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IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
IGAVANIA (n): A gothic, exploration-focused action platformer, designed by one of the godfathers of the genre!
64,867 backers pledged $5,545,991 to help bring this project to life.

Development Update - DICO, Zangetsu, and a look around the office

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Thank you for waiting patiently! (Or impatiently but politely, if that's more your style.) We've got a lot to show you in today's update, and with E3 coming up we should have more where this came from. 

But first: Here's this week's comment from IGA, along with the latest development update video. 

Hello everyone! This is IGA. For this update, we interviewed DICO's technical director at their workplace. (He’s too shy to show his face, so we cropped it out, but there are a few moments where you might catch him sneaking into the frame anyway...) 

The interview might not be perfect, since I was the one asking the questions, but I hope you're still able to get a peek into the development process. 

We also took some footage of the staff hard at work, so you can see exactly where it is that Bloodstained is being made. We're all working very hard every day, and we look forward to your continued support. 

A 5th of BitSummit

IGA and crew were in Kyoto the third week of May for this year's BitSummit, an indie gaming convention that brings indie developers the world over together with Japanese fans and devs. 

While he was there, IGA showed off the 3D turnaround of Zangetsu that we included in this month's development update video. (He also wielded a very sharp sword.) 

 

Still More Development News

IGA's been doing the press rounds. In case you missed them, here are two recent interviews in which he says a little about the game's story, the new development process, and more: 

"Bloodstained is a gothic horror game, but there is a reason to have a samurai in this setting! There are three main characters already, including Miriam and Johannes, but there aren't enough to tell the whole story. The alchemist Alfred is the one who summoned a demon into the world, but we also needed someone who had a grudge against the demon." - USGamer: Bloodstained Goes Medieval on Players... Medieval Japan, That Is. (A few people had questions about the "20-30%" language in this one—Mana did a good job of explaining the process over in the forums.) 

"If you think about working at a larger company, then you kind of have the resources in-house to do what you want to do, but if you’re a smaller company then you have to collaborate – you don’t have all the strengths yourself, so you have to work with other companies that complement your strengths. So that’s probably a difference in feeling to the way work was before – the resources are a collaboration between companies." - IGN: What's the Latest on Bloodstained: Ritual of the Night?

Ask Curry the Kid

We have no plans to stop Asking IGA, but a few of you have suggested it might be cool to hear from some of the other members of the Bloodstained team. 

We're going to start with an Ask Curry! You may remember Curry the Kid, alias Shutaro Iida, from an earlier update—he's a longtime Igavania planner who's worked on both the design and development sides of previous IGA titles. 

If you'd like to ask Curry the Kid a question, tweet it with the hashtag #AskCurry! We'll pick several for him to answer in a future update. 

 Every time IGA reveals a little more about the game, its characters, and its setting, I get excited about the additional material all the fanartists will have as a result.

If you find yourself inspired by any of these development updates, tag your fanart with #IGAVANIA and #bloodstained on social media and my intrepid coworker Steve will do his best to find it for a future update. 

pandanoi
pandanoi

 

 

Maria K./Nadja
Maria K./Nadja

 

 

Yuurei
Yuurei

 

 

 

 

Carissa, Sylphrit, and 140 more people like this update.

Comments

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    1. Missing avatar

      David Koslowski on

      Hey Devs:
      I know the game is far far far into creation, but I wanted to be sure that as a backer I point out the following article (whatever that may or may not be worth):
      http://www.gamasutra.com/blogs/ArioBarzan/20150727/243308/Economy_and_Thematic_Structure_Symphony_of_the_Nights_Level_Design.php

      As Halloween season once again approaches I can't help but feel hopeful but nervous.
      Thanks for all your hard work, hope it's fun and weird too!
      D

    2. Omega on

      Can you give us a release window of maybe q1, q2, q3 or q4?

    3. Brieuc Hesnault on

      It looks like it progress a lot ! It's funny to remind how the project was at the start. Good work and good luck about next ! ;)

    4. Ryan Furlong on

      Do we have an ETA for a release date?

    5. Camerun Grant on

      The picture of Iga recording his lines as got me even more excited! Just saw the new trailer and man I'm dying to get my hands on the new E3 demo. So happy to be apart of all this! Keep up the great work.

    6. Missing avatar

      Lucas Olstad on

      The new E3 Demo has me a bit worried. The 3D models and environments look sterile and lacking life and energy. There seems to be a reduction in environmental effects and ambient lighting. I hope the end product will have more personality.

    7. Carlos Oporto on

      The 3d assets look really cool in Unreal, it will take time to make all the game with this amazing kind of detail. I don´t mind the wait if it turns out to be just as awesome as Symphony of the Night.

    8. Senchaholic on

      Are the developers so ashamed of working on this project? What's up with the hidden faces?

    9. Benjamin Durand on

      Gameplay looks beautiful and fun! What I loved about my first play of SOTN is that the basic gameplay was so creative and fun but there were so many secret layers and nuance if you dug deep enough. The first time I accidentally cast a spell I lost my mind.

    10. Eltanin on

      The game is shaping up great, I can already see great improvements on the graphic side. Keep the great work IGA and team!

    11. Missing avatar

      Devin R. Lowe on

      Ooh, we get to look forward to Curry the Kid too.

    12. Zurcn on

      :D
      now to impatiently but respectfully wait for the post E3 update

    13. Yän on

      I really like the way the graphics improved! Just about every environment we've seen in this update has had significant graphical improvements and that's wonderful. As people on the forums have mentioned - now the environments just need some more motion, physics and life to them. Like, when Miriam jumps onto a chandellier, it should move. Leaves in trees should have some movement to them. Maybe add some particle effects like dust or fireflies to the background. That could all contribute to making the world feel more real.

    14. BloodFrost on

      Bah, stupid website/flash lag, sorry

    15. BloodFrost on

      God, I am utterly DYING for more media and artwork from the game as a big backer, the lack of info is trigging my OCD severely, PLEASE give us game creation status update for E3

      And I'm fucking floored its been 2 years now already, It really seems like yesterday we were all partying and chatting up a storm here during the 1 month kickstarter, it was so much freaking fun

    16. BloodFrost on

      God, I am utterly DYING for more media and artwork from the game as a big backer, the lack of info is trigging my OCD severely, PLEASE give us game creation status update for E3

      And O
      , fucking floored its been 2 years now, It really seems like yesterday we were all partying and chatting up a storm here during the 1 month kickstarter, it was so much freaking fun

    17. Missing avatar

      Brian on

      Thanks to all involved for the consistent updates for Bloodstained. This is not the first thing I've backed on Kickstarter, but it's the first project that has provided consistent updates with what is going on (as some projects have gone over a year between updates even though they are still working on them). I must also say that everytime I see an update that shows off the game's progress that it really does look better and more polished! It also appears that all teams involved in the game's development are having fun in the process and that is a good thing. Looking forward to the finished game and am happy to be a backer!

    18. Stuart Alvarado on

      Any updates to release date? Looking forward to the game and all the swag. :)

    19. Patrick Tam on

      Yay updates!! i played the demo like 10+ times already....cant wait

    20. Beh Kok Seng
      Superbacker
      on

      The game visuals looks great. Hope that the game-play are polished and bug free. Will be waiting for the release. Good job, everyone.

    21. Matias Aviles on

      Every time I get updates from this project I feel Happy!! really want to play it soon!! �