by Koji Igarashi
I would love to have this on SWITCH if possible. I chose Wii-U, but would love to carry this around with me on the go.
I'm trying to change my email on fangamer.com, but due to the domain closing I can no longer send mail but only receive (they require an email sent from the original domain to change address)- I sent an email to this effect to orders at fangamer but I'm wondering if it can just be pulled from Kickstarter if necessary? I already changed it here.
Will we be able to change our system choice? I chose ps4, but if I can get it on switch,I would prefer that
@Michael Rogan: That is indeed a mere estimation, which has been superceded by the new Q1 2018 estimate since back in last year's September update.
Why? Because of all the stretch goals that were funded. The scope of this project had greatly increased in size, so nobody here really expected this game to be released in March 2017.
The estimated delivery on my pledge page says march 2017. Is something going to be mailed to us now?
This is getting more impressive every time I check! I have always loved Ms. Yamane's Music! I am so glad that this project is coming together so smoothly. I love what Inti Creates is doing with the art work. I love the pastel colors too! It almost looks like a 3-d oil-painting. Art in movement. I believe if this keeps up, we will see a product that will be remembered for years to come. I just hope one of the upper tier slots with the ring is still available. I want to get to meet my favorite game Producer of all time, Mr Igarashi! If I can come up with the money in time, I'm sure I will contribute at that level.
Wow! To get a message directly from Michiru herself! Totally awesome. By far one of the most memorable Video Game composers of all time!
The game looks better and better every time you guys show us new stuff!
Also, congratulations to Yamane-san for having her first concert!
I love the two new ennemies ! Bloodstained needed an harpy so I hope we'll have more infos about it ! Thanks for the community support !
Agreed with Nikolas, these animations look great, and the color is necessary to "pop" against the background. I think it was explained in a previous update that there's a balance with color palette fore/background in a 2d game, right?
Anyway, keep up the good work; this is the kind of update i was hoping for!
That was a fun update. Good to see Iga acknowledging his fellow co workers. A good music makes a game more memorable and enjoyable. I think the new enemies look fine. I know these animations are just prototype but I think this was the answer for not being able to see the enemy for blending in with the background. For the beast creature I can make the assumption that it's been starving and it's rare to find it's prey. Thank you for sharing us this update.
These animations look great i don't know what everyone is complaining about? keep up the great work IGA and team
These new enemies are too 'bright'. I can understand how the designers would want something that calls back to the stained glass/crystal effects in referencing the title and Miriam's curse, but at the same time, we need something along the lines of a 'darker reflection'. Or to use a poetic term: "Through a Mirror, Darkly."
I'm not saying go straight into Bloodborne or Dark Souls levels of everything needing to be a shade of gray or shade of black, but I'd like it if some of the darker hues of various color palettes are used. Or possibly a shader effect overlay that alternates between the normal bright colors, and a very deep/dark shadow, as if viewing stained glass through a faint candle, instead of bright sunlight.
The thing that looks odd with Gieremund is that the tongue is hanging from the roof of the mouth rather than coming out of the throat like in the concept art.
From the render, it looks like the start of the tongue in the throat doesn't go down with the jaw.
It's like they wanted the tongue to be a lot more fidgety then they changed their mind and forgot to change the animation of this part.
How about using some supersampling in both these presentational videos and ingame? The flickering could be reduced a lot by doing this.
And some higher-res textures, espacially on the harpies wings? The color-shifting effect would look ways cooler then!
Both creatures look too cartoonish and goofy imo. I'd prefer more serious and sinister designs.
Aello looks better in the first drawing.
Sorry, english is not my native language.
Please, don't be afraid of SJW and made enemies like the harpy more human-like and sexy!
Something seems off with the feet on Gieremund and Aello, they look great in the concept art but not so good on the 3D models, they need a little more detail in the geometry. Also the animation of Aello's wings is definitely wrong bird's wings don't bend smoothly like that. It makes them look floppy as if they have no bones.
please consider a Nintendo Switch version!
Come to anywhere in the USA or Canada so i can experience your solo concert plz.
The interview was just GREAT and so interesting. I liked a lot the story related to the guy who said the notes were off, that gives me the feeling of "professional" (from the guy) and from Michiru Yamane which was so happy to have the great feedback.
It was extremely interesting how she comes up with music (from the assets and talking to designers/producers for the feeling), I always asked myself how it work, would love to dig deeper in the process of music creation
Thanks a lot for the update, good luck, everything looks great!
Michael W Nelson, Haven't you been following the updates? It was delayed to 2018 quite a while ago.
Ok, this has to be said: what is going on with art style? Seriously, I'm a huge fan and I've been supporting all iterations thus far but the enemy art and the environment feels disturbingly disconnected. They seem like paper. Are you going to launch them as is? Because if you don't do a very serious rework/polish on the art you will disappoint all of your backers.
It's not horrible, but everyone consider this as very early beta art. Do not launch them like this, please... it will flop stronger than a tsunami.
So we're not even going to pretend you're going to hit your target release date (less than a month away). When can we expect this to be done?
Thanks for the Update.
1) Really cool to hear from Michiru Yamane. Love your music. So sorry about your cat. Good luck with your concert.
2) I like the overall direction of enemy designs we've seen thus far. Fresh, but familiar. Really shows the creative potential of the team.
3) I wonder if Nintendo has approached IGA about BLOODSTAINED as a title on the SWITCH?
Thank you IGA and team for the great interview with Yamane-san! Was very nice to hear from her. I'm so excited to hear her new songs for the game as well. Also, I would LOVE to attend one of her concerts some day. Please come to San Francisco!!!
With regards to the enemies, I just wanted to voice that I really like the designs! I especially appreciate how the harpy-enemy is designed with a more interesting and respectful design. I realize that traditional harpy designs sometimes show partial nudity, and I very much appreciate that this design does not.
I like the style of the characters, and the imagination behind them. However, there seems to be a disconnect between the visual style of the characters and the environments. The characters have a very smooth stylized blend to their model skin textures, while the textures applied to the environments are more grainy. Consistency in the visual style of textures would benefit the overall appearance.
Aello is not sexy...
Looks good :)
She is my favorite music composer, she is the best and she is soo beautiful. I want to marry her!
Gosh, why is it that they all sound so humble!?
Looking good fellas
Are you able to keep us up to date on the status of the Wii U version?