November Update: Get To Know The Developers
We've got some more news from IGA to report! This time he's here to tell you a bit about the new developers on the project, before they introduce themselves in their own words.
Hello everyone! This is IGA.
For this month's update, I'd like to introduce you to our new development team.
First up is DICO, a studio with a long history of localization and global development work. Many of the people here are fans of my work, and they're looking forward to working on the project.
We've gathered a lot of reliable core team members for the project—in fact, one of them is a talented programmer I've worked with in the past. I have high expectations for this team—since they know my previous work inside and out, it will be easy to convey exactly what I envision for the game. DICO will be on the frontline for this stage of the main development.
Next up is Monobit, a group of exceptional programmers who have experience working on game engines. They'll be providing support on all technical aspects of the project. Already they've proven capable of evaluating the challenges of this project from their own point of view and providing solutions that were easy to understand and implement. We're especially impressed by their facility in creating new tools.
Since we're reorganizing the development structure, our development updates may be a little bit less frequent for the moment. But with the help of these two development studios, I believe we'll be able to deliver the quality output that the team and the backers are both anticipating.
And here's a video DICO and Monobit passed along for you. (That's IGA holding the camera.)
Every time I put together an update I think, "Will this be the month that Steve doesn't immediately find three really cool pieces of fanart to use in the fanart spotlight?" So far, that has never once been the case.
If you'd like to keep the fanart streak alive, be sure to tag your art #bloodstained or #igavania so we can see it!