Development Update - New Music, New Video, And Coming Attractions
After a month packed with conventions, travel, and—of course—development, we managed to get ArtPlay and 505 to stand still long enough to provide your October Bloodstained update and progress report. (On the perfect day, no less! The Halloween ambience will really help this new content pop.) Let's go right to IGA:
Just like I have a talented team helping me create Bloodstained, there's a talented team helping Michiru Yamane to complete the soundtrack. We asked the veteran game music team at Noisycroak to help us compose several tracks. I've worked with them in the past, and they've always done a fantastic job of delivering the tracks I have in mind.
For that reason, I'm proud to share some of what they've worked on.
This is the track that played during the Bloodless battle in the 2017 E3 demo.
Theme of Johannes
Though there's a dark, alchemic feeling to this song, it carries a hint of playfulness that portrays Johannes very well.
Gears of Fortune
The place you'll hear this song in Bloodstained hasn't yet been announced, but we really liked it, so we wanted to share it now.
IGA also passed along this video update:
Courtyards are just as important to an IGAvania as castles, right? Maybe not? Well, this time the courtyard is a very important part of the game, and that's why we're sharing a look at this area.
Zangetsu is a samurai character we've previously announced. He resents anyone and anything tainted by demonic power. As a result, he's hostile toward Miriam, whose existence is directly connected to the demon ritual. This is also a new stage we're introducing for the first time. - IGA
Lastly, we've seen the comments, forum posts, Discord messages, skywriting, and smoke signals: We know how eagerly you've been awaiting another demo. (Not everybody, after all, can make it out to one of IGA's convention appearances, even though the lines can sometimes make it seem that way.)
The team hears you loud and clear. So they asked me to pass along that... they don't have anything to announce.
There are lots of big surprises coming soon, and we can't wait to... well, surprise you with them. Stay tuned.
The team's globetrotting continued in late September, when they were in Japan for Tokyo Game Show. (IGA and Bloodstained made the opening of the Associated Press's article covering the event—"Our old fans used to play Japanese games," he told the AP. "Those people are excited those games are coming back and they recognize them as Japanese-style games." Agreed!)
A couple of weeks later the team made its way to New York Comic Con for another successful con. (Angel-Corlux reveals in his post-con report that almost 10,000 people played the demo that weekend!) It was also, as Mana revealed in her own trip report, IGA's first time on the East Coast!
In addition to the demo station, fans at NYCC could pick up a free signed print from none other than ArtPlay communications manager and jack-of-all-trades Mana Ikeda! Feast your eyes on this:
If you've followed the team for a while, you'll know that they're never done traveling. This past weekend IGA was a featured speaker at Shanghai's WePlay Game Expo, where he demonstrated the game, signed more prints, and—I haven't confirmed this, but I feel pretty sure of it at this point—wore a very cool hat.
For our latest spotlight, Steve dug up our most diverse set of fan art in months!
If the steady feed of new Bloodstained info is inspiring you to draw some of the new characters—or Miriam, we're not picky—tag your work #Bloodstained or #igavania and we'll track it down to feature in a future update.
Something we forgot to mention in our Japanese voice acting update from last month: Saori Goto will be providing a voice for Gremory, as you saw in the graphic. But she'll always be voicing a character you've already met: Bloodless.