Development Update - Talking Beta Feedback and more
Your first month with the beta backer demo is in the books, and the team is already poring over the feedback all of you have provided. For this month's update IGA takes a look at some of the comments they've already begun to process and gives us a look at another new shard.
Hi everyone, IGA here.
Your feedback has begun to reach us, and it makes me very glad that the Beta Backer Demo has been delivered to the backers. While there were many positive comments, there were obviously many critical comments and suggestions about the current build as well. Being able to get all of that feedback is what's so great about a Kickstarter project.
Although we will be working on a lot of different areas, we wanted to acknowledge some of the more common feedback we received. For example, we have received many comments regarding the environment lighting and the lip-sync animation. Lighting is being progressively adjusted and we are making sure to proceed carefully since it affects things like processing speed and storage significantly.
In regards to the lip-sync, the shape of the mouth and timing is most likely the problem, we will be polishing this. We have also noticed that the sounds were called out, such as the audio balance and repetitive shouts. We will take some time and do our best to improve that. And of course, since the Beta Backer Demo is at the work-in-progress stage, there are still a lot of bugs that we will be fixing along the way for the full game.
Although we won't be able to work on every piece of feedback, we are going to pick up as many as we can and continue forward. Especially that wicked crate boss! We definitely need to nerf it.
Finally, regarding some of the comparisons of current and past graphical quality, while much of that is due to shaders and lighting work not being fully implemented into the demo, we are aware of your feedback and will be keeping a special focus on making sure the graphical quality is as high as possible. We are anxious to report on fixes and improvements we make, so please look forward to it.
We would also like to share a new shard with you, called "Heretical Grinder." This is a directional shard that summons a spinning blade from Miriam's hand, which you can move around with the right analog stick. Using it can be kind of addicting...
Thank you for your continued support and feedback. All of us will continue to work hard!
Now that you've seen some of the sights of the world of Bloodstained in the new demo we can't wait to see the new fanart! Remember to tag everything you make with #igavania or #bloodstained to help us find it!
Speaking of the demo, ArtPlay's own Mana Ikeda took some time out of her busy schedule to imagine the scene at the "Crate Boss" some of you found yourselves matched up with while playing earlier this month.
Please keep your cool, Miriam—there are still so many other bosses for you to face off against...
The 505 team has been combing the forums, the Discord, and all the other channels to make sure IGA and the team are fully connected to your feedback. Here's Bloodstained's brand manager to fill you in on what they've been up to:
Hello everyone and thank you so much for the amazing avalanche of feedback for the Beta Backer Demo! As we’ve said in the past, we’re really listening closely and going over every single bug report and general request. 505 and ArtPlay have gone over the outpouring of info, images and more, and we’re going to be hard at work to make sure that we don’t ignore all the valuable insights gleaned from the community.
While this update is a bit lighter on the “new and sexy” stuff to reveal, we wanted to take a moment to absolutely let everyone know that the feedback you give us is not just for lip service. Also, look forward to next month’s Kickstarter update where we’ll be addressing several very important topics, including the release date for the game.
Roberto Piraino “Angel-Corlux”
Global Brand Manager