd say it was very valuable to the team and apparently is being aptly acted upon.

      We'll be talking again in a few months where instead of there being a 2020 announcement like some are saying, the game will likely have trailers and assets flying about that well display the fruits of decisions like the one announced in this update. It's going to be (and look) amazing.

    20. Geoff Chauvin on

      Brent, I never said this was that sort of situation. I said that it could turn into that sort of situation. All I want is to see this come to fruition but the communication just sucks. The updates have been superficial and just awful lately and it’s concerning. They feature more fan art than info and that is just generally disconcerting. It feels patronizing to act like such minor things are exciting updates or that we should be excited for a new team to come onboard to help meet a release date when we don’t know what that date is, and you guys refuse to tell us, just wanting us to be patient because it’s coming sometime in 2019. This is after two big delays. I completely understood not being able to deliver in 2017, that would have been barely two years of development but then to bump it out of 2018 to an unspecified date in 2019 and refuse to even offer a release window beyond sometime next year, it’s hard to see why you can’t grasp people’s’ frustrations. There is no more Castlevania, this is the closest we will ever get unless there is some serious shake up within Konami, so having to be told to wait longer and remain excited with no real substantial indication of progress just doesn’t sit well with people. A short video of someone placing enemies isn’t exactly substantial. Also expecting people to join forums and go to discord chats and whatever else that isn’t Kickstarter for updates is just ridiculous. Kickstarter updates should be the primary source for information. I’m not interested in those other avenues and I am sure I am not the only one who feels that way. Also with regard to feedback, you took feedback based on a demo that some people could not play. I don’t have a computer that was capable of running the demo, and there are others here who also do not so you did not take feedback from everyone, you took it from a portion of the backers. There are plenty of things that have been done with this Kickstarter campaign that just don’t instill confidence in everyone at this point. The ball is in the dev team’s court to at least try to appease those fans or at the very least make a compromise and offer something more concrete in terms of information or a release date or even more narrow window. I don’t make these posts with any intention to be a problem or anything I just know I am not alone in the way I feel about how things are being handled.

    21. Brent Taylor on

      @Rob Crowther, yeah I've seen that mentioned and addressed elsewhere in regards to this, I don't think it applies. Here's Question's assessment on that on reddit:

      You can choose to believe that or not, but it makes sense to me. Otherwise, for Geoff and anyone else thinking this means another Mn9 situation, I think that's precisely the situation they're trying to avoid - that game kept setting specific timeframes and missing them. By -not- committing specifically to x month 2019 right now, they do not make those mistakes. The trade off is people being annoyed that it's not specific right now versus stated now and possibly changed later (possibly multiple times) like Mn9 was.

    22. Tony Mayes on

      I hope they're going to upgrade us to a ps5 copy in 2021

    23. Mário Costa Messias on

      Excellent partnership! Those guys from WayForward are amazing. I backed their Shantae project and it was a fantastic experience!

    24. Missing avatar

      Enigma_2099 on

      .... I meant cameo. OF COURSE I KEN SPELZ!!!

    25. Missing avatar

      Enigma_2099 on

      That's a surprise.. Shantae caeo, perhaps? Or a Shantae costume, hmmmmmm.....?

    26. mrfatso ~ Defender of The Goat on

      @Tory Scott

      Thanks, i missed that. In that case, yay for WayForward and that is indeed good news too, at the same time, any chance for WayForward cameo in the game as a nod to them?

    27. Rob Crowther

      @Brent Taylor

      > I think it's reaching to read into this that adding a team to help them release the game (on time) = the game will now take longer than it initially would to release? That seems pretty backwards.

      It's called "Brooks' Law" from the book "The Mythical Man-Month": "adding human resources to a late software project makes it later"

      My concern with WayForward is that they only seem to have developed games for Windows and have no experience with the promised Linux and Mac platforms.

    28. Brandon L Warnock on

      I highly doubt I'd back this guy again. Getting really tired of waiting and delays. I get that it takes time, but so far you took money and teased us with a little more than nothing.

    29. picric on

      I've been more and more worried about this project over the last two years. Bringing wayforward is a first visible step toward going forward !
      And now, i'm having hope, again, for this project.

    30. Missing avatar

      Cameron on

      Just hurry up and deliver a finished product. Jeebus, this is taking forever.

    31. Missing avatar

      Hazay on

      I like WayForward's games and all, but do they even have a lot of experience developing on Unreal Engine 4? I want to be optimistic about this, but it seems like adding another team onto the project this late into development could hinder more than it helps. Oh well, wait and see I guess. Hopefully it all works out for the best.

    32. Gonzalo M.B. on

      And all fan-art this time are amazing! very well done

    33. Gonzalo M.B. on

      jajaj Excelent, i'll thrust you, wanting to see the team work!
      Cyhyreath look nice, lookin forward to see her en game.

      Keep up the good work!


      Welcome WayForward! I've backed them too!

    35. Ernest James Barron on

      I seriously could not be happier, wayforward puts out such quality content that having them is a huge boon to the project.

    36. Missing avatar

      Christian Wallace on

      This is the best news to date, other than the announcement. WayForward will hopefully bring this game to the finish line with satisfying results. The team has been trying to overcome a lot of hurdles, but I don't mind waiting for a good game. My only concerns are the devs running out of money and this being delayed until the next console generation (Because it's almost here), and if the latter happens, as long as you let me get it on the PS5 instead of 4, I'm fine with that. I don't forget why I backed this project, which was to get a true successor to Castlevania. While I'd love it sooner rather than later, I'd rather get a superior game later than a subpar game now.

    37. James Sunderland on

      @Geoff Chauvin

      They're far too stubborn for that, I've been calling out their stupid policy on release date blackout, and the bad look it increasingly creates, for a couple months and they don't give a shit. Now this announcement makes things look much worse and it'll be more of the same dodging.

    38. Lindsey Anne Hunter on

      Love to hear the news that WF is involved to squish bugs, including the game crashing one. Not interested in playing something like what Bethesda releases. I'm also not getting the same vibe here as an active backer as opposed to a spectator watching what people went through with "Might No. 9", that's for certain.
      Frankly, I wouldn't be surprised if the game comes out Summer 2019, but time will tell. Thank you IGA and team(s)!

    39. Missing avatar

      Daniel Larkin on

      Fan-freaking-tastic. Wayforward are one of THE top tier "Vania" style devs. They do amazing contract work as well. See 'Mummy Demastered' or 'DuckTales' for evidence of that. No one should read this as bad news. One conplaint i saw was that level design seemed a bit basic. Well if it is due to early areas veing kore simple thats great. But with WayForward on board we can say without a doubt this will be a new benchmark for 2D action games.

    40. Geoff Chauvin on

      If the team is honestly reading comments, they would see the annoyed feedback, cut the “we don’t want to prematurely announce a release date” crap and seriously assess the situation. This could easily turn into another Mighty No. 9 if someone doesn’t step up and make some changes to the way they are responding to things. People are going to get frustrated and become even more combative if you continue to outright refuse to address concerns. People were already incredibly angry about non-backers playing Curse of the Moon prior to backers, do you want to continue that negativity? I keep seeing comments of people in some regions still not having their codes. It’s time to get your shit together, because it should not take nearly five years to make what is essentially a mid tier title. I’m not trying to be rude I am just speaking honestly and likely saying what others are thinking.

    41. Nea Ouk on

      What the?! I thought that enemy was a squid, in Curse of the Moon, this whole time! :( Well, that makes it a little creepier. If that's the same creature, that is.

    42. Missing avatar

      Colby Sigfusson on

      Cool to see WayForward involved in something like this.

    43. Tory Scott on

      WayForward is testing bugs in game, for those of you that couldn’t take two minutes of your time to read.

    44. Missing avatar


      While I'm a proponent of Miyamoto's, "a delayed game is eventually good. A bad game is bad forever," quote, it has indeed been a while coming for this game. I've been burned by some notable video game Kickstarter projects, like Mighty No. 9 and especially Project Phoenix, so I do tend to get a little pessimistic when projects kind of drag along.

      I don't get the same sense of dread over the status of this project though. At least not now. There were some issues raised from the demos, but the team seems aware and willing to work on them. Communication continues to be handled well.

      I do feel some opportunities were missed though. As this project continued development, a lot of Metroidvania-style games have saturated the market. I do hope Iga and the team ultimately deliver something that sets itself apart and is worth the wait.

    45. Eric Nuckolls on

      This is a great move! I’m not concerned about the release time I just want the bast game possible.

    46. Allan Meeks on

      While being a WayForward fanboy I am excited that you are bringing them on for support and technical support. This does make me cautious about the timeline of the game's release.

    47. Missing avatar

      Ronald Ian Bantayan on

      Haha, are you serious? You're bringing in a new dev THIS LATE into development?