Development Update - DICO, Zangetsu, and a look around the office
Thank you for waiting patiently! (Or impatiently but politely, if that's more your style.) We've got a lot to show you in today's update, and with E3 coming up we should have more where this came from.
But first: Here's this week's comment from IGA, along with the latest development update video.
Hello everyone! This is IGA. For this update, we interviewed DICO's technical director at their workplace. (He’s too shy to show his face, so we cropped it out, but there are a few moments where you might catch him sneaking into the frame anyway...)
The interview might not be perfect, since I was the one asking the questions, but I hope you're still able to get a peek into the development process.
We also took some footage of the staff hard at work, so you can see exactly where it is that Bloodstained is being made. We're all working very hard every day, and we look forward to your continued support.
A 5th of BitSummit
IGA and crew were in Kyoto the third week of May for this year's BitSummit, an indie gaming convention that brings indie developers the world over together with Japanese fans and devs.
While he was there, IGA showed off the 3D turnaround of Zangetsu that we included in this month's development update video. (He also wielded a very sharp sword.)
Still More Development News
IGA's been doing the press rounds. In case you missed them, here are two recent interviews in which he says a little about the game's story, the new development process, and more:
"Bloodstained is a gothic horror game, but there is a reason to have a samurai in this setting! There are three main characters already, including Miriam and Johannes, but there aren't enough to tell the whole story. The alchemist Alfred is the one who summoned a demon into the world, but we also needed someone who had a grudge against the demon." - USGamer: Bloodstained Goes Medieval on Players... Medieval Japan, That Is. (A few people had questions about the "20-30%" language in this one—Mana did a good job of explaining the process over in the forums.)
"If you think about working at a larger company, then you kind of have the resources in-house to do what you want to do, but if you’re a smaller company then you have to collaborate – you don’t have all the strengths yourself, so you have to work with other companies that complement your strengths. So that’s probably a difference in feeling to the way work was before – the resources are a collaboration between companies." - IGN: What's the Latest on Bloodstained: Ritual of the Night?
Ask Curry the Kid
We have no plans to stop Asking IGA, but a few of you have suggested it might be cool to hear from some of the other members of the Bloodstained team.
We're going to start with an Ask Curry! You may remember Curry the Kid, alias Shutaro Iida, from an earlier update—he's a longtime Igavania planner who's worked on both the design and development sides of previous IGA titles.
If you'd like to ask Curry the Kid a question, tweet it with the hashtag #AskCurry! We'll pick several for him to answer in a future update.
Every time IGA reveals a little more about the game, its characters, and its setting, I get excited about the additional material all the fanartists will have as a result.
If you find yourself inspired by any of these development updates, tag your fanart with #IGAVANIA and #bloodstained on social media and my intrepid coworker Steve will do his best to find it for a future update.