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IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
64,867 backers pledged $5,545,991 to help bring this project to life.

Development Update - New Music, New Video, And Coming Attractions


After a month packed with conventions, travel, and—of course—development, we managed to get ArtPlay and 505 to stand still long enough to provide your October Bloodstained update and progress report. (On the perfect day, no less! The Halloween ambience will really help this new content pop.) Let's go right to IGA:

Just like I have a talented team helping me create Bloodstained, there's a talented team helping Michiru Yamane to complete the soundtrack. We asked the veteran game music team at Noisycroak to help us compose several tracks. I've worked with them in the past, and they've always done a fantastic job of delivering the tracks I have in mind. 

For that reason, I'm proud to share some of what they've worked on.

The Executioners
This is the track that played during the Bloodless battle in the 2017 E3 demo.

Theme of Johannes
Though there's a dark, alchemic feeling to this song, it carries a hint of playfulness that portrays Johannes very well.

Gears of Fortune
The place you'll hear this song in
Bloodstained hasn't yet been announced, but we really liked it, so we wanted to share it now.

IGA also passed along this video update:

Courtyards are just as important to an IGAvania as castles, right? Maybe not? Well, this time the courtyard is a very important part of the game, and that's why we're sharing a look at this area.

Zangetsu is a samurai character we've previously announced. He resents anyone and anything tainted by demonic power. As a result, he's hostile toward Miriam, whose existence is directly connected to the demon ritual. This is also a new stage we're introducing for the first time. - IGA

Lastly, we've seen the comments, forum posts, Discord messages, skywriting, and smoke signals: We know how eagerly you've been awaiting another demo. (Not everybody, after all, can make it out to one of IGA's convention appearances, even though the lines can sometimes make it seem that way.)

The team hears you loud and clear. So they asked me to pass along that... they don't have anything to announce.


There are lots of big surprises coming soon, and we can't wait to... well, surprise you with them. Stay tuned.

Event Watch

The team's globetrotting continued in late September, when they were in Japan for Tokyo Game Show. (IGA and Bloodstained made the opening of the Associated Press's article covering the event—"Our old fans used to play Japanese games," he told the AP. "Those people are excited those games are coming back and they recognize them as Japanese-style games." Agreed!) 

A couple of weeks later the team made its way to New York Comic Con for another successful con. (Angel-Corlux reveals in his post-con report that almost 10,000 people played the demo that weekend!) It was also, as Mana revealed in her own trip report, IGA's first time on the East Coast!

Click the image for more NYCC photos
Click the image for more NYCC photos


In addition to the demo station, fans at NYCC could pick up a free signed print from none other than ArtPlay communications manager and jack-of-all-trades Mana Ikeda! Feast your eyes on this: 

If you've followed the team for a while, you'll know that they're never done traveling. This past weekend IGA was a featured speaker at Shanghai's WePlay Game Expo, where he demonstrated the game, signed more prints, and—I haven't confirmed this, but I feel pretty sure of it at this point—wore a very cool hat. 

For our latest spotlight, Steve dug up our most diverse set of fan art in months!

If the steady feed of new Bloodstained info is inspiring you to draw some of the new characters—or Miriam, we're not picky—tag your work #Bloodstained or #igavania and we'll track it down to feature in a future update.

Fatih Gurdal
Fatih Gurdal









Something we forgot to mention in our Japanese voice acting update from last month: Saori Goto will be providing a voice for Gremory, as you saw in the graphic. But she'll always be voicing a character you've already met: Bloodless.

superdrw, Michael Winay, and 183 more people like this update.


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    1. Missing avatar

      Michael Wakefield on

      I can't wait to get to the Clocktower where Gears of Fortune will be played. I mean. C'mon. It has to be a clocktower. If it's not.... Well you best find a good fit for that! lol.

    2. Marcus Chua on

      There's still no planned release date right? I'm just a little tense, I don't want to sideline this game when it comes out next year, my backlog is already getting so full @_@

    3. Missing avatar

      Jeremy Stanton on

      I can't wait for this game. IGAvania never disappoints.

    4. Missing avatar

      Robert Weakley on

      How is work coming along on the Stained glass reward tier? No mention of it that I can see, but I know a tiny portion of us ponied up for that insanely cool thing, and obviously, I have HIGH HOPES about how they will look. Anything?

    5. Banni Ibrahim on

      "The place you'll hear this song in Bloodstained hasn't yet been announced, but we really liked it, so we wanted to share it now." .... It's an upbeat song that is clearly played during a level... in a spiritual sucessor to Castlevania by the creator of the series.... and the song is called "Gears of Fortune"... call me crazy, but I am going to guess that it's played in a clock tower area :P

      Hmmm, bit torn on the gameplay video. On one hand I think the visuals in the first part look beautiful and are very detailed.... but they also seem somewhat generic and like they belong in a more realistic game. The visuals in the second part with the boss battle however look perfect!

    6. Kenneth Eaton III on

      My fangamer links no longer work. Any time I try to manage my tier or survey answers I get "404 No Order Found"

    7. Aaron Riley on

      Everything looks great, love the scores and the video of the gameplay, Cant wait to play the finished product :)

    8. Missing avatar

      Leslie Williams on

      Would like to see more interaction between bosses and our hero. “Conversation” maybe like the blood girl boss wouldn’t have been cool to see them interact? About something in the story line....instead of just walking in the room...just a thought.

    9. Camerun Grant on

      Looks great! Take as much time as you need to make Bloodstained. The world can wait.


    10. Carlos Oporto on

      The new music is great! I really like Gears of Fortune. For the video I think the graphics still need more post-processing effects, tone mapping, color correction, motion blur and stuff like that. Since you are working with Unreal Engine I suppose won´t be a problem. But overall is looking great.

    11. Björn Berggren on

      Miriams animations are very bad if you compare with the animations of the monsters in this video. I hope this is remedied before release. Also no word on the cooperative play.

    12. Missing avatar

      ukshadow on

      I see you are keeping boss fights challenging and interesting. Good.

    13. Jere Manninen

      Looks Amazing!!

    14. Hyper Pancake on

      Looking good. Keep up the great work.

    15. John O'Malley on

      finally got to play Bloodstained at NYCC. it was great and i can't wait to play it again! please don't make me wait too long.....

    16. Missing avatar

      gary on

      Music sounds really cool and I like the vid as well and samurai boss looks like fun, keep up the good work ladies and gents look forward to getting my hands on the game when your ready for release.

    17. Missing avatar

      Lord Soren on

      Looking (and sounding) awesome! Can't wait.

      While its become a much more ambitious a project than was first planned (March 2017) and I don't doubt it will be worth the wait, is there any updated time line?

    18. Christopher Hayward on

      Uuugh the music is PERFECT. If there is any project I have faith will have been worth backing, it is this one.

    19. Missing avatar

      Wondercrab on

      Gears of Fortune sounds absolutely incredible, and Zangetsu looks like a super fun rival character for the game to have!

    20. Yän on

      Fantastic update! I like all the new music and that Zangetsu fight looks like a lot of fun!
      The new environment is pretty neat as well. The statues, for instance, look super cool. The reflections on the water could look a little less noisy in my opinion, Right now the noisy water makes it difficult to recognize what's going on on the screen due to all the high-contrast, tiny movements.
      The Beast Beret is really cute and I like that it's visible while playing and that it can be seen when you pick it up.
      The archer-enemy looks cool and has some nice VA that somehow reminds me of older Igavanias. Love it!
      One thing that kind of sticks out to me as too monotonous are the enemy-death-animations / VFX. Most of them look more or less the same and are pretty unspectacular. This can definitely be changed during polishing stages though so I'm not too worried.

    21. Mark on

      Zangetsu is amazing, he will be my favorite playable character! I am convinced he will be playable, there is so much potential in him. I have to admit I like him much more than Miriam.

    22. Pierce Arner on

      I dropped a comment on the YouTube video about variety in death animations, and just wanted to say thanks for replying on there. It means a lot to see the feedback for this project extending beyond just the KickStarter page. You're all doing spectacular work!

    23. Scars Unseen on

      @Joe Rundin: Wii U version got cancelled in favor of a Switch port back in March.

    24. Brian Lotter on

      The music sounds great! However, there is a wrong note that is really sticking out to me in Gears of Fortune that I wanted to point out in hopes it might be fixed. (I'm a composer myself, so I know it can't be right.)

      In the 8th measure of the second section, the highest note of the descant doesn't match the resolution from the suspension. Because it's so high in frequency and volume in the mix, it really sticks out. There's a chance it was on purpose, but I doubt it. It may seem like a small thing, but it's gonna drive me absolutely crazy if it's not fixed and I have to hear it a bunch while playing. Thanks, and I'm really looking forward to playing this!

    25. josephporta - on

      looks awesome and i love the executioners song

    26. Mercurius FM on

      Looks and sounds great

    27. maxi on

      I can't wait!!!!!!

    28. Yannick F. on

      Wow! The music is awesome!

    29. Eltanin on

      I noticed you changed the jumping speed. Miriam reaches the peak of her jump faster, while her falling speed remains the same. Very interesting change and I like it.

      You can see at the beginning how she can react to the enemy arrow and dodge it. Previously had she jumped that late she would have gotten hit. This added mobility allows her to climb up platforms quicker, making the platforming feel faster and more fluid.

      It's a small change that cascades into very interesting results. I don't think any other Igavania has tried something like this before.

    30. Shayne Tellian on

      I'd love to play test the e3 demo like we got to do before via steam. Is that something we'll be getting again?

    31. Carlo Andrei Mercado on

      Can we test the E3 2017 demo on steam? I love the new OST

    32. Joe Rundin on

      Have we any verdict on if there will be a switch port or are they still going for wii U?

    33. Cyber Shantak on

      The animations looked pretty good in this update, though the death animations could use more variety. Also, that Beast Beret was cute.

    34. Paulo Filho on

      That boss battle kicked a$$es... :O

    35. giga-ganon on

      just saw the update video
      is it me or they finalley updated the animation's speed (for the attack at least?)
      because it was really slow in previous videos

    36. Logan Smith on

      In the first five seconds of The Executioners, I jumped out of my chair, cried aloud in joy, ripped my shirt in twain, and embraced the fight against eternal darkness on all levels.

    37. Lokaso Drogon on

      I love the looks of the shown and the music previews. That boss fight against Zangetsu looks really great! I just hope we get access to those moves when he is a playable character. I heard in the video the song Gears of Fortune in the courtyard area, but for the article I assume it is not its final location, right? I love the song, but it feels a little weird in that zone.

    38. Berto on

      Gwaahhh, I didn't bother checking if you guys would be at NYCC. Would've totally made the trip just to meet IGA and the team.

    39. Missing avatar

      Devin R. Lowe on

      Ooh! So we get to knock some sense into Zangetsu by kicking his samurai butt, after all. I know a lot of people on the fan-forums were expecting him to be a Boss.

      I'm going to guess that "Gears of Fortune" at least plays for a Machine Tower-type of area. Not necessarily one that has a giant clock.

    40. Jordan Joestar on

      Nice compositions, very good gameplay video. Now we need a release date. :P

    41. Johnathon Thomas Salfer on

      It's a very instantaneous jump too. It seems unnatural, but from a gameplay perspective, it makes timing and dodging large ground attacks much more forgiving. In the boss fight, you could see Miriam float just out of reach of the attack, and with plenty of time to respond to the attack and time to reposition herself while in the air. Dodging ground to air mix-ups, however, will be much more difficult to do with the lag fine in the air, at least if there's no dive kick attack. Interesting design choices!

    42. Paulo Filho on

      Oh, and when the mobs die, their fiery fade-out animation looks too much fast... if it could last a tad more it would be cool too. :)

    43. Paulo Filho on

      I'm quite happy with the current state of the game! Feels very gothic, just needs maybe a bit more of environment thingies such as clouds, or puddles on the floor, or something slimy on some corners/walls. But all in all I'm liking it very much!

    44. Johnathon Thomas Salfer on

      What's up with the hovering jump animation? Is that an equipped shard giving Miriam extra hang-time like the Flying Armor in Aria of Sorrow?

    45. Stephen "Stoibs" D

      Got some Unlimited Saga theme vibes from that mystery 'gears of fortune' track :P
      I like all of them, and the gameplay from the vid is looking very slick.
      Can't wait :D

    46. Miriam - The Bloodstained Orphan on

      Looking good! Also kind of funny to see the back of my head in the NYCC pic lol

    47. Ryan Campbell Jr on

      Nice music and this is looking to be a gorgeous game. :)

    48. Jordan Webb on

      Gears, eh? I can't wait until it's TIME for us to find out what that level is about...

    49. Missing avatar

      Brett S.

      Great tracks! And the video looked great!